Commit Graph

3152 Commits

Author SHA1 Message Date
gblues 5060c2aac4 More fixes, GC pad kinda sorta works
== DETAILS

- Added a new method to the joypad_connection_t interface for
  getting a single button
- wired everything into the hidpad driver
- for testing purposes, hacking the top-level joypad driver
  so that kpad isn't used
- add a new RARCH_LOG_BUFFER method to verbosity for logging the
  contents of a binary buffer (useful for writing/debugging pad drivers)
- fix a few bugs in the wiiu GC pad driver

The button mapping isn't quite right, and I'm not sure what's
going wrong.
2018-03-29 23:37:11 -07:00
gblues 89c1ba7929 Keep HID pads from clobbering gamepad/wiimotes
== DETAILS

Trying to do weird pad math just wasn't working so I bit the bullet and just
let it allocate all 16 pads in the slot list, then just mark 0-4 as
connected so that the slot allocator would start at 5.

I can see it detect the pad, but no idea if it works. Out of time for
today.
2018-03-29 23:37:11 -07:00
gblues 1eea48d0c8 Fix crash on exit bug
== DETAILS

Turns out freeing memory that's already been freed is.. bad.

Fix two double-free instances; one due to over-freeing and the other
due to wrong order-of-operations causing a double free.

Also updated logging a little.

== TESTING

The GC adapter still clobbers slot 0, but the "emergency exit" sequence
works to quit RA cleanly.
2018-03-29 23:37:11 -07:00
gblues 8a4c5086fb Finish HID implementation for WiiU GCA adapter
== DETAILS

(I think)

- Uncomment the call in the read loop to start feeding packets to the
  driver
- implement the GCA packet driver
- implement the pad interface
- fix indentations in GCA driver

== TESTING
Compiles. Haven't tested yet.
2018-03-29 23:37:11 -07:00
gblues 180d6a28bf Fix up HID device driver initialization
== DETAILS
Turns out the cause of the crash was a bad cast, resulting in a
function call to nowhere.

Also, I think the DSI exception handler only works on the primary core;
when this was happening in the background thread, I got a black
screen error instead.

Next up: finishing up the GCA driver.
2018-03-29 23:37:11 -07:00
gblues dc6f4c23ed Rename hid_driver_instance members for clarity 2018-03-29 23:37:11 -07:00
gblues 4b9d5c0ab7 Start implementing "detach" code path
== DETAILS
We're at a point where we need to do more than just
clean up a local data structure, so I've started
implementing the "detach" part of the code so that
everything gets cleaned up properly.

Also, added error handling inside the polling
thread.

== TESTING

Have not tested yet.
2018-03-29 23:37:11 -07:00
gblues 0100d58ffb WIP: evolve driver implementation
== DETAILS

I've created the concept of a hid_driver_instance_t which is basically
a central place to store the hid pad driver, hid subsystem driver,
the pad list, and the instance data for the above in a central location.

The HID pad device drivers can use it to perform HID operations in a
generic manner.

This is more-or-less a pause point so I can catch up with upstream.

== TESTING

Haven't tested this yet. Compiles without warnings though!
2018-03-29 23:37:11 -07:00
gblues 41ce8853d7 Add name for hid device; implement detect
== DETAILS

- detect() methods in device_* files now check for VID/PID
  instead of just returning false
- add "name" field on hid device, mainly for logging purposes

== TESTING
Verified my WiiU GC adapter detected properly
2018-03-29 23:37:11 -07:00
gblues ae19eed00f implement hid device search 2018-03-29 23:37:11 -07:00
twinaphex 1103f4f630 (input_overlay.c) Cleanups 2018-03-29 19:43:04 +02:00
Ash aeea0e6ca8
[WiiU] Fix OOB read/write in keyboard driver
This code used a keyboardState size of 256 and indexed it with a
retro_key, which can be any value (RETROK_RALT is 307). This fixes
that by using RETROK_LAST as the array size.

Should fix #6322.
2018-03-17 13:00:47 +11:00
twinaphex 6653818dc8 Revert "(input_overlay.c) Cleanups"
This reverts commit 56389466aa.
2018-03-15 06:39:06 +01:00
Ryunam c5775fd73c Implement Slow motion toggle 2018-03-10 18:42:45 +01:00
Twinaphex 4dc9c408d4
Merge pull request #6329 from markand/fix-vid-pid
Use EVIOCGID's ioctl to get vendor/product id, #6325
2018-02-26 18:39:33 +01:00
twinaphex fae9223641 Remove hashes from task_overlay 2018-02-25 13:03:54 +01:00
David Demelier e99049a8ff Use EVIOCGID's ioctl to get vendor/product id, #6325
The current code get the USB vendor/product controller, in case of
bluetooth connection this means that you get the bluetooth dongle ids
instead of gamepads. This is not fine as we match gamepads using their
product and vendor ids.

