Commit Graph

738 Commits

Author SHA1 Message Date
Themaister ceb7e08c24 Allow fast-forward in framebuffer mode. 2012-09-16 22:56:58 +02:00
Themaister cc0fe7f8de KMS context can be restored after exit. 2012-09-16 22:39:29 +02:00
Themaister de2f5ba4ba Add experimental KMS/GLES framebuffer driver. 2012-09-16 21:41:09 +02:00
Themaister b9b9454c7d Report error if eglSwapInterval() fails. 2012-09-16 15:26:02 +02:00
Themaister 22aae7802a Remove misplaced comment. 2012-09-16 10:52:44 +02:00
Themaister 0487fdb0e8 Set g_has_focus to true when MapNotify hits. 2012-09-16 10:47:53 +02:00
Twinaphex 34ea7f18fc (PSL1GHT/PS3) Move more header includes/redefinitions to sdk_defines.h 2012-09-16 04:04:59 +02:00
Themaister b2316efe05 No GLES2 extensions are used. Drop header include. 2012-09-16 01:29:45 +02:00
Themaister 6d2c0cdb17 Only allow keyboard input when in focus int x_input. 2012-09-16 01:27:32 +02:00
Themaister 282346572d Fix font rendering in GLES. 2012-09-16 00:57:39 +02:00
Themaister 5365087311 Fix LUT textures in GLES. 2012-09-15 23:59:52 +02:00
Themaister 759a4c811d Use GL_LUMINANCE_ALPHA for fonts. 2012-09-15 23:15:19 +02:00
Themaister 1ce547f277 Use 32-bit fonts to avoid tons of ifdeffing for GLES. 2012-09-15 16:03:20 +02:00
Themaister dd2982b148 Force modern XML shaders for GLES2. 2012-09-15 15:46:02 +02:00
Themaister 6052af0327 Don't segfault on fullscreen swapping. 2012-09-15 15:41:12 +02:00
Themaister b9f605cc9d Fall back to default shader in GLES2. 2012-09-15 15:37:08 +02:00
Themaister a55915b694 Should fix shader_cg build on PS3. 2012-09-15 15:21:58 +02:00
Themaister ff60bcb5e5 Add experimental X/EGL support. 2012-09-15 15:17:34 +02:00
Themaister d3b1780a66 Ifdef out CLAMP_TO_BORDER on Android specifically. 2012-09-15 11:43:47 +02:00
Themaister 7eb9c8474a Use attrib arrays in Cg.
Attempt to modernize by avoiding glVertexPointer, etc if possible, so
that CG *might* work in a modern GL setting.

This appears to work fine on PC, but it is unknown if this will work
on PS3s CG implementation. If it works, it might be possible to strip
down RGL more by avoiding glVertexPointer and that jazz.

If not, this should be reverted.
2012-09-15 11:22:07 +02:00
Themaister 5a4c51a5cb Drop redundant branching in GL.
Pointers are always set.
2012-09-14 21:35:32 +02:00
Themaister ca50a90c09 Workaround/hack for platforms without working get_proc_address(). 2012-09-14 21:30:41 +02:00
Twinaphex 3c8b967008 (GL) Make EGL context file - have PSL1GHT build use eglGetProcAddress
- doesn't currently link
2012-09-14 11:07:50 +02:00
Twinaphex 2cf02a50b7 (PSL1GHT) At last it links... now prepare for onslaught of trouble 2012-09-14 05:07:33 +02:00
Twinaphex cfcd80328a (PSL1GHT) Avoid warnings in gl.c 2012-09-14 04:53:55 +02:00
Themaister 46cde06f55 Just use straight GL_TRIANGLE_STRIP. 2012-09-13 20:47:49 +02:00
Twinaphex 440d731a53 (PS3) RGL can use GL_TRIANGLESTRIP now - get rid of messy
GL_QUAD hack in gl.c
2012-09-13 20:35:06 +02:00
Themaister 311eb65e7d Shader_glsl.c can work without XML shader support. 2012-09-13 20:15:37 +02:00
Themaister d8a89fe20e Add #ifdefs for GL_ES in stock frag shader. 2012-09-13 19:55:42 +02:00
Themaister df69517d79 Fixup build for PC. 2012-09-13 19:41:41 +02:00
Twinaphex 655006984e Reworked some code - PC-side still broken 2012-09-13 17:48:17 +02:00
Twinaphex df5089eb52 (PS3) Dirty hack to set GL_QUADS again - will probably change
RGL to use GL_TRIANGLE_STRIP and remove this hack later on
2012-09-13 17:27:14 +02:00
Twinaphex 713b309e3d (PS3) Works again but we can't have GL_TRIANGLE_STRIP for PS3
RGL
2012-09-13 17:19:13 +02:00
Themaister 4f82d237c3 Rework workaround ifdefs into something more sane. 2012-09-13 17:11:30 +02:00
Twinaphex 455f74ea46 (PS3) Fix build - GL side is totally screwed up now though -
investigate
2012-09-13 06:52:47 +02:00
Themaister a4262fd0d6 Purge SDL_MODERN.
