Commit Graph

7733 Commits

Author SHA1 Message Date
twinaphex 13b6a016fc Fix d3d swap buffers call 2018-03-01 21:23:15 +01:00
twinaphex 16c1bd7a03 Create context get_api function 2018-03-01 21:16:54 +01:00
twinaphex ba0e6bcdea Get rid of warning that is inaccurate 2018-03-01 18:17:04 +01:00
twinaphex 128dff15ab Add better fallback in case current_video_context_api is none 2018-03-01 18:15:04 +01:00
twinaphex c8028f3150 Set current_video_context_api for GL and Vulkan 2018-03-01 17:51:55 +01:00
twinaphex 8b8b08aefd - Simplify video_shader_parse_type
- Fix welcome screen
2018-03-01 15:58:06 +01:00
twinaphex 7e8b9135c3 (Cg) If GL context is GLES2/3/Core context, Cg shaders are unavailable 2018-02-26 19:39:42 +01:00
twinaphex fbead501f3 Move SHADER_DIR_INIT to end of video driver init function 2018-02-26 19:33:27 +01:00
twinaphex 826ca302ca video_shader_get_type_from_ext - the switch now covers the APIs
that support the shader type, not the ones that don't
2018-02-26 19:04:01 +01:00
twinaphex f2e80fd8e8 hide cg and glsl for D3D10/11/12 drivers 2018-02-26 18:36:10 +01:00
twinaphex a34c066e07 Hide glsl/cg shaders from Vulkan driver 2018-02-26 18:35:16 +01:00
twinaphex d45189b853 Prevent crashes from occurring if we have the GL video driver
in use and we try to skip to a slang shader through next/previous
hotkeys
2018-02-26 18:15:38 +01:00
twinaphex 696fa900a1 Refactor macro functions which were unsafe 2018-02-26 18:08:17 +01:00
twinaphex b67777f664 Update d3d9_hlsl_renderchainc. 2018-02-26 17:52:38 +01:00
twinaphex 5b79d2b942 Refactor video_shader_driver_set_parameters 2018-02-26 17:51:52 +01:00
twinaphex 5665e27324 Nits 2018-02-26 15:12:19 +01:00
twinaphex 826a5009b0 Cleanups 2018-02-25 23:54:46 +01:00
twinaphex d8498d0de7 Cleanups 2018-02-25 23:49:00 +01:00
twinaphex 8dbe653e9f Cleanup 2018-02-25 23:24:21 +01:00
twinaphex e75992a66f Get rid of HAVE_SHADER_MANAGER 2018-02-25 23:03:39 +01:00
twinaphex 74309e6e1c shader code - Get rid of more hashes 2018-02-25 17:20:22 +01:00
twinaphex f00d194ae3 Get rid of more hashes 2018-02-25 16:32:54 +01:00
twinaphex 938f6cc26e Get rid of hashes in shader_gl_cg 2018-02-25 01:13:34 +01:00
twinaphex 016e24e5a5 (video_shader_parse) Get rid of hashes 2018-02-25 01:07:14 +01:00
twinaphex 5139241e87 Fix Python codepath 2018-02-19 09:11:33 +01:00
twinaphex 7acd4b1847 (Windows) Buildfixes - use fseek for MSVC 2003 and earlier 2018-02-17 19:11:49 +01:00
twinaphex 64db75a62e Prevent MSVC warning 2018-02-17 14:28:30 +01:00
twinaphex 89cd494ab7 (WiiU) Buildfix 2018-02-17 11:27:14 +01:00
radius 7913b88853 fix potential wiiu crash 2018-02-17 00:10:08 -05:00
twinaphex 070c09faec Avoid more pointer grabbing for video driver ptr 2018-02-16 20:42:37 +01:00
twinaphex 964e9db588 Reduce calls to video_driver_get_ptr - set it once for
video_frame_info_t
2018-02-16 17:19:55 +01:00
twinaphex 1e2d8de9ca Move renderchain code to the relevant files 2018-02-16 11:24:10 +01:00
radius 789897481b fix a bug with the || clean-up, tried to clean up the whole thing a bit 2018-02-14 22:32:19 -05:00
radius 5b99a74cd8 remove the empty || that is shown when FPS display is disabled 2018-02-13 22:43:34 -05:00
Andrés d3504abc5d
try to fix shader preset loading on WiiU 2018-02-12 12:27:16 -05:00
Andrés 521433d1c7
Merge pull request #6293 from aliaspider/master
(D3D) better handling of frame duping.
