twinaphex
71c699b5fc
(Android/QNX) get_proc_address was not bound in context driver
2013-05-12 01:15:44 +02:00
Themaister
75c5a04e49
Fix GLES build.
...
GLES doesn't support glReadBuffer() ...
2013-05-11 16:04:46 +02:00
Themaister
74c8afc492
Fix GPU screenshots in GL.
...
Had to make sure to use GL_FRONT buffer.
2013-05-11 15:50:19 +02:00
Themaister
f5d4008018
Check g_settings.video.hard_sync per frame.
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Don't use hard_sync default in RGUI.
2013-05-04 22:49:06 +02:00
Themaister
10278786ba
Flush before ClientWait.
2013-05-04 00:23:32 +02:00
Themaister
741ed2cc03
Add experimental video_hard_sync.
2013-05-03 14:04:29 +02:00
twinaphex
34619412bc
(RARCH_CONSOLE) Get rid of video_stop_func
2013-04-24 16:08:18 +02:00
Themaister
068beedf3c
Verify that RGUI texture is non-zero.
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If we're converting, just use ARGB8888 in d3d9.
2013-04-21 12:07:57 +02:00
Themaister
6dd7ea935e
Add GL_SHADER_STOCK_BLEND.
...
Replace stock shader with a special shader which does not apply color.
This is a necessary on Android.
2013-04-20 15:46:50 +02:00
Themaister
be01a0ea59
Refactor aspect ratio handling.
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Rework aspect ratio handling in RGUI.
Custom viewports work on PC. Ensure that aspect_ratio_idx persist
through reentrancy. Change ASPECT_RATIO_AUTO to ASPECT_RATIO_SQUARE to
better signal that it's the square pixel option.
Add ASPECT_RATIO_CONFIG as an option to use config file defined aspect
ratio.
2013-04-20 10:56:04 +02:00
Themaister
d2ea83729e
Fix uniform integer_scale bug.
2013-04-18 08:57:38 +02:00
twinaphex
639ca3bb97
(GL PS3) Take out glClear at start of gl_frame
2013-04-14 15:02:22 +02:00
twinaphex
a6f3210593
(GL) Drop glBlendFunc GL_ONE function call - not needed for RMenu at least
2013-04-14 13:18:09 +02:00
Themaister
7a8628ff41
Don't ifdef update_tex_filter_frame for FBO.
2013-04-14 01:56:13 +02:00
Themaister
ca5ff43b6f
Add default filtering option to RGUI.
2013-04-14 01:45:33 +02:00
Themaister
e1c1e4d414
Call gl_update_tex_filter in set_shader.
2013-04-14 01:31:32 +02:00
Themaister
67a69d0339
Don't delete RGUI texture on reinit.
2013-04-14 00:26:22 +02:00
twinaphex
a2438f7b80
(RMenu) Fix - don't want to glDeletTexture RGUI texture when
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game texture has to be reinitialized
2013-04-14 00:11:57 +02:00
Themaister
c17714ffbb
Add full screen mode to set_texture_enable.
2013-04-13 16:49:25 +02:00
Themaister
e389220df8
Refactor frame_counter.
...
Graphics drivers get the task of updating this.
If threaded driver is used, main thread cannot update the counter
due to race conditions.
2013-04-13 14:28:12 +02:00
twinaphex
33798edb27
Drop most of the unnecessary GL shader wrapper functions/macros -
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these were necessary before we made the shader backends
2013-04-13 09:01:25 +02:00
twinaphex
0f60833cac
(RMenu) Do video rendering in RMenu after input - same as RGUI - will also
...
avoid having to 'skip' video swap when doing the render cached
frame call
2013-04-11 15:00:58 +02:00
twinaphex
8c777110f7
(RMenu) Run glClear or equivalent function at start of driver_frame function
...
so that we can use rarch_render_cached_frame for menu purposes at
all times (instead of doing explicit clearing in our menu loops
beforehand for low-RAM modes where no menu texture is being drawn
but we don't want ghosting in the picture)
2013-04-11 13:42:02 +02:00
twinaphex
1171b7576a
Get rid of set_blend callback - the rgui draw texture function is
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now in charge of making sure texture is properly blended - note
to OV2/maister - test if this breaks D3D9 PC driver and if so
fix accordingly
2013-04-11 13:13:37 +02:00
Themaister
49e4020437
Move forced IOS viewport logic further up.
...
If using multipass, the forced viewport update
will ruin the viewport.
2013-04-10 20:43:32 +02:00
Themaister
7de7c3d743
Fix RGUI in gl.c.
...
RGUI sets MODE_MENU_DRAW causing
context_swap_func to be skipped entirely.
Tried removing MODE_MENU_DRAW in rgui, but gx_video still seems to rely
on MODE_MENU_DRAW being set, so I didn't fix it in RGUI. Someone needs
to fix gx_video to not depend on lifecycle.
