Commit Graph

8603 Commits

Author SHA1 Message Date
Themaister 3c31d6118a Fix video_poke check causing SDL crash. 2013-04-21 23:17:34 +02:00
twinaphex 26db89ac89 (Xbox 1) Add rule so that Quake is compiled with a big stacksize
in binary
2013-04-21 22:16:29 +02:00
Themaister 45357cabdf Fix version rendering in RGUI. 2013-04-21 18:56:17 +02:00
Themaister 227363bfce Update to 0.9.9-wip1. 2013-04-21 18:56:17 +02:00
twinaphex b5551fa7e2 (XDK1) Add BigStack configurations (for Quake 1) 2013-04-21 18:48:46 +02:00
Themaister b92deddd40 Shorten rotation names to avoid overflowing menu. 2013-04-21 18:25:30 +02:00
Themaister b40933ba3b Allow core selection to traverse directories.
Drop use of RGUI_FILE_DEVICE as it adds many extra special casing for no
real gain.
2013-04-21 18:22:28 +02:00
Themaister 1f96c5aeb3 Don't spam apply_state_changes in RGUI. 2013-04-21 15:43:14 +02:00
Themaister ff75660c45 Clear out FBO targets correctly. 2013-04-21 15:39:14 +02:00
Themaister e696f1b18f Clear out backbuffer correctly. 2013-04-21 15:29:44 +02:00
Themaister 37acbc4b7a Fix overlay rotation bug in D3D9. 2013-04-21 15:14:49 +02:00
Themaister 54bf4f68a8 Fix single pass in D3D9. 2013-04-21 14:14:43 +02:00
Themaister dd351c9483 Always clear out backbuffer fully. 2013-04-21 14:09:48 +02:00
Themaister 8bb4cbae46 Avoid complete reinit on apply_state_changes.
Clean up multi-pass logic a bit in D3D9.
2013-04-21 14:04:16 +02:00
Themaister 068beedf3c Verify that RGUI texture is non-zero.
If we're converting, just use ARGB8888 in d3d9.
2013-04-21 12:07:57 +02:00
Themaister c7471ac133 Fix D3D9 viewport when X/Y is < 0. 2013-04-21 11:21:53 +02:00
Themaister 53b7d43b67 Rework to D3D9 aspect ratio handling. 2013-04-21 11:21:07 +02:00
Themaister e95a15d4ed CGP fixes in D3D9. 2013-04-21 11:18:55 +02:00
Themaister 96c0fbc8bc Fix #ifdef for fullscreen toggle. 2013-04-21 11:15:30 +02:00
Themaister bb36aecadb Fix MSVC 2010 build. 2013-04-21 10:05:26 +02:00
Themaister b3eca2bb68 Fix back button in Core Options. 2013-04-21 01:25:56 +02:00
Themaister 846557ba21 Start menu if ROM is not passed to rarch_main_wrap. 2013-04-21 01:12:30 +02:00
Themaister 1e4cc2164c Remove some unneeded/unused D3D9 stuff. 2013-04-21 00:54:25 +02:00
Themaister 4681fe2578 Fix casing consistency. 2013-04-21 00:11:55 +02:00
Themaister 610f33962a Add fullscreen toggle to RGUI.
Drop hotkey handling. Needed to add delay timer hackery in that case.
2013-04-21 00:01:49 +02:00
Themaister 43dc80c430 Don't push a file list before settings.
Not really needed, and is a source for confusion.
2013-04-20 23:37:57 +02:00
Themaister 6dd7ea935e Add GL_SHADER_STOCK_BLEND.
Replace stock shader with a special shader which does not apply color.
This is a necessary on Android.
2013-04-20 15:46:50 +02:00
Themaister 4f7d3b5ea0 Add custom viewport + integer scale mode. 2013-04-20 12:48:33 +02:00
Themaister 7120e5842d Add integer scale to RGUI. 2013-04-20 11:48:26 +02:00
Themaister ab377bf1ec Fix symlink directories on POSIX. 2013-04-20 11:30:42 +02:00
Themaister be01a0ea59 Refactor aspect ratio handling.
Rework aspect ratio handling in RGUI.
Custom viewports work on PC. Ensure that aspect_ratio_idx persist
through reentrancy. Change ASPECT_RATIO_AUTO to ASPECT_RATIO_SQUARE to
better signal that it's the square pixel option.

Add ASPECT_RATIO_CONFIG as an option to use config file defined aspect
ratio.
2013-04-20 10:56:04 +02:00
Themaister f1e3cb3b58 Fix compiler warning. 2013-04-20 09:01:38 +02:00
twinaphex ff49f28236 Revert "(miniz) More full-featured miniz - for linking MAME 0.78 on consoles"
This reverts commit 9a7125b49d.
2013-04-20 04:57:21 +02:00
twinaphex 9a7125b49d (miniz) More full-featured miniz - for linking MAME 0.78 on consoles 2013-04-20 04:43:17 +02:00
twinaphex c68d3fd512 (RMenu) Reduce calls to browser_update 2013-04-20 00:47:21 +02:00
twinaphex 419620a49e (360) Add viewport hack for now so that XUI doesn't get
cut off depending on the viewport of the game
2013-04-19 23:22:58 +02:00
twinaphex 7fb7077f56 (XDK1) Don't do Clear anymore for every xdk_d3d_frame iteration 2013-04-19 23:08:31 +02:00
twinaphex 876f216803 (RMenu XDK1) Menu picture is now always fullscreen 2013-04-19 22:55:40 +02:00
Squarepusher 7c8ab66c30 Merge pull request #185 from CatalystG/cascades
BB10 Cascades UI
2013-04-19 13:28:13 -07:00
twinaphex 0f067fd093 (RMenu XUI) Start unwrapping macros 2013-04-19 21:50:19 +02:00
twinaphex dca93a406d (360) Improve menu_iterate_xui 2013-04-19 21:04:08 +02:00
CatalystG 387f81ba93 (BlackBerry) A working BB10 Cascades frontend to choose rom and core currently 2013-04-19 13:32:17 -04:00
CatalystG 2bad02c84b (BlackBerry) Fixing PlayBook asset path after moving project. 2013-04-19 13:32:17 -04:00
CatalystG 3ca36a49d7 (BlackBerry) Add an initial BB10 UI with no backend logic yet. 2013-04-19 13:32:16 -04:00
CatalystG a4ddcd7d35 (BlackBerry) Add initial Cascades skeleton project. 2013-04-19 13:32:16 -04:00
CatalystG b05a05bba3 Move PlayBook project to group with new BB10 cascades project. 2013-04-19 13:32:16 -04:00
twinaphex b7e71f17b8 (RMenu/RGUI) Move menu_iterate to upper-layer menu_common 2013-04-19 17:53:01 +02:00
twinaphex dd9e6029c2 (RMenu/RGUI) Make menu_iterate almost the same in both RGUI and RMenu - now we
can start moving it to the upper layer
2013-04-19 17:34:46 +02:00
twinaphex eb42492ab0 (GX) Use GX_InitTexObjFilterMode to set filtering modes 2013-04-19 16:23:09 +02:00
twinaphex 406d3a5d26 (GX) Add video optimizations 2013-04-19 16:09:37 +02:00