aliaspider
19aed2af36
(D3D11/12) prevent double-free when resizing framebuffers.
...
(D3D12)
- correctly support lut/filtering/wrap options for slang shaders.
- rework frame sync.
2018-02-11 22:56:37 +01:00
twinaphex
8771171f63
(glslang) Compatibility tweaks for MSVC 2010 compatibility
2018-02-04 15:49:53 +01:00
Twinaphex
31a30f1496
Merge pull request #6229 from aliaspider/master
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(slang) slang_process: preset alias setting has higher priority.
2018-02-03 23:36:59 +01:00
aliaspider
0e159a0ec0
(slang) slang_process: preset alias setting has higher priority.
2018-02-03 23:35:04 +01:00
twinaphex
c60f706f1e
(MSVC 2013) Update solution
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Griffin - add better ifdefs
2018-02-03 20:50:31 +01:00
Twinaphex
e5610d5ddb
Merge pull request #6228 from aliaspider/master
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(slang) slang_process: simplify data mappings.
2018-02-03 17:27:25 +01:00
aliaspider
76d07cd6a7
(slang) slang_process: simplify data mappings.
2018-02-03 17:22:47 +01:00
twinaphex
311de8138e
(Griffin) shader_vulkan - Uniquely name set_unique_map to avoid collision
2018-02-03 17:20:23 +01:00
twinaphex
94022f0599
(MSVC 2013) Add HAVE_SLANG
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(Griffin) Add SPIRV-Cross/slang rules to Griffin
2018-02-03 17:10:20 +01:00
aliaspider
e225e96025
(D3D11) multi-pass shaders: add support for history frames.
2018-02-03 13:29:00 +01:00
aliaspider
e30c7edd8d
(D3D11) multi-pass shaders: add support for feed-back textures.
2018-02-02 19:57:45 +01:00
aliaspider
7f75e9f4cf
build fix for HAVE_GLSLANG=1 HAVE_VULKAN=0.
2018-02-02 13:35:31 +01:00
aliaspider
1fd1426388
(slang) no need for this anymore.
2018-02-02 12:32:31 +01:00
aliaspider
caad590d04
(slang) slang_process: fix compatibility with more shaders.
2018-02-02 01:50:18 +01:00
aliaspider
189ea0578d
(slang) slang_process: change the type of FragCoord only when it is a
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pixel shader input.
2018-02-01 22:22:56 +01:00
aliaspider
b8e3933fe0
(slang) slang_process: 'linear' and 'point' are also reserved keywords
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in HLSL.
2018-02-01 22:11:11 +01:00
aliaspider
80880ec857
(slang) slang_process.cpp: enforce the binding of the uniform and push
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constant blocks.
2018-02-01 21:45:36 +01:00
aliaspider
8db625dd59
(slang) slang_process.cpp: add support for more shaders.
2018-02-01 20:10:07 +01:00
aliaspider
d0b997a414
(slang) slang_process.cpp: stage_mask texture semantic doesn't apply to
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the size uniforms.
2018-02-01 17:48:27 +01:00
aliaspider
11a7171b51
(slang) set enum value SLANG_FORMAT_UNKNOWN to 0.
2018-02-01 15:13:58 +01:00
aliaspider
3865856aa2
(D3D11) add support for `#pragma format` in slang shaders.
2018-02-01 15:07:12 +01:00
aliaspider
f34dbdff8b
(slang) cleanups.
2018-01-31 19:36:31 +01:00
aliaspider
d8924d6fbb
(D3D11) clear out all unused texture/sampler bindings each pass to avoid
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hazards with SetRenderTargets.
2018-01-31 17:05:48 +01:00
aliaspider
5e09af9c77
(D3D11) attach identifiers to the generated slang semantic mappings to
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simplify debugging.
2018-01-31 12:00:39 +01:00
aliaspider
5bc78d3ad5
(D3D11) Implement slang shader specification using Spirv-Cross.
