Commit Graph

209 Commits

Author SHA1 Message Date
Themaister 6a260a57dd Reset frame counter properly. 2011-08-06 03:28:07 +02:00
Themaister 508cfdbda7 Start implementing access to previous texture. 2011-07-03 15:39:35 +02:00
Themaister 1631e940f6 Fix up VSync calls for OSX. 2011-06-29 03:45:52 +02:00
Themaister bafc4f596f Add nonused VSync code for OSX. 2011-06-28 03:20:36 +02:00
Themaister 5385806e74 Hrm ... 2011-06-11 22:02:05 +02:00
Themaister 99a1784aaf Move window logic away from SDL input.
We weren't using the event loop anyways ...
2011-06-11 12:54:14 +02:00
Themaister 11b58d8c69 Clean up error handling a bit. 2011-06-07 15:58:30 +02:00
Themaister 5c8a549125 Cleanups. 2011-06-05 02:21:35 +02:00
Themaister c3e7a35b62 Fixes case where backdrops are used in second or later pass. 2011-06-05 02:01:44 +02:00
Themaister 838a85a719 Could make coordinate flipping consistent ... Finally. 2011-06-01 12:19:48 +02:00
Themaister b880039541 Clarify more ... 2011-05-31 23:08:02 +02:00
Themaister c646166fe1 Make an "empty" buffer for performance. Also attempt to fall back if
vsync fails on start.
2011-05-31 23:03:01 +02:00
Themaister 44c52ca4f8 Add -pedantic for shits 'n giggles.
Fix portability issues with void* -> void (*)(void) casts.
Use a more ... bizarre technique ;)
2011-05-31 15:03:59 +02:00
Themaister 9b6e6a1215 Goddamnit, it was ARGB after all o.O weird. 2011-05-28 14:11:37 +02:00
Themaister e5a9d78b70 Fixed typo. 2011-05-28 11:29:40 +02:00
Themaister 12a39e160b Should fix weird viewport bug with some FBO shaders. 2011-05-26 22:25:30 +02:00
Themaister ee83c31183 Reorder set-param and texture upload. 2011-05-26 12:53:24 +02:00
Themaister 3aed471d57 This bug is driving me nuts. It cannot possibly be my bug ... 2011-05-26 02:03:38 +02:00
Themaister eebe0ae5d0 Getting there ... But passN textures aren't set properly ;x 2011-05-23 19:57:52 +02:00
Themaister f9c5c7c8a5 Path to check initial texture with GLSL. 2011-05-23 17:43:29 +02:00
Themaister 5dced40c98 LUT textures work :) 2011-05-22 18:48:43 +02:00
Themaister 2f858b7948 Clean up ugly inline stuff. :\ 2011-05-18 22:40:42 +02:00
Themaister 36d9adbc0f *Shrug* windows. Works at least ... :D 2011-05-18 22:11:34 +02:00
Themaister 3bf050d5aa Use MultiTexCoord1 for image coords. 2011-05-18 20:38:04 +02:00
Themaister 59c6de69b0 Frame counter for shaders. Not in spec currently. 2011-05-11 13:24:59 +02:00
Themaister 6713272809 Hrm... Seems to work, except for 32-bit -> 32-bit <_< 2011-04-21 13:12:45 +02:00
Themaister d317a9773f Start on SDL video driver. 2011-04-21 03:23:44 +02:00
Themaister f5fb113563 Should fix case where we have 1 pass and scale attributes. 2011-03-30 23:09:29 +02:00
Themaister 844a523706 Should fix error with scaling. 2011-03-30 14:57:45 +02:00
Themaister d05379b340 Should fix FBO issue. 2011-03-30 11:12:27 +02:00
Themaister 006948b973 Warmup for 0.4-beta. Some FBO stuff is still borked. 2011-03-30 11:05:56 +02:00
Themaister bab03ba8c5 No need for these. 2011-03-29 19:27:53 +02:00
Themaister 3455f83fa7 Hopefully fixes awkward issue with scale not being applied correctly. 2011-03-29 19:09:10 +02:00
Themaister f730ba4043 Oh yeah :) Can toggle shader in run-time! 2011-03-29 18:59:06 +02:00
