Commit Graph

257 Commits

Author SHA1 Message Date
twinaphex 0a15a17d44 Update years on all license headers 2014-01-01 01:50:59 +01:00
twinaphex 030012f664 (360) Some build fixes 2013-12-29 04:08:42 +01:00
twinaphex a77b7576b7 (RMenu XUI) Get rid of rmenu_xui header 2013-11-19 06:42:27 +01:00
twinaphex 79a4f790fe (XDK1) Menu texture now fills entire screen 2013-11-15 02:54:14 +01:00
twinaphex ef7d85c1ce (XDK D3D) Some texture menu tweaks 2013-11-15 02:44:17 +01:00
twinaphex 94a49d4273 (xdk_d3d) Remove HAVE_MENU_PANEL define 2013-11-12 12:31:21 +01:00
twinaphex 50dc298187 (Xbox 1) Remove menu_panel 2013-11-11 04:04:24 +01:00
twinaphex f8c37fc933 (Menu) Simplify menu preprocessor conditionals - there is now
one common catch-all define called HAVE_MENU
2013-11-08 04:36:47 +01:00
twinaphex da8f8b6d63 Get rid of lifecycle_mode_state and use g_extern.lifecycle_state
instead
2013-11-07 21:44:44 +01:00
twinaphex 2c2542ff63 Rename message.c/message.h to message_queue.c/message_queue.h 2013-11-06 15:08:54 +01:00
twinaphex 332f221c64 (XDK D3D) Prevent unitialized variables 2013-11-04 00:04:53 +01:00
twinaphex f149c387b9 Remove 'start' from video interface 2013-11-01 21:18:38 +01:00
twinaphex b09a7bae43 (XDK) Move font context initing to xdk_d3d_init 2013-11-01 17:36:31 +01:00
twinaphex a682319eee (XDK1) Fix build - reimplemented input init 2013-11-01 17:12:24 +01:00
twinaphex c2b55b9974 (XDK) Fix message queue 2013-10-07 23:57:55 +02:00
twinaphex c95689e8f0 (RMenu XUI) Add more HAVE_RMENU_XUI ifdefs 2013-09-29 21:45:50 +02:00
twinaphex 48c042d56c (360) More build fixes 2013-09-29 18:04:56 +02:00
twinaphex 767c44fd47 (360) Don't define HAVE_RMENU anymore for 360 2013-09-29 17:58:10 +02:00
twinaphex 059f2c98cd (360) Build fixes to rmenu_xui.cpp 2013-09-29 17:53:26 +02:00
twinaphex 725be8ff94 (360/XDK) Build fixes 2013-09-28 01:46:55 +02:00
twinaphex 8837139271 (360) Build fixes 2013-09-15 18:49:18 +02:00
twinaphex 119ee6d538 (XDK1) Fix build 2013-07-16 00:47:09 +02:00
twinaphex 0e55c45aa3 (XDK) xdk_d3d - cleanup 2013-06-14 17:31:17 +02:00
twinaphex c84750a752 (XDK) Move FPS printing code over to window_update_title function
as well
2013-06-14 17:28:53 +02:00
twinaphex 559c4a7964 (RARCH_CONSOLE) Add refresh rate FPS statistics 2013-06-08 01:45:25 +02:00
twinaphex f03dc4cb62 Cleanups 2013-06-03 00:44:09 +02:00
twinaphex 34619412bc (RARCH_CONSOLE) Get rid of video_stop_func 2013-04-24 16:08:18 +02:00
Themaister be01a0ea59 Refactor aspect ratio handling.
Rework aspect ratio handling in RGUI.
Custom viewports work on PC. Ensure that aspect_ratio_idx persist
through reentrancy. Change ASPECT_RATIO_AUTO to ASPECT_RATIO_SQUARE to
better signal that it's the square pixel option.

Add ASPECT_RATIO_CONFIG as an option to use config file defined aspect
ratio.