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(incomplete)
2018-01-31 01:08:36 +01:00
twinaphex
891d8741db
(HLSL shader driver) Cleanups
2018-01-29 12:01:52 +01:00
twinaphex
ee813ab76b
Create new functions for d3d_common.c
2018-01-29 11:44:55 +01:00
twinaphex
204f9aa484
(360) More buildfixes
2018-01-25 15:35:07 +01:00
twinaphex
282853873b
(360) Some buildfixes
2018-01-25 12:35:46 +01:00
twinaphex
bc81a9dc88
Dehardcode LPDIRECT3DDEVICE usage
2018-01-25 01:45:03 +01:00
aliaspider
d0d8a98046
(msvc) fix glslang build.
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glslang still can't build with griffin since the files expect to be
compiled seperately.
2018-01-21 11:52:56 +01:00
twinaphex
61ff51be2f
Start using string_is_equal predominantly
2018-01-16 22:53:38 +01:00
twinaphex
54fd72fb24
Make it possible to compile with HAVE_VULKAN on MSVC 2017 build ;
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glslang stripped out for now
2018-01-11 02:53:40 +01:00
twinaphex
5eb5ecac77
Update shader_hlsl.c
2018-01-07 21:34:39 +01:00
twinaphex
23ace06ca1
Cleanups
2018-01-07 20:55:00 +01:00
twinaphex
acf9e41aae
Start using d3dx_compile_shader
2018-01-07 20:47:35 +01:00
twinaphex
fce097b892
(360) Buildfixes
2018-01-07 12:00:09 +01:00
twinaphex
e90a71d9f5
Create d3dx_compile_shader_from_file
2018-01-07 11:52:32 +01:00
twinaphex
df2a31b0e9
Create d3d pixel shader/vertex shader functions
2018-01-06 23:10:27 +01:00
twinaphex
d7df6b3729
Create d3d_free_vertex_shader/d3d_free_pixel_shader
2018-01-06 22:57:44 +01:00
twinaphex
e03e578212
Add d3d_set_pixel_shader
2018-01-06 22:49:36 +01:00
twinaphex
9fe3271900
Add d3dxbuffer_release
2018-01-06 21:30:50 +01:00
twinaphex
942fd7102d
Start getting HLSL compiling for PC
2018-01-06 20:48:17 +01:00
aliaspider
55d262f5d8
(WIIU) add preliminary multi-pass shader support.
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can load *.slangp and *.slang files. since there is no runtime compiler,
precompiled shaders (*.gsh) need to be present next to each *.slang
source file.
2018-01-06 03:39:53 +01:00
twinaphex
8908d9983b
(360) Some more buildfixes
2018-01-01 15:11:06 +01:00
twinaphex
2884ad2d73
(360) Some buildfixes
2017-12-31 06:09:39 +01:00
twinaphex
20bb653f1e
(Xbox 360) Buildfixes
2017-12-30 12:36:00 +01:00
twinaphex
d5d4e9ff2b
(shader HLSL) Start adding support for C as well
2017-12-30 12:16:07 +01:00
twinaphex
fb74e11011
(360) Small buildfixes
2017-12-30 12:00:43 +01:00
gblues
6904101c44
Clean up trailing whitespace
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== DETAILS
Really simple code cleanup, because my editor flags trailing whitespaces
and it's pretty annoying.
