twinaphex
e741cc77c6
start/stop/restart ifdeffed for RARCH_CONSOLE instead of
...
HAVE_RMENU - transfer of control bypasses initialization of variables
in RGUI - issues fixed
2013-03-10 17:40:34 +01:00
twinaphex
59ff094b3b
Add set_blend to video_poke interface
2013-03-10 03:53:42 +01:00
twinaphex
91e3355268
(RMenu) Use video_poke interface for RMenu as well
2013-03-10 02:58:55 +01:00
meancoot
9fadca2a54
Merge branch 'master' of https://github.com/Themaister/RetroArch into ios
2013-03-09 20:09:32 -05:00
Themaister
68494d0547
Set poke interface for HAVE_RMENU.
2013-03-10 01:58:31 +01:00
Themaister
1f37491cbf
More HAVE_FBO fixes.
2013-03-10 01:49:06 +01:00
Themaister
c13868d2fa
Add required HAVE_FBO define.
2013-03-10 01:47:57 +01:00
Themaister
2681f14032
Add video_poke_interface_t.
2013-03-10 01:17:17 +01:00
twinaphex
d04d13d895
(RGUI/GL) No hardcoded border_type
2013-03-09 18:38:07 +01:00
twinaphex
66e7606b25
HAVE_RGUI and HAVE_RMENU are now mutually exclusive - no longer
...
have to be defined both for (say) the Android port
2013-03-09 17:42:19 +01:00
twinaphex
34515fd7f5
(RARCH_CONSOLE) Integrate rarch-console_video into gfx_common
2013-03-09 03:20:59 +01:00
twinaphex
0b7baf9f9c
(PS3) Return to glMapBuffer/glUnmapBuffer version of gl_copy_frame -
...
seems to work without garbage frames when using GL_READ_WRITE instead
of GL_WRITE_ONLY
2013-03-07 21:58:38 +01:00
ToadKing
809ae0ab06
get messages working again on android
2013-03-06 12:19:56 -05:00
twinaphex
5c16cff2e7
Merge branch 'android-rgui' of https://github.com/Themaister/RetroArch into android-rgui
...
Conflicts:
android/native/jni/input_android.c
2013-03-04 17:00:43 +01:00
meancoot
e8e822ffc3
Merge branch 'master' of https://github.com/Themaister/RetroArch into ios
...
Conflicts:
gfx/gfx_context.c
gfx/gfx_context.h
retroarch.c
2013-03-03 21:36:47 -05:00
ToadKing
a4b33a9a95
get touch navigation working
...
fix colors for GL
make seperate option list for non-consoles
2013-03-03 15:45:29 -05:00
Themaister
07b9598be4
Set texture filtering for RGUI texture.
2013-03-02 17:46:36 +01:00
twinaphex
b3d971f490
(PS3) Clean up unneeded code in gl_copy_frame
2013-03-02 14:35:27 +01:00
twinaphex
eb4fe88d96
(PS3) Usage of glMapBuffer + texture references (while slightly
...
faster) appeared to produce garbage in frames. Possible PSGL bug.
Revert to glBufferSubData approach for now
2013-03-02 14:29:22 +01:00
ToadKing
6778267016
change some logs around
...
detect menu key from any "controller"
2013-02-28 11:04:11 -05:00
ToadKing
83878b05e7
commit makefile changes
2013-02-28 10:20:29 -05:00
ToadKing
d28cb94717
start of RGUI port to Android
...
currently detects menu button to bring up RGUI, but GL does not draw it
yet and you cannot exit from the (invisible) RGUI menu yet
2013-02-27 20:20:29 -05:00
Themaister
eb0476ffab
Add configurable GL context.
2013-02-23 14:50:18 +01:00
meancoot
06bb6b7840
Merge branch 'master' of https://github.com/Themaister/RetroArch into ios
2013-02-21 22:18:14 -05:00
Themaister
a4bfc2d47a
Merge branch 'master' into thread_video
2013-02-17 01:36:04 +01:00
Themaister
20af7b858a
Update filters on shader reload.
2013-02-17 01:35:19 +01:00
Themaister
843d079002
Begin adding threaded video driver wrapper.
2013-02-16 02:48:08 +01:00
meancoot
19fb2fe8f4
Merge branch 'master' of https://github.com/Themaister/RetroArch into ios
2013-02-11 17:13:31 -05:00
meancoot
7096b0ac5e
ios: Reset the opengl viewport every frame, seems the GL driver resets it...
2013-02-11 06:12:43 -05:00
twinaphex
7713754d26
(PS3) Setting FBO mode ON (from initial OFF state) no longer requires
...
a restart
2013-02-10 23:33:27 +01:00
meancoot
23a3fe63bf
ios: Apply a small patch to gfx/gl.c to allow HAVE_FBO to work.
