Commit Graph

480 Commits

Author SHA1 Message Date
twinaphex 20bb653f1e (Xbox 360) Buildfixes 2017-12-30 12:36:00 +01:00
twinaphex d5d4e9ff2b (shader HLSL) Start adding support for C as well 2017-12-30 12:16:07 +01:00
twinaphex fb74e11011 (360) Small buildfixes 2017-12-30 12:00:43 +01:00
gblues 6904101c44 Clean up trailing whitespace
== DETAILS

Really simple code cleanup, because my editor flags trailing whitespaces
and it's pretty annoying.
2017-12-12 00:24:18 -08:00
radius bada13a215 let it snow 2017-12-02 22:47:44 -05:00
twinaphex 2b1481d97f Refactor set_mvp code a bit 2017-11-15 14:09:41 +01:00
twinaphex e560adcc9f Refactor this - get rid of set_coords_fallback 2017-11-13 12:27:45 +01:00
twinaphex f53fe4a07c Remove this from set_mvp function 2017-11-13 12:10:18 +01:00
twinaphex 2327d38e0d Remove this 2017-11-13 12:08:46 +01:00
twinaphex 8a82fd7905 Update 2017-11-13 12:05:50 +01:00
twinaphex 96876c66ce Updates 2017-11-08 02:36:38 +01:00
twinaphex fc43a14637 Updates 2017-11-07 21:03:29 +01:00
twinaphex f5d9427d48 Convert shader_hlsl.cpp to C 2017-11-06 19:44:00 +01:00
twinaphex 7dcafe4b40 (HLSL) Cleanups 2017-10-03 05:18:32 +02:00
twinaphex 71dd8f9084 Silence more warnings 2017-10-03 00:56:18 +02:00
twinaphex 374b6115e1 Update HLSL backend 2017-09-05 03:21:58 +02:00
twinaphex e1c139dda6 Buildfix 2017-09-05 00:10:24 +02:00
twinaphex 29af83f8e3 Fix some format-truncation warnings 2017-08-10 23:07:27 +02:00
twinaphex cfc7f4c8c7 Cleanups 2017-07-23 19:46:11 +02:00
Twinaphex d561c7ff2d Revert "Don't show this warning when HAVE_SHADER_PIPELINE is not defined"
This reverts commit 431f1b4b7f.
2017-06-28 05:02:31 +02:00
Twinaphex 431f1b4b7f Don't show this warning when HAVE_SHADER_PIPELINE is not defined 2017-06-28 05:01:55 +02:00
twinaphex 03ee897ae2 Try implementing core context version of XMB ribbon 2017-06-27 06:31:18 +02:00
Twinaphex e2be9e659d Silence some warnings 2017-06-08 02:44:38 +02:00
twinaphex efce4d0abf Revert "Add cb_set_shader_coords"
This reverts commit 06df028722.
