twinaphex
|
9b8713aebd
|
Fix Coverity defects
|
2018-03-24 11:59:01 +01:00 |
twinaphex
|
9057ffbde4
|
use boolean.h instead of stdbool.h
|
2018-03-24 11:45:50 +01:00 |
Twinaphex
|
473d978d78
|
Merge pull request #6444 from Dwedit/original_suggestion
Functions to suspend and resume audio and video, and environment function for core to query status of enabled/disabled audio and video
|
2018-03-24 09:54:47 +01:00 |
Dwedit
|
7deeb6d2fa
|
Functions to enable and disable audio and video, and an environment function to query status of audio and video enables
|
2018-03-23 14:12:05 -05:00 |
twinaphex
|
4d1b4f905f
|
Start adding OSD statistics - doesn't work yet for SDL2/SDL
|
2018-03-23 17:43:49 +01:00 |
twinaphex
|
0ece3d8397
|
Start implementing frame_time/frame_count to video_info
|
2018-03-23 13:30:30 +01:00 |
Twinaphex
|
0be2b76892
|
Update slang_process.cpp
|
2018-03-22 15:24:03 +01:00 |
orbea
|
7526b12338
|
Fix apitrace shader compiler warning.
2418: message: major shader compiler issue 2: 0:3(311): warning: `atime' used uninitialized
2418 @0 glCompileShader(shader = 27)
2418: warning: 0:3(311): warning: `atime' used uninitialized
|
2018-03-20 17:39:33 -07:00 |
Brandon Wright
|
eb6d04d430
|
With X context set vk.swapchain to VK_NULL_HANDLE when failing to create swapchain so Vulkan common functions don't try and use it and crash.
|
2018-03-18 19:31:25 -05:00 |
Brandon Wright
|
1f472db2aa
|
Fix multi-line text spacing in menus with Vulkan driver.
|
2018-03-18 18:57:24 -05:00 |
Brandon Wright
|
e8de264b75
|
Fix X11 Vulkan bug from Wayland driver.
|
2018-03-17 19:45:01 -05:00 |
Brad Parker
|
614521b238
|
fix building on windows without dinput
|
2018-03-16 21:03:43 +00:00 |
aliaspider
|
b948cf46e7
|
(Vulkan) add missing queue locks when calling vkQueueWaitIdle.
|
2018-03-15 09:21:23 +01:00 |
twinaphex
|
32b2808fe0
|
Revert "Turn scaler_ctx_scale_direct into inline function"
This reverts commit d51edd8239 .
|
2018-03-14 23:48:47 +01:00 |
twinaphex
|
d51edd8239
|
Turn scaler_ctx_scale_direct into inline function
|
2018-03-11 18:14:17 +01:00 |
ajefr
|
1da67cecf3
|
declaration error
|
2018-03-08 21:44:26 +01:00 |
ajefr
|
98f8ed637c
|
typo
stati -> static
|
2018-03-08 21:19:00 +01:00 |
misson20000
|
e934f11065
|
NSW: skip frames if we can't acquire a buffer (newer libtransistors use three buffers, making this very unlikely to happen)
|
2018-03-06 20:55:40 -08:00 |
misson20000
|
4a4de74518
|
NSW(gfx): clear image row-by row for better caching (it's seriously a LOT faster), do pixel format conversion in scalers, and remove timing debug messages
|
2018-03-06 19:52:03 -08:00 |
misson20000
|
90c36c52ce
|
NSW: fix graphics driver colors for rgb32 and don't break aspect ratio when scaling menu texture
|
2018-03-05 23:45:28 -08:00 |
misson20000
|
7487d938b3
|
NSW: remove global state in graphics driver, as it is no longer necessary
|
2018-03-05 20:14:52 -08:00 |
aliaspider
|
bb972a6dab
|
(spirv) set flip_vert_y to true when emitting HLSL.