Credits go to SDL which helped me to figure out this issue.

http://hg.libsdl.org/SDL/file/f7c6b974d5af/src/joystick/linux/SDL_sysjoystick.c#l208
2018-02-23 09:19:43 +01:00
twinaphex 5139241e87 Fix Python codepath 2018-02-19 09:11:33 +01:00
twinaphex 070c09faec Avoid more pointer grabbing for video driver ptr 2018-02-16 20:42:37 +01:00
twinaphex 2b02616512 Disable ENABLE_TOUCH_SCREEN_MOUSE for now until issues are resolved 2018-02-15 14:50:14 +01:00
twinaphex 56389466aa (input_overlay.c) Cleanups 2018-02-11 17:58:24 +01:00
Brad Parker 039da3bb83 C89 buildfix 2018-02-06 22:17:32 -05:00
Twinaphex 0c3a684e2c
Merge pull request #6192 from gblues/master
Fix memory management bugs
2018-01-28 08:48:21 +01:00
gblues f2ea5dde11 Fix memory management bugs
== DETAILS

 * Fix double-free in hidpad shutdown code
 * Fix possible double-free in hidpad error handling code
 * Fix memory leak in adapter delete method
2018-01-27 22:54:59 -08:00
Olivier PARRA 8bff69eae8 1.[IOS9]Remove HID entry from menu as IOKIT is not available 2.[OSX]Add robustness and determinism to HID buttons detection code (add controller buttons in a sorted list) 2018-01-25 02:20:52 +01:00
twinaphex 80b17668b6 Add initial VS2013 solution 2018-01-24 01:29:45 +01:00
Twinaphex 4a6a97be60
Merge pull request #5429 from GregorR/netplay-input-upgrades-1
Netplay input upgrades 1
2018-01-23 05:01:45 +01:00
twinaphex 3fc2ddb8d2 (IOHIDManager) Add improvements - https://github.com/libretro/RetroArch/issues/4816#issuecomment-359145035 2018-01-22 06:48:56 +01:00
twinaphex c5ffd06778 Revert "(xdk_joypad.c) Cleanups"
This reverts commit 49c399217d.
2018-01-21 01:48:28 +01:00
twinaphex 6c73cea470 Revert "Buildfix"
This reverts commit 832cf07247.
2018-01-21 01:48:21 +01:00
twinaphex 832cf07247 Buildfix 2018-01-21 01:44:18 +01:00
twinaphex 49c399217d (xdk_joypad.c) Cleanups 2018-01-21 01:43:19 +01:00
twinaphex 932904e07e (Xbox 360) Buildfixes 2018-01-20 23:42:10 +01:00
twinaphex b7bbf368fe (XBox XDK) Input should work again completely 2018-01-20 23:38:32 +01:00
Twinaphex f08031345e
Merge pull request #6144 from aliaspider/master
various / build fixes.
2018-01-20 21:54:37 +01:00
aliaspider 5db96f35fa (WIN32) various build fixes. 2018-01-20 20:05:32 +01:00
twinaphex 528e4d8cc4 xdk_joypad_axis - implement case 4/5 for Xbox 360 2018-01-20 19:57:14 +01:00
twinaphex 6311885824 (XDK1) Change D-pad to hat controls - make gamepad D-pad and analog
stick work properly
2018-01-20 19:48:29 +01:00
twinaphex 13da6bf4a2 With Xbox OG, some of the face buttons are analog buttons -
need to implement this in _button callback function
2018-01-20 19:34:01 +01:00
twinaphex b4bb6e2ef4 Start making xdk_joypad code more similar to PC code 2018-01-20 19:05:39 +01:00
twinaphex 64e0861aee remove iteration variables 2018-01-20 18:57:19 +01:00
twinaphex 3ba978caa9 Make axis function more like PC version 2018-01-20 18:55:28 +01:00
twinaphex e16d962c01 Start getting rid of analog_state 2018-01-20 18:54:21 +01:00
twinaphex f25306ba22 memset g_xinput_states to 0 2018-01-20 18:50:24 +01:00
twinaphex 03a745e5b4 Remove xdk_joypad_get_buttons 2018-01-20 18:47:39 +01:00
twinaphex 0550b22a35 (XDK) Buildfix 2018-01-20 18:46:13 +01:00
twinaphex f74e399bdf Start rewriting xdk_joypad.c 2018-01-20 18:44:35 +01:00
twinaphex 41575a63ac (XDK joypad) Cleanups 2018-01-20 17:59:59 +01:00
twinaphex e6f637ea6b Set autoconfig binds for Xbox 2018-01-20 03:14:17 +01:00
twinaphex d01b9c4a09 Cleanups 2018-01-19 21:25:35 +01:00
twinaphex 82f721145c (XDK) Refactor xdk_joypad.c 2018-01-19 21:24:28 +01:00
twinaphex b4b5ed1630 Rely on xbox input subsystem to attach/detach gamepads 2018-01-19 07:02:47 +01:00
twinaphex 0731a79a4f Pass this to XInputOpen 2018-01-19 06:56:44 +01:00
twinaphex f71bbeae9f (XDK) Try to autodetect all pads at startup 2018-01-19 06:49:52 +01:00
twinaphex 897c1654ab Reduce usage of string_is_not_equal_fast 2018-01-17 01:03:48 +01:00
twinaphex 61ff51be2f Start using string_is_equal predominantly 2018-01-16 22:53:38 +01:00
Toad King ccb45a068d fix compiler warning 2018-01-15 04:52:35 -06:00
Toad King 460ceaef97 queue keyboard events and only process them when polling
fixes hitting enter from search box also selecting underlying menu item
2018-01-14 14:37:25 -06:00
Toad King 4fd750b48a add builtin autoconf script for emscripten gamepads with "standard" mapping 2018-01-14 04:24:37 -06:00
Toad King b3900217da clamp axis values to -1.0 - 1.0, at least firefox can report values outside that range 2018-01-14 03:43:23 -06:00
Toad King 1f8a85615c don't always clear poll state 2018-01-14 02:34:38 -06:00
Toad King de3581de73 fix analog sticks 2018-01-14 01:35:28 -06:00
Toad King 15c3f56b37 fix phantom button presses 2018-01-14 01:00:46 -06:00
Toad King 21d928ba0e add joypad driver for emscripten 2018-01-14 00:15:30 -06:00
Toad King 38ec1acf8e add mouse support to emscripten 2018-01-13 20:51:30 -06:00
Toad King 0ce1fa7751 fix search box in menu 2018-01-13 20:47:15 -06:00
Toad King 1e212b4248 use emscripten HTML5 API for keyboard events instead of old JS library 2018-01-13 17:56:00 -06:00
Toad King a77f9c37c6 start on bringing the emscripten video code up to speed with latest emscripten
fix rwebinput
2018-01-13 00:05:07 -06:00
twinaphex 7cbe4ba9a8 Turn some variables static 2018-01-12 01:37:23 +01:00
radius 3b334b60d6 add display name and config name to autoconf 2018-01-11 17:06:14 -05:00
David Walters c76545bf6c Compile fix. 2018-01-11 17:03:18 +00:00
David Walters 3dc3534498 Merge branch 'master' of https://github.com/libretro/RetroArch into udev_lightgun_api 2018-01-08 14:37:05 +00:00
gblues 5894d0ef86 Remove all HID code from WiiU build via ifdef
== DETAILS
We're trying to track down the source of crashes when switching cores.
To rule out the HID code, this commit does the following:

- Wraps the library imports in an ifdef
- Wraps the object files in conditionals in Makefile.wiiu
- In wiiu_joypad, calls into the hidpad driver are wrapped in ifdef

== TESTING
This didn't solve the "System memory error" crash I've been experiencing.
But, maybe it will impact the other flavors of crashes others are seeing.
2018-01-07 20:26:24 -08:00
vgmoose 890de0e79b allow joycons to work while attached 2018-01-07 12:10:28 +01:00
radius 3ee75e86c5 ake the hack less specific 2018-01-06 13:47:54 -05:00
gblues 5b13f85967 Use the right value for BIT256_GET macro
== DETAILS

The BIT256_GET() macro expects a bit number (from 0-255), and we're giving it
a 32-bit mask (0x000080000).

Solution:

- Define VPAD_BUTTON_xxx_BIT macros using the bit number
- Use said macro in wiiu_input.c
- organizational cleanup:

  * put VPAD_BUTTON_TOUCH into the enum in stead of as a hokey define
  * put the touch bits in the right order
  * put in placeholder enums for (currently) unused bits
2018-01-05 20:03:10 -08:00
Gregor Richards c8ec048459 More netplay flip nonsense to tear out. 2018-01-05 14:27:02 -05:00
Gregor Richards 8d5a79fc69 Removing long-obsolete now-disfunctional "netplay flip players" feature 2018-01-05 14:27:02 -05:00
twinaphex cf8e7cd362 (wiiu) small style nits; declare variables at top; C comments 2018-01-05 13:09:05 +01:00
Ian House 5311544c65 Added overlay led driver, fixed a bug in the rpi led driver 2018-01-04 12:56:57 -05:00
twinaphex edb8ecdbf8 (xdk_joypad.c) Add C codepath for XGetDeviceChanges 2018-01-03 14:13:29 +01:00
twinaphex b57f0d95c2 Try to fix Apple iOS build - error: initializer element is not a compile-time constant 2018-01-01 15:27:52 +01:00
Alcaro 7fd4d5013d C89 2017-12-31 23:46:11 +01:00
twinaphex bd16fd49ab Fix ./configure --disable-rgui 2017-12-31 17:53:11 +01:00
twinaphex 5aa159431e Prevent potential crash 2017-12-31 07:15:18 +01:00
Twinaphex 768be8b9c8
Merge pull request #6011 from gblues/master
Fix a couple crash bugs
2017-12-31 07:08:03 +01:00
twinaphex 2884ad2d73 (360) Some buildfixes 2017-12-31 06:09:39 +01:00
Brad Parker 8a8687ec9c add missing ifdef for device change fix and include 2K in the version check 2017-12-30 23:07:59 -05:00
twinaphex b464014a51 C89_BUILD fixes 2017-12-31 03:27:55 +01:00
misson20000 7cc614263a (NSW) add default button bindings and fix right joystick 2017-12-31 03:04:11 +01:00
gblues 11fed40c79 Fix another crash bug in joypad_connect
== DETAILS

I fixed a similar bug in a past commit, with the same root cause: making
assumptions about the length of the array.