2018-02-11 21:36:21 -05:00
aliaspider 72e6909aaa (D3D) better handling of frame duping. 2018-02-12 03:25:37 +01:00
Twinaphex 34edaaf98b
Merge pull request #6291 from aliaspider/master
(D3D12) silence warning.
2018-02-12 01:32:16 +01:00
aliaspider 8a93e8d503 (D3D12) silence warning. 2018-02-12 01:29:44 +01:00
Twinaphex e428cec428
Merge pull request #6290 from aliaspider/master
(D3D11/12) add overlays.
2018-02-12 01:25:19 +01:00
aliaspider 98682197c9 (D3D11/12) add overlays. 2018-02-12 01:19:43 +01:00
Twinaphex 327e2237d6
Merge pull request #6289 from aliaspider/master
(D3D11/12) prevent double-free when resizing framebuffers.
2018-02-11 23:03:04 +01:00
aliaspider 19aed2af36 (D3D11/12) prevent double-free when resizing framebuffers.
(D3D12)
- correctly support lut/filtering/wrap options for slang shaders.
- rework frame sync.
2018-02-11 22:56:37 +01:00
twinaphex 6738d64546 Cleanups 2018-02-11 16:45:40 +01:00
twinaphex 2d8623fa10 Cleanup unused variable 2018-02-11 16:42:53 +01:00
Twinaphex 4d1090dc53
Merge pull request #6281 from bparker06/decorations
add menu setting to toggle window decorations
2018-02-11 05:56:15 +01:00
Brad Parker 43aa977a91 add menu setting to toggle window decorations 2018-02-10 23:46:09 -05:00
Twinaphex d8257f4817
Merge pull request #6279 from aliaspider/master
(D3D12) slang shaders support.
2018-02-11 02:00:46 +01:00
aliaspider 37bebb5b65 (D3D12) slang shaders support. 2018-02-11 00:00:20 +01:00
twinaphex febfc18f0b Silence warning 2018-02-10 23:28:35 +01:00
twinaphex b31779c588 (D3D8/9) Don't do allocation for this struct 2018-02-10 22:27:38 +01:00
twinaphex b45b1b3e55 (D3D8) Refactor texture loading to no longer be thread-unsafe 2018-02-10 21:36:40 +01:00
twinaphex 49bea666ff (D3D9 Cg) Buildfix 2018-02-10 21:23:15 +01:00
twinaphex b141c37fe9 Get rid of set_mvp function in D3D9 renderchain driver - use
one common set_mvp function instead
2018-02-10 21:21:09 +01:00
twinaphex 843a7f200c (D3D9) Make video texture load functions thread-safe 2018-02-10 21:13:24 +01:00
aliaspider e11209ac79 (D3D12) precompute alpha before scaling when generating mipmaps. 2018-02-09 16:33:08 +01:00
aliaspider 6fe379d978 (D3D12) add a compute shader for mipmap generation. 2018-02-09 14:57:07 +01:00
Twinaphex 8e33b35b09
Merge pull request #6257 from aliaspider/master
(D3D11/12) fix dialogbox / gradient.
