twinaphex
b240cfbc7e
(RARCH_PERF) Rename benchmark.c to perforance.c
...
(MSVC2010) Rename incorrectly named MSVC2012 solution which was
really an MSVC 2010 solution
2012-11-01 06:21:18 +01:00
Themaister
fbfbf1ed6a
Log performance counters at the end.
2012-10-30 23:28:54 +01:00
twinaphex
eb17f80cfa
(Android) Don't do FPS reporting - might be more costly than it's worth
...
for regular usage
2012-10-30 20:17:30 +01:00
twinaphex
aefb3ee3af
(GL) Fix build for HAVE_OPENGLES target
...
(Android) Input - add device ID per joypad
2012-10-28 03:14:50 +01:00
Themaister
1908a81e1c
Add RETRO_DEVICE_POINTER.
...
Implemented only for X11 so far.
Also clears up viewport_size call.
Changed to viewport_info to also grab X/Y info.
2012-10-28 00:38:31 +02:00
Themaister
e53dd431b4
Begin merging D3D9 driver.
2012-10-26 22:18:26 +02:00
Themaister
01569ab8ec
Make GLES screenshots clearer.
2012-10-23 08:37:51 +02:00
Themaister
12f1eb926d
Add warning when FBO textures are resized.
2012-10-23 08:28:02 +02:00
ToadKing
077317d94e
Don't generate FBO textures too large for the platform
2012-10-22 22:03:00 -04:00
ToadKing
409a482dc5
Add viewport screenshot support to GLES
2012-10-22 19:03:57 -04:00
Themaister
f59cb836d4
Fix warning.
2012-10-22 09:24:33 +02:00
twinaphex
9bc0f382ab
(PS3/RMenu) refactored HAVE_CG_MENU out of existence - now
...
replaced with HAVE_RMENU - menu code has been moved over to
PS3 context file
2012-10-22 06:12:12 +02:00
twinaphex
f37095e994
(PS3) 16bit textures work correctly now - the 'blending' done
...
on consoles (PS3/Wii) for the ingame menu needs to be done in
software rendering - will also help with RMenu for PC
2012-10-22 03:56:28 +02:00
Themaister
a2839001f7
Fix warning.
2012-10-21 12:20:53 +02:00
Themaister
2145d1c4e2
Use RGB565 in VC context.
2012-10-20 21:55:58 +01:00
Themaister
cc4e41dafb
Merge branch 'master' into rgb565
...
Conflicts:
gfx/gl.c
2012-10-20 11:31:38 +02:00
Themaister
dd21ae58d7
Don't initialize globals to NULL.
2012-10-20 10:58:02 +02:00
Toad King
c7dad59402
Add EGLImage support to GL driver.
...
On videocore, uploading image textures using OpenVG instead of OpenGL ES saves us about 4.5 milliseconds per frame.
2012-10-19 23:08:53 -04:00
Themaister
93078889cc
Begin reworking RGB565 as default pixel format.
2012-10-20 01:12:02 +02:00
twinaphex
6bf7c3cb06
Update credits for collaborated files
2012-10-18 06:06:55 +02:00
Themaister
b00194e52f
Drop calling glClearColor.
2012-10-17 21:28:21 +02:00
twinaphex
6856a6651e
(RGL) Ifndef glClearColor (if default clear color is always black, then
...
we should remove this)
2012-10-17 19:43:17 +02:00
Themaister
6d3c12b9bd
Use HAVE_GLSL instead of HAVE_XML.
...
Replace where it makes sense.
2012-10-16 19:43:05 +02:00
twinaphex
be1abb6f38
(Android) Runs now - note - we might want to refactor HAVE_XML ifdefs
...
to HAVE_GLSL since I currently don't have HAVE_XML defined for
Android NDK
2012-10-16 15:38:25 +02:00
twinaphex
174c7d9d98
(RARCH_CONSOLE) g_console struct removed now - console settings
...
now a part of g_extern and also compiled in for PC - will use
this for RMenu
2012-10-15 06:25:12 +02:00
twinaphex
96f5c78304
(Android) removed bifrost.c - made libretroarch.so now a native
...
activity
2012-10-14 03:37:08 +02:00
twinaphex
9a38d021c2
Rename confusing 'driver' member to 'ctx_driver' in gl struct
2012-10-09 17:47:48 +02:00
Themaister
74e4ae7286
Fix CXX_BUILD.
2012-10-04 09:09:04 +02:00
Themaister
8dd51016dc
Make sure LOAD_GL_SYM doesn't get double define.
2012-10-02 23:36:18 +02:00
Themaister
aa74c185f3
Use glMapBuffer to copy data to texref bufs.
2012-10-02 22:18:53 +02:00
Themaister
5b0525d2e2
Drop HAVE_PBO. Use custom conversion routines.
...
Measured custom 15->32 conversion to be up to 10x faster on my setup.
2012-10-02 01:04:47 +02:00
Themaister
018b97be72
Add logging code to gl_copy_frame.