2017-12-12 00:24:18 -08:00
radius
bada13a215
let it snow
2017-12-02 22:47:44 -05:00
twinaphex
2b1481d97f
Refactor set_mvp code a bit
2017-11-15 14:09:41 +01:00
twinaphex
e560adcc9f
Refactor this - get rid of set_coords_fallback
2017-11-13 12:27:45 +01:00
twinaphex
f53fe4a07c
Remove this from set_mvp function
2017-11-13 12:10:18 +01:00
twinaphex
2327d38e0d
Remove this
2017-11-13 12:08:46 +01:00
twinaphex
8a82fd7905
Update
2017-11-13 12:05:50 +01:00
twinaphex
96876c66ce
Updates
2017-11-08 02:36:38 +01:00
twinaphex
fc43a14637
Updates
2017-11-07 21:03:29 +01:00
twinaphex
f5d9427d48
Convert shader_hlsl.cpp to C
2017-11-06 19:44:00 +01:00
twinaphex
7dcafe4b40
(HLSL) Cleanups
2017-10-03 05:18:32 +02:00
twinaphex
71dd8f9084
Silence more warnings
2017-10-03 00:56:18 +02:00
twinaphex
374b6115e1
Update HLSL backend
2017-09-05 03:21:58 +02:00
twinaphex
e1c139dda6
Buildfix
2017-09-05 00:10:24 +02:00
twinaphex
29af83f8e3
Fix some format-truncation warnings
2017-08-10 23:07:27 +02:00
twinaphex
cfc7f4c8c7
Cleanups
2017-07-23 19:46:11 +02:00
Twinaphex
d561c7ff2d
Revert "Don't show this warning when HAVE_SHADER_PIPELINE is not defined"
...
This reverts commit 431f1b4b7f
.
2017-06-28 05:02:31 +02:00
Twinaphex
431f1b4b7f
Don't show this warning when HAVE_SHADER_PIPELINE is not defined
2017-06-28 05:01:55 +02:00
twinaphex
03ee897ae2
Try implementing core context version of XMB ribbon
2017-06-27 06:31:18 +02:00
Twinaphex
e2be9e659d
Silence some warnings
2017-06-08 02:44:38 +02:00
twinaphex
efce4d0abf
Revert "Add cb_set_shader_coords"
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This reverts commit 06df028722
.
2017-05-19 21:21:40 +02:00
twinaphex
06df028722
Add cb_set_shader_coords
2017-05-19 21:13:44 +02:00
Zoran Vuckovic
54b5d289b0
Fix crash in GLSL shader driver
2017-05-19 12:14:51 +02:00
twinaphex
24ce77155a
Cleanup
2017-05-19 03:52:04 +02:00
twinaphex
59b3344e72
Combine video_driver.c and video_shader_driver.c
2017-05-18 14:47:24 +02:00
twinaphex
4e7b376e18
Cleanups
2017-05-18 14:31:40 +02:00
twinaphex
cb529822c6
Cleanups
2017-05-18 14:27:37 +02:00
twinaphex
374f8e8a19
Cleanups
2017-05-18 14:22:50 +02:00
twinaphex
2f72506959
Bind default function to filter_type callback
2017-05-18 14:20:05 +02:00
twinaphex
9d11133edf
Cleanups - get rid of if conditionals
2017-05-18 14:18:01 +02:00
twinaphex
1411b9ee6e
Do away with all these if conditionals
2017-05-18 14:06:50 +02:00
twinaphex
126a5bf121
Use string_is_equal_fast/string_is_not_equal_fast
2017-05-16 04:00:37 +02:00
aliaspider
66c8778878
'es' is required after #version 300.
2017-05-12 01:29:02 +01:00
aliaspider
1223309052
better handling of existing #version directive in glsl shaders.