2017-05-19 21:21:40 +02:00
twinaphex 06df028722 Add cb_set_shader_coords 2017-05-19 21:13:44 +02:00
Zoran Vuckovic 54b5d289b0 Fix crash in GLSL shader driver 2017-05-19 12:14:51 +02:00
twinaphex 24ce77155a Cleanup 2017-05-19 03:52:04 +02:00
twinaphex 59b3344e72 Combine video_driver.c and video_shader_driver.c 2017-05-18 14:47:24 +02:00
twinaphex 4e7b376e18 Cleanups 2017-05-18 14:31:40 +02:00
twinaphex cb529822c6 Cleanups 2017-05-18 14:27:37 +02:00
twinaphex 374f8e8a19 Cleanups 2017-05-18 14:22:50 +02:00
twinaphex 2f72506959 Bind default function to filter_type callback 2017-05-18 14:20:05 +02:00
twinaphex 9d11133edf Cleanups - get rid of if conditionals 2017-05-18 14:18:01 +02:00
twinaphex 1411b9ee6e Do away with all these if conditionals 2017-05-18 14:06:50 +02:00
twinaphex 126a5bf121 Use string_is_equal_fast/string_is_not_equal_fast 2017-05-16 04:00:37 +02:00
aliaspider 66c8778878 'es' is required after #version 300. 2017-05-12 01:29:02 +01:00
aliaspider 1223309052 better handling of existing #version directive in glsl shaders. 2017-05-11 05:14:11 +01:00
twinaphex 57089dc108 Update gl_common.c - update CHANGES.md 2017-05-11 02:56:11 +02:00
twinaphex e0c0815f42 (shader_vulkan.cpp) cleanups - don't use memset 2017-05-10 06:40:21 +02:00
twinaphex 1b302d6e40 (shader_vulkan.cpp) Cleanups 2017-05-10 06:31:06 +02:00
twinaphex 865ec1eb71 Cleanup 2017-05-10 06:23:53 +02:00
hunterk 7f8d4479f4 fix version directives in GLSL shaders, courtesy of aliaspider 2017-05-09 23:20:00 -05:00
twinaphex 9e7ac432c3 Try to prevent null pointer dereference 2017-04-28 12:07:11 +02:00
twinaphex 15a8f0c485 Wrap some more settings manipulation 2017-04-25 15:31:32 +02:00
twinaphex d77da6b53d Fix bug in shader_glsl.c 2017-04-21 23:10:55 +02:00
twinaphex 284e6b2994 Replace more instances of string_is_equal 2017-04-21 22:51:04 +02:00
twinaphex f9bc2d3783 Use memcmp instead of string_is_equal where possible for
better performance
2017-04-21 22:47:15 +02:00
twinaphex 755ceda4f9 More consistent log messages 2017-03-24 00:30:14 +01:00
twinaphex 17235d70e2 Create set_coords_fallback for shader driver 2017-03-23 21:49:29 +01:00
twinaphex 17739435de Cleanups 2017-03-07 12:59:58 +01:00
twinaphex 4118d0bbd2 Cleanups 2017-03-07 12:49:52 +01:00
twinaphex f4ac760178 Cleanups 2017-03-07 12:37:11 +01:00
twinaphex cb1c8df547 Simplify gl_glsl_set_coords 2017-03-07 12:35:29 +01:00
Twinaphex 43c32aad3d Silence more warnings 2017-02-26 22:16:03 +01:00
Twinaphex b7b3b2cb5f Try to prevent truckload of warnings on iOS 2017-02-26 10:33:03 +01:00
Hans-Kristian Arntzen 2d88530c98 Vulkan: Simple snow pipeline works.
Some other fixes too.
2017-02-20 20:53:59 +01:00
twinaphex 81b529696f Cleanups 2017-01-23 02:33:46 +01:00
twinaphex 96c8ca5a09 Header update #1 2017-01-22 13:40:32 +01:00
twinaphex 219a07f709 (hlsl) Fix 2017-01-19 21:21:53 +01:00
twinaphex 28195ee517 (HLSL) Buildfixes 2017-01-19 21:20:05 +01:00
twinaphex 861ad8b3ab (XDK360) Another buildfix 2017-01-19 21:05:04 +01:00
twinaphex 0edbf8d5c9 (shader_hlslc.) Another buildfix 2017-01-19 20:56:07 +01:00
twinaphex 98f0422b20 (HLSL) Fix typo 2017-01-19 20:50:00 +01:00
twinaphex fd8cdc389f (Xbox 360) More buildfixes 2017-01-19 20:31:33 +01:00
twinaphex 0354ced675 Style nits 2017-01-17 19:02:49 +01:00
twinaphex 0ee34b0076 (glslang_util.cpp) Cleanups/style nits 2017-01-12 10:32:57 +01:00
twinaphex 68d484bf60 Set supports_rgba before calling image_texture_load 2017-01-08 21:49:23 +01:00
twinaphex c8bc6c7120 (XMB) Add Bokeh menu pipeline 2017-01-08 03:56:47 +01:00
twinaphex c57ab8f37a Add pipeline_bokeh to shader_glsl.c 2017-01-08 02:16:47 +01:00
twinaphex 58716e5f3c Silence some Coverity warnings 2016-12-21 01:34:28 +01:00
Hans-Kristian Arntzen 4e9fe4bd54 Vulkan: Fix menu shader parameters for slangp.
video_shader_resolve_parameters did not take #includes into account
while the Vulkan implementation did. Added a helper function which
parses a shader file and figures out the shader parameters in the same
way.