2018-02-08 20:54:05 +01:00
aliaspider 97813b9722 (D3D11/12) fix dialogbox / gradient. 2018-02-08 17:11:24 +01:00
radius ce5b481fc8 android build fix 2018-02-07 21:26:03 -05:00
radius 4eb7ca5db1 better fix for shader next / shader prev 2018-02-07 21:26:03 -05:00
radius 30353792a5 update gx2_gfx to use retroarch_get_shader_preset() 2018-02-07 21:26:01 -05:00
radius e9b7c7267e fix some potential crashes when a shader is not set in config 2018-02-07 21:26:01 -05:00
radius 37454f79a8 fix SHADER_NEXT/SHADER_PREV 2018-02-07 21:26:00 -05:00
radius c64d5556c1 readd shader to config, let's use a runtime check instead of overwritting the shader preset all the time 2018-02-07 21:25:59 -05:00
aliaspider 0d88799e6d (D3D12) add menu display driver. 2018-02-08 00:18:05 +01:00
aliaspider 92afd7387d (D3D12) add a font driver. 2018-02-08 00:18:04 +01:00
aliaspider e42015e026 (D3D12) allow for dynamic allocation of descriptors. 2018-02-08 00:18:04 +01:00
aliaspider 757a9c08de (D3D) refactors. 2018-02-08 00:18:04 +01:00
aliaspider 4ccb844ad6 (D3D12) add font and menu pipelines. 2018-02-08 00:18:04 +01:00
aliaspider b030588669 (D3D12) refactor d3d12_init_samplers, add support for wrap modes. 2018-02-08 00:18:04 +01:00
aliaspider 6d90aae5d6 (D3D12) refactor init_pipeline. 2018-02-08 00:18:04 +01:00
aliaspider 9b1e1af86e check for empty string in font_driver_render_msg. 2018-02-06 09:28:18 +01:00
Twinaphex 24ea73b218
Merge pull request #6240 from aliaspider/master
add basic support for arabic.
2018-02-05 21:25:48 +01:00
aliaspider 45580cb9a8 add basic support for arabic. 2018-02-05 20:54:55 +01:00
twinaphex d950794659 (video_shader_parse.c) Be safer with memory allocations 2018-02-05 13:55:04 +01:00
aliaspider 5549b136c2 (msvc) CXX_BUILD + griffin fixes. 2018-02-05 00:25:03 +01:00
twinaphex 6982dd838f (MSVC 2017) Fix VS 2017 solution 2018-02-05 00:04:41 +01:00
twinaphex f364d2d3ec (C89) Don't build D3D9/10/11/12 2018-02-04 23:25:12 +01:00
twinaphex cbd5e87711 Indenting nits 2018-02-04 22:12:53 +01:00
twinaphex 534e5bbf34 Make code compatible when compiled as C++ 2018-02-04 21:50:05 +01:00
twinaphex 028fc18294 Fix more warnings 2018-02-04 21:12:42 +01:00
twinaphex 2b4890220a (D3D) Silence CXX_BUILD warnings 2018-02-04 20:40:28 +01:00
Twinaphex 5483f5fc39
Merge pull request #6234 from aliaspider/master
various fixes for CXX_BUILD.
2018-02-04 20:08:43 +01:00
aliaspider 700fce3bd2 various fixes for CXX_BUILD. 2018-02-04 20:03:27 +01:00
Twinaphex 39406c3357
Merge pull request #6233 from fr500/fixes
Fixes
2018-02-04 18:17:37 +01:00
twinaphex ac22a9ce20 (D3D10) Start making D3D10 ready for CXX_BUILD 2018-02-04 17:11:00 +01:00
radius c4bb588f3b fix small logging issue 2018-02-04 10:59:02 -05:00
twinaphex 8771171f63 (glslang) Compatibility tweaks for MSVC 2010 compatibility 2018-02-04 15:49:53 +01:00
Twinaphex 31a30f1496
Merge pull request #6229 from aliaspider/master
(slang) slang_process: preset alias setting has higher priority.
2018-02-03 23:36:59 +01:00
aliaspider 0e159a0ec0 (slang) slang_process: preset alias setting has higher priority. 2018-02-03 23:35:04 +01:00
twinaphex c60f706f1e (MSVC 2013) Update solution
Griffin - add better ifdefs
2018-02-03 20:50:31 +01:00
Twinaphex e5610d5ddb
Merge pull request #6228 from aliaspider/master
(slang) slang_process: simplify data mappings.
