sonninnos
8584b122e1
(D3D11+12) Allow fastforward in fullscreen
2021-06-04 04:31:11 +03:00
HyperspaceMadness
0c526b6498
Shaders Load Refactor and Fix Referenced Texture Loading
...
Partial update to work with shaders directly
More Edits
More changes
more shader fixes
More Fixes Compiling, reference load still wrong
Added Feedback & things are working
Logging Fixes
Log Fix
More Fixes
Added Feedback Logging
Fixes for file pathing in Linux
Fix GLCore and Crash in QT Saving
Code Cleanup
Removed Unused Function filepath.c
Code Cleanup
2020-12-26 21:09:27 -05:00
aliaspider
16f997172f
(D3D12) allocate rt_view descriptors for feedback render targets too.
2020-12-20 08:08:04 +01:00
aliaspider
bf2adda421
(D3D12) move D3D12SignalCommandQueue to d3d12_gfx_sync.
2020-12-20 07:13:11 +01:00
twinaphex
38ce3927ae
(D3D10/11/12) Increase sprite capacity, we need this so that
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the hardware rendered menu drivers don't glitch out
2020-12-17 08:31:06 +01:00
twinaphex
44b7234756
Move cheat_manager and state_manager to root folder
2020-10-15 05:29:20 +02:00
twinaphex
4d1cfa9c41
Make the 'raw' versions the generic function for the message loop
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callback - this way it's reused for SDL2 input driver too
2020-08-28 02:55:39 +02:00
twinaphex
32279c3a70
Split up wnd_proc_common_internal into two - one for dinput,
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one for raw
2020-08-28 02:21:13 +02:00
twinaphex
2a9915f80d
(D3D) Buildfix
2020-08-08 19:12:01 +02:00
twinaphex
ade58fc8b6
(UWP) Buildfix
2020-08-08 18:17:40 +02:00
twinaphex
72afa2f932
Cleanups
2020-08-03 16:33:54 +02:00
twinaphex
332bcc7f9e
Remove dxgi_update_title
2020-08-03 15:48:08 +02:00
twinaphex
3e41cbc381
Revert "Add get_metrics to poke interface"
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This reverts commit 119689c940
.
2020-08-02 23:44:28 +02:00
twinaphex
119689c940
Add get_metrics to poke interface
2020-08-02 19:25:45 +02:00
twinaphex
60f3265017
Cleanups
2020-07-27 13:16:14 +02:00
twinaphex
3d893b7602
Add extra parameter to unload_texture
2020-07-27 10:15:28 +02:00
twinaphex
9f20a48602
(D3D10/11/12) Implement resolution callback functions
2020-07-25 11:47:49 +02:00
twinaphex
7c66f0adbc
Simplify win32_check_window
2020-07-18 17:09:07 +02:00
twinaphex
87b9c2a367
Add HAVE_REWIND switch
2020-07-01 21:04:05 +02:00
twinaphex
2660182d52
Get rid of gfx_widgets_ready call inside
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gfx_widgets_frame
2020-06-08 05:45:15 +02:00
twinaphex
9ace693ec0
Refactor menu_driver_frame
2020-05-19 16:20:43 +02:00
valadaa48
6e4228b054
Add drm_go2_ctx for odroidgo2
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- Revert odroidgo changes to drm_ctx
- Introduce new drm_go2_ctx specifically for odroidgo2 (and libgo2)
- Add hw_scaling option to mitigate builtin gl scaling/filtering and to
use libgo2 and rga's hw scaling and bicubic filtering via librga. The
quality of the image is improved by this and should be a bit faster.
Credits to CrashOverride for the initial libgo2 port and
commit to RA. And to natinusala for the initial cleanup/commit in the original
drm_ctx driver. NOirBRight for finding this setting and testing.