Themaister caf87b1198 Font handling and stuff. 2011-03-29 18:28:31 +02:00
Themaister c1b8cdb35b Fix issue with size attribute first. 2011-03-27 21:34:33 +02:00
Themaister 936b7f5395 Seems to work now. 2011-03-27 21:21:46 +02:00
Themaister a01e3347f7 Seems to work :) 2011-03-27 20:54:14 +02:00
Themaister 142411c08c Fix some garbage. 2011-03-27 20:33:14 +02:00
Themaister 29808c4421 Start on outscale/size support. 2011-03-27 20:29:47 +02:00
Themaister 6c85e6e702 Configurable FBO support. 2011-03-23 23:48:13 +01:00
Themaister c1d5a6e140 Fixes scaling bug for shaders. 2011-03-23 11:05:18 +01:00
Themaister 027a21278e Whoops 2011-03-20 02:13:44 +01:00
Themaister f77fe62ab0 Should fix viewport bug when rendering fonts. 2011-03-20 02:10:02 +01:00
Themaister 12d21cf7a6 Make title handling more sane. 2011-03-26 18:34:58 +01:00
Themaister ec51ceb010 Add usage of snes_library_id(). 2011-03-17 01:25:44 +01:00
Themaister 46c6955cfe Fix odd viewport problem with shaders. 2011-03-16 12:47:31 +01:00
Themaister 252425c35c Some cleanups. 2011-03-16 12:28:02 +01:00
Themaister d309d472e1 Code cleanup. Accumulate scale values. 2011-03-15 18:14:01 +01:00
Themaister 898c4e8c6c Works quite decently now. :) 2011-03-14 23:59:31 +01:00
Themaister 56ac7b4649 Something's working :D 2011-03-14 23:48:19 +01:00
Themaister 9dd05b7101 New params, but is broken for now. 2011-03-14 23:20:51 +01:00
Themaister e2daab9ce9 Fetch some scale values (this is not in the standard (yet!)) 2011-03-14 22:51:03 +01:00
Themaister ef19ea7a85 Add fbo structures, ready to implement. :v 2011-03-14 22:09:35 +01:00
Themaister 01cf24f15f Add filter attributes. 2011-03-14 21:28:30 +01:00
Themaister f870080497 Render fonts. Very dirty. :( 2011-03-13 20:52:06 +01:00
Themaister 394de09907 Should hopefully fix flickering :v 2011-03-12 19:28:56 +01:00
Themaister 560cafccaf Futile attempt to try and fix font flickering. 2011-03-12 19:09:25 +01:00
Themaister 0b09032164 Hrm 2011-03-12 18:42:59 +01:00
Themaister 4949a131f8 Multi-passing in XML should work. 2011-03-12 16:33:01 +01:00
Themaister 8b241c3deb Preparation for new XML shader specs. 2011-03-12 15:30:57 +01:00
Themaister f94dc125e5 An initial take on bsnes CPU filters. 2011-03-07 19:12:14 +01:00
Themaister ec367d333d Add error message when FBO fails. 2011-03-07 00:03:10 +01:00
Themaister 9535097894 Fix build for Win32. 2011-03-06 22:18:25 +01:00
Themaister b541c27226 FBO seems to work! :D 2011-03-06 19:56:35 +01:00
Themaister 52c8d96dca FBOs. Hacky atm, need more flexibility. 2011-03-06 16:52:49 +01:00
Themaister 7053006e77 Add more verbose messages, should fix netplay hangup on Win32. 2011-03-01 14:46:58 +01:00
Themaister 7c16424ba3 Shader enabling, and automatic resolution detection. 2011-02-28 16:59:31 +01:00
Themaister f64880aee1 Try glFlush() to remedy occational font flicker... 2011-02-26 23:56:45 +01:00
Themaister fed1857918 Might fix odd font flickering. 2011-02-26 19:32:59 +01:00
Themaister 93202f191c Add pausing when window loses focus :p 2011-02-05 21:45:44 +01:00
Themaister 757514242d Remove redundant flush. 2011-02-05 11:32:23 +01:00
Themaister af010712f3 Use a more proper blending technique for fonts. 2011-02-04 16:24:09 +01:00
