Commit Graph

495 Commits

Author SHA1 Message Date
Brad Parker 51c9914cbb add montreal MITM server for radius 2018-12-09 22:15:45 -05:00
twinaphex ff4fa3be7a Fix more string is too small warnings 2018-11-25 18:49:04 +01:00
meepingsnesroms bcb4d61510 Add NULL check to prevent empty password from crashing RetroArch 2018-11-24 12:58:17 -08:00
Gregor Richards f897b95d09 Avoid buffer overflows due to sha256_hash's nul-terminator. 2018-11-23 08:24:54 -05:00
Gregor Richards 2a67be3a7c
Revert "This should fix netplay passwords" 2018-11-23 08:15:22 -05:00
meepingsnesroms 129beaefb0 This should fix netplay passwords 2018-11-22 18:46:33 -08:00
twinaphex a662b62d19 Use runloop_get_libretro_system_info in more places - clean some code up 2018-10-30 17:11:07 +01:00
twinaphex ba020720db Add HAVE_NETPLAYDISCOVERY 2018-10-12 18:29:52 +02:00
radius e1227b2d68 enable local room discovery on WiiU 2018-10-11 20:15:50 -05:00
twinaphex b7be322170 Cleanups 2018-09-25 15:00:29 +02:00
radius fed74b9e70 [discord] populate data correctly 2018-09-12 01:45:28 -05:00
radius 4d0729187f [discord] start getting ready for ask-to-join functionality, cleanup some of the mess 2018-09-12 01:45:27 -05:00
twinaphex 58472cb696 Silence some warnings 2018-09-12 04:09:19 +02:00
Brad Parker 7a76c6a4da netplay: save lobby details received back from server after first announcement 2018-09-10 21:01:46 -04:00
Twinaphex fd11b205da Silence bunch of warnings 2018-06-21 07:52:01 +02:00
Gregor Richards 2c07561fc1 Fix compatibility between netplay and runahead
Unsurprisingly, netplay and runahead are wildly incompatible; both rely
on internal rewinding, without communicating this fact to each other.
Somewhat more surprisingly, netplay already has all the infrastructure
for negative input latency, as it's structurally the same as receiving
delayed input from a peer. This patch makes the two features
"compatible" by disabling runahead per se when netplay is active, and
using runahead's configuration to adjust netplay's own input latency
feature, which is now allowed to be negative. The effect is mostly the
same (modulo the second core support), and it doesn't confuse netplay
peers.
2018-05-30 22:01:02 -04:00
twinaphex 6761ec471d Silence some Coverity warnings 2018-04-12 21:39:31 +02:00
twinaphex 372603858d Revert "(Menu) Update menu code"
This reverts commit f481924f1e.
2018-04-11 06:10:51 +02:00
twinaphex f481924f1e (Menu) Update menu code 2018-04-11 03:04:58 +02:00
twinaphex ff9aebedca Some more Clang warning fixes 2018-04-09 17:48:11 +02:00
twinaphex 8e7b1ede7f Silence Clang warnings 2018-04-09 17:35:27 +02:00
Twinaphex 08a54e45f2 Get rid of a lot of implicit conversions 2018-04-09 15:56:45 +02:00
Gregor Richards 06b402bc14 Fix a bug in remembering device availability for netplay
Really silly bug had netplay forgetting to unset device availability
when a client goes to spectator mode. As a consequence, in certain
configurations, later joins would automatically choose the wrong device,
and you'd have to manually specify a device to get the right one. This
fixes that.
2018-03-21 19:24:58 -04:00
radius c52fdc469f remove task_push_http_transfer_raw, encode before sending data to the task 2018-03-16 22:38:21 -05:00
Gregor Richards a39bff6e03 Remove an incorrect double-check
Netplay sync incorrectly checked whether the replay pointer was behind
the unread pointer twice, when in the second check it should only have
been checking if it was behind the current execution pointer. Because of
how resimulation works with device sharing, I THINK this could affect
sync. Even if it can't, it's wrong.
2018-03-03 23:03:35 -05:00
Gregor Richards 8cf4127695 Fix bug in string length in strlcpy. 2018-02-16 19:31:00 -05:00
aliaspider 5549b136c2 (msvc) CXX_BUILD + griffin fixes. 2018-02-05 00:25:03 +01:00
Twinaphex 5483f5fc39
Merge pull request #6234 from aliaspider/master
various fixes for CXX_BUILD.
2018-02-04 20:08:43 +01:00
aliaspider 700fce3bd2 various fixes for CXX_BUILD. 2018-02-04 20:03:27 +01:00
Brad Parker 6fc0cc4645 send selected MITM server to the lobby 2018-02-02 15:48:45 -05:00
Brad Parker df27e704a5 add menu option to select different MITM server locations 2018-02-02 15:37:02 -05:00
Twinaphex 8bc1d9965d Fix unused variables/etc. 2018-01-23 07:29:04 +01:00
twinaphex 54726aa668 Remove snprintf_p for now 2018-01-23 06:10:21 +01:00
twinaphex 6437e4b4a9 remove tons of unreferenced local variables 2018-01-23 05:49:03 +01:00
Twinaphex 4a6a97be60
Merge pull request #5429 from GregorR/netplay-input-upgrades-1
Netplay input upgrades 1
2018-01-23 05:01:45 +01:00
twinaphex a80fb7c969 Add some safeguards here 2018-01-22 21:48:28 +01:00
twinaphex 61ff51be2f Start using string_is_equal predominantly 2018-01-16 22:53:38 +01:00
Gregor Richards 84baf5db1f Wrong branch index! 2018-01-05 14:27:02 -05:00
Gregor Richards 73bd969ac9 Fixes for slave mode with multiple input devices 2018-01-05 14:27:02 -05:00
Gregor Richards 984f763d75 Only do our careful resimulation with joypads 2018-01-05 14:27:02 -05:00
Gregor Richards 50de28b1a1 Netplay keyboard hack for keydown/keyup support
An unfortunate hack for cores that translate the keyboard input device
into keydown/keyup events without saving that in the savestate. We
simply replay the previous frame's input before loading the rewound
frame's state, to assure that both the state and the keyup/down state
are correct.