2012-10-01 23:59:11 +02:00
twinaphex
666ed41234
(PS3) Build fix
...
(RMenu) Get rid of (now) unnecessary includes
2012-10-01 04:04:50 +02:00
Themaister
043bcfd1de
Minor refactor. gl_set_shader_viewport().
2012-09-30 19:55:33 +02:00
twinaphex
71443385e9
(PS3/XDK - Context) Some refactorings
2012-09-30 17:51:48 +02:00
Themaister
9a07e23ecb
Simplify GLES ifdef.
2012-09-30 10:33:15 +02:00
twinaphex
e4399884d9
(PS3) Needs ifndef around querying of BGRA888 - PSGL only has GL_BGRA
...
defined and not GL_BGRA888_EXT
2012-09-30 04:47:35 +02:00
Themaister
5688f939a7
Use GL_BGRA_EXT on GLES.
2012-09-29 20:06:48 +02:00
Themaister
c655c1d4e5
Big refactor of joypad input.
2012-09-28 23:06:16 +02:00
Themaister
2674a67cdd
Abstract away aspect ratio handling.
2012-09-25 13:51:44 +02:00
Toad King
58a2ff9594
leave a note for the future ;)
2012-09-25 00:42:03 -04:00
TwinAphex51224
e42f515e11
(PS3) Works on PS3 again
2012-09-25 03:49:51 +02:00
Toad King
eee9468900
fix GLES for VideoCore
2012-09-24 21:25:31 -04:00
Themaister
d0e220bbf1
Refactor all GL context handling code.
2012-09-25 01:37:23 +02:00
Themaister
a1999af4a7
Don't use projection abstraction in GL.
...
Makes no sense anymore as it's calculated with gfx/math/ ...
Keep abstraction for XBox.
2012-09-24 22:51:26 +02:00
Themaister
9297f028a4
ifdef out extension logging.
2012-09-23 11:54:51 +02:00
Themaister
102d30473e
Shader directory looks for Cg/Cgp shaders.
2012-09-21 21:20:30 +02:00
Themaister
dc385ad0c5
Fix ifdefs for eglBindAPI in gl.c.
...
HAVE_OPENGL_MODERN is only defined for PSL1GHT at the moment.
2012-09-19 09:07:46 +02:00
Toad King
012c7def7b
big Raspberry Pi-related changes
...
* convert old rpi video driver into a generic OpenVG driver
* add VideoCore EGL context
* build GLES by default if VideoCore detected (currently does not run)
2012-09-18 19:42:17 -04:00
Themaister
de2f5ba4ba
Add experimental KMS/GLES framebuffer driver.
2012-09-16 21:41:09 +02:00
Themaister
6d2c0cdb17
Only allow keyboard input when in focus int x_input.
2012-09-16 01:27:32 +02:00
Themaister
759a4c811d
Use GL_LUMINANCE_ALPHA for fonts.
2012-09-15 23:15:19 +02:00
Themaister
b9f605cc9d
Fall back to default shader in GLES2.
2012-09-15 15:37:08 +02:00
Themaister
ff60bcb5e5
Add experimental X/EGL support.
2012-09-15 15:17:34 +02:00
Themaister
d3b1780a66
Ifdef out CLAMP_TO_BORDER on Android specifically.
2012-09-15 11:43:47 +02:00
Themaister
5a4c51a5cb
Drop redundant branching in GL.
...
Pointers are always set.
2012-09-14 21:35:32 +02:00
Twinaphex
cfcd80328a
(PSL1GHT) Avoid warnings in gl.c
2012-09-14 04:53:55 +02:00
Themaister
46cde06f55
Just use straight GL_TRIANGLE_STRIP.
2012-09-13 20:47:49 +02:00
Twinaphex
440d731a53
(PS3) RGL can use GL_TRIANGLESTRIP now - get rid of messy
...
GL_QUAD hack in gl.c
2012-09-13 20:35:06 +02:00
Themaister
df69517d79
Fixup build for PC.
2012-09-13 19:41:41 +02:00
Twinaphex
655006984e
Reworked some code - PC-side still broken
2012-09-13 17:48:17 +02:00
Twinaphex
df5089eb52
(PS3) Dirty hack to set GL_QUADS again - will probably change
...
RGL to use GL_TRIANGLE_STRIP and remove this hack later on
2012-09-13 17:27:14 +02:00
Twinaphex
713b309e3d
(PS3) Works again but we can't have GL_TRIANGLE_STRIP for PS3
...
RGL
2012-09-13 17:19:13 +02:00
Themaister
4f82d237c3
Rework workaround ifdefs into something more sane.
2012-09-13 17:11:30 +02:00
Themaister
a4262fd0d6
Purge SDL_MODERN.
...
SDL 2.0 differs far more than 1.3 did, and it makes no sense
to support both now.
2012-09-12 23:37:25 +02:00
Themaister
dcdb405267
Should fix build on GLES1.
2012-09-12 20:28:51 +02:00
Themaister
250fb340c7
Fixup some more ...