- Add validation to joypad_connection_init() so that if >MAX_USERS is
  requested, a warning is logged and only MAX_USERS is allocated.
- Rewrote the iteration routines so they strictly use the
  joypad_is_end_of_list() method to detect the end.
2017-12-30 16:36:54 -08:00
Twinaphex 0389bc64fe
Merge pull request #5997 from libretro/new_hid
New HID system (courtesy of gblues)
2017-12-30 15:30:03 +01:00
twinaphex 20bb653f1e (Xbox 360) Buildfixes 2017-12-30 12:36:00 +01:00
gblues 65c177a0ee Move HID driver into wiiu/ code
== DETAILS

RetroArch's general HID drivers are intended as a full-on substitute for
other input drivers such as XInput, DInput, SDL, etc. The Wii U port is,
to my knowledge, the first case of heterogenous input drivers working
concurrently.

As such, I've moved things around:

- The HID driver source is moved into the wiiu/input/ directory alongside
  the joypad subdrivers.
- We no longer use the input_hid_init_first() method to instantiate; instead
  we just init the wiiu HID driver directly.
- The HID pad driver and HID subsystem driver enjoy a tighter coupling,
  mainly having to do with the initialization of the joypad connections
  list, because there's no way to inform the HID driver's init() method
  how many slots to allocate.

== TESTING
Will test in a moment, but at  least it compiles cleanly. ;)
2017-12-30 04:43:38 +01:00
gblues 704cc61fd8 Fix bug in autodetect macro, gamepad now works properly
== DETAILS
The gamepad didn't work because I had tried to rename the pad from
'WIIU Gamepad' to 'WiiU Gamepad'.

I added some debug logging and (to cut out a lot of trial-and-error)
discovered that the reason it didn't work was because a bug in a macro
was  using the define literally instead of substituting it (so e.g.
the autodetect handler was trying to match 'WiiU Gamepad' against the
literal string 'PAD_NAME_WIIU_GAMEPAD').

- Fixed the macro bug
- Left a minimal amount of the debug logging in place; may come in
  handy for someone else.
- Updated wpad/kpad/hidpad to use the define constants

== TESTING
Did a test build and confirmed the gamepad responded.
2017-12-30 04:43:33 +01:00
gblues 0ae7ffe0d3 Clean up dumb compile warnings, fix crash bug
== DETAILS

- the free() method of the hid_driver_t interface needs its
  parameter defined as const in order for the compiler to stop
  complaining about losing const-ness.
- if a joypad list is created with <MAX_USERS slots in it, the
  destroy() function will crash because it assumes there are MAX_USERS
  entries.

  To do this, the allocate function creates n+1 slots, and gives the
  last slot a canary value that the destroy() method can then watch for
  when iterating through the list.
2017-12-30 04:43:27 +01:00
gblues 52c754cfa8 Split wiiu_gamepad into three sub-drivers
== DETAILS
Well, after a lot of code analysis, this seems like the
best way to handle things on the Wii U without also completely
re-architecting the I/O handling in RetroArch.

How it works:

- the top-level wiiu_joypad driver is now nothing more than a
  delegator.
- the wiiu-specific drivers live in `wiiu/input/`
- wpad_driver.c handles the WiiU gamepad
- kpad_driver.c handles the wiimotes
- hidpad_driver.c will handle HID devices like the GC adapter, DS3/DS4, etc.

  (I say "will" because this isn't implemented yet)

== TESTING
Haven't actually tried the build to see if it works, but it does
compile.
2017-12-30 04:43:18 +01:00
gblues 8f900de65e Clean up USB VID/PID declarations
== DETAILS

USB Vendor and Product IDs are in little-endian byte order, and they
need to be byteswapped on big-endian systems.

This approach allows us to use the standard hex notation for the VID/HID
values, and give them meaningful names, and only swap on the platforms
that need it. Also prevents having to abuse SWAP16() in the platform-
specific code.
2017-12-30 04:43:03 +01:00
gblues 0f66bc3297 Implement HID read loop, add debug logging
== DETAILS

I haven't figured out how I'm going to get the data read via HIDRead()
funneled back to the adapter--the handle_packet() method doesn't actually
get called anywhere.

I'm probably going to need to do more tweaking to the function pointer
list.

This commit also adds logging for the data read via HIDRead.

== TESTING

I used my "stress test" (which I used to reproduce the crash caused
by the old HID implementation), and it did not crash.
2017-12-30 04:41:30 +01:00
gblues 7954dab835 Progress on I/O handling
== DETAILS

Starting to implement the I/O handling on the HID driver.

The old implementation basically had a never-ending HIDRead() callback
set up, so that callback N would start the read process for invocation
N+1.