Ideally, cores would save this as part of the state, but it's a bit
proximal and a fairly significant change for those that use it, so it's
easier to fix in netplay.
2018-01-05 14:27:02 -05:00
Gregor Richards a96eb24247 Support for keyboards over netplay. 2018-01-05 14:27:02 -05:00
Gregor Richards c01a199493 Netplay input device abstraction, support for mice
This abstracts away the details of particular input devices for netplay,
and adds support for mice and (similar) lightguns. Unfortunately, in
practice, no core handles mice or lightguns in a savestate-safe way, so
they need to be used in stateless mode to be reliable, but they do work.
2018-01-05 14:27:02 -05:00
Gregor Richards ab669a2db8 Fix a bug that could segfault with fast dis/reconnection. 2018-01-05 14:27:02 -05:00
Gregor Richards 8d5a79fc69 Removing long-obsolete now-disfunctional "netplay flip players" feature 2018-01-05 14:27:02 -05:00
Gregor Richards c2923f5504 Netplay message for input devices not available. 2018-01-05 14:26:19 -05:00
Gregor Richards fff95facc7 New netplay failure messages. 2018-01-05 14:26:19 -05:00
Gregor Richards e4ad16fc1b Document MODE change in netplay README 2018-01-05 14:26:19 -05:00
Gregor Richards dc9ee8c6bc Don't 0-index device numbers! 2018-01-05 14:26:19 -05:00
Gregor Richards f7dba84c67 Netplay mode change improvements
(1) All mode change code unified, so server mode changes and client mode
changes and announcements go through the same functions

(2) New messages which are translateable and work with multiple input
devices
2018-01-05 14:26:19 -05:00