2016-12-20 15:58:37 +01:00
twinaphex 31b87594aa Get rid of some implicit memsets for state tracker 2016-12-19 19:08:37 +01:00
twinaphex feae0823ce Prevent some implicit memsets 2016-12-17 14:40:06 +01:00
twinaphex 96ffd8e025 Revert "Remove HAVE_COMPRESSION ifdefs in file_path.c"
This reverts commit 4103b70833.
2016-12-17 12:55:38 +01:00
twinaphex 4103b70833 Remove HAVE_COMPRESSION ifdefs in file_path.c 2016-12-17 12:20:49 +01:00
Brad Parker 1f39426195 only use fancy ribbon on GLES if GL_OES_standard_derivatives extension is detected 2016-12-09 19:32:55 -05:00
Brad Parker 32a3026654 enable standard derivatives extension for GLES, adds support for complex XMB ribbon 2016-12-06 21:04:12 -05:00
twinaphex 9f470c53ae Add 'Simple Snow' shader to GLSL backend 2016-12-06 00:48:36 +01:00
twinaphex abaa6eda62 Rename VIDEO_SHADER_MENU_SEC to VIDEO_SHADER_MENU_2 2016-12-06 00:34:38 +01:00
Hans-Kristian Arntzen 53c30cacd5 Correctly check errors if preset cannot be found. 2016-12-03 16:05:04 +01:00
twinaphex 45407f9b52 (shader_glsl.c) Small cleanups 2016-12-02 16:50:08 +01:00
twinaphex 65ba82ca4b (shader_gl_cg.c) Cleanups 2016-12-02 16:45:58 +01:00
Jean-André Santoni d4296b016f Make shader names consistent, step 5 2016-11-19 00:30:56 +01:00
Jean-André Santoni 9c83658368 Make shader names consistent, step 4 2016-11-19 00:29:13 +01:00
Jean-André Santoni d1bf61076d Make shader names consistent, step 3 2016-11-19 00:27:54 +01:00
Jean-André Santoni 35d8ec12c5 Make shader names consistent, step 2 2016-11-19 00:23:07 +01:00
Jean-André Santoni 3b2b7580db Make shader names consistent, step 1 2016-11-19 00:20:52 +01:00
twinaphex df7ffe1822 Don't use legacy vertex shader for snow for OpenGLES 2016-11-17 21:25:02 +01:00
twinaphex 547cb83652 Add third menu shader program 2016-11-17 21:14:19 +01:00
twinaphex 20c1ef83d6 First stab at getting snow shader to work 2016-11-17 21:08:50 +01:00
twinaphex a2c69ec254 Added snow shader hooks - doesn't work yet though - shader driver
system is very limited in terms of how we can set custom menu
shaders - will require a rethink
2016-11-17 20:54:29 +01:00
Higor Eurípedes 8977968b6d (shader_glsl.c) Don't allocate/clear more than needed in gl_glsl_set_coords() 2016-11-12 08:23:06 -03:00
twinaphex 8551cc4f9b Remove if 0 for memcpy 2016-11-11 22:54:13 +01:00
twinaphex 849cc591bc Revert "Use GL_STREAM_DRAW"
This reverts commit df4107b541.