|
2018-03-06 04:12:58 +01:00 |
twinaphex
|
1d1acc8940
|
Cleanup
|
2018-03-03 16:33:49 +01:00 |
twinaphex
|
542cd6b6bf
|
Uniquely name variables
|
2018-03-03 15:51:00 +01:00 |
twinaphex
|
63823b339a
|
Buildfix for D3D8
|
2018-03-03 15:34:21 +01:00 |
twinaphex
|
b4a743fff4
|
Split up menu display drivers for D3D8/D3D9 into separate drivers;
split up d3d_common into separate files
|
2018-03-03 15:28:58 +01:00 |
twinaphex
|
0566b056a5
|
Take out d3d_common function call from d3d_w32_font.c
|
2018-03-03 05:42:14 +01:00 |
twinaphex
|
59dae251b0
|
Change to system dir include
|
2018-03-02 18:34:29 +01:00 |
twinaphex
|
64b36ef5d8
|
(MSVC) Buildfix for Cg renderchain
|
2018-03-02 18:32:14 +01:00 |
twinaphex
|
3f1ae25713
|
(D3D8) Buildfix 2
|
2018-03-02 17:44:48 +01:00 |
twinaphex
|
ed67653086
|
(D3D8) Buildfix
|
2018-03-02 17:43:58 +01:00 |
twinaphex
|
371b6a604e
|
(Xbox) Buildfix
|
2018-03-02 17:43:18 +01:00 |
twinaphex
|
588707f543
|
Cleanups
|
2018-03-02 17:30:21 +01:00 |
twinaphex
|
0ec5ce8cfe
|
Get rid of d3d context drivers
|
2018-03-02 17:23:43 +01:00 |
twinaphex
|
95371cbda1
|
(Xbox 360) Buildfix
|
2018-03-02 17:05:30 +01:00 |
twinaphex
|
dfdbc00a84
|
Cleanup Xbox 360 code from d3d_ctx
|
2018-03-02 17:03:34 +01:00 |
twinaphex
|
dbf2fae5c1
|
(D3D9) Get rid of context driver
|
2018-03-02 17:00:11 +01:00 |
twinaphex
|
fc9e018534
|
Implement d3d9_set_video_mode
|
2018-03-02 16:53:15 +01:00 |
twinaphex
|
7c599b715e
|
Implement d3d9_has_windowed
|
2018-03-02 16:46:32 +01:00 |
twinaphex
|
9606db6f79
|
Start untangling more functions from context driver
|
2018-03-02 16:38:57 +01:00 |
twinaphex
|
af5a2f61a1
|
(D3D9) Start getting rid of context driver for D3D9 driver
|
2018-03-02 15:30:39 +01:00 |
twinaphex
|
9f33ba8607
|
(Vulkan/D3D11/D3D12) Add HAVE_GLSLANG now to both Android and MSVC solutions - shaders
should work now
|
2018-03-02 02:14:29 +01:00 |
twinaphex
|
3cd2018cc1
|
Update video_shader_parse.c
|
2018-03-02 01:41:05 +01:00 |
twinaphex
|
df7f47d00a
|
Create string_is_equal_case_insensitive
|
2018-03-01 23:16:34 +01:00 |
twinaphex
|
2f457af8bf
|
Buildfix
|
2018-03-01 22:51:43 +01:00 |
twinaphex
|
25b7e54bdb
|
Fix mistake
|
2018-03-01 22:44:27 +01:00 |
twinaphex
|
7a7902c4ac
|
string_is_equal_noncase has issues in video_shader_get_type_from_ext
|
2018-03-01 22:42:03 +01:00 |
Twinaphex
|
ae6e410de1
|
Remove unused variables
|
2018-03-01 22:28:26 +01:00 |
twinaphex
|
4c08bdc0e9
|
Add GFX_CTX_GX_API
|
2018-03-01 22:22:13 +01:00 |
twinaphex
|
9d45d26f56
|
Update
|
2018-03-01 21:26:32 +01:00 |
twinaphex
|