We will take the same approach here; but now that the I/O thread is
happenning on its own core, we should be able to let it run full-
throttle without impacting emulator performance.

Of course, this hinges on the callback actually running on the same
core as the syscall was initiated on.

== TESTING
Can confirm that the read_loop_callback gets invoked on the same core
that the HIDRead() was invoked on.
2017-12-30 04:41:25 +01:00
gblues 661e5bf50b Implement new functions in hid_driver_t in WiiU driver
== DETAILS

This implements the WiiU-specific functions.

Since the wiiu_hid_t data structure contains the handle and interface
index, the method signatures can be simplified quite a bit. And since
(at least for now) we want these to be synchronous, we don't need to
expose the callback parameters.
2017-12-30 04:41:19 +01:00
gblues 678c4093c1 Start adapting the dual shock 3 driver to use the new driver format.
== DETAILS

The handshake stuff is derived from the old HID2VPAD, just in knowing
what data goes in what report.

- Added the HID_REPORT_ flags to syshid.h
- Renamed the generic "REPORT_TYPE" flags to be meaningful
- also fixed incorrect parameter list for set_protocol
== TESTING
The functions aren't implemented in wiiu_hid.c just yet,
so this is gonna crash if you try to run it.
2017-12-30 04:41:12 +01:00
gblues 982d6893b0 Set the send_control pointer on the drivers
== DETAIL

One minor detail missed in the last commit: actually putting the
send_control function into the driver declaration. Woops.

Not doing the Wii U because it will be using the other methods.
2017-12-30 04:41:07 +01:00
gblues 5b37ced196 Update HID pad driver architecture
== DETAILS

The current HID implementation assumes a very low-level USB library
is being used. This causes a problem on Wii U, because the Cafe OS
only exposes a high-level interface.

To get these functions exposed to the HID pad drivers, I had to make
three changes:

1. I added the legacy "send_control" function to the HID driver
   interface
2. I modified the signature of pad_connection_pad_init() to send the
   driver pointer instead of the function pointer
3. I updated the HID pad drivers to keep the pointer to the driver
   instead of the function pointer, and updated the calls into the
   send_control function as appropriate
4. I updated the HID drivers to use the new pad init signature

== TESTING
Untested, in theory it should work without a hitch because at this
point all I've done is abstract things a little. I still need to
update the HID pad drivers to use the Wii U-specific calls as
appropriate.
2017-12-30 04:41:01 +01:00
gblues d0adbd194e Revert changes to joypad API
== DETAILS

Premature. Still learning my way around the codebase.
2017-12-30 04:40:53 +01:00
gblues c1496a8600 WIP - reorganizing input data
== DETAILS

Looking at the apple input driver gave me an idea--moving the
HID driver into the wiiu_input_t data instead of piggy-backing
it off the wiiu_joypad driver.

- Remove changes to wiiu_joypad
- Add equivalent to wiiu_input

This is probably broke as hell. Haven't tried to compile.
2017-12-30 04:40:43 +01:00
gblues 5804233ca8 Start fleshing out wiiu_hid driver
== DETAILS

- Added entrypoints into `input/connect/joypad_connection.c` to allow
  a max value to be passed in, instead of using single macro value
- Created a hand-off between the HID attach handler and the worker thread
- Created a pad initializer in `wiiu_hid.c` leveraging the new functionality
  added to `joypad_connection.c`

== TESTING
Compiles cleanly. At best, doesn't do anything. Might crash--not ready
to test quite yet.
2017-12-30 04:40:39 +01:00
gblues e98b006715 HID worker thread is now operational
== DETAILS
After wasting some cycles trying to isolate a crash, I went back to
basics.

I enabled the network logging, and put in a bunch of logging lines,
and noticed that the HID thread wasn't actually starting.

I did quite a bit of experimenting, working with different
memory alignments, and finally got it working.

== TESTING
As you can see, I put a log output inside the worker thread. When
I run the build, I can see the TICK messages. I can also see that
the thread shuts down as expected.

Also! The HID callback works as expected too! I have the GC
adapter, and when I register the HID callback it fires and I get the
following data:

    [INFO] USB device attach event
    [INFO]                 handle: 2058729
    [INFO]   physical_device_inst: 0
    [INFO]                    vid: 0x7e05
    [INFO]                    pid: 0x3703
    [INFO]        interface_index: 0
    [INFO]              sub_class: 0
    [INFO]               protocol: 0
    [INFO]     max_packet_size_rx: 37
    [INFO]     max_packet_size_tx: 5

Note that these are raw dumps of the data passed to the method,
so e.g. the VID/PID might be byte-swapped from how they're usually
represented.

Have not done the stress test to try to reproduce the crash.
2017-12-30 04:40:33 +01:00
gblues 192f5875b9 Simplify, add logging, revert some of the changes
== DETAILS
The old code was crashing; I did a minimalized branch and the crash
went away, so I'm bringing that over here. Meaning I'll have to
redo some of the other work I'd put in, but oh well.