2018-02-03 17:27:25 +01:00
aliaspider 76d07cd6a7 (slang) slang_process: simplify data mappings. 2018-02-03 17:22:47 +01:00
twinaphex 311de8138e (Griffin) shader_vulkan - Uniquely name set_unique_map to avoid collision 2018-02-03 17:20:23 +01:00
twinaphex df632814e6 Add appropriate HAVE_SPIRV_CROSS ifdefs 2018-02-03 17:13:36 +01:00
twinaphex 94022f0599 (MSVC 2013) Add HAVE_SLANG
(Griffin) Add SPIRV-Cross/slang rules to Griffin
2018-02-03 17:10:20 +01:00
twinaphex 1464995fdc (D3D11) ability to compile without HAVE_SLANG 2018-02-03 17:01:47 +01:00
twinaphex 8e96700f0f (D3D8/D3D9) Update headers to work with C89 2018-02-03 16:50:26 +01:00
twinaphex 5d2b7ce32f (D3D8 headers) Start making this C89-compatible 2018-02-03 15:29:56 +01:00
twinaphex 0336c2f975 (Headers) Make Cg/D3D9 X headers C89-compatible 2018-02-03 15:18:19 +01:00
twinaphex dac1f10708 C89_BUILD fixes 2018-02-03 15:16:04 +01:00
Twinaphex 50e902f2ea
Merge pull request #6227 from aliaspider/master
(D3D11) multi-pass shaders: add support for history frames.
2018-02-03 14:48:48 +01:00
twinaphex 0b4ccf25e7 Revert "* d3d11.c - minor cleanups for C89"
This reverts commit fa458b2f5c.
2018-02-03 14:48:34 +01:00
twinaphex fa458b2f5c * d3d11.c - minor cleanups for C89
* C89 build fixes for D3D9X headers
2018-02-03 14:01:32 +01:00
aliaspider e225e96025 (D3D11) multi-pass shaders: add support for history frames. 2018-02-03 13:29:00 +01:00
twinaphex 178730891d - Silence more warnings
- Don't include d3dx headers when including cgD3D9
2018-02-03 13:11:31 +01:00
twinaphex d446742d4b Some C89_BUILD build fixes 2018-02-03 12:47:53 +01:00
twinaphex 88cb40834c Style nits 2018-02-02 22:50:07 +01:00
aliaspider e30c7edd8d (D3D11) multi-pass shaders: add support for feed-back textures. 2018-02-02 19:57:45 +01:00
aliaspider 6fe3a31617 (D3D11) multi-pass shaders: add support for wrap modes and lut
mipmapping.
2018-02-02 17:18:41 +01:00
aliaspider 2a25e284af (D3D11) better handling of FBO scale. 2018-02-02 14:39:53 +01:00
aliaspider 7f75e9f4cf build fix for HAVE_GLSLANG=1 HAVE_VULKAN=0. 2018-02-02 13:35:31 +01:00
aliaspider 1fd1426388 (slang) no need for this anymore. 2018-02-02 12:32:31 +01:00
Twinaphex 1d118c46a3
Merge pull request #6220 from aliaspider/master
(D3D11) font + slang fixes.
2018-02-02 02:38:33 +01:00
aliaspider 1e96393228 (D3D11) font renderer: fix line spacing. 2018-02-02 02:21:18 +01:00
aliaspider caad590d04 (slang) slang_process: fix compatibility with more shaders. 2018-02-02 01:50:18 +01:00
Twinaphex b297bd7e6c
Merge pull request #6217 from aliaspider/master
(slang) slang_process: fix clash with HLSL keywords.
2018-02-01 23:09:03 +01:00
aliaspider 189ea0578d (slang) slang_process: change the type of FragCoord only when it is a
pixel shader input.
2018-02-01 22:22:56 +01:00
aliaspider b8e3933fe0 (slang) slang_process: 'linear' and 'point' are also reserved keywords
in HLSL.
2018-02-01 22:11:11 +01:00
Twinaphex d24478d0d8
Merge pull request #6216 from aliaspider/master
(slang) slang_process.cpp: enforce the binding of  the uniform and push constant blocks.
2018-02-01 21:50:11 +01:00
aliaspider 80880ec857 (slang) slang_process.cpp: enforce the binding of the uniform and push
constant blocks.
2018-02-01 21:45:36 +01:00
Twinaphex ba3513fb70
Merge pull request #6215 from aliaspider/master
(slang) slang_process.cpp: add support for more shaders.