13b6a016fc
|
Fix d3d swap buffers call
|
2018-03-01 21:23:15 +01:00 |
twinaphex
|
16c1bd7a03
|
Create context get_api function
|
2018-03-01 21:16:54 +01:00 |
twinaphex
|
ba0e6bcdea
|
Get rid of warning that is inaccurate
|
2018-03-01 18:17:04 +01:00 |
twinaphex
|
128dff15ab
|
Add better fallback in case current_video_context_api is none
|
2018-03-01 18:15:04 +01:00 |
twinaphex
|
c8028f3150
|
Set current_video_context_api for GL and Vulkan
|
2018-03-01 17:51:55 +01:00 |
twinaphex
|
8b8b08aefd
|
- Simplify video_shader_parse_type
- Fix welcome screen
|
2018-03-01 15:58:06 +01:00 |
twinaphex
|
7e8b9135c3
|
(Cg) If GL context is GLES2/3/Core context, Cg shaders are unavailable
|
2018-02-26 19:39:42 +01:00 |
twinaphex
|
fbead501f3
|
Move SHADER_DIR_INIT to end of video driver init function
|
2018-02-26 19:33:27 +01:00 |
twinaphex
|
826ca302ca
|
video_shader_get_type_from_ext - the switch now covers the APIs
that support the shader type, not the ones that don't
|
2018-02-26 19:04:01 +01:00 |
twinaphex
|
f2e80fd8e8
|
hide cg and glsl for D3D10/11/12 drivers
|
2018-02-26 18:36:10 +01:00 |
twinaphex
|
a34c066e07
|
Hide glsl/cg shaders from Vulkan driver
|
2018-02-26 18:35:16 +01:00 |
twinaphex
|
d45189b853
|
Prevent crashes from occurring if we have the GL video driver
in use and we try to skip to a slang shader through next/previous
hotkeys
|
2018-02-26 18:15:38 +01:00 |
twinaphex
|
696fa900a1
|
Refactor macro functions which were unsafe
|
2018-02-26 18:08:17 +01:00 |
twinaphex
|
b67777f664
|
Update d3d9_hlsl_renderchainc.
|
2018-02-26 17:52:38 +01:00 |
twinaphex
|
5b79d2b942
|
Refactor video_shader_driver_set_parameters
|
2018-02-26 17:51:52 +01:00 |
twinaphex
|
5665e27324
|
Nits
|
2018-02-26 15:12:19 +01:00 |
twinaphex
|
826a5009b0
|
Cleanups
|
2018-02-25 23:54:46 +01:00 |
twinaphex
|
d8498d0de7
|
Cleanups
|
2018-02-25 23:49:00 +01:00 |
twinaphex
|
8dbe653e9f
|
Cleanup
|
2018-02-25 23:24:21 +01:00 |
twinaphex
|
e75992a66f
|
Get rid of HAVE_SHADER_MANAGER
|
2018-02-25 23:03:39 +01:00 |
twinaphex
|
74309e6e1c
|
shader code - Get rid of more hashes
|
2018-02-25 17:20:22 +01:00 |
twinaphex
|
f00d194ae3
|
Get rid of more hashes
|
2018-02-25 16:32:54 +01:00 |
twinaphex
|
938f6cc26e
|
Get rid of hashes in shader_gl_cg
|
2018-02-25 01:13:34 +01:00 |
twinaphex
|
016e24e5a5
|
(video_shader_parse) Get rid of hashes
|
2018-02-25 01:07:14 +01:00 |
twinaphex
|
5139241e87
|
Fix Python codepath
|
2018-02-19 09:11:33 +01:00 |
twinaphex
|
7acd4b1847
|
(Windows) Buildfixes - use fseek for MSVC 2003 and earlier
|