2012-09-12 20:26:59 +02:00
Themaister
bb526ad3cd
Fixup win32 build.
2012-09-12 20:24:57 +02:00
Themaister
4c99652a60
Rework attribute and MVP passing in GL.
2012-09-11 23:32:00 +02:00
Twinaphex
91cb9dd305
(PSL1GHT/GL) Don't compile in certain code for PSL1GHT
2012-09-11 12:38:54 +02:00
Themaister
f67fe439bf
Fix CXX_BUILD=1.
2012-09-11 12:40:10 +02:00
Themaister
6f28393c11
Refactor extension handling slightly. Allow a path without GL_UNPACK_ROW_LENGTH.
2012-09-11 12:34:20 +02:00
Twinaphex
3d93b6a052
Add additional note
2012-09-11 10:21:22 +02:00
Twinaphex
0b7a022d75
Change HAVE_OPENGLES11 define to HAVE_OPENGLES1
2012-09-11 10:12:08 +02:00
Twinaphex
74ccee0d54
(PS3) Builds again - GL changes
2012-09-11 10:07:38 +02:00
Twinaphex
6206320e45
Stub paths for HAVE_OPENGLES || HAVE_OPENGL_MODERN
2012-09-11 10:01:23 +02:00
Twinaphex
b6d2b0f3bf
(GL) Use HAVE_OPENGL_MODERN ifdef in some places where it's needed
2012-09-11 09:57:53 +02:00
Twinaphex
079585d428
(GL) Clean up ifdefs - cut down on them (PS3 now uses HAVE_PSGL,
...
PSL1GHT now uses HAVE_OPENGL_MODERN)
2012-09-11 09:55:03 +02:00
Themaister
ddcc3119a9
Fix Win32 build.
2012-09-10 23:19:02 +02:00
Themaister
756f8fb3db
Cleanup PBO handling. Makes it optional via ./configure.
2012-09-10 23:17:48 +02:00
Themaister
2bf3514316
Properly use GL_UNPACK_ROW_WIDTH for FF GL.
2012-09-10 19:00:41 +02:00
Hans-Kristian Arntzen
afb4474a64
Don't #ifdef for HAVE_OPENGLES in cellos.
2012-09-10 17:55:41 +03:00
Themaister
7b8d412a16
Should fix build on PS3.
2012-09-10 11:19:54 +02:00
Themaister
9871b8d56f
Add preliminary PBO mode for GL. (GLES).
2012-09-10 11:15:48 +02:00
Themaister
cfae6196a6
Cleanups in GL. Use GL_TRIANGLE_STRIP instead of GL_QUADS.
2012-09-10 10:29:50 +02:00
Themaister
3f84fc3263
Fix breakage of screenshots.
2012-09-10 09:52:34 +02:00
Twinaphex
61b0811501
(Android/GLES) Add HAVE_OPENGLES defines to gl.c - remaining stuff todo -
...
GL_QUADS not supported on GLES - GL_UNPACK_ROW_LENGTH/GL_PACK_ROW_LENGTH
not supported on GLES without extensions - all client state array
stuff unsupported -
- Query extensions and see if GL_UNPACK_ROW_LENGTH and GL_PACK_ROW_LENGTH
are available (on Tegra SOCs they should)
2012-09-10 00:39:26 +02:00
Twinaphex
9a0d6a0c33
(PS3) Bug fix - menu now starts up properly if 'Custom Scaling/Dual
...
Shaders' is set to 'OFF'
2012-08-22 00:01:59 +02:00
Twinaphex
969a92ac17
(RARCH_CONSOLE) Add apply_state_changes to video driver
2012-08-20 12:41:10 +02:00
Themaister
8198927260
Fixup build on Win32.
2012-08-16 10:09:44 +02:00
Themaister
447412c6df
Abstract all use of *Pointer() functions to one point.
2012-08-14 23:32:55 +02:00
Themaister
1794aa6dff
Do not call set_nonblock_state for FF buttons if vsync isn't activated.
2012-08-12 09:36:15 +02:00
Twinaphex
28eb3604f9
(PS3/Gl) refactored stuff
2012-08-10 06:50:41 +02:00
Themaister
a283a54bee
Use calculated MVP directly in shader params.
2012-08-09 23:21:59 +02:00
Themaister
450b59262b
Avoid redundant FF GL calls.
2012-08-09 22:06:57 +02:00
Twinaphex
17780cb5a8
(Rmenu/fonts) no longer use gl_render_msg_post
2012-08-04 02:28:38 +02:00
Twinaphex
0e6e563b08
(PS3/360/Xbox 1) Create and use default_paths struct
2012-07-23 18:17:50 +02:00
Twinaphex
34bcb938b8
(PS3) Use HAVE_OPENGLES11 for PS3 RGL/PSGL driver
2012-07-01 22:31:44 +02:00
Themaister
9f60e48a98
Redefine behavior of NULL in video_frame().