2013-02-08 15:50:55 -05:00
meancoot
675468e9d6
ios: Enable the android portrait mode hack for ios too.
2013-02-07 19:10:46 -05:00
Themaister
f74467c81b
Set alpha default more explicitly.
2013-01-29 21:53:03 +01:00
Themaister
eb979732b4
Add alpha modulation to overlays.
2013-01-29 21:51:15 +01:00
Themaister
61707d2783
Add integer scale options.
2013-01-29 19:28:33 +01:00
Themaister
e92441f5b8
Check aspect lower than 1.
2013-01-25 00:20:55 +01:00
ToadKing
47e950e9d8
(Android) detect portrait orientation by aspect ratio
2013-01-24 18:17:25 -05:00
Themaister
947e49fbe2
Avoid ugly android viewport hack.
2013-01-24 07:31:02 +01:00
ToadKing
1c4f52ce47
(Android) put the viewport at the top of the screen in portrait mode
...
FIXME: have to fix that ugly hack
2013-01-23 17:05:48 -05:00
twinaphex
04cacb5e30
Upgrade lifecycle_menu_state to 64bit variable lifecycle_mode_state
2013-01-12 03:13:03 +01:00
twinaphex
cc43b84ff2
(RARCH_CONSOLE) Refactor more state variables
2013-01-11 19:44:34 +01:00
Themaister
312980ee30
Add support for full-screen overlays.
2013-01-11 16:23:04 +01:00
twinaphex
ca3be92255
(RARCH_CONSOLE) Refactor msg_fps variable
2013-01-11 06:56:05 +01:00
twinaphex
5bf022fd99
(RARCH_CONSOLE) Use local variable copy of g_extern.lifecycle_menu_state in frame
...
functions - more state functionality will be moved here (for console ports)
2013-01-11 06:32:35 +01:00
twinaphex
3c8bb7333e
(RMenu) Refactor g_extern.draw_menu
2013-01-10 19:43:00 +01:00
Themaister
d9ee3e54ec
Fix segfault when set_shader() fails.
2013-01-08 04:36:39 +01:00
Themaister
551a464978
Rework index parameter to set_shader().
2013-01-08 04:08:15 +01:00
twinaphex
1c39f6f630
(GLSL) Fixes PC build - added TODO note
2013-01-07 23:33:54 +01:00
twinaphex
0120b1e18e
Rename bSNES XML shaders to GLSL XML shader in comments
2013-01-07 17:07:21 +01:00
twinaphex
b56b645366
Rename RARCH_SHADER_BSNES to RARCH_SHADER_GLSL
2013-01-07 17:03:10 +01:00
twinaphex
3a5d056b95
Expand functionality of set_shader callback function
2013-01-07 16:46:26 +01:00
twinaphex
a6f89670c9
(PS3) No longer needlessly loads RMenu background image three
...
times in a row
2013-01-06 07:03:17 +01:00
Themaister
bccfd9f013
Only init font rendering in GL if enabled.
2013-01-05 23:58:28 +01:00
twinaphex
caa0cebbbb
(GL) Cleanups
2013-01-05 09:06:17 +01:00
Themaister
3f8bfa1484
Enable FBO support for Android.
...
GLES2 supports FBOs natively.
2013-01-04 20:54:33 +01:00
twinaphex
d6dca4c3d0
(PS3) Should fix resolution switching issues
2013-01-03 04:47:12 +01:00
twinaphex
08afcbfa3d
(RARCH_CONSOLE) Use void* for param passing type
2013-01-03 03:02:52 +01:00
Themaister
e9cfb95900
Add fallback path for RGBA.
...
This is necessary for GLES devices which do not support BGRA_EXT.
2013-01-03 01:20:35 +01:00
Themaister
276b588217
Add custom xml parser. Use as fallback.
2013-01-02 15:18:42 +01:00
Themaister
0b4cf2d053
Update license headers to 2013.
2013-01-01 01:41:15 +01:00
Themaister
3d9bacd536
Don't log viewport calls.
2012-12-28 00:14:19 +01:00
Themaister
9fbd888566
Handle orientation without explict calls.
...
Appears to fix some kind of "race condition" in EGL.
2012-12-28 00:12:18 +01:00
Themaister
4786f6dd94
Fix useless code.
2012-12-27 12:33:23 +01:00
Themaister
7458f7888f
Set up multitouch querying.
2012-12-27 12:26:13 +01:00
Themaister
d74c49f4cd
Style nit.
2012-12-26 09:56:54 +01:00
twinaphex
60f6727034
Fix GL build - gl_set_nonblock_state and gl_focus use a local
...
pointer to video data in their wrapper macro functions
2012-12-26 09:32:15 +01:00
twinaphex
0c3f9a854a
(Android) Remove HAVE_RMENU code from Android EGL context file -
...
we aren't going to use RMenu after all
2012-12-26 07:20:31 +01:00
notaz
b1e8c84f55
(Android) Enable and fix warnings.