2018-02-01 21:10:04 +01:00
aliaspider 461a936eb4 (D3D11) correct the size data of the last pass. 2018-02-01 20:56:40 +01:00
aliaspider 8db625dd59 (slang) slang_process.cpp: add support for more shaders. 2018-02-01 20:10:07 +01:00
Twinaphex 7eecb5b2b8
Merge pull request #6213 from aliaspider/master
(d3d11) slang reflection fix.
2018-02-01 18:03:09 +01:00
aliaspider d0b997a414 (slang) slang_process.cpp: stage_mask texture semantic doesn't apply to
the size uniforms.
2018-02-01 17:48:27 +01:00
Twinaphex f096e667d8
Merge pull request #6204 from aliaspider/master
(D3D11) Implement slang shader specification using Spirv-Cross.
2018-02-01 16:33:58 +01:00
aliaspider 0aa1164a6f (D3D11) fix fbo size when no scale factor is specified. 2018-02-01 16:29:40 +01:00
aliaspider 11a7171b51 (slang) set enum value SLANG_FORMAT_UNKNOWN to 0. 2018-02-01 15:13:58 +01:00
aliaspider 3865856aa2 (D3D11) add support for `#pragma format` in slang shaders. 2018-02-01 15:07:12 +01:00
aliaspider 91298255ad (D3D11) resize fbos when the viewport size changes. 2018-02-01 12:45:35 +01:00
aliaspider 4dd8fb4df9 (D3D11) make sure the stock shader is set before drawing the menu
texture.
2018-02-01 12:31:24 +01:00
aliaspider 5d46e8bca4 (D3D11) plug leak. 2018-02-01 11:29:28 +01:00
aliaspider e6c455d2c6 (D3D11) move format support checks to d3d11_init_texture(); 2018-02-01 11:21:51 +01:00
twinaphex b0013dbd68 Cleanups 2018-01-31 22:49:19 +01:00
aliaspider f34dbdff8b (slang) cleanups. 2018-01-31 19:36:31 +01:00
twinaphex de1efd7878 This hack is no longer needed with latest nvidia windows
drivers (390.77)
2018-01-31 18:10:53 +01:00
aliaspider 0ccfa3804b (D3D11) frame count is an unsigned int. 2018-01-31 17:21:18 +01:00
aliaspider d8924d6fbb (D3D11) clear out all unused texture/sampler bindings each pass to avoid
hazards with SetRenderTargets.
2018-01-31 17:05:48 +01:00
aliaspider f7b5baccb6 (D3D11) always save emitted hlsl code when debugging. 2018-01-31 16:12:55 +01:00
aliaspider f907f2ea7d (D3D11) save spirv-cross's hlsl output when shader compilation fails. 2018-01-31 15:55:59 +01:00
aliaspider 5e09af9c77 (D3D11) attach identifiers to the generated slang semantic mappings to
simplify debugging.
2018-01-31 12:00:39 +01:00
radius d953ec2b5f load shader presets at startup on wiiu 2018-01-30 22:49:49 -05:00
aliaspider 5bc78d3ad5 (D3D11) Implement slang shader specification using Spirv-Cross.