2012-06-23 18:01:01 +02:00
Themaister
a0b9e6b55e
Fix screenshot crashes.
2012-06-10 11:10:14 +02:00
Themaister
e32f879179
Fix C++ build.
2012-06-10 10:44:08 +02:00
Themaister
553b1d640a
Ifdef for HAVE_RGL.
2012-06-09 00:24:43 +02:00
Themaister
19f0c04021
Add screenshot support from backbuffer.
2012-06-08 22:39:18 +02:00
Twinaphex
ec63eb6434
Refactored some code - added 5x scale
2012-06-05 18:11:42 +02:00
Twinaphex
3e6a10ffb6
(PS3) Add some Griffin overrides
2012-05-30 17:03:23 +02:00
Twinaphex
27aa887fcb
(PS3) gl_restart works properly now
2012-05-29 17:20:23 +02:00
Twinaphex
b995f8da9f
(gl.c) Turned some functions inline
2012-05-29 04:53:42 +02:00
Twinaphex
663268be24
(Wii) Remove some obsolete functions
2012-05-28 04:47:29 +02:00
TwinAphex51224
463fdd9bdf
(360) Add 360 context file and use it
2012-05-28 02:29:51 +02:00
Themaister
5989fa0405
Nit.
2012-05-28 00:21:51 +02:00
Twinaphex
ef0ab68c4b
(PS3) Applies overscan / aspect ratio / rotation in non-FBO
...
mode now
2012-05-28 00:06:18 +02:00
Themaister
2d3fed35e7
Avoid ugly #undefs.
2012-05-27 23:33:52 +02:00
Themaister
4e9a5a5360
DOS retardations creep in.
2012-05-27 23:30:00 +02:00
Themaister
6aa621a8f8
Minor refactor.
2012-05-27 23:21:30 +02:00
Themaister
4ffecbb058
Minor initializer fixup.
2012-05-27 23:16:22 +02:00
Themaister
72310b6661
Style nit party.
2012-05-27 23:15:02 +02:00
Twinaphex
e88318e886
Fixed up initializer for gl driver
2012-05-27 22:50:03 +02:00
Twinaphex
15e16728f2
PC fix build
2012-05-27 22:45:00 +02:00
Twinaphex
b6131dfcd7
(PS3) PS3 now uses gl.c - ps3_video_psgl.c removed
2012-05-27 22:39:29 +02:00
Twinaphex
1c2c2e1a37
Rename to gfx_ctx_set_projection
2012-05-27 20:55:11 +02:00
Twinaphex
6ff8154d19
(PS3) Abstracted rotation code to allow for different implementations
2012-05-27 20:50:06 +02:00
Themaister
1b01a00e3e
Fix trigger happy warnings.
2012-05-27 18:40:07 +02:00
Twinaphex
f32bc9e017
(PS3) Implemented gfx_ctx_init, gfx_ctx_destroy and other
...
functions
2012-05-27 17:46:47 +02:00
Themaister
9aaf878908
Init gl handle early.
2012-05-27 15:04:43 +02:00
Themaister
86295bf057
Re-add gl_render_msg_post().
2012-05-27 14:27:17 +02:00
Themaister
e1a3bf48fd
Use correlating ifdef.
2012-05-27 12:38:07 +02:00
Themaister
8e17f8695e
Remove unneeded pre/post calls.
2012-05-27 12:26:43 +02:00
Twinaphex
7f13257d1b
Move remaining FREETYPE/font code from gl.c to font files
2012-05-27 04:21:54 +02:00
Twinaphex
503f01867a
(PS3) Use new font abstraction code
2012-05-27 04:02:07 +02:00
Themaister
ca0a5b9f76
Move font stuff to gfx/fonts.
2012-05-27 02:04:50 +02:00
Twinaphex
e53db23031
(PS3) Change HAVE_OPENGL_PBO to HAVE_OPENGL_TEXREF
2012-05-27 01:00:05 +02:00
Themaister
5d70568003
Micronit.
2012-05-27 01:03:58 +02:00
Twinaphex
42bcc8ea59
(PS3) Add HAVE_OPENGL_PBO and HAVE_CG_MENU defines
2012-05-27 00:51:02 +02:00
Themaister
9e50b0a8bb
Make GL texture types more generic.
2012-05-26 16:29:22 +02:00
Themaister
f873960224
init_textures for ps3.
2012-05-26 16:01:59 +02:00
Themaister
f121f8d2bc
Style nits.
2012-05-26 15:59:58 +02:00
Twinaphex
6000bd33e9
(PS3) Cleaned up ps3_video_psgl.c code - added some PS3-specific
...
ifdefs to gl.c
2012-05-26 15:45:36 +02:00
Themaister
04f325dcc9
Refactor texture init.
2012-05-26 15:46:37 +02:00
Themaister
a10a5badcc
Move font code to gl_font.
2012-05-26 15:22:48 +02:00
Themaister
8f74b1a555
Build fixes for Win32.
