(XDK D3D) Optimization - d3d->should_resize was never set to false
- skips viewport checking code for every frame
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@ -260,11 +260,6 @@ static void xdk_d3d_set_viewport(bool force_full)
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vp.MaxZ = m_zFar;
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RD3DDevice_SetViewport(d3d->d3d_render_device, &vp);
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#ifdef HAVE_HLSL
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if (d3d->shader)
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d3d->shader->set_mvp(NULL);
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#endif
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#ifdef _XBOX1
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font_x = vp.X;
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font_y = vp.Y;
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@ -866,7 +861,19 @@ static bool xdk_d3d_frame(void *data, const void *frame,
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#endif
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if (d3d->should_resize)
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{
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#ifdef _XBOX1
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D3DDevice_SetFlickerFilter(g_extern.console.screen.flicker_filter_index);
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D3DDevice_SetSoftDisplayFilter(g_extern.lifecycle_mode_state & (1ULL << MODE_VIDEO_SOFT_FILTER_ENABLE));
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#endif
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xdk_d3d_set_viewport(false);
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d3d->should_resize = false;
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}
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#ifdef HAVE_HLSL
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if (d3d->shader)
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d3d->shader->set_mvp(NULL);
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#endif
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RD3DDevice_SetTexture(d3dr, 0, d3d->lpTexture);
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@ -929,9 +936,6 @@ NULL, NULL, NULL, 0);
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#if defined(_XBOX1)
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RD3DDevice_SetVertexShader(d3dr, D3DFVF_XYZ | D3DFVF_TEX1);
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IDirect3DDevice8_SetStreamSource(d3dr, 0, d3d->vertex_buf, sizeof(DrawVerticeFormats));
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d3dr->SetFlickerFilter(g_extern.console.screen.flicker_filter_index);
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d3dr->SetSoftDisplayFilter(g_extern.lifecycle_mode_state & (1ULL << MODE_VIDEO_SOFT_FILTER_ENABLE));
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#elif defined(_XBOX360)
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D3DDevice_SetVertexDeclaration(d3dr, d3d->v_decl);
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D3DDevice_SetStreamSource_Inline(d3dr, 0, d3d->vertex_buf, 0, sizeof(DrawVerticeFormats));
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