2018-02-17 19:11:49 +01:00 |
twinaphex
|
64db75a62e
|
Prevent MSVC warning
|
2018-02-17 14:28:30 +01:00 |
twinaphex
|
89cd494ab7
|
(WiiU) Buildfix
|
2018-02-17 11:27:14 +01:00 |
radius
|
7913b88853
|
fix potential wiiu crash
|
2018-02-17 00:10:08 -05:00 |
twinaphex
|
070c09faec
|
Avoid more pointer grabbing for video driver ptr
|
2018-02-16 20:42:37 +01:00 |
twinaphex
|
964e9db588
|
Reduce calls to video_driver_get_ptr - set it once for
video_frame_info_t
|
2018-02-16 17:19:55 +01:00 |
twinaphex
|
1e2d8de9ca
|
Move renderchain code to the relevant files
|
2018-02-16 11:24:10 +01:00 |
radius
|
789897481b
|
fix a bug with the || clean-up, tried to clean up the whole thing a bit
|
2018-02-14 22:32:19 -05:00 |
radius
|
5b99a74cd8
|
remove the empty || that is shown when FPS display is disabled
|
2018-02-13 22:43:34 -05:00 |
Andrés
|
d3504abc5d
|
try to fix shader preset loading on WiiU
|
2018-02-12 12:27:16 -05:00 |
Andrés
|
521433d1c7
|
Merge pull request #6293 from aliaspider/master
(D3D) better handling of frame duping.
|
2018-02-11 21:36:21 -05:00 |
aliaspider
|
72e6909aaa
|
(D3D) better handling of frame duping.
|
2018-02-12 03:25:37 +01:00 |
Twinaphex
|
34edaaf98b
|
Merge pull request #6291 from aliaspider/master
(D3D12) silence warning.
|
2018-02-12 01:32:16 +01:00 |
aliaspider
|
8a93e8d503
|
(D3D12) silence warning.
|
2018-02-12 01:29:44 +01:00 |
Twinaphex
|
e428cec428
|
Merge pull request #6290 from aliaspider/master
(D3D11/12) add overlays.
|
2018-02-12 01:25:19 +01:00 |
aliaspider
|
98682197c9
|
(D3D11/12) add overlays.
|
2018-02-12 01:19:43 +01:00 |
Twinaphex
|
327e2237d6
|
Merge pull request #6289 from aliaspider/master
(D3D11/12) prevent double-free when resizing framebuffers.
|
2018-02-11 23:03:04 +01:00 |
aliaspider
|
19aed2af36
|
(D3D11/12) prevent double-free when resizing framebuffers.
(D3D12)
- correctly support lut/filtering/wrap options for slang shaders.
- rework frame sync.
|
2018-02-11 22:56:37 +01:00 |
twinaphex
|
6738d64546
|
Cleanups
|
2018-02-11 16:45:40 +01:00 |
twinaphex
|
2d8623fa10
|
Cleanup unused variable
|
2018-02-11 16:42:53 +01:00 |
Twinaphex
|
4d1090dc53
|
Merge pull request #6281 from bparker06/decorations
add menu setting to toggle window decorations
|
2018-02-11 05:56:15 +01:00 |
Brad Parker
|
43aa977a91
|
add menu setting to toggle window decorations
|
2018-02-10 23:46:09 -05:00 |
Twinaphex
|
d8257f4817
|
Merge pull request #6279 from aliaspider/master
(D3D12) slang shaders support.
|
2018-02-11 02:00:46 +01:00 |
aliaspider
|
37bebb5b65
|
(D3D12) slang shaders support.