2012-05-26 10:20:06 +02:00
Twinaphex
1386e2ee90
Restructuring of sdlwrap.c for portability reasons -
...
could need a code review
2012-05-26 04:47:24 +02:00
Twinaphex
c3cb3ba876
Add some HAVE_SDL ifdefs to gl.c
2012-05-25 23:18:38 +02:00
Themaister
a2e7805524
Move more SDL specifics to sdlwrap.
2012-05-25 22:28:20 +02:00
Themaister
1e73ba4661
Move SDL input driver init to sdlwrap.
2012-05-25 22:11:44 +02:00
Twinaphex
b2c7b766ae
Revert "(PS3) ps3_video_psgl.c cleanups"
...
This reverts commit 824d2923a5
.
2012-05-25 21:40:28 +02:00
Twinaphex
417cb55a6e
Revert "(PS3) ps3_video_psgl.c cleanups #2"
...
This reverts commit 8aafbf63b8
.
2012-05-25 21:40:19 +02:00
Twinaphex
8aafbf63b8
(PS3) ps3_video_psgl.c cleanups #2
2012-05-25 17:37:48 +02:00
Twinaphex
824d2923a5
(PS3) ps3_video_psgl.c cleanups
2012-05-25 16:43:07 +02:00
Themaister
c986eb3491
Remove unneeded parens.
2012-05-25 16:20:28 +02:00
Twinaphex
989731bbd0
Add HAVE_OPENGLES define to Makefile.ps3 - add HAVE_OPENGLES ifdef
...
to gl.c
2012-05-25 16:00:54 +02:00
Themaister
ce740f8948
More fixups.
2012-04-21 23:31:57 +02:00
Themaister
aab8fb6151
ssnes_* => rarch_*.
2012-04-21 23:25:32 +02:00
Themaister
9ab51ad23a
SSNES => RetroArch.
2012-04-21 23:17:43 +02:00
Themaister
e3a71a8c5b
Fixup headers.
2012-04-09 22:05:26 +02:00
Themaister
5d51942f69
libretro fixups.
2012-04-09 22:04:43 +02:00
Themaister
62c96ea937
Change license header.
2012-04-09 22:03:57 +02:00
Themaister
9698cd7dbd
Change headers.
2012-04-09 22:03:57 +02:00
Themaister
865229820a
Fix edge case on rotation with multiple pass shaders.
2012-04-02 17:26:23 +02:00
Themaister
34bdea0f1c
Add rotation to GL driver (PC).
2012-04-01 19:20:37 +02:00
Themaister
9ab02b12be
Move compat functionality to compat/.
2012-03-16 23:26:57 +01:00
Themaister
9c861f13be
Fix additional exclamation marks.
2012-02-11 21:16:01 +01:00
Themaister
02cfa3f651
Big refactor of GL routines.
2012-02-01 00:14:04 +01:00
Themaister
576855de4f
Slight refactor.
2012-01-30 20:23:36 +01:00
Themaister
3c1e4c879a
Integer scale is bad mmkay.
2012-01-11 23:09:22 +01:00
Themaister
4eab7c4387
Font scale option.
2012-01-11 22:52:25 +01:00
Themaister
b4248038fb
Update license headers.
2012-01-08 01:12:05 +01:00
Themaister
318d875981
Small cleanups.
2012-01-03 02:50:45 +01:00
Themaister
672102d377
Change asserts to ssnes_assert().
2011-12-25 12:47:47 +01:00
Themaister
eac468ba19
MSVC compat.
2011-12-25 01:38:59 +01:00
Themaister
d5fca50a2f
Can build for C++.
2011-12-24 15:26:01 +01:00
Themaister
02d40aa212
Drop shadows for fonts.
2011-12-03 19:48:13 +01:00
Themaister
04d0d84d01
Fix up more paths.
2011-11-30 18:31:09 +01:00
Themaister
45fa6795c3
Fixups.
2011-11-12 16:43:59 +01:00
Themaister
a9d339efb4
Use glColorPointer().
2011-11-12 15:51:37 +01:00
Themaister
ad67511483
Cleanups. PREV{1-6} for GLSL as well.
2011-11-12 14:18:10 +01:00
Themaister
48e8472f9c
Ring buffer of 8 textures :o
2011-11-12 12:28:07 +01:00
Themaister
51721b4cb6
video_font_enable.
2011-11-10 00:15:41 +01:00
Themaister
0f010cf3d2
Fix style nits.
2011-11-02 19:31:36 +01:00
Themaister
c2a06bfa09
Replace some magic numbers.
2011-10-28 09:06:34 +02:00
Themaister
64ee13e6f4
Push window loop in .alive().
2011-10-18 19:51:38 +02:00
Themaister
fa26f6a10c
Cache font rendering. Major overhead reduction.
2011-10-07 17:58:22 +02:00
Themaister
db71a5cdba
New font rendering code for OpenGL.
2011-10-07 17:43:39 +02:00
Themaister
c996f816b8
Default font path OSX.
2011-10-06 21:12:11 +02:00
Themaister
7d33cccc8e
Default fonts.