SDL 2.0 differs far more than 1.3 did, and it makes no sense
to support both now.
2012-09-12 23:37:25 +02:00
Themaister 2e538e0eb5 Drop "special macros" for apple. 2012-09-12 20:57:14 +02:00
Themaister cdb16feeb4 Enforce vertex shader in modern GLSL. 2012-09-12 20:46:38 +02:00
Themaister dcdb405267 Should fix build on GLES1. 2012-09-12 20:28:51 +02:00
Themaister 250fb340c7 Fixup some more ... 2012-09-12 20:26:59 +02:00
Themaister bb526ad3cd Fixup win32 build. 2012-09-12 20:24:57 +02:00
Themaister c29f678935 Don't include SDL headers in shader_glsl.c. 2012-09-12 20:20:22 +02:00
Twinaphex 939b9dd259 (GLSL) Add compatible header inludes for modern GL/GLES -
NOTE - we need a proper HAVE_SDL define since we are not going
to be using SDL for Rarch on either Android or PSL1GHT
2012-09-12 16:40:28 +02:00
Twinaphex 50d8520085 (Android) Use GLES v2 - codepath for GLES v1 is broken if
GL_CLAMP_TO_BORDER is not available
2012-09-12 15:21:25 +02:00
Themaister e1fc6d7ab5 Do not use SDL_SYM_WRAP outside sdl_ctx.c. 2012-09-12 09:30:36 +02:00
Themaister 4c99652a60 Rework attribute and MVP passing in GL. 2012-09-11 23:32:00 +02:00
Twinaphex 91cb9dd305 (PSL1GHT/GL) Don't compile in certain code for PSL1GHT 2012-09-11 12:38:54 +02:00
Twinaphex 201f5fd135 (PSL1GHT) More PSL1GHT work 2012-09-11 12:34:07 +02:00
Themaister f67fe439bf Fix CXX_BUILD=1. 2012-09-11 12:40:10 +02:00
Themaister 6f28393c11 Refactor extension handling slightly. Allow a path without GL_UNPACK_ROW_LENGTH. 2012-09-11 12:34:20 +02:00
Twinaphex 3d93b6a052 Add additional note 2012-09-11 10:21:22 +02:00
Twinaphex 0b7a022d75 Change HAVE_OPENGLES11 define to HAVE_OPENGLES1 2012-09-11 10:12:08 +02:00
Twinaphex 74ccee0d54 (PS3) Builds again - GL changes 2012-09-11 10:07:38 +02:00
Twinaphex 6206320e45 Stub paths for HAVE_OPENGLES || HAVE_OPENGL_MODERN 2012-09-11 10:01:23 +02:00
Twinaphex b6d2b0f3bf (GL) Use HAVE_OPENGL_MODERN ifdef in some places where it's needed 2012-09-11 09:57:53 +02:00
Twinaphex 079585d428 (GL) Clean up ifdefs - cut down on them (PS3 now uses HAVE_PSGL,
PSL1GHT now uses HAVE_OPENGL_MODERN)
2012-09-11 09:55:03 +02:00
Themaister ddcc3119a9 Fix Win32 build. 2012-09-10 23:19:02 +02:00
Themaister 756f8fb3db Cleanup PBO handling. Makes it optional via ./configure. 2012-09-10 23:17:48 +02:00
Themaister 2bf3514316 Properly use GL_UNPACK_ROW_WIDTH for FF GL. 2012-09-10 19:00:41 +02:00
Hans-Kristian Arntzen afb4474a64 Don't #ifdef for HAVE_OPENGLES in cellos. 2012-09-10 17:55:41 +03:00
Themaister 7b8d412a16 Should fix build on PS3. 2012-09-10 11:19:54 +02:00
Themaister 9871b8d56f Add preliminary PBO mode for GL. (GLES). 2012-09-10 11:15:48 +02:00
Themaister cfae6196a6 Cleanups in GL. Use GL_TRIANGLE_STRIP instead of GL_QUADS. 2012-09-10 10:29:50 +02:00
Themaister 3f84fc3263 Fix breakage of screenshots. 2012-09-10 09:52:34 +02:00
Themaister 0cb232a171 Avoid possible warnings in null_ctx. 2012-09-10 09:39:30 +02:00
Twinaphex fb1853654b (Android) Add null_fonts, libretroarch links now 2012-09-10 02:02:30 +02:00
Twinaphex e6303c9615 Add null_ctx.c and use this for Android for now 2012-09-10 02:00:06 +02:00
Twinaphex 61b0811501 (Android/GLES) Add HAVE_OPENGLES defines to gl.c - remaining stuff todo -
GL_QUADS not supported on GLES - GL_UNPACK_ROW_LENGTH/GL_PACK_ROW_LENGTH
not supported on GLES without extensions - all client state array