|
2018-02-11 00:00:20 +01:00 |
twinaphex
|
febfc18f0b
|
Silence warning
|
2018-02-10 23:28:35 +01:00 |
twinaphex
|
b31779c588
|
(D3D8/9) Don't do allocation for this struct
|
2018-02-10 22:27:38 +01:00 |
twinaphex
|
b45b1b3e55
|
(D3D8) Refactor texture loading to no longer be thread-unsafe
|
2018-02-10 21:36:40 +01:00 |
twinaphex
|
49bea666ff
|
(D3D9 Cg) Buildfix
|
2018-02-10 21:23:15 +01:00 |
twinaphex
|
b141c37fe9
|
Get rid of set_mvp function in D3D9 renderchain driver - use
one common set_mvp function instead
|
2018-02-10 21:21:09 +01:00 |
twinaphex
|
843a7f200c
|
(D3D9) Make video texture load functions thread-safe
|
2018-02-10 21:13:24 +01:00 |
aliaspider
|
e11209ac79
|
(D3D12) precompute alpha before scaling when generating mipmaps.
|
2018-02-09 16:33:08 +01:00 |
aliaspider
|
6fe379d978
|
(D3D12) add a compute shader for mipmap generation.
|
2018-02-09 14:57:07 +01:00 |
Twinaphex
|
8e33b35b09
|
Merge pull request #6257 from aliaspider/master
(D3D11/12) fix dialogbox / gradient.
|
2018-02-08 20:54:05 +01:00 |
aliaspider
|
97813b9722
|
(D3D11/12) fix dialogbox / gradient.
|
2018-02-08 17:11:24 +01:00 |
radius
|
ce5b481fc8
|
android build fix
|
2018-02-07 21:26:03 -05:00 |
radius
|
4eb7ca5db1
|
better fix for shader next / shader prev
|
2018-02-07 21:26:03 -05:00 |
radius
|
30353792a5
|
update gx2_gfx to use retroarch_get_shader_preset()
|
2018-02-07 21:26:01 -05:00 |
radius
|
e9b7c7267e
|
fix some potential crashes when a shader is not set in config
|
2018-02-07 21:26:01 -05:00 |
radius
|
37454f79a8
|
fix SHADER_NEXT/SHADER_PREV
|
2018-02-07 21:26:00 -05:00 |
radius
|
c64d5556c1
|
readd shader to config, let's use a runtime check instead of overwritting the shader preset all the time
|
2018-02-07 21:25:59 -05:00 |
aliaspider
|
0d88799e6d
|
(D3D12) add menu display driver.
|
2018-02-08 00:18:05 +01:00 |
aliaspider
|
92afd7387d
|
(D3D12) add a font driver.
|
2018-02-08 00:18:04 +01:00 |
aliaspider
|
e42015e026
|
(D3D12) allow for dynamic allocation of descriptors.
|
2018-02-08 00:18:04 +01:00 |
aliaspider
|
757a9c08de
|
(D3D) refactors.
|
2018-02-08 00:18:04 +01:00 |
aliaspider
|
4ccb844ad6
|
(D3D12) add font and menu pipelines.
|
2018-02-08 00:18:04 +01:00 |
aliaspider
|
b030588669
|
(D3D12) refactor d3d12_init_samplers, add support for wrap modes.
|
2018-02-08 00:18:04 +01:00 |
aliaspider
|
6d90aae5d6
|
(D3D12) refactor init_pipeline.
|
2018-02-08 00:18:04 +01:00 |
aliaspider
|
9b1e1af86e
|
check for empty string in font_driver_render_msg.
|
2018-02-06 09:28:18 +01:00 |
Twinaphex
|
24ea73b218
|
Merge pull request #6240 from aliaspider/master
add basic support for arabic.
|
2018-02-05 21:25:48 +01:00 |
aliaspider
|
45580cb9a8
|
add basic support for arabic.
|
2018-02-05 20:54:55 +01:00 |
twinaphex
|
d950794659
|
(video_shader_parse.c) Be safer with memory allocations
|
2018-02-05 13:55:04 +01:00 |
aliaspider
|
5549b136c2
|
(msvc) CXX_BUILD + griffin fixes.