(incomplete)
2018-01-31 01:08:36 +01:00
twinaphex 08e61230e9 Update video_poke_interface 2018-01-30 22:29:57 +01:00
twinaphex b0b39ff899 Cleanups 2018-01-30 22:16:16 +01:00
twinaphex 7dcd46a20f Get rid of HAVE_MENU ifdefs for video_driver_poke interface 2018-01-30 22:14:47 +01:00
twinaphex 911d01b1e4 CLeanups 2018-01-30 21:46:49 +01:00
aliaspider b228775b0d (D3D10/11/12) allow building without HAVE_D3D9 2018-01-30 21:33:25 +01:00
aliaspider 4a3e4fc7de (mingw) include all of the sal.h defines in dxgi_common.h 2018-01-30 20:02:40 +01:00
aliaspider 13f18afcd9 (D3D10/11/12) cleanups / fixes. 2018-01-30 19:34:53 +01:00
twinaphex 27a133c4fd Update 2018-01-30 17:20:34 +01:00
twinaphex 80bdcd89a6 (D3D10/11/12) Cleanup non-HAVE_DYNAMIC codepaths 2018-01-30 17:06:57 +01:00
twinaphex a5f232793b Silence warnings 2018-01-30 16:44:42 +01:00
twinaphex aeab2e5bd1 enable d3d10/11/12 again for mingw build 2018-01-30 16:04:45 +01:00
twinaphex 05e35bd4b1 Compiles with MSVC 2013 2018-01-29 21:31:03 +01:00
twinaphex a6f8013c24 More MSVC2013 buildfixes 2018-01-29 17:19:36 +01:00
twinaphex 2906744a0d (D3D10) Add non_HAVE_DYNAMIC codepaths 2018-01-29 15:33:30 +01:00
twinaphex 03e800c1c8 Add HAVE_D3D11 to MSVC 2013 - we need non-HAVE_DYNAMIC codepaths
for D3D11
2018-01-29 14:05:44 +01:00
twinaphex 891d8741db (HLSL shader driver) Cleanups 2018-01-29 12:01:52 +01:00
twinaphex ee813ab76b Create new functions for d3d_common.c 2018-01-29 11:44:55 +01:00
cucholix 648032bd75
Update gx2_gfx.c 2018-01-26 16:10:04 -03:00
cucholix de6c185e88
Shader parameters saving fix
It's @aliaspider code :p
2018-01-26 15:49:34 -03:00
twinaphex 6b45447425 (d3d_common.c) Cleanups 2018-01-26 07:28:54 +01:00
twinaphex d33772195f (D3D9 Cg) CLeanups 2018-01-26 06:50:11 +01:00
twinaphex 8d6aafde95 (D3D9 Cg) Update 2018-01-26 06:36:24 +01:00
Brad Parker 9ef75473e0 fix coverity warnings 2018-01-26 00:14:59 -05:00
twinaphex 16cccb8796 (XDK360) Buildfixes 2018-01-26 05:29:44 +01:00
twinaphex 1f6b9e1c18 (Xbox 360) Buildfixes 2018-01-26 04:59:35 +01:00
twinaphex 4aca11693e video_shader_driver_reset_to_defaults - early return if current_shader
is NULL
2018-01-26 04:14:44 +01:00
twinaphex 9436cc0234 - Add HAVE_HLSL to qb/config.params.sh, set to no by default
- (D3D9 HLSL) Fix build/compilation
2018-01-26 04:09:35 +01:00
twinaphex 6f57aa84a8 Remove unused variable 2018-01-26 04:07:23 +01:00
twinaphex 5328ce7375 Cleanups to headers 2018-01-26 04:02:22 +01:00
twinaphex 61971c2f0e Remove header requirements for menu_display_d3d.c 2018-01-26 03:53:56 +01:00
Brad Parker e2691c425c fix display server memory leaks 2018-01-25 21:48:08 -05:00
Brad Parker 9e347ec71f detect shader file changes on move and delete as well, and wait a few frames before re-applying changes 2018-01-25 19:09:55 -05:00
Brad Parker f087b150c9 Add quick menu option to watch shader files for changes and recompile automatically (Linux only for now) 2018-01-25 15:50:57 -05:00
Twinaphex f97ebfbf1f
Merge pull request #6179 from aliaspider/master
(D3D11) add the remaining menu shaders.