2020-03-28 03:30:28 +00:00
jdgleaver
086c68bca7
Enable widget persistence across drivers_init()/driver_uninit() events
2020-03-11 11:47:13 +00:00
twinaphex
f4c5036c3c
Get rid of video_frame_info dep for fonts
2020-03-10 03:24:59 +01:00
twinaphex
4e6f26d2e4
(Video drivers) Cleanups
2020-03-09 16:24:20 +01:00
twinaphex
c32cb51755
Cleanups
2020-03-08 01:45:29 +01:00
twinaphex
f0bf2df92f
Get rid of stale PERF_START/PERF_STOP macros in d3d files
2020-03-07 23:16:25 +01:00
twinaphex
68664fdf1d
update_title - we don't need video_info
2020-03-06 22:11:44 +01:00
twinaphex
7c7d0f596a
HAVE_MENU_WIDGETS now decoupled from HAVE_MENU
2020-02-17 21:28:42 +01:00
twinaphex
b00bf17153
Move menu_widgets to gfx/ and call it gfx_widgets
2020-02-17 01:54:07 +01:00
twinaphex
b229f267e4
Rename menu_widgets to gfx_widgets
2020-02-17 01:43:40 +01:00
twinaphex
ec302bc4fc
video_set_nonblock_state - remove settings dependency
2020-02-16 22:26:07 +01:00
twinaphex
47af95469a
(font_driver.c) Remove configuration.h dependency
2020-02-16 21:59:03 +01:00
twinaphex
f0e889b552
Change prototype of video_driver_set_size
2020-01-31 15:06:50 +01:00
twinaphex
f92a507a9b
Change function signature of font_driver_render_msg
2020-01-04 16:24:14 +01:00
twinaphex
3e1f56d57f
Change function signature of win32_has_focus
2020-01-04 15:49:23 +01:00
twinaphex
91baea201a
Change function signature of win32_show_cursor
2020-01-04 15:40:02 +01:00
GH Cao
a4e810795c
D3D: Add get_metrics
2020-01-03 09:40:41 +08:00
LazyBumHorse
a882901e39
save unmodified auto-shaders as a reference instead of a copy, see:
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- implement #reference directive for auto-shaders
- replace usual preset saving and loading functions with video_shader_read_preset() and video_shader_write_preset()
- apply saved presets automatically for console menus
- move auto-shader saving logic from menus into menu_shader.c menu_shader_manager_save_auto_preset()
- refactor menu_shader_manager_save_preset() into menu_shader_manager_save_preset_internal()
2019-08-22 16:57:28 +02:00
twinaphex
6c671faed6
Start preparing for menu_widgets_ready to be moved to retroarch.c
2019-08-15 14:20:51 +02:00
twinaphex
65b4c2595e
Update set keyboard mapping code for input driver
2019-07-27 02:21:24 +02:00
LazyBumHorse
f8b92770d4
simplify video_shader_read_conf_preset() calls
2019-07-21 18:15:28 +02:00
LazyBumHorse
2245af23e9
much improved handling of relative shader paths
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- save texture paths in relative format as well
- always write portable relative paths on Windows using '/' instead of '\'
- remove an ancient piece of code that could sometimes fail loading relative paths
- fix absolute path handling between different drives for Windows
- integrate video_shader_resolve_relative() into video_shader_parse_* functions
2019-07-20 18:29:46 +02:00
twinaphex
c0787accc3
Use config_file_new_from_path_to_string
2019-07-18 12:13:09 +02:00
twinaphex
09f5d2c95d
Fix compilation when configuring with --disable-overlay
2019-07-10 05:39:50 +02:00
LazyBumHorse
7b6444d911
temporary workaround for d3d10-12, gx2 not being able to poll flags during init
2019-06-19 19:10:40 +02:00
twinaphex
5d91af629e
Set SHADERS_SLANG flag for D3D10/11/12 and query the video driver poke
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interface's 'get flags' function before querying the video context
driver's 'get flags' function (D3D10/11/12/WiiU don't have a context
driver at all)
2019-06-19 03:18:28 +02:00
Brad Parker
d01f04c146
d3d10/11/12: add GPU selection
2019-06-18 16:35:50 -04:00
LazyBumHorse
c20c67bd3a
proper shader compatibility checks
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- move shader flags from the video drivers to the context drivers
- rework config_load_shader_preset() from configuration.c into retroarch_load_shader_preset() in retroarch.c with proper compatibility check
- implicitly call retroarch_load_shader_preset() in retroarch_get_shader_preset() once per core/content life cycle
- use video_shader_is_supported() instead of video_driver_test_all_flags() where appropriate
- remove GFX_CTX_FLAGS_NONE because it is meaningless
2019-06-18 13:46:41 +02:00
LazyBumHorse
692dc9f6a9
refactor shader checks affected by last commit and more:
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- gl.c: refactor backend fallback into more general gl2_get_fallback_shader_type
- d3d9-12, gl_core, gx2_gfx, gl, vulkan: more consistent shader init and `set_shader` behavior
- configuration.c: remove check_shader_compatibility
- shader_glsl.c, shader_gl_cg.c: use `video_shader_get_type_from_ext`
- shader_gl_cg.c: add shader type check with fallback to stock like in shader_glsl.c
- menu_shader.c: use `enum rarch_shader_type` instead of `unsigned`
- video_shader_parse.c: add `video_shader_to_str` for easier logging
- remove `type` from `struct video_shader`, which was always set to CG and wrongly used in lang_process.cpp's `slang_process()` (has no further consequences because the code is unused)
2019-06-18 13:44:19 +02:00
twinaphex
ee3208ac39
Integrate video_driver.c into retroarch.c
2019-06-17 15:10:22 +02:00
twinaphex
f60306b232
Rename read_conf_cgp/write_conf_cgp to
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read_conf_preset/write_conf_preset
2019-06-15 09:00:35 +02:00
LazyBumHorse
b54ad4d67f
implement FrameDirection slang semantic for d3d10,11,12
2019-05-29 18:09:37 +02:00
twinaphex
6aed230930
Reimplement 'Take Screenshot' - if GPU-accelerated viewport screenshots
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are not available, resort to raw screenshots instead
2019-05-22 07:08:11 +02:00
Huw Pascoe
2c56011f84
video_layout interface
2019-05-11 09:58:48 +01:00
twinaphex
bc2bdd5734
config_file_read not needed anymore
2019-04-30 13:37:10 +02:00
twinaphex
3e72c502a8
strlen optimizations :
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- use STRLEN_CONST for constant strings, translates to sizeof
which should be computed at compile-time
- found some places where we are needlessly calling strlen two
times instead of just once
2019-04-27 04:21:10 +02:00
twinaphex
146b4ccc50
Use config_file_read in more places
2019-04-22 02:20:04 +02:00
twinaphex
702c889cd1
(D3D10/11/12) Menu widgets can now appear ingame
2019-04-11 02:22:21 +02:00
twinaphex
f67bfa24ef
Get rid of video_poke_interface set_mvp
2019-03-18 15:19:11 +01:00
twinaphex
fe1255094f
Get rid of now unused set_coords in video_driver_poke_interface
2019-03-18 05:04:23 +01:00
twinaphex
365053266f
Add more flags
2019-03-13 11:04:52 +01:00
twinaphex
2c024f400e
Start hooking up extra shader capability stats - not done yet
2019-03-13 00:54:11 +01:00
twinaphex
4b2fdfad48
(D3D10/12) Add menu widgets support - text offset is wrong
2019-02-07 01:40:15 +01:00
orbea
28ff4b391a
Clean up white space.
2019-02-03 16:00:50 -08:00
M4xw
7d186f7d2c
Revert PR #8043
2019-01-20 20:06:57 +01:00
Nano
c017271d8a
Fix #6747 Black bug
2019-01-19 10:26:06 +01:00
Twinaphex
01397f008a
Revert "Fix issue #6747 black bug"
2019-01-10 22:52:13 +01:00
Nano
f1ba335cb3
Fix issue #2791 black bug
2019-01-09 22:52:45 +01:00
twinaphex
2686cf1498
Fix disable-rgui
2019-01-06 17:04:28 +01:00
twinaphex
88e283f0c1
(D3D10/11/12) Some buildfixes
2018-12-30 04:51:03 +01:00
krzys-h
4fb06703b3
Port d3d12 driver for UWP
2018-12-28 22:10:26 +01:00
krzys-h
b201d669b5
First iteration of UWP support
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Enough to kind of run
Working drivers: xinput, d3d11
Still missing: input driver with keyboard support, audio driver
2018-12-28 22:09:22 +01:00
radius
454efe03dc
fix auto shader preset loading in d3d10, d3d11, d3d12
2018-10-10 19:02:36 -05:00
twinaphex
ec5d046f4c
Cleanups - get rid of strcmp references
2018-09-15 07:44:21 +02:00
Brad Parker
12539f310d
use strl functions
2018-08-16 13:51:44 -04:00
twinaphex
6b31bd8b48
Only show Menu Linear Filter for RGUI and only show it for
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video drivers that implement it
2018-04-24 15:14:06 +02:00
twinaphex
c4c8699ee3
Only show max swapchain images if supported by video driver and/or
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context driver
2018-04-23 13:34:30 +02:00
twinaphex
6f3003554e
(D3D10/D3D11/D3D12) Don't load menu pipeline shaders unless XMB
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is selected
2018-04-23 12:59:28 +02:00
twinaphex
832cc4e945
(MSVC) Silence warnings
2018-04-21 05:20:22 +02:00
Brandon Wright
e049605359
Add refresh rate polling to Win32 >= Windows 7.
2018-04-15 19:33:38 -05:00
Brandon Wright
7a00534378
Add poke interface for get_refresh_rate.