stuff unsupported -
- Query extensions and see if GL_UNPACK_ROW_LENGTH and GL_PACK_ROW_LENGTH
are available (on Tegra SOCs they should)
2012-09-10 00:39:26 +02:00
Themaister 4ff087cc36 Fix CXX_BUILD. 2012-09-09 23:37:12 +02:00
Themaister 29a1e7ac27 Purge some still lingering SSNES-isms. 2012-09-07 21:56:26 +02:00
Themaister 552cbd69fa Fix scaler build on 32-bit. 2012-09-07 11:14:07 +02:00
Themaister 41359681c3 Add special point scaler for optimal speed. 2012-09-03 00:48:00 +02:00
Themaister 3f613882a3 Avoid using IS_LINUX. Use plain __linux__. 2012-09-03 00:08:33 +02:00
Themaister ebd5bc85d5 Optimize -> bgr24 conversion paths. 2012-09-02 23:49:30 +02:00
Themaister b9630e2a2c Optimize rgb1555 -> argb8888 conversion in SSE2. 2012-09-02 20:04:35 +02:00
Themaister 86b444cb97 Use bilinear for downscales, point for upscales. 2012-09-02 15:30:15 +02:00
Themaister dff4e32cf6 Add licensing headers to scaler code. 2012-09-02 14:44:21 +02:00
Themaister 19fa31f17d Add custom scaling routines.
Implemented for point, bilinear, lanczos.
Partly optimized for SSE2.
2012-09-02 14:30:46 +02:00
Themaister 8663c1f009 Do not include SDL_syswm.h on OSX as it breaks. 2012-09-01 15:32:21 +02:00
Toad King 535f83be3e (GX) implement debug text 2012-08-27 16:09:53 -04:00
freakdave e525f20b2a (Xbox 1) Fixed screen residues from temporary messages appearing in certain viewports
(Xbox 1) Fixed include typo in xdk_d3d8.cpp
2012-08-26 20:00:53 +02:00
Twinaphex 62aee43228 (RMenu) Refactored bloated menu stack code - should use less
memory now
2012-08-22 01:16:46 +02:00
twinaphex 9c1725358b (Xbox 1/RMenu context) build fix 2012-08-22 00:37:42 +02:00
Twinaphex 9a0d6a0c33 (PS3) Bug fix - menu now starts up properly if 'Custom Scaling/Dual
Shaders' is set to 'OFF'
2012-08-22 00:01:59 +02:00
twinaphex 476f5a9fe3 (XDK) Abstracted screenshot code
(360) Fixed some XUI menu placements
2012-08-21 20:40:13 +02:00
Toad King 0c326bba2f (RARCH_CONSOLE) fix core-provided aspect ratio 2012-08-20 20:10:55 -04:00
Twinaphex 969a92ac17 (RARCH_CONSOLE) Add apply_state_changes to video driver 2012-08-20 12:41:10 +02:00
Toad King fda2dff40c (RARCH_CONSOLE) add core resolution (use aspect ratio provided by the emulation core) 2012-08-19 21:08:50 -04:00
twinaphex 9cdb6991ea (360) Display tweaks 2012-08-19 22:03:24 +02:00
Themaister 8198927260 Fixup build on Win32. 2012-08-16 10:09:44 +02:00
Themaister 447412c6df Abstract all use of *Pointer() functions to one point. 2012-08-14 23:32:55 +02:00
Themaister 1794aa6dff Do not call set_nonblock_state for FF buttons if vsync isn't activated. 2012-08-12 09:36:15 +02:00
Themaister 9f452def9c Actually update rarch_video.h. 2012-08-11 20:36:52 +02:00
Twinaphex e3e3e1f3bc (PS3) Create gfx_ctx_get_aspect_ratio 2012-08-10 07:20:49 +02:00
Twinaphex 28eb3604f9 (PS3/Gl) refactored stuff 2012-08-10 06:50:41 +02:00
Twinaphex fcebaca85e (PS3) Rewrite resolution context code 2012-08-10 04:48:21 +02:00
Twinaphex 44209a4318 (PS3) Remove hardcoded tex coord matrices 2012-08-10 00:28:43 +02:00
Themaister f4ecdf2bce Remove use of cgGLSetStateMatrixParameter. 2012-08-09 23:53:15 +02:00
Themaister a283a54bee Use calculated MVP directly in shader params. 2012-08-09 23:21:59 +02:00
Themaister 450b59262b Avoid redundant FF GL calls. 2012-08-09 22:06:57 +02:00