|
2018-02-05 00:25:03 +01:00 |
twinaphex
|
6982dd838f
|
(MSVC 2017) Fix VS 2017 solution
|
2018-02-05 00:04:41 +01:00 |
twinaphex
|
f364d2d3ec
|
(C89) Don't build D3D9/10/11/12
|
2018-02-04 23:25:12 +01:00 |
twinaphex
|
cbd5e87711
|
Indenting nits
|
2018-02-04 22:12:53 +01:00 |
twinaphex
|
534e5bbf34
|
Make code compatible when compiled as C++
|
2018-02-04 21:50:05 +01:00 |
twinaphex
|
028fc18294
|
Fix more warnings
|
2018-02-04 21:12:42 +01:00 |
twinaphex
|
2b4890220a
|
(D3D) Silence CXX_BUILD warnings
|
2018-02-04 20:40:28 +01:00 |
Twinaphex
|
5483f5fc39
|
Merge pull request #6234 from aliaspider/master
various fixes for CXX_BUILD.
|
2018-02-04 20:08:43 +01:00 |
aliaspider
|
700fce3bd2
|
various fixes for CXX_BUILD.
|
2018-02-04 20:03:27 +01:00 |
Twinaphex
|
39406c3357
|
Merge pull request #6233 from fr500/fixes
Fixes
|
2018-02-04 18:17:37 +01:00 |
twinaphex
|
ac22a9ce20
|
(D3D10) Start making D3D10 ready for CXX_BUILD
|
2018-02-04 17:11:00 +01:00 |
radius
|
c4bb588f3b
|
fix small logging issue
|
2018-02-04 10:59:02 -05:00 |
twinaphex
|
8771171f63
|
(glslang) Compatibility tweaks for MSVC 2010 compatibility
|
2018-02-04 15:49:53 +01:00 |
Twinaphex
|
31a30f1496
|
Merge pull request #6229 from aliaspider/master
(slang) slang_process: preset alias setting has higher priority.
|
2018-02-03 23:36:59 +01:00 |
aliaspider
|
0e159a0ec0
|
(slang) slang_process: preset alias setting has higher priority.
|
2018-02-03 23:35:04 +01:00 |
twinaphex
|
c60f706f1e
|
(MSVC 2013) Update solution
Griffin - add better ifdefs
|
2018-02-03 20:50:31 +01:00 |
Twinaphex
|
e5610d5ddb
|
Merge pull request #6228 from aliaspider/master
(slang) slang_process: simplify data mappings.
|
2018-02-03 17:27:25 +01:00 |
aliaspider
|
76d07cd6a7
|
(slang) slang_process: simplify data mappings.
|
2018-02-03 17:22:47 +01:00 |
twinaphex
|
311de8138e
|
(Griffin) shader_vulkan - Uniquely name set_unique_map to avoid collision
|
2018-02-03 17:20:23 +01:00 |
twinaphex
|
df632814e6
|
Add appropriate HAVE_SPIRV_CROSS ifdefs
|
2018-02-03 17:13:36 +01:00 |
twinaphex
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94022f0599
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(MSVC 2013) Add HAVE_SLANG
(Griffin) Add SPIRV-Cross/slang rules to Griffin
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2018-02-03 17:10:20 +01:00 |
twinaphex
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1464995fdc
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(D3D11) ability to compile without HAVE_SLANG
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2018-02-03 17:01:47 +01:00 |
twinaphex
|
8e96700f0f
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(D3D8/D3D9) Update headers to work with C89
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2018-02-03 16:50:26 +01:00 |
twinaphex
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5d2b7ce32f
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(D3D8 headers) Start making this C89-compatible
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2018-02-03 15:29:56 +01:00 |
twinaphex
|
0336c2f975
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(Headers) Make Cg/D3D9 X headers C89-compatible
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2018-02-03 15:18:19 +01:00 |
twinaphex
|
dac1f10708
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C89_BUILD fixes
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2018-02-03 15:16:04 +01:00 |
Twinaphex
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50e902f2ea
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Merge pull request #6227 from aliaspider/master
(D3D11) multi-pass shaders: add support for history frames.