2013-04-10 20:15:51 +02:00
twinaphex
d313e9b8f9
(PS3 RMenu) RMenu now renders background texture the same way
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as RGUI
2013-04-10 06:22:37 +02:00
twinaphex
3a131cf5b8
(PS3) Compile in HAVE_OVERLAY
2013-04-10 04:39:27 +02:00
meancoot
c33c634dc4
(iOS) Fix aspect ratio of duped frames
2013-04-07 19:08:23 -04:00
twinaphex
db0ff2a212
(RARCH_CONSOLE) Build fixes
2013-04-07 18:03:25 +02:00
Themaister
0971cad635
Fix crash when using rotation with threaded driver.
2013-04-07 15:51:00 +02:00
Themaister
4cdfcf30d5
Refactor set_rgui_texture.
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More generic and avoids poking directly into RGUI state.
2013-04-07 14:07:45 +02:00
Themaister
f3ca37cb2b
Always use NULL shader is shader_enable is false.
...
RARCH_CONSOLE sets true as default. Update the config
if shader_enable is false.
2013-04-07 13:11:27 +02:00
Themaister
f88ea04c28
Remove fixed shader index in set_shader.
2013-04-07 13:00:21 +02:00
Themaister
f525d83711
Fix derp. Removed too much.
2013-04-07 10:27:38 +02:00
twinaphex
d4e8a3c682
(Android) Build fix
2013-04-07 04:17:44 +02:00
Themaister
cde994f80f
Remove obsolete #ifdefs.
2013-04-07 02:39:27 +02:00
Themaister
444b94e089
Should fix PS3 shader loading.
2013-04-07 02:37:49 +02:00
Themaister
ec5c12f3f9
Add logging to shader_init.
2013-04-07 02:18:59 +02:00
Themaister
59fd1fe22a
Fix typo.
2013-04-07 02:07:01 +02:00
Themaister
4a8b3599bc
Refactor out cg_shader_path, xml_shader_path.
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Make shader paths uniform in shader_path.
2013-04-07 01:46:06 +02:00
twinaphex
909122122d
Take out obsolete console-style overscan options - just use
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Resize Mode instead
2013-04-07 01:23:10 +02:00
twinaphex
142c6335c9
(Cg/PS3) Embed menu shader
2013-04-06 21:05:30 +02:00
Themaister
7a20cfa79c
Don't crash if Cg is init with NULL.
2013-04-06 20:50:22 +02:00
twinaphex
fde1ea7193
(PS3 PSGL) No longer ifndef float FBOs - also no longer have
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separate copies of gl_copy_frame for PSGL etc.
2013-04-06 18:40:50 +02:00
twinaphex
1c5144f9bd
(RMenu) Move RMenu logic out of graphics driver context files
2013-04-06 17:44:07 +02:00
twinaphex
9a4ddfd2e0
Forgot a conditional check in shader_cg.c before doing freeing of
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menu_cg_program - some other cleanups to do with setting stock
shaders in Cg
2013-04-06 16:29:00 +02:00
Themaister
e649db253c
Reintroduce CGP refactor.
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Fix several issues that caused crashes.
2013-04-06 12:00:10 +02:00
Themaister
c3ac3028b5
Reuse gl_disable_client_arrays.
2013-04-06 11:26:06 +02:00
twinaphex
a2d9129782
Kill off set_fbo_state and get_fbo_state function pointers
2013-04-06 06:21:11 +02:00
twinaphex
eb0feac9e3
(PS3/All) Purge fixed-style shaders again - this time avoiding
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breakage on PS3. Maister -you will need to redo shader_parse.c
again though - and this time I need to test it on PS3 to avoid
a regression that happened two pages prior again
2013-04-06 05:46:09 +02:00
twinaphex
0340f2043c
Revert "Major refactor to CGP parsing."
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This reverts commit 211e17250c
.
2013-04-06 04:37:17 +02:00
twinaphex
58b6de008b
Revert "Purge fixed-style second_pass_shader."
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This reverts commit 160bbf0218
.
2013-04-06 03:54:38 +02:00
twinaphex
83ffe437b3
Revert "Fix Win32 build."
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This reverts commit cf655355d7
.
2013-04-06 03:54:18 +02:00
Themaister
cf655355d7
Fix Win32 build.
2013-04-06 00:06:51 +02:00
Themaister
160bbf0218
Purge fixed-style second_pass_shader.
2013-04-06 00:03:28 +02:00
Themaister
262b867ae0
Update MSVC2010 build.
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Add RGUI, add folder query for Windows, fix GL HW render bug.
2013-04-04 20:25:41 +02:00
Themaister
bae11ddc24
Fix CXX_BUILD.
2013-04-04 14:36:24 +02:00
Themaister
d550a263ae
Merge branch 'cgp-refactor' of github.com:Themaister/RetroArch into cgp-refactor
2013-04-03 21:09:03 +02:00
Themaister
52edca883e
Drop stencil for now in HW render context.
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Doesn't seem to work reliably anyways.
2013-04-02 23:29:26 +02:00
Themaister
3b392dfcd6
Rename bsnes_shader_path to xml_shader_path.
2013-04-02 22:40:26 +02:00
Themaister
211e17250c
Major refactor to CGP parsing.
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Adds saving functionality for CGPs.