2013-04-20 10:56:04 +02:00
twinaphex 419620a49e (360) Add viewport hack for now so that XUI doesn't get
cut off depending on the viewport of the game
2013-04-19 23:22:58 +02:00
twinaphex 7fb7077f56 (XDK1) Don't do Clear anymore for every xdk_d3d_frame iteration 2013-04-19 23:08:31 +02:00
twinaphex 876f216803 (RMenu XDK1) Menu picture is now always fullscreen 2013-04-19 22:55:40 +02:00
twinaphex 206d083a84 (XDK D3D) Optimization - d3d->should_resize was never set to false
- skips viewport checking code for every frame
2013-04-19 02:18:15 +02:00
twinaphex e7db869f69 (XDK D3D) Do Clear at start of xdk_d3d_frame 2013-04-19 01:52:43 +02:00
twinaphex 3670dd923a (XDK D3D) Fix SetSamplerState/SetTextureStage State 2013-04-16 22:44:49 +02:00
twinaphex 050ed45f30 (XDK1) Use D3DSWAPEFFECT_DISCARD 2013-04-16 21:08:28 +02:00
twinaphex 99265999d8 (XDK D3D) More inlined functions 2013-04-16 18:49:09 +02:00
twinaphex 671725cfdd (XDK D3D) Replace more functions with optimal inlined functions 2013-04-16 16:47:20 +02:00
twinaphex c54ed6789b (XDK D3D) Start optimizing XDK D3D driver 2013-04-16 16:11:15 +02:00
twinaphex ed5a5124f6 (XDK) Same deal for XDK 2013-04-14 15:06:17 +02:00
twinaphex 6824617031 (XDK1/RMenu) Build fix 2013-04-13 17:00:46 +02:00
twinaphex 6b01ce78cc (XDK1) Reduce menu image to 320x240 and upscale to 640x480 -
to hell with how this looks - it saves over 2MB of RAM - you
try and justify that over stupid eye candy on an outdated
console and I'll call you a damn fool
2013-04-13 15:19:57 +02:00
twinaphex e59f7e5a79 (XDK1) Define HAVE_MENU_PANEL in xdk_d3d.cpp 2013-04-13 14:46:50 +02:00
Themaister e389220df8 Refactor frame_counter.
Graphics drivers get the task of updating this.
If threaded driver is used, main thread cannot update the counter
due to race conditions.
2013-04-13 14:28:12 +02:00
twinaphex 3e2855429f (XDK D3D) Start dehardcoding tex_w / tex_h == 512 2013-04-13 12:08:52 +02:00
twinaphex d955f14ff7 (XDK1) Build fix 2013-04-12 22:17:06 +02:00
twinaphex a5bbc7da5f (HLSL) Fix build - work with new shader backend 2013-04-12 21:56:43 +02:00
twinaphex a6db35875d (Cg/HLSL) Since everything goes through the shader backend interface now,
we can drop public scope on all the functions and make them static
instead
2013-04-12 21:25:16 +02:00
twinaphex 74edbf7339 (RMenu XUI / 360) Made RMenu XUI independent of MODE_MENU_DRAW - MODE_MENU_DRAW
removed
2013-04-11 16:38:41 +02:00
twinaphex ea969282f4 (XDK1 RMenu) Don't call texture_image_render for panel anymore in rmenu.c 2013-04-11 15:05:42 +02:00
twinaphex 1171b7576a Get rid of set_blend callback - the rgui draw texture function is
now in charge of making sure texture is properly blended - note
to OV2/maister - test if this breaks D3D9 PC driver and if so
fix accordingly
2013-04-11 13:13:37 +02:00
twinaphex 2dba4c9359 Move texture_image_render to xdk_d3d.cpp 2013-04-10 10:06:15 +02:00
twinaphex 5f24e5daf4 (RMenu) Put menu_texture and menu_panel textures on heap - free
them for Xbox 1 after going out of the menu and into the game
2013-04-10 09:34:46 +02:00
twinaphex 87d0843b13 (360) RMenu XUI now goes through the same RGUI functions for
rendering
2013-04-10 07:47:11 +02:00
twinaphex 9d6f4590e8 (RMenu XDK1) Updated RMenu for Xbox 1 to use new
RGUI/RMenu rendering funtions
2013-04-10 06:54:16 +02:00
twinaphex 9e807aae33 (XDK1) Build fixes 2013-04-07 19:43:54 +02:00
twinaphex 229891db59 (360) Build fix 2013-04-07 03:00:08 +02:00
twinaphex 909122122d Take out obsolete console-style overscan options - just use
Resize Mode instead
2013-04-07 01:23:10 +02:00
twinaphex abeb4a889e (Xbox 1) Build fix 2013-04-06 23:10:15 +02:00
twinaphex a2d9129782 Kill off set_fbo_state and get_fbo_state function pointers 2013-04-06 06:21:11 +02:00
twinaphex 9f5c6678b5 Revert "(XDK D3D) Scrub second-pass"
This reverts commit 5ea29f1882.