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2018-02-03 14:48:48 +01:00 |
twinaphex
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0b4ccf25e7
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Revert "* d3d11.c - minor cleanups for C89"
This reverts commit fa458b2f5c .
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2018-02-03 14:48:34 +01:00 |
twinaphex
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fa458b2f5c
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* d3d11.c - minor cleanups for C89
* C89 build fixes for D3D9X headers
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2018-02-03 14:01:32 +01:00 |
aliaspider
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e225e96025
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(D3D11) multi-pass shaders: add support for history frames.
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2018-02-03 13:29:00 +01:00 |
twinaphex
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178730891d
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- Silence more warnings
- Don't include d3dx headers when including cgD3D9
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2018-02-03 13:11:31 +01:00 |
twinaphex
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d446742d4b
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Some C89_BUILD build fixes
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2018-02-03 12:47:53 +01:00 |
twinaphex
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88cb40834c
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Style nits
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2018-02-02 22:50:07 +01:00 |
aliaspider
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e30c7edd8d
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(D3D11) multi-pass shaders: add support for feed-back textures.
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2018-02-02 19:57:45 +01:00 |
aliaspider
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6fe3a31617
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(D3D11) multi-pass shaders: add support for wrap modes and lut
mipmapping.
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2018-02-02 17:18:41 +01:00 |
aliaspider
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2a25e284af
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(D3D11) better handling of FBO scale.
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2018-02-02 14:39:53 +01:00 |
aliaspider
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7f75e9f4cf
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build fix for HAVE_GLSLANG=1 HAVE_VULKAN=0.
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2018-02-02 13:35:31 +01:00 |
aliaspider
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1fd1426388
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(slang) no need for this anymore.
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2018-02-02 12:32:31 +01:00 |
Twinaphex
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1d118c46a3
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Merge pull request #6220 from aliaspider/master
(D3D11) font + slang fixes.
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2018-02-02 02:38:33 +01:00 |
aliaspider
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1e96393228
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(D3D11) font renderer: fix line spacing.
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2018-02-02 02:21:18 +01:00 |
aliaspider
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caad590d04
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(slang) slang_process: fix compatibility with more shaders.
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2018-02-02 01:50:18 +01:00 |
Twinaphex
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b297bd7e6c
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Merge pull request #6217 from aliaspider/master
(slang) slang_process: fix clash with HLSL keywords.
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2018-02-01 23:09:03 +01:00 |
aliaspider
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189ea0578d
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(slang) slang_process: change the type of FragCoord only when it is a
pixel shader input.
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2018-02-01 22:22:56 +01:00 |
aliaspider
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b8e3933fe0
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(slang) slang_process: 'linear' and 'point' are also reserved keywords
in HLSL.
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2018-02-01 22:11:11 +01:00 |
Twinaphex
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d24478d0d8
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Merge pull request #6216 from aliaspider/master
(slang) slang_process.cpp: enforce the binding of the uniform and push constant blocks.
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2018-02-01 21:50:11 +01:00 |
aliaspider
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80880ec857
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(slang) slang_process.cpp: enforce the binding of the uniform and push
constant blocks.
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2018-02-01 21:45:36 +01:00 |
Twinaphex
|
ba3513fb70
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Merge pull request #6215 from aliaspider/master
(slang) slang_process.cpp: add support for more shaders.
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2018-02-01 21:10:04 +01:00 |
aliaspider
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461a936eb4
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(D3D11) correct the size data of the last pass.
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2018-02-01 20:56:40 +01:00 |
aliaspider
|
8db625dd59
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(slang) slang_process.cpp: add support for more shaders.
|
2018-02-01 20:10:07 +01:00 |
Twinaphex
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7eecb5b2b8
|
Merge pull request #6213 from aliaspider/master
(d3d11) slang reflection fix.