2018-01-25 17:18:59 +01:00
aliaspider c0117f077b (D3D11) add the remaining menu shaders. 2018-01-25 17:07:23 +01:00
twinaphex c8c7ca0c30 (XDK1) Buildfix 2018-01-25 16:46:30 +01:00
twinaphex 3adb6cc5a8 CXX_BUILD fixes 2018-01-25 16:42:10 +01:00
twinaphex 8e3b3762ad More compatibility fixes for CXX_BUILD 2018-01-25 16:33:28 +01:00
twinaphex b0f7728606 CXX_BUILD - buildfixes 2018-01-25 15:54:37 +01:00
aliaspider a2cddb27e5 (D3D11) refactors. 2018-01-25 15:48:53 +01:00
twinaphex 204f9aa484 (360) More buildfixes 2018-01-25 15:35:07 +01:00
twinaphex d4367ed993 Cleanups 2018-01-25 15:30:48 +01:00
twinaphex b9e65fc750 (D3D8) Buildfixes 2018-01-25 14:38:24 +01:00
twinaphex 8f4a1b748b (D3D8/D3D9) More dehardcoding 2018-01-25 14:34:20 +01:00
twinaphex 8422e44a2d Start moving d3dx fonts code to d3d_common.c 2018-01-25 14:13:21 +01:00
Twinaphex 994e07fa3d
Update d3d.h 2018-01-25 13:24:39 +01:00
twinaphex e98b165761 Silence some warnings 2018-01-25 12:38:14 +01:00
twinaphex 282853873b (360) Some buildfixes 2018-01-25 12:35:46 +01:00
twinaphex 6ee8f681da Remove comment 2018-01-25 12:33:27 +01:00
twinaphex 495c702860 Buildfixes/cleanups 2018-01-25 12:30:08 +01:00
Twinaphex 4315b57791
Update d3d8.c 2018-01-25 12:27:02 +01:00
Twinaphex 8797fa95eb
Update d3d9.c 2018-01-25 12:26:45 +01:00
Twinaphex 1163c1aef8
Update d3d.h 2018-01-25 12:26:12 +01:00
twinaphex 4c390944bb Remove some more HAVE_D3D8/HAVE_D3D9 ifdefs that depend on
compile-time instead of runtime
2018-01-25 12:22:06 +01:00
twinaphex c76ce05070 Update d3d_w32_font 2018-01-25 12:16:57 +01:00
twinaphex aa66ca8bf4 (D3D8) Buildfix 2018-01-25 11:51:24 +01:00
twinaphex 766f3b33c7 Dehardcode some more opaque types defined by macros 2018-01-25 11:50:07 +01:00
Twinaphex 1657b9b7c4
Merge pull request #6176 from aliaspider/master
(D3D11) build fix.
2018-01-25 10:49:12 +01:00
aliaspider 183d2fcabd (D3D11) build fix. 2018-01-25 10:40:32 +01:00
twinaphex a18e7767f3 Fix some unreferenced local variable warnings 2018-01-25 10:25:50 +01:00
twinaphex 2634a5ea2d (D3D8) Cleanups 2018-01-25 10:12:49 +01:00
twinaphex 6cdde6d9aa Get rid of warning 2018-01-25 10:06:16 +01:00
twinaphex 684374eec8 Remove D3DVIEWPORT dependency 2018-01-25 10:03:50 +01:00
Twinaphex ef17085216
Merge pull request #6175 from aliaspider/master
(D3D11) add ribbon shader.
2018-01-25 09:50:57 +01:00
aliaspider 427003fa3b (D3D11) add ribbon shader.
- it doesn't look quite right though.
2018-01-25 09:48:07 +01:00
Twinaphex 85fab182b8
Merge pull request #6174 from aliaspider/master
(D3D11) autogen mipmaps when needed / fix text colors.
2018-01-25 09:33:44 +01:00
aliaspider 17aa49004f (D3D10/11/12) prevent some crashes on driver re-init. 2018-01-25 06:24:39 +01:00
aliaspider da3a90a025 (D3D11) misc. 2018-01-25 05:47:19 +01:00
aliaspider 580c0184c2 (D3D11) font driver: fix text colors. 2018-01-25 05:46:48 +01:00
aliaspider 2a54cbca75 (D3D11) autogen mipmaps when needed. 2018-01-25 04:57:49 +01:00
twinaphex 0588c3c68e Don't rely on LPDIRECT3DTEXTURE 2018-01-25 04:28:50 +01:00
twinaphex 26f9489f89 Replace LPDIRECT3D 2018-01-25 04:12:37 +01:00
Twinaphex f07571f8eb
Merge pull request #6171 from aliaspider/master
(D3D11) sample the font atlas correctly.
2018-01-25 01:59:31 +01:00
aliaspider ccc9d36949 (D3D11) sample the font atlas correctly. 2018-01-25 01:58:17 +01:00
twinaphex 3c664f51b2 (D3D8) Buildfix 2018-01-25 01:53:45 +01:00
Twinaphex ccfd9d79dd
Merge pull request #6170 from aliaspider/master
(D3D11) update the included shader.