2013-04-06 03:54:05 +02:00
twinaphex cbfe5ff111 Revert "More scrubbing - no more render_to_texture, fbo_scale_x / fbo_scale_y,"
This reverts commit 7155dd9ca9.
2013-04-06 03:53:57 +02:00
twinaphex 7155dd9ca9 More scrubbing - no more render_to_texture, fbo_scale_x / fbo_scale_y,
etc
2013-04-06 00:16:10 +02:00
twinaphex 5ea29f1882 (XDK D3D) Scrub second-pass 2013-04-06 00:07:30 +02:00
twinaphex 4bfbd8d9e9 (XDK) D3D - Drop BeginScene/EndScene - they are just stub on XDK 2013-03-17 15:09:51 +01:00
twinaphex 1219177c00 (XDK D3D RGUI) Change base_size to RGUI_WIDTH * 2 - still shows
nothing
2013-03-13 18:53:52 +01:00
twinaphex 3a9d191885 (XDK RGUI) Blit rgui_data into RGUI D3D texture - still shows
nothing though
2013-03-13 18:49:48 +01:00
twinaphex dfcd7f38da (RGUI XDK) Quick build fixes 2013-03-12 18:41:01 +01:00
twinaphex 441d4a0698 (Xbox 1) Initial RGUI code - incomplete 2013-03-12 02:43:02 +01:00
twinaphex 05faa24307 (XDK) Build fixes 2013-03-11 22:04:56 +01:00
twinaphex b4108eb343 Add set_osd_msg to video_poke 2013-03-11 21:42:02 +01:00
twinaphex 63883a1131 Combine render_msg and render_msg_place with params argument 2013-03-11 20:05:05 +01:00
twinaphex 6149031c2a (XDK D3D) Add set_rgui_texture 2013-03-10 23:24:28 +01:00
twinaphex dbc6d8263f (360) Build fix 2013-03-10 21:18:04 +01:00
twinaphex cf4b45e49b (360) Implemented get_fbo_state 2013-03-10 20:28:45 +01:00
twinaphex dd697ded76 (XDK) Ifdef FBO video_poke functions with HAVE_FBO 2013-03-10 20:24:19 +01:00
twinaphex 9400d4030f (XDK) Implement apply_state_changes 2013-03-10 20:00:58 +01:00
twinaphex 59ff094b3b Add set_blend to video_poke interface 2013-03-10 03:53:42 +01:00
twinaphex 6c622c4e4b (XDK1) Build fix 2013-03-10 03:39:05 +01:00
twinaphex 79a27e34ed (XDK) Start to implement video_poke interface 2013-03-10 03:34:37 +01:00
twinaphex 13de2c5acd (360) Move class definitions to rmenu_xui.cpp instead of header 2013-03-09 22:31:13 +01:00
twinaphex ae0dbd4702 (XDK) Build fix 2013-03-09 18:33:08 +01:00
twinaphex 66e7606b25 HAVE_RGUI and HAVE_RMENU are now mutually exclusive - no longer
have to be defined both for (say) the Android port
2013-03-09 17:42:19 +01:00
twinaphex 34515fd7f5 (RARCH_CONSOLE) Integrate rarch-console_video into gfx_common 2013-03-09 03:20:59 +01:00
twinaphex 037edbd247 (360) Build fixes 2013-03-09 01:02:30 +01:00
twinaphex 4a2c0ea4f7 (XDK) Fixes re-entrancy 2013-01-19 12:45:35 +01:00
twinaphex 328e60ceac (XDK) Reset works correctly now 2013-01-19 12:35:16 +01:00
twinaphex 267819f5f4 (XDK) Reimplement restart - use d3dr->Reset (one half of the
screen uses a leftover frame)
2013-01-19 12:19:54 +01:00
twinaphex ce640ea777 (XDK) Try to setup xdk_d3d_restart - still errors out 2013-01-19 10:59:52 +01:00
twinaphex 04cacb5e30 Upgrade lifecycle_menu_state to 64bit variable lifecycle_mode_state 2013-01-12 03:13:03 +01:00