2018-04-15 17:56:11 -05:00
twinaphex
92b46a8275
Some cleanups
2018-03-30 15:50:27 +02:00
twinaphex
6e662a8064
(D3D12) Buildfix
2018-03-29 15:29:36 +02:00
twinaphex
ef5830b233
Silence some CXX_BUILD warnings
2018-03-29 15:27:30 +02:00
twinaphex
9b8713aebd
Fix Coverity defects
2018-03-24 11:59:01 +01:00
twinaphex
9057ffbde4
use boolean.h instead of stdbool.h
2018-03-24 11:45:50 +01:00
twinaphex
4d1b4f905f
Start adding OSD statistics - doesn't work yet for SDL2/SDL
2018-03-23 17:43:49 +01:00
twinaphex
070c09faec
Avoid more pointer grabbing for video driver ptr
2018-02-16 20:42:37 +01:00
aliaspider
72e6909aaa
(D3D) better handling of frame duping.
2018-02-12 03:25:37 +01:00
aliaspider
8a93e8d503
(D3D12) silence warning.
2018-02-12 01:29:44 +01:00
aliaspider
98682197c9
(D3D11/12) add overlays.
2018-02-12 01:19:43 +01:00
aliaspider
19aed2af36
(D3D11/12) prevent double-free when resizing framebuffers.
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(D3D12)
- correctly support lut/filtering/wrap options for slang shaders.
- rework frame sync.
2018-02-11 22:56:37 +01:00
aliaspider
37bebb5b65
(D3D12) slang shaders support.
2018-02-11 00:00:20 +01:00
aliaspider
6fe379d978
(D3D12) add a compute shader for mipmap generation.
2018-02-09 14:57:07 +01:00
aliaspider
97813b9722
(D3D11/12) fix dialogbox / gradient.
2018-02-08 17:11:24 +01:00
aliaspider
0d88799e6d
(D3D12) add menu display driver.
2018-02-08 00:18:05 +01:00
aliaspider
92afd7387d
(D3D12) add a font driver.
2018-02-08 00:18:04 +01:00
aliaspider
e42015e026
(D3D12) allow for dynamic allocation of descriptors.
2018-02-08 00:18:04 +01:00
aliaspider
4ccb844ad6
(D3D12) add font and menu pipelines.
2018-02-08 00:18:04 +01:00
aliaspider
b030588669
(D3D12) refactor d3d12_init_samplers, add support for wrap modes.
2018-02-08 00:18:04 +01:00
aliaspider
6d90aae5d6
(D3D12) refactor init_pipeline.
2018-02-08 00:18:04 +01:00
twinaphex
cbd5e87711
Indenting nits
2018-02-04 22:12:53 +01:00
twinaphex
2b4890220a
(D3D) Silence CXX_BUILD warnings
2018-02-04 20:40:28 +01:00
aliaspider
700fce3bd2
various fixes for CXX_BUILD.
2018-02-04 20:03:27 +01:00
aliaspider
b228775b0d
(D3D10/11/12) allow building without HAVE_D3D9
2018-01-30 21:33:25 +01:00
twinaphex
a6f8013c24
More MSVC2013 buildfixes
2018-01-29 17:19:36 +01:00
twinaphex
a18e7767f3
Fix some unreferenced local variable warnings
2018-01-25 10:25:50 +01:00
aliaspider
17aa49004f
(D3D10/11/12) prevent some crashes on driver re-init.
2018-01-25 06:24:39 +01:00
aliaspider
30d5cd1a07
(D3D10/11/12) add viewport settings.
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- move some common routines to video_driver.c
2018-01-24 15:00:32 +01:00
twinaphex
4dd3a22679
(D3D12) Silence MSVC warnings
2018-01-24 00:38:11 +01:00
aliaspider
956c6ca25a
(d3d10/11/12) resize swapchain correctly when the window's size changes.
2018-01-23 20:27:03 +01:00
aliaspider
3a53010b13
(D3D10/12) frame duping. re-enable vsync.
2018-01-23 19:11:44 +01:00
aliaspider
a5bf9d8dc6
(D3D10/11/12)
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.add a d3d10 driver.
.add more utility functions to d3d*_common files.
.add an image transfer/convert function to dxgi_common.
.various refactors / style nits.
2018-01-23 18:04:55 +01:00
aliaspider
80df049f41
(D3D11/12) refactors/fixes. add blending and selectable samplers for
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d3d12.
2018-01-21 23:46:50 +01:00
twinaphex
e601190ecb
(D3D11/12) Fix warnings
2018-01-21 07:57:25 +01:00
twinaphex
8d7e9b31a4
Cleanups
2018-01-21 06:34:33 +01:00
aliaspider
094196220d
(D3D11/D3D12) initial video driver implementation.
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- some headers from the windows 10 sdk need to be added to the include
path when targeting mingw :
d3d11.h
d3d11sdklayers.h
d3d12.h
d3d12sdklayers.h
d3d12shader.h
d3dcommon.h
d3dcompiler.h
2018-01-21 04:10:45 +01:00