Themaister 9ad9cbd7de Build fixes for OSX. (PPC) 2011-02-04 13:49:53 +01:00
Themaister 5bcde44684 Remove some undeeded warning/error messages. 2011-01-27 23:05:20 +01:00
Themaister 644f247026 Should fix GL on other cards than nVidia... 2011-01-27 14:17:01 +01:00
Themaister 17663bbe46 Add save state slots. 2011-01-23 23:09:54 +01:00
Themaister 2267c7d048 Update licensing headers. 2011-01-23 20:29:28 +01:00
Themaister f0e444b8d9 Show better log when font loading fails. 2011-01-23 14:48:19 +01:00
Themaister e5fd3b95fa Configurable message positioning. 2011-01-23 02:59:44 +01:00
Themaister 21b9f57af1 Add configurable font path/font size. 2011-01-23 02:48:06 +01:00
Themaister 0c10f10edd Add shaders in the mix. Can disable/enable shaders on the fly. 2011-01-23 00:49:09 +01:00
Themaister 2211dc73e1 Progress on font rendering. :) 2011-01-23 00:27:20 +01:00
Themaister bd23e23661 Fix build errors for Win32. 2011-01-19 13:07:11 +01:00
Themaister c7e6e73bcb Fix a blooper in headers. 2011-01-17 20:54:58 +01:00
Themaister becfeb57eb Oh dear... I hate this bugs that plague you for days, but are so stupid. 2011-01-13 21:25:52 +01:00
Themaister d82d8ac2a4 Use desktop bpp. 2011-01-13 20:18:27 +01:00
Themaister 90a5059b5b More error checking... 2011-01-11 22:33:28 +01:00
Themaister 7b5969cb55 some common error routine, and more stringent error checking. 2011-01-11 22:13:55 +01:00
Themaister d30ce0e867 Add accelerated visual sdl attribute 2011-01-11 21:16:57 +01:00
Themaister d9f75d3a6a Add message when shader init fails. 2011-01-11 19:23:21 +01:00
Themaister 35124dc288 Use the more portable "SDL.h" include convention for SDL. 2011-01-07 18:11:06 +01:00
Themaister 2a4995c21f Starting Win32 support. 2011-01-07 17:59:53 +01:00
Themaister 064ab9e7bd Use glX/wgl VSync toggling... Detect default audio driver. 2011-01-06 23:15:49 +01:00
Themaister ce3bdc9aec Add a warning when vsync cannot be changed... 2011-01-06 20:06:48 +01:00
Themaister 86e080476a Fixes here and there... 2011-01-06 20:01:32 +01:00
Themaister 4cc3f7aaab Start moving over to SDL rather than GLFW to minimize dependencies. 2011-01-06 18:34:11 +01:00
Themaister 988d1b3334 Add a warning when both Cg and XML shaders are selected. 2011-01-05 19:29:29 +01:00
Themaister e5382f8631 Fix odd bug that broke cgwg-CRT shader. 2011-01-05 19:25:27 +01:00
Themaister 56e050f10d Add config option for XML shader. 2011-01-05 17:32:30 +01:00
Themaister 633cc43949 Refactor shader code. Start adding code for bSNES xml shaders as well... 2011-01-05 17:22:12 +01:00
Themaister 18fe25075f Remove lingering debug message 2010-12-30 17:49:06 +01:00
Themaister 9da15e975e Add config.h to gl.c 2010-12-30 12:54:16 +01:00
Themaister 75d8781854 Add stuff to detect filters. 2010-12-30 01:33:40 +01:00
Themaister 423fe969d3 should get default Cg path... 2010-12-29 21:12:56 +01:00
Themaister fc126942e9 Fixes... Add driver ident and remove some config.h deps. 2010-12-29 20:05:57 +01:00
Themaister 809aa95042 fix compile error 2010-12-26 05:00:01 +01:00
Themaister 7f3785ecf0 Uses GL subtex. 2010-12-26 04:15:12 +01:00
Themaister faa7f10530 Some file cleanup. 2010-12-24 02:18:39 +01:00