2016-11-11 18:34:06 +01:00
neville df4107b541 Use GL_STREAM_DRAW 2016-11-11 00:52:43 +01:00
neville 12804431db (GLSL) Avoid memsets - good for about a +1fps speedup with simplified
ribbon on PowerPC Mac
2016-11-10 18:35:47 +01:00
twinaphex 3f29eed928 According to enygmata's findings we can comment this out 2016-11-10 02:09:25 +01:00
twinaphex 12ab2d5e7d (Android) Buildfix 2016-10-24 05:53:16 +02:00
twinaphex b95ec0d28e Make sure this string is null-terminated 2016-10-21 20:14:51 +02:00
twinaphex c3ab8800f4 Prevent implicit memsets 2016-10-21 05:57:40 +02:00
Logan McNaughton 1717e8c938 Fix for zarch menu 2016-10-20 20:29:46 -06:00
Logan McNaughton d360bf17d5 Yet another fix for glUniformMatrix4fv
This should fix fullscreen toggling/context resets.
2016-09-28 08:18:32 -06:00
Logan McNaughton 01a03abdc5 Fix glUniformMatrix4fv call 2016-09-27 16:03:54 -06:00
Logan McNaughton 0d3e9875b1 Only call glUniformMatrix4fv if needed 2016-09-27 08:56:36 -06:00
Twinaphex 7672288fcd Revert "Only call glUniformMatrix4fv if needed" 2016-09-27 02:59:58 +02:00
Logan McNaughton fa48e95946 Only call glUniformMatrix4fv if needed 2016-09-26 14:24:27 -06:00
twinaphex b3ec735e75 Silence some more scan-build warnings 2016-09-25 15:25:20 +02:00
twinaphex 764a4319a0 (shader_glsl.c) Continue with iteration if pass is NULL 2016-09-24 17:04:49 +02:00
twinaphex b5416e4041 Change false to 0 2016-09-24 17:04:21 +02:00
twinaphex 5b5ad03ec3 Attempt to fix Coverity warnings 2016-09-24 17:04:01 +02:00
Higor Eurípedes c08650f1f9 Remove trailing whitespace 2016-09-17 21:20:27 -03:00
Higor Eurípedes d4305d65d9 (gl) Fix gl_check_error()
gl_check_error() was leaking memory and the error message was never
returned to the calling context.
2016-09-17 21:19:57 -03:00
twinaphex 6002fd9f2a (shader_vulkan.cpp) Nits 2016-09-16 17:50:57 +02:00
twinaphex 99aae8537b Use string_is_equal/stdstring.h 2016-09-16 17:33:18 +02:00
twinaphex 606e37fcbd Cleanups 2016-09-11 15:07:07 +02:00
twinaphex 7a36ea7d1c Silence warnings 2016-09-08 06:11:02 +02:00
twinaphex 642e46779b Cleanups 2016-09-06 23:59:43 +02:00
twinaphex 075aea2289 Header include cleanups 2016-09-06 00:56:00 +02:00
Twinaphex ef43a573a3 Silence warnings 2016-09-05 07:28:55 +02:00
twinaphex 1a241fa9ce Rewrite this 2016-09-05 07:22:44 +02:00
twinaphex 815c0eb3ee Remove header includes 2016-09-01 05:46:10 +02:00
twinaphex 4791174ea3 (MSVC 2003) Fixes 2006-01-17 06:11:55 +01:00
Logan McNaughton 2daf102111 Fix GLES3 compling 2016-08-07 22:33:07 -06:00
twinaphex fb9a2eea95 Remove one useless HAVE_OPENGLES2 ifdef, and remove some wrong
defines
2016-08-07 04:35:38 +02:00
Hans-Kristian Arntzen 96818a297c Vulkan: Fix validation errors with OriginalHistory.
For some reason, OriginalHistory blit happened inside a render pass.
Also add more TRANSFER_SRC_BIT caps to images as they might have to be
copied to history.
2016-08-07 01:09:15 +02:00
Hans-Kristian Arntzen fb407796e9 Vulkan: Add push constant support to slang.
Usually, the UBO is very small, so we can fit everything in fast-access
uniforms.
