Commit Graph

5933 Commits

Author SHA1 Message Date
FIX94 8a62d5ea96 (WiiU) massive changes in the audio driver, this should hopefully work better
(WiiU) making sure the menu is properly drawn before swapping buffers, fixes visible menu drawing lines
2016-11-21 03:18:48 +01:00
twinaphex 5fc1b0c88e Remove obsolete font_driver_has_render_msg 2016-11-20 17:51:16 +01:00
twinaphex 1b00796f64 Turn video_shader_driver_set_parameter to macro 2016-11-20 17:28:51 +01:00
twinaphex 856d6b37be Turn video_shader_driver_set_coords into macro 2016-11-20 16:48:54 +01:00
twinaphex ef610312e7 Turn video_shader_driver_set_mvp into macro 2016-11-20 16:45:06 +01:00
twinaphex dd0a8d1778 Turn video_shader_driver_set_parameters into macro 2016-11-20 16:40:08 +01:00
twinaphex 2deb306967 Turn video_shader_driver_use into macro 2016-11-20 16:31:45 +01:00
twinaphex c9206d3cb3 video_shader_driver.c - simplifications 2016-11-20 16:21:33 +01:00
twinaphex 69b57bad34 Fix comment 2016-11-20 15:23:43 +01:00
twinaphex 011f1012fb Cleanup 2016-11-20 15:21:02 +01:00
twinaphex 2dcf79bb4e Cleanups 2016-11-20 15:14:00 +01:00
twinaphex 1dcef5e429 Turn some video context driver functions into macros 2016-11-20 15:06:28 +01:00
twinaphex 06c86f0852 (video_context_driver.c) Simplifications 2016-11-20 14:52:50 +01:00
twinaphex e27940e646 Fixes Android 2.4 compatibility 2016-11-19 03:54:21 +01:00
Jean-André Santoni d4296b016f Make shader names consistent, step 5 2016-11-19 00:30:56 +01:00
Jean-André Santoni 9c83658368 Make shader names consistent, step 4 2016-11-19 00:29:13 +01:00
Jean-André Santoni d1bf61076d Make shader names consistent, step 3 2016-11-19 00:27:54 +01:00
Jean-André Santoni 35d8ec12c5 Make shader names consistent, step 2 2016-11-19 00:23:07 +01:00
Jean-André Santoni 3b2b7580db Make shader names consistent, step 1 2016-11-19 00:20:52 +01:00
Jean-André Santoni 4e74375356 Replace the modern snow glsl vertex shader 2016-11-19 00:08:59 +01:00
twinaphex 2be4ca1755 Simplify vertex snow shaders 2016-11-18 09:54:19 +01:00
twinaphex df7ffe1822 Don't use legacy vertex shader for snow for OpenGLES 2016-11-17 21:25:02 +01:00
twinaphex 547cb83652 Add third menu shader program 2016-11-17 21:14:19 +01:00
twinaphex 20c1ef83d6 First stab at getting snow shader to work 2016-11-17 21:08:50 +01:00
twinaphex a2c69ec254 Added snow shader hooks - doesn't work yet though - shader driver
system is very limited in terms of how we can set custom menu
shaders - will require a rethink
2016-11-17 20:54:29 +01:00
twinaphex 23aa03fcdd Start adding snow shaders 2016-11-17 20:21:20 +01:00
aliaspider ec8fd655b0 (WiiU) add support for 32bpp mode. 2016-11-16 19:03:01 +01:00
Alcaro a3e9addd80 Clean this one up a little 2016-11-14 17:23:38 +01:00
aliaspider e23ead0b17 (WiiU) video driver: check data pointer validity before using it. member
functions seem to be called before driver init.
2016-11-14 15:09:53 +01:00
Twinaphex d978a0aa90 Merge pull request #3991 from aliaspider/master
(WiiU) implement viewport/filtering options.
2016-11-13 19:23:32 +01:00
aliaspider 975c442b1a (WiiU) implement viewport/filtering options. 2016-11-13 18:43:22 +01:00
Twinaphex d4eba0ab96 Merge pull request #3985 from aliaspider/master
(WiiU) update.
2016-11-13 02:22:18 +01:00
Higor Eurípedes 8977968b6d (shader_glsl.c) Don't allocate/clear more than needed in gl_glsl_set_coords() 2016-11-12 08:23:06 -03:00
twinaphex 8551cc4f9b Remove if 0 for memcpy 2016-11-11 22:54:13 +01:00
Jean-André Santoni 72161acbd3 Smoother ribbon 2016-11-11 20:04:55 +01:00
Jean-André Santoni 02be74b9c4 Revert "New ribbon noise. Will have to be ported to GLSL modern, Vulkan and Cg"
This reverts commit 1fa5b66a23.
2016-11-11 19:59:27 +01:00
twinaphex 849cc591bc Revert "Use GL_STREAM_DRAW"
This reverts commit df4107b541.
2016-11-11 18:34:06 +01:00
neville df4107b541 Use GL_STREAM_DRAW 2016-11-11 00:52:43 +01:00
neville 12804431db (GLSL) Avoid memsets - good for about a +1fps speedup with simplified
ribbon on PowerPC Mac
2016-11-10 18:35:47 +01:00
aliaspider 9ecd8b18e0 (WiiU) set swap interval to 1 when vsync is active. 2016-11-10 15:11:33 +01:00
aliaspider 158fd3404e (WiiU) enable blending. 2016-11-10 14:24:44 +01:00
aliaspider 6f7f6a363b (WiiU) only wait for vsync when not missed. 2016-11-10 14:24:20 +01:00
twinaphex 3f29eed928 According to enygmata's findings we can comment this out 2016-11-10 02:09:25 +01:00
Jean-André Santoni 1fa5b66a23 New ribbon noise. Will have to be ported to GLSL modern, Vulkan and Cg 2016-11-09 11:59:43 +01:00
twinaphex a7585f9988 Move video_frame.h to libretro-common 2016-11-08 15:35:24 +01:00
twinaphex a0e1413ecc Remove video_frame.c 2016-11-08 15:30:28 +01:00
twinaphex 279a90a01b Remove dependencies from gfx/video_frame.c 2016-11-08 15:26:15 +01:00
aliaspider 79192c0ead (WiiU) video: set swap interval to 0 when nonblocking.
add an fps log.
2016-11-08 10:51:07 +01:00
FIX94 4a285fd4e1 (WiiU) fixed random pixels being displayed on game start/close and exit
(WiiU) fixed touchscreen sending invalid data which broke the menu toggle
2016-11-07 02:42:12 +01:00
FIX94 11db939b9b -(WiiU) added in option to disable vsync 2016-11-06 23:29:54 +01:00