2018-01-25 01:49:16 +01:00
aliaspider 0cd2310a6f (D3D11) forgot to update the included shader. 2018-01-25 01:46:30 +01:00
Twinaphex 3bfc13223c
Merge pull request #6169 from aliaspider/master
(D3D11) font + menu display drivers.
2018-01-25 01:46:17 +01:00
twinaphex bc81a9dc88 Dehardcode LPDIRECT3DDEVICE usage 2018-01-25 01:45:03 +01:00
aliaspider 8354ffd452 (D3D12) add support for scaling/rotation im menu display driver. 2018-01-25 01:34:53 +01:00
aliaspider 45541a0d44 (D3D11) change the sprite vertex buffer to a ring buffer to avoid data
races with the gpu.
2018-01-25 01:03:54 +01:00
aliaspider 68a6b7f402 (D3D11) change the sampler adressing mode to clamp. fixes the background
in xmb.
2018-01-25 00:45:06 +01:00
aliaspider 812eefa601 (D3D11) add menu display driver. 2018-01-25 00:20:06 +01:00
twinaphex 4dc6eb0ae4 (D3D8) Rotation no longer affects RGUI 2018-01-24 22:50:44 +01:00
twinaphex c227ce5ed2 Correct typo 2018-01-24 22:16:06 +01:00
twinaphex e79c19e52a Ifdef this for HAVE_D3D12 2018-01-24 21:38:32 +01:00
aliaspider 840bd459df (D3D11) add a font driver. 2018-01-24 20:51:19 +01:00
Twinaphex 472abb1e8f
Merge pull request #6167 from aliaspider/master
(D3D10/11/12) add viewport settings.
2018-01-24 17:40:22 +01:00
aliaspider 30d5cd1a07 (D3D10/11/12) add viewport settings.
- move some common routines to video_driver.c
2018-01-24 15:00:32 +01:00
Twinaphex c30715db10 Revert "Try to prevent rotation on menu"
This reverts commit 042c2e82a0.
2018-01-24 10:28:55 +01:00
twinaphex 042c2e82a0 Try to prevent rotation on menu 2018-01-24 10:16:03 +01:00
twinaphex 9018012c5c (D3D8) Now handles rotation properly (except for RGUI frame
being rotated as well)
2018-01-24 10:08:52 +01:00
aliaspider a6b24ce995 (d3d10/11/12) reformat some files. 2018-01-24 07:45:45 +01:00
aliaspider cba3c5b68c (D3D12) add remaining guids. 2018-01-24 07:33:14 +01:00
twinaphex 63ad668ff0 Add HAVE_DYNAMIC ifdefs 2018-01-24 02:12:58 +01:00
twinaphex 80b17668b6 Add initial VS2013 solution 2018-01-24 01:29:45 +01:00
twinaphex 4dd3a22679 (D3D12) Silence MSVC warnings 2018-01-24 00:38:11 +01:00
twinaphex 1028dc7959 (D3D12) D3D32 works with Mingw now - based on this -
https://github.com/wolfgangfengel/graphicsdemoskeleton/blob/master/DirectX%2012/01_Skeleton/Window.c#L35
2018-01-24 00:32:18 +01:00
twinaphex 0e363164b1 Attempt to get further with D3D12 for mingw - now compiles
but doesn't link yet
2018-01-24 00:14:26 +01:00
twinaphex d387cfbfbe Add include/dxsdk 2018-01-23 23:40:17 +01:00
aliaspider 956c6ca25a (d3d10/11/12) resize swapchain correctly when the window's size changes. 2018-01-23 20:27:03 +01:00
aliaspider 3a53010b13 (D3D10/12) frame duping. re-enable vsync. 2018-01-23 19:11:44 +01:00
aliaspider a5bf9d8dc6 (D3D10/11/12)
.add a d3d10 driver.
.add more utility functions to d3d*_common files.
.add an image transfer/convert function to dxgi_common.
.various refactors / style nits.
2018-01-23 18:04:55 +01:00
twinaphex c6fd61cc86 (D3D8) Buildfix 2018-01-23 07:21:53 +01:00
twinaphex 673a190d84 Merge d3d8_renderchain into d3d8.c 2018-01-23 07:18:46 +01:00