2011-10-06 19:06:38 +02:00
Themaister
3db79ab2f0
Nits.
2011-10-05 22:56:52 +02:00
Themaister
c2cedb1b6f
Resizing windows in 1.2 should not trigger some init code :)
2011-09-22 21:50:57 +02:00
Themaister
3f6183ff15
Updates, fixes ...
2011-09-13 19:30:22 +02:00
Themaister
642316a1e2
Somewhat haphazard. Can't find some needed API calls :\
2011-09-13 18:50:40 +02:00
Themaister
924848fdad
Start working towards SDL 1.2/1.3 compat.
2011-09-13 14:06:49 +02:00
Themaister
4c40e56060
Properly disable it :D
2011-09-11 15:41:46 +02:00
Themaister
cf34444505
Disable resizing on OSX.
2011-09-11 15:33:28 +02:00
Themaister
2bd0caae2e
Do not set RESIZABLE on fullscreen (really? :v)
2011-09-06 15:38:32 +02:00
Themaister
0823d72dee
Add coloring to fonts.
2011-09-05 17:00:28 +02:00
Themaister
b2b103362d
Warn if glX VSync call isn't found.
2011-09-04 13:01:54 +02:00
Themaister
dc9dd2e6bf
Fix bug where shaders could crash using LUT textures.
2011-08-29 17:05:11 +02:00
Themaister
bce679df78
Only use hack on X when in windowed mode.
2011-08-16 10:26:36 +02:00
Themaister
22e8c3d895
Should fix breakage of OGL on OSX.
2011-08-15 22:21:50 +02:00
Themaister
3901934d97
Add an ugly hack to try and remedy things ...
2011-08-14 23:03:48 +02:00
Themaister
bc23b421e1
New resize checking code.
2011-08-12 19:02:12 +02:00
Themaister
d9cb85a8d5
Add new possible workaround for tiling WMs ...
2011-08-11 15:19:30 +02:00
Themaister
4496ed3c13
Should make sizes right after startup ...
2011-08-11 05:59:32 +02:00
Themaister
3f5b6a450e
Should fix behavior for tiled WMs.
2011-08-11 05:32:03 +02:00
Themaister
fc2a39cd58
More appropriate renaming.
2011-08-07 21:15:50 +02:00
Themaister
7425e1f879
Allow disabling composition in Win Vista/7Allow disabling composition in Win Vista/7.
2011-08-07 15:00:34 +02:00
Themaister
6a260a57dd
Reset frame counter properly.
2011-08-06 03:28:07 +02:00
Themaister
508cfdbda7
Start implementing access to previous texture.
2011-07-03 15:39:35 +02:00
Themaister
1631e940f6
Fix up VSync calls for OSX.
2011-06-29 03:45:52 +02:00
Themaister
bafc4f596f
Add nonused VSync code for OSX.
2011-06-28 03:20:36 +02:00
Themaister
5385806e74
Hrm ...
2011-06-11 22:02:05 +02:00
Themaister
99a1784aaf
Move window logic away from SDL input.
...
We weren't using the event loop anyways ...
2011-06-11 12:54:14 +02:00
Themaister
11b58d8c69
Clean up error handling a bit.
2011-06-07 15:58:30 +02:00
Themaister
5c8a549125
Cleanups.
2011-06-05 02:21:35 +02:00
Themaister
c3e7a35b62
Fixes case where backdrops are used in second or later pass.
2011-06-05 02:01:44 +02:00
Themaister
838a85a719
Could make coordinate flipping consistent ... Finally.
2011-06-01 12:19:48 +02:00
Themaister
b880039541
Clarify more ...
2011-05-31 23:08:02 +02:00
Themaister
c646166fe1
Make an "empty" buffer for performance. Also attempt to fall back if
...
vsync fails on start.
2011-05-31 23:03:01 +02:00
Themaister
44c52ca4f8
Add -pedantic for shits 'n giggles.
...
Fix portability issues with void* -> void (*)(void) casts.
Use a more ... bizarre technique ;)
2011-05-31 15:03:59 +02:00
Themaister
9b6e6a1215
Goddamnit, it was ARGB after all o.O weird.
2011-05-28 14:11:37 +02:00
Themaister
e5a9d78b70
Fixed typo.
2011-05-28 11:29:40 +02:00
Themaister
12a39e160b
Should fix weird viewport bug with some FBO shaders.
2011-05-26 22:25:30 +02:00
Themaister
ee83c31183
Reorder set-param and texture upload.
2011-05-26 12:53:24 +02:00
Themaister
3aed471d57
This bug is driving me nuts. It cannot possibly be my bug ...
2011-05-26 02:03:38 +02:00
Themaister
eebe0ae5d0
Getting there ... But passN textures aren't set properly ;x
2011-05-23 19:57:52 +02:00
Themaister
f9c5c7c8a5
Path to check initial texture with GLSL.