twinaphex c7adeb9ed0 (RMenu) Rmenu now uses g_settings.video.font_size 2013-01-11 21:05:15 +01:00
twinaphex cc43b84ff2 (RARCH_CONSOLE) Refactor more state variables 2013-01-11 19:44:34 +01:00
twinaphex d84dec4c96 (360) Fix build 2013-01-11 18:22:18 +01:00
twinaphex b67fd69c26 (RARCH_CONSOLE) Refactored out rmenu_hd/rmenu_widescreen 2013-01-11 18:14:54 +01:00
twinaphex ca3be92255 (RARCH_CONSOLE) Refactor msg_fps variable 2013-01-11 06:56:05 +01:00
twinaphex 5bf022fd99 (RARCH_CONSOLE) Use local variable copy of g_extern.lifecycle_menu_state in frame
functions - more state functionality will be moved here (for console ports)
2013-01-11 06:32:35 +01:00
twinaphex 9bc24151f2 (XDK D3D) Go through local pointer to render device 2013-01-11 00:58:08 +01:00
twinaphex 3c8bb7333e (RMenu) Refactor g_extern.draw_menu 2013-01-10 19:43:00 +01:00
twinaphex 27a71de056 (360) Build fix 2013-01-09 17:59:23 +01:00
twinaphex 84f7a2f5f8 Indenting nits 2013-01-09 07:27:05 +01:00
twinaphex f3a74fe44f (XDK) Clear to black in xdk_d3d_frame 2013-01-08 19:16:06 +01:00
twinaphex 7b63268036 (XDK) Bind xdk_d3d_set_shader to callback system 2013-01-08 19:07:06 +01:00
twinaphex 3fbb716a8e (360) Do Clear() at start of xdk_frame - should do menu
rendering properly now
2013-01-08 19:03:42 +01:00
twinaphex db6235ab06 (360) Starts up again - bad sound/controls 2013-01-08 18:32:28 +01:00
twinaphex 5192ce4709 (360) Add some more checks 2013-01-08 18:24:31 +01:00
twinaphex 10fd5ea617 (360) Add more error checking in D3D code 2013-01-08 17:48:55 +01:00
twinaphex 59e434ab09 (360) Stays in MODE_MENU now - still black screen thouh 2013-01-08 17:15:43 +01:00
twinaphex 728e88994d (Xbox 1) Fixes double swap issue - fixes flickering in
RMenu
2013-01-08 06:17:20 +01:00
Themaister d9b640fafe (RARCH_CONSOLE) fixups for set_shader(). 2013-01-08 04:08:15 +01:00
twinaphex 46a62a44fc (XDK) Build fixes 2013-01-07 18:44:22 +01:00
twinaphex 3a5d056b95 Expand functionality of set_shader callback function 2013-01-07 16:46:26 +01:00
twinaphex 08afcbfa3d (RARCH_CONSOLE) Use void* for param passing type 2013-01-03 03:02:52 +01:00
twinaphex d0c4de9635 (XDK) Build fixes 2013-01-02 17:23:31 +01:00
Themaister 0b4cf2d053 Update license headers to 2013. 2013-01-01 01:41:15 +01:00
twinaphex 0b1bd6c276 (XDK) Use g_extern.draw_menu instead of block_swap mechanism 2012-12-18 08:19:57 +01:00
twinaphex 4076dda011 (360) Have xdk_d3d_frame decide to draw XUI instead of
it being done in rmenu_iterate
2012-12-15 17:46:57 +01:00
twinaphex dacab094f0 (RMenu) menu_loop renamed into rmenu_iterate - iterates menu code for one frame 2012-12-15 16:40:02 +01:00
twinaphex 3d2d4e4c18 (XDK D3D) Only update texture if frame is not NULL 2012-12-15 07:19:59 +01:00
twinaphex 875b6b6f2e (Xbox 1) Font cleanups 2012-12-15 07:16:02 +01:00