(now watch it start crashing again)

== TESTING
Can confirm it builds. Wii U is busy ATM so I can't test.
2017-12-30 04:40:23 +01:00
gblues 1beba28d02 Only call HIDSetup/HidTeardown once
== DETAILS
I did a minimalist edit of the HID thread that stripped out all
HID* syscalls, and this stopped the crashing. I then re-added just
the HIDSetup() and HIDTeardown() calls, and the crash came back.

This smells like an OS bug. To work around it, I've put the
HIDSetup() and HIDTeardown() calls into the app init/shutdown
section, so they only get called once in the application lifetime
and not each time the input driver is initialized.
2017-12-30 04:40:15 +01:00
gblues 5c5e5be649 More progress on the HID driver
== DETAILS
I think I've about got the thread startup/teardown code worked
out. Logically, anyway, if not accurately.

The challenge has been figuring out how best to integrate the
features of HID2VPAD.

I found `input/connect/joypad_connection.c` and this seems like
the logical place for:

- Special-case driver for the Switch Pro controller
- Any other special cases HIDTOVPAD supports that core RetroArch
  doesn't
- Parsing of HIDTOVPAD config file to add custom button mapping

== TESTING
Compiles. Haven't tested with a real Wii U. Probably doesn't work
though. I very likely have the threading bit wrong.
2017-12-30 04:40:01 +01:00
gblues c3736adb77 Start implementing HID polling thread
== DETAILS

Looking at the other HID USB drivers, it looks like the typical
implementation is to start up a background thread to do the
polling, rather than wait for RA to invoke the poll() method.

This commit sets up the skeleton of the background thread:

- The thread gets created in init()
- The thread gets stopped in free()

Right now the body of the thread is a 10ms sleep.

== TESTING

It compiles cleanly, and links. Don't know if it actually works.
2017-12-30 04:39:56 +01:00
gblues 203876a206 More progress on the HID driver
== DETAILS
I think I've about got the thread startup/teardown code worked
out. Logically, anyway, if not accurately.

The challenge has been figuring out how best to integrate the
features of HID2VPAD.

I found `input/connect/joypad_connection.c` and this seems like
the logical place for:

- Special-case driver for the Switch Pro controller
- Any other special cases HIDTOVPAD supports that core RetroArch
  doesn't
- Parsing of HIDTOVPAD config file to add custom button mapping

== TESTING
Compiles. Haven't tested with a real Wii U. Probably doesn't work
though. I very likely have the threading bit wrong.
2017-12-30 04:39:44 +01:00
gblues 1657079c45 Start implementing HID polling thread
== DETAILS

Looking at the other HID USB drivers, it looks like the typical
implementation is to start up a background thread to do the
polling, rather than wait for RA to invoke the poll() method.

This commit sets up the skeleton of the background thread:

- The thread gets created in init()
- The thread gets stopped in free()

Right now the body of the thread is a 10ms sleep.

== TESTING

It compiles cleanly, and links. Don't know if it actually works.
2017-12-30 04:39:39 +01:00
gblues 7e56881b88 Some cleanups 2017-12-30 04:39:34 +01:00
gblues 3b92cce6bf Start wiring up the HID driver
- add alloc/free for necessary objects
- register callback with Wii U OS

Don't think I've put the unregister bit in, so this is very likely
broken.
2017-12-30 04:39:25 +01:00
Nathan Strong e80d99dbae Delete controller_patcher; start on proper HID driver
== DETAILS

We discovered that the controller_patcher code was causing
the WiiU to intermittently crash when switching ROMs.

Changes:

- Completely extricates the controller_patcher code
- Create a skeleton wiiu_hid driver
- Wire up the build system to build/link it successfully