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2018-02-01 18:03:09 +01:00 |
aliaspider
|
d0b997a414
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(slang) slang_process.cpp: stage_mask texture semantic doesn't apply to
the size uniforms.
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2018-02-01 17:48:27 +01:00 |
Twinaphex
|
f096e667d8
|
Merge pull request #6204 from aliaspider/master
(D3D11) Implement slang shader specification using Spirv-Cross.
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2018-02-01 16:33:58 +01:00 |
aliaspider
|
0aa1164a6f
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(D3D11) fix fbo size when no scale factor is specified.
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2018-02-01 16:29:40 +01:00 |
aliaspider
|
11a7171b51
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(slang) set enum value SLANG_FORMAT_UNKNOWN to 0.
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2018-02-01 15:13:58 +01:00 |
aliaspider
|
3865856aa2
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(D3D11) add support for `#pragma format` in slang shaders.
|
2018-02-01 15:07:12 +01:00 |
aliaspider
|
91298255ad
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(D3D11) resize fbos when the viewport size changes.
|
2018-02-01 12:45:35 +01:00 |
aliaspider
|
4dd8fb4df9
|
(D3D11) make sure the stock shader is set before drawing the menu
texture.
|
2018-02-01 12:31:24 +01:00 |
aliaspider
|
5d46e8bca4
|
(D3D11) plug leak.
|
2018-02-01 11:29:28 +01:00 |
aliaspider
|
e6c455d2c6
|
(D3D11) move format support checks to d3d11_init_texture();
|
2018-02-01 11:21:51 +01:00 |
twinaphex
|
b0013dbd68
|
Cleanups
|
2018-01-31 22:49:19 +01:00 |
aliaspider
|
f34dbdff8b
|
(slang) cleanups.
|
2018-01-31 19:36:31 +01:00 |
twinaphex
|
de1efd7878
|
This hack is no longer needed with latest nvidia windows
drivers (390.77)
|
2018-01-31 18:10:53 +01:00 |
aliaspider
|
0ccfa3804b
|
(D3D11) frame count is an unsigned int.
|
2018-01-31 17:21:18 +01:00 |
aliaspider
|
d8924d6fbb
|
(D3D11) clear out all unused texture/sampler bindings each pass to avoid
hazards with SetRenderTargets.
|
2018-01-31 17:05:48 +01:00 |
aliaspider
|
f7b5baccb6
|
(D3D11) always save emitted hlsl code when debugging.
|
2018-01-31 16:12:55 +01:00 |
aliaspider
|
f907f2ea7d
|
(D3D11) save spirv-cross's hlsl output when shader compilation fails.
|
2018-01-31 15:55:59 +01:00 |
aliaspider
|
5e09af9c77
|
(D3D11) attach identifiers to the generated slang semantic mappings to
simplify debugging.
|
2018-01-31 12:00:39 +01:00 |
radius
|
d953ec2b5f
|
load shader presets at startup on wiiu
|
2018-01-30 22:49:49 -05:00 |
aliaspider
|
5bc78d3ad5
|
(D3D11) Implement slang shader specification using Spirv-Cross.
(incomplete)
|
2018-01-31 01:08:36 +01:00 |
twinaphex
|
08e61230e9
|
Update video_poke_interface
|
2018-01-30 22:29:57 +01:00 |
twinaphex
|
b0b39ff899
|
Cleanups
|
2018-01-30 22:16:16 +01:00 |
twinaphex
|
7dcd46a20f
|
Get rid of HAVE_MENU ifdefs for video_driver_poke interface
|
2018-01-30 22:14:47 +01:00 |
twinaphex
|
911d01b1e4
|
CLeanups
|
2018-01-30 21:46:49 +01:00 |
aliaspider
|
b228775b0d
|
(D3D10/11/12) allow building without HAVE_D3D9
|
2018-01-30 21:33:25 +01:00 |