Commit Graph

573 Commits

Author SHA1 Message Date
Twinaphex 9976b81f18 (PS3/Xbox 1) Menu changes 2012-08-03 17:54:22 +02:00
twinaphex 8a5641a585 (Xbox 1) Add BeginScene to gfx_ctx_clear 2012-08-03 06:24:19 +02:00
twinaphex dc21864405 (Xbox 1) Create more context functions for XDK 2012-08-03 04:39:37 +02:00
twinaphex 670da875e7 (Xbox 1) Bring Xbox 1 menu code more inline with that of PS3 2012-08-03 03:24:36 +02:00
twinaphex d28ebe7644 (Xbox 1) Menu changes 2012-08-03 00:23:09 +02:00
Twinaphex 35ad0644a9 (PS3) Font change 2012-08-03 00:02:02 +02:00
twinaphex 43077df35b (Xbox 1) Use font wrapper functions 2012-07-31 01:23:42 +02:00
Twinaphex b425531dd9 (Xbox 1) Add Xbox 1 font files 2012-07-31 00:14:23 +02:00
Twinaphex d963e256d2 (PS3) Wrap cellDbgFont calls for portability 2012-07-30 23:42:29 +02:00
twinaphex 376ca9d087 (360) Build fix 2012-07-28 22:51:33 +02:00
Themaister 488d2c5a63 Move keysyms to libretro.h.
Should allow RETRO_KEYBOARD to work on GL/SDL/X11 drivers.
2012-07-28 07:39:05 +02:00
Themaister 8fe47d5c16 Log screensaver disable in xvideo. 2012-07-28 07:39:05 +02:00
Themaister e3a846ba54 Do not reinvent screensaver wheel in sdl_gfx.c. 2012-07-28 07:39:04 +02:00
Themaister 7346d0f959 Suspend screensaver on SDL/GL as well. 2012-07-28 01:55:00 +02:00
Themaister e13b2e1cb5 Cleanup screensaver code. 2012-07-27 15:47:56 +02:00
Themaister ff9820af68 Merge branch 'master' of github.com:Themaister/RetroArch
Conflicts:
	gfx/gfx_common.c
2012-07-27 15:37:10 +02:00
Saggi Mizrahi de8c4b9a5f (Linux) Suspend screen saver when using SDL or XVIDEO
This doesn't add support for the opengl backend because I'm too tired to
figure out the context mess.

Signed-off-by: Saggi Mizrahi <ficoos@gmail.com>
2012-07-25 02:04:33 -04:00
Saggi Mizrahi 5a6bec18b6 Remove trailing newlines from some files
Signed-off-by: Saggi Mizrahi <ficoos@gmail.com>
2012-07-25 01:22:49 -04:00
Themaister fa1c92d7cf Clear up ifdef usage. 2012-07-25 04:50:46 +02:00
Twinaphex 463b43724c (PS3) Added entries to default_paths 2012-07-24 00:15:33 +02:00
Twinaphex 0e6e563b08 (PS3/360/Xbox 1) Create and use default_paths struct 2012-07-23 18:17:50 +02:00
Twinaphex 5994f6b6df (PS3/PSL1GHT) Redefine SDK function macros - fix some PSL1GHT
incompatibilities
2012-07-16 21:49:51 +02:00
Twinaphex 9695761cfe (PS3) Fix build on PS3 2012-07-16 06:10:02 +02:00
Twinaphex ec291ed398 Remove bloat code for custom gettimeofday implementation 2012-07-16 05:12:33 +02:00
twinaphex 4b0d3620c7 (360/Xbox 1) Move reusable XDK files to new folder - xdk -and
create header for XDK definitions
2012-07-16 02:15:47 +02:00
twinaphex 077d9a1f63 (360/Xbox 1) Xbox 1 and 360 now use the same resource
ile - xdk_resources.cpp
2012-07-16 01:58:15 +02:00
twinaphex aa150c439f (Xbox 1) FPS reporting for Xbox 1 2012-07-15 19:12:58 +02:00
Twinaphex 15e08db76e Use gfx_window_title for console ports as well - make gfx_get_fps
static
2012-07-15 18:40:41 +02:00
Twinaphex ddc1e0fda7 Make it possible to reuse FPS logging in console ports 2012-07-15 18:37:59 +02:00
twinaphex bbd7d4d410 (360) Cleanup xdk360_fonts.cpp 2012-07-15 05:54:28 +02:00
twinaphex eb3c3d4362 (360) Cleanups in font code 2012-07-15 05:35:45 +02:00
twinaphex c2e2104c3b (360) Clean up xdk360_fonts.cpp 2012-07-15 05:21:39 +02:00
Themaister fe88693c90 Fix font rendering on Pi. 2012-07-10 13:40:52 +02:00
twinaphex fd94eee988 (Xbox 1) Compile with HAVE_D3D8 defined - cleaned up some stuff
from xdK_d3d8.cpp/h that we won't need for Xbox 1
2012-07-08 21:57:26 +02:00
twinaphex ce9601e491 (Xbox 1) Small build fix 2012-07-08 21:45:24 +02:00
twinaphex c3d9899dd1 (360/Xbox 1) Split up video/input drivers for systems 2012-07-08 21:42:26 +02:00
Themaister 23904c4740 Only build in start/stop/restart on RARCH_CONSOLE. 2012-07-08 17:29:09 +02:00
twinaphex ded6f69933 (Xbox) Added RARCH_CONSOLE functions for null video driver - using null video driver for Xbox 1 for now 2012-07-08 18:21:29 +03:00
twinaphex 9d5978cb3e (360/Xbox 1) xdk360_video changed 2012-07-07 20:15:06 +03:00
Twinaphex c3d40d0f5a Snes exorcism 2012-07-07 17:19:32 +02:00
Twinaphex 39be012268 (360/Xbox 1) Refactor code so it can be reused for Xbox 1 2012-07-07 13:57:19 +02:00
Twinaphex 90c6e9d069 (PSLIGHT) Compile with HAVE_XML and include libxml2 lib 2012-07-01 23:09:34 +02:00
Twinaphex 2ec2b70a72 (PSL1GHT) Add some GL ES 2.0 hooks 2012-07-01 22:44:33 +02:00
Twinaphex 34bcb938b8 (PS3) Use HAVE_OPENGLES11 for PS3 RGL/PSGL driver 2012-07-01 22:31:44 +02:00
Twinaphex a6e1844dfd Add skeleton OpenGL ES driver 2012-07-01 22:25:02 +02:00
Twinaphex 0490e80fb2 (PSL1GHT) Add some ifdef includes 2012-07-01 22:20:59 +02:00
Twinaphex b273659975 (PS3) OSD message now at same position both ingame and in menu 2012-06-29 16:02:31 +02:00
Themaister 83da5f2035 DRIVER_X11 appears to be defined on OSX. 2012-06-29 09:48:37 +02:00
Twinaphex 968d8b300a (PS3) More shoddy menu code refactored 2012-06-28 14:10:05 +02:00
Themaister 41868ac1da Hoist out #ifdefs from gfx_ctx_get_window_size (SDL). 2012-06-27 20:03:36 +02:00