2017-05-11 05:14:11 +01:00
twinaphex
57089dc108
Update gl_common.c - update CHANGES.md
2017-05-11 02:56:11 +02:00
twinaphex
e0c0815f42
(shader_vulkan.cpp) cleanups - don't use memset
2017-05-10 06:40:21 +02:00
twinaphex
1b302d6e40
(shader_vulkan.cpp) Cleanups
2017-05-10 06:31:06 +02:00
twinaphex
865ec1eb71
Cleanup
2017-05-10 06:23:53 +02:00
hunterk
7f8d4479f4
fix version directives in GLSL shaders, courtesy of aliaspider
2017-05-09 23:20:00 -05:00
twinaphex
9e7ac432c3
Try to prevent null pointer dereference
2017-04-28 12:07:11 +02:00
twinaphex
15a8f0c485
Wrap some more settings manipulation
2017-04-25 15:31:32 +02:00
twinaphex
d77da6b53d
Fix bug in shader_glsl.c
2017-04-21 23:10:55 +02:00
twinaphex
284e6b2994
Replace more instances of string_is_equal
2017-04-21 22:51:04 +02:00
twinaphex
f9bc2d3783
Use memcmp instead of string_is_equal where possible for
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better performance
2017-04-21 22:47:15 +02:00
twinaphex
755ceda4f9
More consistent log messages
2017-03-24 00:30:14 +01:00
twinaphex
17235d70e2
Create set_coords_fallback for shader driver
2017-03-23 21:49:29 +01:00
twinaphex
17739435de
Cleanups
2017-03-07 12:59:58 +01:00
twinaphex
4118d0bbd2
Cleanups
2017-03-07 12:49:52 +01:00
twinaphex
f4ac760178
Cleanups
2017-03-07 12:37:11 +01:00
twinaphex
cb1c8df547
Simplify gl_glsl_set_coords
2017-03-07 12:35:29 +01:00
Twinaphex
43c32aad3d
Silence more warnings
2017-02-26 22:16:03 +01:00
Twinaphex
b7b3b2cb5f
Try to prevent truckload of warnings on iOS
2017-02-26 10:33:03 +01:00
Hans-Kristian Arntzen
2d88530c98
Vulkan: Simple snow pipeline works.
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Some other fixes too.
2017-02-20 20:53:59 +01:00
twinaphex
81b529696f
Cleanups
2017-01-23 02:33:46 +01:00
twinaphex
96c8ca5a09
Header update #1
2017-01-22 13:40:32 +01:00
twinaphex
219a07f709
(hlsl) Fix
2017-01-19 21:21:53 +01:00
twinaphex
28195ee517
(HLSL) Buildfixes
2017-01-19 21:20:05 +01:00
twinaphex
861ad8b3ab
(XDK360) Another buildfix
2017-01-19 21:05:04 +01:00
twinaphex
0edbf8d5c9
(shader_hlslc.) Another buildfix
2017-01-19 20:56:07 +01:00
twinaphex
98f0422b20
(HLSL) Fix typo
2017-01-19 20:50:00 +01:00
twinaphex
fd8cdc389f
(Xbox 360) More buildfixes
2017-01-19 20:31:33 +01:00
twinaphex
0354ced675
Style nits
2017-01-17 19:02:49 +01:00
twinaphex
0ee34b0076
(glslang_util.cpp) Cleanups/style nits
2017-01-12 10:32:57 +01:00
twinaphex
68d484bf60
Set supports_rgba before calling image_texture_load
2017-01-08 21:49:23 +01:00
twinaphex
c8bc6c7120
(XMB) Add Bokeh menu pipeline
2017-01-08 03:56:47 +01:00
twinaphex
c57ab8f37a
Add pipeline_bokeh to shader_glsl.c
2017-01-08 02:16:47 +01:00
twinaphex
58716e5f3c
Silence some Coverity warnings
2016-12-21 01:34:28 +01:00
Hans-Kristian Arntzen
4e9fe4bd54
Vulkan: Fix menu shader parameters for slangp.
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video_shader_resolve_parameters did not take #includes into account
while the Vulkan implementation did. Added a helper function which
parses a shader file and figures out the shader parameters in the same
way.
2016-12-20 15:58:37 +01:00
twinaphex
31b87594aa
Get rid of some implicit memsets for state tracker
2016-12-19 19:08:37 +01:00
twinaphex
feae0823ce
Prevent some implicit memsets
2016-12-17 14:40:06 +01:00
twinaphex
96ffd8e025
Revert "Remove HAVE_COMPRESSION ifdefs in file_path.c"
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This reverts commit 4103b70833
.