2013-04-01 15:34:02 +02:00
Themaister
73df40fe8e
Use better scope on RGL ifdef.
2013-03-30 15:40:53 +01:00
twinaphex
454c329746
(PS3) If HAVE_RGL is defined, GL render subsystem will not be
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built in
2013-03-30 15:39:00 +01:00
Hans-Kristian Arntzen
ebd7dcf721
Merge pull request #169 from Themaister/gl-render
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HW GL render for libretro.
2013-03-30 06:33:53 -07:00
Themaister
292bc36b43
Basic mouse grabbing for X11.
2013-03-29 18:55:54 +01:00
Themaister
063a2e091c
Be more explicit about GLES2 or GL context.
2013-03-29 15:26:47 +01:00
Themaister
0604f8e7ee
Drop ALPHA_TEST. It is legacy GL.
2013-03-29 14:12:51 +01:00
Themaister
403a3faea2
Clean out some more GL state.
2013-03-29 14:11:53 +01:00
Themaister
5d81093481
Merge branch 'master' into gl-render
2013-03-29 14:10:28 +01:00
Themaister
5e755671da
Add show_mouse() context callback.
2013-03-29 13:46:11 +01:00
Themaister
067e00b3dd
Remove post_render context callback.
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Was supposed to be used for overlay, but is useless now.
2013-03-29 13:26:07 +01:00
Themaister
d844dfce00
Merge branch 'master' into gl-render
2013-03-29 02:53:27 +01:00
Themaister
50af927de6
Add depth/stencil buffers to HW GL.
2013-03-29 02:50:42 +01:00
Themaister
f4e9547e68
Fix Win32 HW render.
2013-03-29 02:12:08 +01:00
meancoot
a8eaeece3d
(OSX) Build fix for gfx/gl.c
2013-03-28 20:23:30 -04:00
Themaister
8783cbb010
Handle GL state more carefully.
2013-03-28 12:13:41 +01:00
Themaister
77861f5a59
Render something in motion.
2013-03-28 01:19:48 +01:00
Themaister
1cececac18
Add get_proc_address.
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Render something "real" in GL.
2013-03-28 01:11:32 +01:00
Themaister
f7cab36188
Fix viewport when rendering to FBO.
2013-03-27 16:22:56 +01:00
Themaister
af40f3e9b8
Add initial GL direct rendering test.
2013-03-27 16:15:15 +01:00
Themaister
0db8fee69d
Add floating point FBO support to GLES.
2013-03-26 15:11:44 +01:00
Themaister
773c511179
Add floating point FBO support.
2013-03-25 16:42:41 +01:00
twinaphex
82329cf097
(Blackberry) Starts up in RGUI mode now - should (hopefully) allow
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for dynamic changing of libretro core and selection of ROM instead
of hardcoded paths.
2013-03-24 01:00:00 +01:00
Themaister
51b5a2df5c
Refactor aspect_ratio member.
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Mutate in g_extern.system.aspect_ratio to avoid
getting wrong aspect ratio on reentrancy.
2013-03-17 22:05:15 +01:00
twinaphex
3bc487be87
Merge branch 'ios' of git://github.com/meancoot/RetroArch
2013-03-15 20:05:15 +01:00
twinaphex
af02acbdd4
(RGUI/GL) Create gl_init_rgui_texture (avoids duplication of code)
2013-03-12 01:36:42 +01:00
twinaphex
c638728917
(GL) Don't needlessly compile in FBO functions if HAVE_FBO isn't
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defined
2013-03-12 00:00:42 +01:00
twinaphex
b4108eb343
Add set_osd_msg to video_poke
2013-03-11 21:42:02 +01:00
twinaphex
63883a1131
Combine render_msg and render_msg_place with params argument
2013-03-11 20:05:05 +01:00
twinaphex
d9c3a99d0b
Update some credits
2013-03-11 07:13:11 +01:00
twinaphex
e7287d19e5
Add HAVE_FBO ifdefs for gl and gx_video as well
2013-03-10 20:25:47 +01:00
Themaister
0e75731685
Add get_fbo_state().
2013-03-10 20:13:04 +01:00
Themaister
0b67cd7e84
Add apply_state_changes.
2013-03-10 19:49:26 +01:00
Themaister
63d946c69f
Add set_rgui_texture interface to video_poke.
2013-03-10 19:14:28 +01:00
twinaphex
e741cc77c6
start/stop/restart ifdeffed for RARCH_CONSOLE instead of
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HAVE_RMENU - transfer of control bypasses initialization of variables
in RGUI - issues fixed
2013-03-10 17:40:34 +01:00
twinaphex
59ff094b3b
Add set_blend to video_poke interface
2013-03-10 03:53:42 +01:00
twinaphex
91e3355268
(RMenu) Use video_poke interface for RMenu as well
2013-03-10 02:58:55 +01:00
meancoot
9fadca2a54
Merge branch 'master' of https://github.com/Themaister/RetroArch into ios
2013-03-09 20:09:32 -05:00
Themaister
68494d0547
Set poke interface for HAVE_RMENU.
2013-03-10 01:58:31 +01:00