2011-05-23 17:43:29 +02:00
Themaister
5dced40c98
LUT textures work :)
2011-05-22 18:48:43 +02:00
Themaister
2f858b7948
Clean up ugly inline stuff. :\
2011-05-18 22:40:42 +02:00
Themaister
36d9adbc0f
*Shrug* windows. Works at least ... :D
2011-05-18 22:11:34 +02:00
Themaister
3bf050d5aa
Use MultiTexCoord1 for image coords.
2011-05-18 20:38:04 +02:00
Themaister
59c6de69b0
Frame counter for shaders. Not in spec currently.
2011-05-11 13:24:59 +02:00
Themaister
6713272809
Hrm... Seems to work, except for 32-bit -> 32-bit <_<
2011-04-21 13:12:45 +02:00
Themaister
d317a9773f
Start on SDL video driver.
2011-04-21 03:23:44 +02:00
Themaister
f5fb113563
Should fix case where we have 1 pass and scale attributes.
2011-03-30 23:09:29 +02:00
Themaister
844a523706
Should fix error with scaling.
2011-03-30 14:57:45 +02:00
Themaister
d05379b340
Should fix FBO issue.
2011-03-30 11:12:27 +02:00
Themaister
006948b973
Warmup for 0.4-beta. Some FBO stuff is still borked.
2011-03-30 11:05:56 +02:00
Themaister
bab03ba8c5
No need for these.
2011-03-29 19:27:53 +02:00
Themaister
3455f83fa7
Hopefully fixes awkward issue with scale not being applied correctly.
2011-03-29 19:09:10 +02:00
Themaister
f730ba4043
Oh yeah :) Can toggle shader in run-time!
2011-03-29 18:59:06 +02:00
Themaister
caf87b1198
Font handling and stuff.
2011-03-29 18:28:31 +02:00
Themaister
c1b8cdb35b
Fix issue with size attribute first.
2011-03-27 21:34:33 +02:00
Themaister
936b7f5395
Seems to work now.
2011-03-27 21:21:46 +02:00
Themaister
a01e3347f7
Seems to work :)
2011-03-27 20:54:14 +02:00
Themaister
142411c08c
Fix some garbage.
2011-03-27 20:33:14 +02:00
Themaister
29808c4421
Start on outscale/size support.
2011-03-27 20:29:47 +02:00
Themaister
6c85e6e702
Configurable FBO support.
2011-03-23 23:48:13 +01:00
Themaister
c1d5a6e140
Fixes scaling bug for shaders.
2011-03-23 11:05:18 +01:00
Themaister
027a21278e
Whoops
2011-03-20 02:13:44 +01:00
Themaister
f77fe62ab0
Should fix viewport bug when rendering fonts.
2011-03-20 02:10:02 +01:00
Themaister
12d21cf7a6
Make title handling more sane.
2011-03-26 18:34:58 +01:00
Themaister
ec51ceb010
Add usage of snes_library_id().
2011-03-17 01:25:44 +01:00
Themaister
46c6955cfe
Fix odd viewport problem with shaders.
2011-03-16 12:47:31 +01:00
Themaister
252425c35c
Some cleanups.
2011-03-16 12:28:02 +01:00
Themaister
d309d472e1
Code cleanup. Accumulate scale values.
2011-03-15 18:14:01 +01:00
Themaister
898c4e8c6c
Works quite decently now. :)
2011-03-14 23:59:31 +01:00
Themaister
56ac7b4649
Something's working :D
2011-03-14 23:48:19 +01:00
Themaister
9dd05b7101
New params, but is broken for now.
2011-03-14 23:20:51 +01:00
Themaister
e2daab9ce9
Fetch some scale values (this is not in the standard (yet!))
2011-03-14 22:51:03 +01:00
Themaister
ef19ea7a85
Add fbo structures, ready to implement. :v
2011-03-14 22:09:35 +01:00
Themaister
01cf24f15f
Add filter attributes.
2011-03-14 21:28:30 +01:00
Themaister
f870080497
Render fonts. Very dirty. :(
2011-03-13 20:52:06 +01:00
Themaister
394de09907
Should hopefully fix flickering :v
2011-03-12 19:28:56 +01:00
Themaister
560cafccaf
Futile attempt to try and fix font flickering.
2011-03-12 19:09:25 +01:00
Themaister
0b09032164
Hrm
2011-03-12 18:42:59 +01:00
Themaister
4949a131f8
Multi-passing in XML should work.
2011-03-12 16:33:01 +01:00
Themaister
8b241c3deb
Preparation for new XML shader specs.
2011-03-12 15:30:57 +01:00
Themaister
f94dc125e5
An initial take on bsnes CPU filters.
2011-03-07 19:12:14 +01:00
Themaister
ec367d333d
Add error message when FBO fails.
2011-03-07 00:03:10 +01:00
Themaister
9535097894
Fix build for Win32.
2011-03-06 22:18:25 +01:00
Themaister
b541c27226
FBO seems to work! :D
2011-03-06 19:56:35 +01:00
Themaister
52c8d96dca
FBOs. Hacky atm, need more flexibility.