2016-08-02 12:51:30 +02:00
Hans-Kristian Arntzen 00de5aa2f0 Vulkan: Filter out duplicated parameters. 2016-08-01 22:10:14 +02:00
Hans-Kristian Arntzen efd3067903 Vulkan: Hook up shader parameters. 2016-08-01 22:10:14 +02:00
Hans-Kristian Arntzen a50c204d5e Vulkan: Begin parsing parameters. 2016-08-01 22:10:14 +02:00
Hans-Kristian Arntzen efee5d131a Vulkan: Make glslang shaders debuggable.
Properly handle file names, includes, etc to make
error reports somewhat more sane.
2016-08-01 14:27:23 +02:00
Hans-Kristian Arntzen bdcbc56507 Vulkan: Fix validation errors. 2016-07-31 19:59:36 +02:00
Hans-Kristian Arntzen e61ec38543 Vulkan: Mipmapped FBOs work. 2016-07-31 19:52:15 +02:00
Hans-Kristian Arntzen a48ba6c68b Vulkan: Add mipmapping support to Framebuffer class. 2016-07-31 19:23:42 +02:00
Hans-Kristian Arntzen 9a613ef8bf Vulkan: Actually bind correct part of the UBO. 2016-07-31 18:25:42 +02:00
Hans-Kristian Arntzen c0e752c53c Persistently map filter chain UBO. 2016-07-31 18:19:35 +02:00
Hans-Kristian Arntzen 10e864b26b Hook up wrapping modes. 2016-07-31 16:32:55 +02:00
Hans-Kristian Arntzen 4ac9ebd579 Vulkan: Allow configuring mip/wrap/filter for LUTs.
LUTs are feature complete with CGP now.
2016-07-31 16:16:47 +02:00
Hans-Kristian Arntzen e846bd4955 Vulkan: Hook up preliminary support for mip/wrapping modes. 2016-07-31 15:42:57 +02:00
Hans-Kristian Arntzen e57997bb82 Make image barriers hit the entire mipchain. 2016-07-31 13:05:07 +02:00
Hans-Kristian Arntzen cbca9513ab Basic LUT work. 2016-07-31 13:01:31 +02:00
Hans-Kristian Arntzen f208bba41e Add USER semantic to match user textures. 2016-07-31 12:39:07 +02:00
Hans-Kristian Arntzen d39a3619d6 Begin implementation of LUTs in Vulkan. 2016-07-31 12:26:14 +02:00
Hans-Kristian Arntzen e35191765c Vulkan: Fix PassOutput.
Oddly enough it worked during testing, but turns out it was never set
:')
2016-07-23 23:39:57 +02:00
Hans-Kristian Arntzen 4b7cadbae7 Vulkan: Fix silly bug with alias handling. 2016-07-23 23:23:22 +02:00
Hans-Kristian Arntzen 2174f7d99b Vulkan: Fix wrong error handling for missing file.
Apparently 0/1 is returned instead of 0/-1.
2016-07-23 21:59:17 +02:00
Hans-Kristian Arntzen 1e9e1fc885 Vulkan: Update SPIRV-Cross.
Fixes reflection issues which have been fixed in recent spirv-cross.
2016-07-15 22:12:57 +02:00
twinaphex 2a9bf91e0d Use MENU_ENUM_LABEL_VALUE_NOT_AVAILABLE 2016-06-29 02:40:05 +02:00
Hans-Kristian Arntzen 54c1759f45 Vulkan: Make a more general purpose symbol loader.
Avoids painful manual loading and wrapping function pointers everywhere
...

Reusable for cores, so move to libretro-common.
Also update built-in Vulkan headers.
2016-06-26 13:10:58 +02:00
Hans-Kristian Arntzen b013a9c863 Vulkan: Replace prebaked shaders with glslc -mfmt=c.
Far more clean and avoids illegal punning.
2016-06-25 14:55:03 +02:00
Hans-Kristian Arntzen de36f572d1 Vulkan: Fix more validation issues. 2016-06-25 14:01:10 +02:00