== TESTING

Has not been tested. Probably doesn't crash, since the
skeleton driver is just a copy of the null driver.
2017-12-30 04:38:57 +01:00
twinaphex d49b7b28b6 input_poll - cleanup 2017-12-29 23:12:35 +01:00
twinaphex a6afddae04 current_input_data and current_input are no longer globals 2017-12-29 23:03:25 +01:00
twinaphex 5c876647ed (NSW) Small cleanups 2017-12-29 00:45:00 +01:00
misson20000 6d2a7b1f26 Nintendo Switch (libtransistor) port 2017-12-29 00:10:01 +01:00
Twinaphex c7c71cb01f Fix Apple build 2017-12-27 22:36:10 +01:00
Twinaphex b1c0fe7d0d Fix CXX_BUILD for Apple 2017-12-27 22:33:32 +01:00
radius 2cab3a7e4e fix some nits 2017-12-27 15:43:03 -05:00
radius c3e6ac96aa only reinit when HID devices are attached 2017-12-27 15:34:18 -05:00
Twinaphex d64154bf40
Merge pull request #5965 from fr500/master
avoid dinput reinitialization on unrelated WM_DEVICECHANGE events
2017-12-27 05:55:38 +01:00
bparker06 2dcd2bc5c6
Fix relative path 2017-12-26 22:02:11 -05:00
radius ab54fda509 avoid dinput reinitialization on unrelated WM_DEVICECHANGE events 2017-12-26 20:17:26 -05:00
radius 7d9193555a fix menu toggle with keymapper active 2017-12-26 01:20:36 -05:00
Brad Parker 6d484b7724 xinput: check for valid function pointers before calling them 2017-12-23 23:02:29 -05:00
twinaphex 95e807749d Simplification/cleanup 2017-12-18 07:09:44 +01:00
twinaphex 422ce9396c Cleanup - input_key_pressed 2017-12-18 06:14:48 +01:00
twinaphex 69f85556a3 Get rid of meta_key_pressed 2017-12-18 05:59:57 +01:00
twinaphex 7b210ccf37 Don't call meta key pressed if not bound 2017-12-18 05:49:17 +01:00
twinaphex 1978689dcb Rewrite input_keys_pressed_iterate 2017-12-18 05:22:45 +01:00
twinaphex 9b9cf7b036 Cleanups 2017-12-18 05:13:57 +01:00
twinaphex 3c5d2f047c Create input_keys_pressed_iterate 2017-12-18 05:09:16 +01:00
Twinaphex 26f483b22d
Merge pull request #5882 from hiddenasbestos/dolphinbar
Mayflash DolphinBar
2017-12-17 16:48:26 +01:00
David Walters 02f6301607 fix reversed logic 2017-12-17 12:46:21 +00:00
David Walters adffa5fc4c Fixes for overlay buttons 2017-12-17 12:36:18 +00:00
Brad Parker 8c0adf3594 move path_file_rename and path_file_remove into VFS 2017-12-14 13:32:26 -05:00
gblues 0f7de204f7 Last batch of whitespace cleanup (post-rebase)
-- looks like a few files committed with DOS line endings
2017-12-12 00:24:46 -08:00
gblues 6904101c44 Clean up trailing whitespace
== DETAILS

Really simple code cleanup, because my editor flags trailing whitespaces
and it's pretty annoying.
2017-12-12 00:24:18 -08:00
twinaphex c950613098 C comments 2017-12-11 11:28:48 +01:00
Peter Y. Hammond b14598657c Fixed a bug where the joypad devices were not always being assigned in the same order as they were numbered under /dev/input/. This showed up mainly when using an external USB Bluetooth dongle. In that case, controllers would be assigned often in reverse order. 2017-12-10 22:22:01 -07:00
Monroe88 cfde6a44db input_driver: Map Delete key to Y button for non-unified menu keyboard controls 2017-12-09 14:17:54 -06:00
Fabio 0d58d9ca0d
Added label to wii controllers, inverted the right stick Y axis of classic controller
The right stick Y axis of classic controller was wrong
2017-12-09 08:24:19 +01:00
David Walters 124ddcd27a Add dolphin bar VID/PID - treat like a wii over bluetooth connection 2017-12-07 23:44:29 +00:00
twinaphex de9b0127f8 (MSVC) Buildfix 2017-12-06 04:33:54 +01:00
Andrés 0c9fce98a2 fix vid/pid enumeration on xinput controllers when the xinput controllers are interleaved with dinput (#5872) 2017-12-05 22:07:48 -05:00
Twinaphex d881931254
Merge pull request #5867 from hiddenasbestos/more_devices
Don't limit available input devices to user count.
2017-12-06 01:43:52 +01:00
Brad Parker f5ea4a0c65 dinput: add missing function parameter 2017-12-05 17:19:17 -05:00
David Walters 609bcb4dc2 fix device indexing 2017-12-05 22:03:56 +00:00
David Walters 0d189ae067 Don't limit available input devices to user count. 2017-12-05 21:21:29 +00:00
Brad Parker bc4bbe79aa don't define UNICODE at all, we don't need it and it causes dinput problems (names are wchar_t) 2017-12-05 14:26:59 -05:00
twinaphex 2bdf4a5bb4 update 2017-12-05 20:08:18 +01:00
twinaphex 408878a7e1 Start making it possible for xinput_joypad to be used without
DirectInput
2017-12-05 20:04:12 +01:00
Twinaphex 7ab7ed35b7
Merge pull request #5863 from bparker06/xinput
xinput: copy VID/PID from dinput so autoconfig does not rely solely on HID name
2017-12-05 20:01:16 +01:00
bparker06 4c9bde61b5
dinput: fix memory leak of joypad name 2017-12-05 13:54:15 -05:00
Brad Parker 35ab48ee61 xinput: copy VID/PID from dinput so autoconfig does not rely solely on HID name 2017-12-05 12:47:52 -05:00
twinaphex f0c143766e Change to 256bit macros 2017-12-05 12:07:35 +01:00
twinaphex 6c09661a64 Move defines to retro_miscellaneous.h 2017-12-05 10:42:37 +01:00
twinaphex e94300a581 Get rid of a lot of RARCH_INPUT_STATE_BIT_ macros - replace them
with BIT128_ equivalents instead
2017-12-05 09:22:56 +01:00
twinaphex 3ccce249ea Fixes hotkey issues with MSVC 2017-12-05 08:50:24 +01:00
neville 43f6a03110 (OSX PPC) Buildfixes 2017-12-04 02:59:06 +01:00
David Walters cbfdd7bbd9 udev lightgun fixes 2017-12-03 09:40:36 +00:00
bparker06 78bf72e29e
blissbox: add atari pad type 2017-12-02 13:33:09 -05:00
David Walters c453675d38 lightgun support in udev 2017-12-02 13:24:17 +00:00
Twinaphex 5f0a9fffbb
Merge pull request #5827 from hiddenasbestos/input_driver_x11
Add new lightgun/mouse-bind features to X11 driver
2017-12-02 09:18:17 +01:00
Ash bf3e256a43
[WiiU] Input: Make controller_patcher a compile-time option
As discussed in libretro#5357; controller_patcher is now optional. It's
off by default; though this could be changed with a simple makefile
tweak (ENABLE_CONTROLLER_PATCHER ?= 1, perhaps?)