2011-03-06 16:52:49 +01:00
Themaister
7053006e77
Add more verbose messages, should fix netplay hangup on Win32.
2011-03-01 14:46:58 +01:00
Themaister
7c16424ba3
Shader enabling, and automatic resolution detection.
2011-02-28 16:59:31 +01:00
Themaister
f64880aee1
Try glFlush() to remedy occational font flicker...
2011-02-26 23:56:45 +01:00
Themaister
fed1857918
Might fix odd font flickering.
2011-02-26 19:32:59 +01:00
Themaister
93202f191c
Add pausing when window loses focus :p
2011-02-05 21:45:44 +01:00
Themaister
757514242d
Remove redundant flush.
2011-02-05 11:32:23 +01:00
Themaister
af010712f3
Use a more proper blending technique for fonts.
2011-02-04 16:24:09 +01:00
Themaister
9ad9cbd7de
Build fixes for OSX. (PPC)
2011-02-04 13:49:53 +01:00
Themaister
5bcde44684
Remove some undeeded warning/error messages.
2011-01-27 23:05:20 +01:00
Themaister
644f247026
Should fix GL on other cards than nVidia...
2011-01-27 14:17:01 +01:00
Themaister
17663bbe46
Add save state slots.
2011-01-23 23:09:54 +01:00
Themaister
2267c7d048
Update licensing headers.
2011-01-23 20:29:28 +01:00
Themaister
f0e444b8d9
Show better log when font loading fails.
2011-01-23 14:48:19 +01:00
Themaister
e5fd3b95fa
Configurable message positioning.
2011-01-23 02:59:44 +01:00
Themaister
21b9f57af1
Add configurable font path/font size.
2011-01-23 02:48:06 +01:00
Themaister
0c10f10edd
Add shaders in the mix. Can disable/enable shaders on the fly.
2011-01-23 00:49:09 +01:00
Themaister
2211dc73e1
Progress on font rendering. :)
2011-01-23 00:27:20 +01:00
Themaister
bd23e23661
Fix build errors for Win32.
2011-01-19 13:07:11 +01:00
Themaister
c7e6e73bcb
Fix a blooper in headers.
2011-01-17 20:54:58 +01:00
Themaister
becfeb57eb
Oh dear... I hate this bugs that plague you for days, but are so stupid.
2011-01-13 21:25:52 +01:00
Themaister
d82d8ac2a4
Use desktop bpp.
2011-01-13 20:18:27 +01:00
Themaister
90a5059b5b
More error checking...
2011-01-11 22:33:28 +01:00
Themaister
7b5969cb55
some common error routine, and more stringent error checking.
2011-01-11 22:13:55 +01:00
Themaister
d30ce0e867
Add accelerated visual sdl attribute
2011-01-11 21:16:57 +01:00
Themaister
d9f75d3a6a
Add message when shader init fails.
2011-01-11 19:23:21 +01:00
Themaister
35124dc288
Use the more portable "SDL.h" include convention for SDL.
2011-01-07 18:11:06 +01:00
Themaister
2a4995c21f
Starting Win32 support.
2011-01-07 17:59:53 +01:00
Themaister
064ab9e7bd
Use glX/wgl VSync toggling... Detect default audio driver.
2011-01-06 23:15:49 +01:00
Themaister
ce3bdc9aec
Add a warning when vsync cannot be changed...
2011-01-06 20:06:48 +01:00
Themaister
86e080476a
Fixes here and there...
2011-01-06 20:01:32 +01:00
Themaister
4cc3f7aaab
Start moving over to SDL rather than GLFW to minimize dependencies.
2011-01-06 18:34:11 +01:00
Themaister
988d1b3334
Add a warning when both Cg and XML shaders are selected.
2011-01-05 19:29:29 +01:00
Themaister
e5382f8631
Fix odd bug that broke cgwg-CRT shader.
2011-01-05 19:25:27 +01:00
Themaister
56e050f10d
Add config option for XML shader.
2011-01-05 17:32:30 +01:00
Themaister
633cc43949
Refactor shader code. Start adding code for bSNES xml shaders as well...
2011-01-05 17:22:12 +01:00
Themaister
18fe25075f
Remove lingering debug message
2010-12-30 17:49:06 +01:00
Themaister
9da15e975e
Add config.h to gl.c
2010-12-30 12:54:16 +01:00
Themaister
75d8781854
Add stuff to detect filters.
2010-12-30 01:33:40 +01:00
Themaister
423fe969d3
should get default Cg path...
2010-12-29 21:12:56 +01:00
Themaister
fc126942e9
Fixes... Add driver ident and remove some config.h deps.
2010-12-29 20:05:57 +01:00
Themaister
809aa95042
fix compile error
2010-12-26 05:00:01 +01:00
Themaister
7f3785ecf0
Uses GL subtex.
2010-12-26 04:15:12 +01:00
Themaister
faa7f10530
Some file cleanup.
2010-12-24 02:18:39 +01:00