2016-12-17 12:55:38 +01:00
twinaphex
4103b70833
Remove HAVE_COMPRESSION ifdefs in file_path.c
2016-12-17 12:20:49 +01:00
Brad Parker
1f39426195
only use fancy ribbon on GLES if GL_OES_standard_derivatives extension is detected
2016-12-09 19:32:55 -05:00
Brad Parker
32a3026654
enable standard derivatives extension for GLES, adds support for complex XMB ribbon
2016-12-06 21:04:12 -05:00
twinaphex
9f470c53ae
Add 'Simple Snow' shader to GLSL backend
2016-12-06 00:48:36 +01:00
twinaphex
abaa6eda62
Rename VIDEO_SHADER_MENU_SEC to VIDEO_SHADER_MENU_2
2016-12-06 00:34:38 +01:00
Hans-Kristian Arntzen
53c30cacd5
Correctly check errors if preset cannot be found.
2016-12-03 16:05:04 +01:00
twinaphex
45407f9b52
(shader_glsl.c) Small cleanups
2016-12-02 16:50:08 +01:00
twinaphex
65ba82ca4b
(shader_gl_cg.c) Cleanups
2016-12-02 16:45:58 +01:00
Jean-André Santoni
d4296b016f
Make shader names consistent, step 5
2016-11-19 00:30:56 +01:00
Jean-André Santoni
9c83658368
Make shader names consistent, step 4
2016-11-19 00:29:13 +01:00
Jean-André Santoni
d1bf61076d
Make shader names consistent, step 3
2016-11-19 00:27:54 +01:00
Jean-André Santoni
35d8ec12c5
Make shader names consistent, step 2
2016-11-19 00:23:07 +01:00
Jean-André Santoni
3b2b7580db
Make shader names consistent, step 1
2016-11-19 00:20:52 +01:00
twinaphex
df7ffe1822
Don't use legacy vertex shader for snow for OpenGLES
2016-11-17 21:25:02 +01:00
twinaphex
547cb83652
Add third menu shader program
2016-11-17 21:14:19 +01:00
twinaphex
20c1ef83d6
First stab at getting snow shader to work
2016-11-17 21:08:50 +01:00
twinaphex
a2c69ec254
Added snow shader hooks - doesn't work yet though - shader driver
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system is very limited in terms of how we can set custom menu
shaders - will require a rethink
2016-11-17 20:54:29 +01:00
Higor Eurípedes
8977968b6d
(shader_glsl.c) Don't allocate/clear more than needed in gl_glsl_set_coords()
2016-11-12 08:23:06 -03:00
twinaphex
8551cc4f9b
Remove if 0 for memcpy
2016-11-11 22:54:13 +01:00
twinaphex
849cc591bc
Revert "Use GL_STREAM_DRAW"
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This reverts commit df4107b541
.
2016-11-11 18:34:06 +01:00
neville
df4107b541
Use GL_STREAM_DRAW
2016-11-11 00:52:43 +01:00
neville
12804431db
(GLSL) Avoid memsets - good for about a +1fps speedup with simplified
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ribbon on PowerPC Mac
2016-11-10 18:35:47 +01:00
twinaphex
3f29eed928
According to enygmata's findings we can comment this out
2016-11-10 02:09:25 +01:00
twinaphex
12ab2d5e7d
(Android) Buildfix
2016-10-24 05:53:16 +02:00
twinaphex
b95ec0d28e
Make sure this string is null-terminated
2016-10-21 20:14:51 +02:00
twinaphex
c3ab8800f4
Prevent implicit memsets
2016-10-21 05:57:40 +02:00
Logan McNaughton
1717e8c938
Fix for zarch menu
2016-10-20 20:29:46 -06:00
Logan McNaughton
d360bf17d5
Yet another fix for glUniformMatrix4fv
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This should fix fullscreen toggling/context resets.
2016-09-28 08:18:32 -06:00
Logan McNaughton
01a03abdc5
Fix glUniformMatrix4fv call
2016-09-27 16:03:54 -06:00
Logan McNaughton
0d3e9875b1
Only call glUniformMatrix4fv if needed
2016-09-27 08:56:36 -06:00