twinaphex 799a9c35fb gfx_common.c - make gfx_get_fps into the main public function -
and remove the two public wrapper functions
2012-12-15 07:03:33 +01:00
twinaphex 0df739b86d (360) Build fix 2012-12-15 04:36:19 +01:00
twinaphex 566296068a (Xbox 1) Fix build 2012-12-15 03:59:31 +01:00
twinaphex 4864adc7b1 (XDK) Rewrote Xbox font code 2012-12-15 03:35:04 +01:00
twinaphex dbb962e946 Streamline frame_count usage
(Android/Griffin) Fix build
2012-12-14 20:33:36 +01:00
twinaphex 46c1fd6e41 (XDK) Indenting fixups 2012-11-22 05:52:24 +01:00
twinaphex dee865d50e (Xbox 1) Build fix 2012-11-22 05:44:09 +01:00
twinaphex 8612711fa8 (360) Add FPS - memory free reporting 2012-11-22 05:32:58 +01:00
twinaphex bd332c80c5 (360) Fonts can now be placed anywhere onscreen 2012-11-22 04:44:29 +01:00
twinaphex 8456464650 (XDK D3D) Switch from A8R8G8B8 to X8R8G8B8 - fixes shader issues
in 32bit mode
2012-11-21 18:53:21 +01:00
twinaphex 51f51d4a65 (XDK) Remove force_16bit 2012-11-20 23:54:35 +01:00
twinaphex 35a1c32529 (360) Build fixes 2012-11-20 15:52:22 +01:00
twinaphex 881e440ea6 (360) Add some FBO reiniting logic 2012-11-20 15:44:44 +01:00
twinaphex c3db8e8c8f (360) Build fixes 2012-11-20 15:16:54 +01:00
twinaphex bac8a923b2 (XDK) Small cleanup of unused var 2012-11-20 15:04:58 +01:00
twinaphex 7937bff786 (XDK) Fixes rotation on Xbox 1 2012-11-20 15:03:20 +01:00
twinaphex eaf5041cd8 (Xbox 1) Build fixes 2012-11-20 06:39:35 +01:00
twinaphex 28c39a5beb (XDK) Fixed viewport settings 2012-11-20 06:08:58 +01:00
twinaphex 1f74056286 (Xbox 1) Build fixes 2012-11-20 03:19:00 +01:00
twinaphex a8b3d23184 (XDK D3D) Reinits textures now 2012-11-20 02:51:00 +01:00
twinaphex 9570e39744 (XDK D3D) Cleanups 2012-11-20 02:03:26 +01:00
twinaphex cfc2fac31a (XDK D3D) Split up device creation code to context file 2012-11-20 01:55:16 +01:00
twinaphex 851befae00 (XDK D3D) Split off 3DPRESENT_PARAMETERS initialization into
separate public function
2012-11-20 01:40:52 +01:00
twinaphex 7a1954c260 (XDK D3D) Split off vertex initing code from init_textures
function
2012-11-20 00:33:57 +01:00
twinaphex 5976f4c7b1 (XDK D3D) Split off texture init into separate function 2012-11-19 23:30:32 +01:00
twinaphex 5627f3f8bd (XDK) Move font init code to d3d_start function 2012-11-19 21:34:34 +01:00
twinaphex ba2de00c8d (XDK) Replace hardcoded 512 values with tex_w/tex_h 2012-11-19 19:57:25 +01:00
twinaphex 05b552e5a4 (Xbox 1) Build fixes 2012-11-19 05:00:38 +01:00
twinaphex 52f52bc253 (360) Build fixes 2012-11-19 04:46:48 +01:00
twinaphex f0ebecfc32 (RMenu) Remove RMenu context files and use Gfx context files
instead
2012-11-19 04:09:16 +01:00
twinaphex d264085bda (360) Move most of font rendering code outside of D3D driver 2012-11-18 02:57:42 +01:00
twinaphex 41b1bd3ed0 (GX/XDK) Have console ports use gfx_fps_title instead of gfx_window_title 2012-11-18 02:32:58 +01:00