To re-enable controller_patcher; append ENABLE_CONTROLLER_PATCHER=1 to
your usual make command.

controller_patcher was the only user of c++ constructors in the Wii U
port, so you'll need 26a006c in your tree otherwise you will have a
blackscreen on startup.
2017-12-01 18:29:21 +11:00
David Walters a9451822b5 Improved handling of libusb hotplug capability (#5830)
* Improved handling of libusb hotplug capability

* Only deregister hotplug callback if registration happened.
2017-11-30 10:30:46 -05:00
twinaphex 6c69002ab4 Start adding not-complete kqueue codepaths - bparker - see if you can
finish this up
2017-11-30 07:28:59 +01:00
twinaphex 62280439b7 Rename epfd to fd 2017-11-30 07:00:25 +01:00
David Walters 05578f0634 Show VID/PID values for unsupported devices. (#5825) 2017-11-29 15:56:18 -05:00
David Walters 5f095677a7 fix for wiiu build (#5826) 2017-11-29 15:55:31 -05:00
David Walters 7dfcc169de Add new lighgun/mouse-bind features to X11 driver 2017-11-29 18:32:58 +00:00
Brad Parker 5453853001 remove extra paren 2017-11-29 11:32:32 -05:00
Brad Parker f41187df22 remove extra brace 2017-11-29 11:17:13 -05:00
Brad Parker 44b70efb68 style nits 2017-11-29 10:42:39 -05:00
Brad Parker 42e81dcef4 add back missing code from c5bdc02 2017-11-29 10:35:52 -05:00
Brad Parker aa1f95b3d5 undo changes in c5bdc02 that reverted my previous commits: 34491a6 28c6237 1f58d9c 61bd9d7 2017-11-29 10:22:30 -05:00
Brad Parker def24ef8eb blissbox: print message if detecting update mode or old firmware versions, override vid/pid check for autoconfig profiles, misc comments 2017-11-28 21:25:54 -05:00
Brad Parker 2dd64d9c11 Initial blissbox support, requires firmware 2.0. Currently limited to platforms with libusb support. 2017-11-28 18:25:12 -05:00
David Walters f09477d46a additional compile fixes 2017-11-28 10:36:16 +00:00
David Walters c5bdc02d6f replace uint64_t with retro_bits_t* for pad buttons state 2017-11-28 10:04:34 +00:00
Brad Parker 61bd9d7d70 libusb: early return if we fail to get a config descriptor, otherwise the memory returned is invalid (and should not be freed either) 2017-11-27 11:30:29 -05:00
Brad Parker 1f58d9cd1f comment 2017-11-27 11:30:29 -05:00
Brad Parker 28c6237b47 FreeBSD: support libusb hid input driver 2017-11-27 11:30:29 -05:00
Brad Parker 34491a6025 libusb: prevent crash on driver deinit when there are no pad connections 2017-11-27 11:30:29 -05:00
David Walters e06290a06c updated winraw driver for new lightgun/mouse binding api 2017-11-27 12:51:06 +00:00
twinaphex cdf1d9a417 Indent nits 2017-11-27 03:53:46 +01:00
Twinaphex d93b9ebf4d Silence warning 2017-11-27 03:53:25 +01:00
twinaphex dfebea9109 Cleanups 2017-11-26 22:58:36 +01:00
twinaphex 00d57af005 C89_BUILD fixes 2017-11-26 22:53:42 +01:00
twinaphex e35394d4bd Fix MSVC 2003 build 2017-11-26 22:41:34 +01:00
David Walters 59c188f75c Implement new lightgun API 2017-11-26 17:09:15 +00:00
David Walters dbd9bf3b46 New lightgun binds 2017-11-26 16:59:48 +00:00
David Walters c733f96a16 listen for mouse buttons/wheel when binding input 2017-11-26 15:42:47 +00:00
David Walters cdb5a656f2 dinput: only support hardware mouse index 0 2017-11-26 15:40:27 +00:00
David Walters 59812e9509 include mouse buttons in block hotkey check 2017-11-26 13:23:39 +00:00