2012-12-26 03:11:33 +02:00
Themaister
4c27922ab7
Don't rotate overlay if game is rotated.
2012-12-24 00:21:42 +01:00
Themaister
35bf5c82c1
Make OVERLAY optional.
2012-12-23 18:39:01 +01:00
Themaister
1250fae7f1
Basic overlay POC works.
...
Add support for X11.
2012-12-20 12:24:49 +01:00
Themaister
b4cd58afe7
Rework overlays as a video driver interface.
2012-12-20 11:16:22 +01:00
twinaphex
c981cb77f8
Make overlay fullscreen
2012-12-20 04:37:52 +01:00
twinaphex
318078157d
Commented out overlay hacks
2012-12-20 03:49:55 +01:00
twinaphex
447fbf1c59
Add quickmenu overlay
2012-12-20 03:44:09 +01:00
Themaister
5eb7432fff
Add overlay rendering to GL.
...
This allows e.g. Android to render a keypad overlay for touch.
2012-12-19 13:26:11 +01:00
twinaphex
34951c121b
(PS3) Use g_extern.draw_menu instead of block_swap
2012-12-18 08:20:44 +01:00
twinaphex
dacab094f0
(RMenu) menu_loop renamed into rmenu_iterate - iterates menu code for one frame
2012-12-15 16:40:02 +01:00
twinaphex
799a9c35fb
gfx_common.c - make gfx_get_fps into the main public function -
...
and remove the two public wrapper functions
2012-12-15 07:03:33 +01:00
twinaphex
a7a901962f
(PS3) Works again on PS3
2012-12-15 00:17:43 +01:00
Themaister
beca1c44f3
Move all font stuff to gfx/fonts.
...
Rename stuff so griffin doesn't break.
2012-12-15 00:27:30 +01:00
Themaister
b239785038
Context-ize GL font rendering.
2012-12-15 00:07:31 +01:00
twinaphex
dbb962e946
Streamline frame_count usage
...
(Android/Griffin) Fix build
2012-12-14 20:33:36 +01:00
twinaphex
707bcd483f
(Android) Some patches for RMenu compatibility
2012-12-14 01:29:01 +01:00
Themaister
31ba3e251e
Use correct PREV semantics.
2012-12-10 13:19:22 +01:00
Themaister
5424e06a09
Only increment to next frame if frame is non-NULL.
2012-12-10 13:05:56 +01:00
Themaister
bf4ffe714f
Clarify use of gl->conv_buffer.
2012-12-08 13:38:48 +01:00
Themaister
be0223b501
Use gl->conv_buffer instead of extra buffer.
2012-12-08 12:35:10 +01:00
meancoot
a3ebec7f07
Style fix
2012-12-07 02:17:34 -05:00
meancoot
95fa37b178
(OpenGL ES) Pack texture rows manually instead of making multiple calls to glTexSubImage2D.
2012-12-07 02:03:17 -05:00
twinaphex
6a7e03aadb
(Android) Fix sound - don't fix samplerate at 44Khz
2012-12-03 03:21:10 +01:00
twinaphex
3f50384a3b
(Android/GL) Avoid some function pointers
2012-12-02 03:30:46 +01:00
Toad King
c6111a3259
[CONSOLE] Make separate timers for holding scroll and menu/exit button delay.
...
Fixes issues with exit/menu button combo not working on GC controllers occasionally
2012-11-28 19:55:08 -05:00
Themaister
aae7bf60e2
Fix build if FFmpeg is not compiled in.
2012-11-23 10:28:22 +01:00
Themaister
bce5e78f34
Fix wrong use of enum.
2012-11-22 23:11:21 +01:00
Themaister
7445e891a8
Use INT_8_8_8_8_REV for readbacks.
...
Allows use of scaler_ctx, also a lot faster on Intel chips, possibly
others as well.
2012-11-21 22:12:56 +01:00
Themaister
b58fdce36a
Readback after swap buffers.
2012-11-21 22:52:58 +01:00
Themaister
6d4d1f8796
Use asynchronous PBO readbacks when recording.
...
This *greatly* optimizes GPU recording performance
by making readbacks asynchronous in GL.
This is only enabled for desktop GL and when recording is enabled.
2012-11-21 16:24:28 +01:00
Themaister
a25dcf337c
read_viewport can return false during video record.
2012-11-21 10:24:35 +01:00
Themaister
28bb46483c
Drop video_force_16bit.
...
This option is silly now.
2012-11-20 23:23:18 +01:00
Themaister
958886bdd5
Performance log gl_read_viewport.
2012-11-20 18:05:33 +01:00
twinaphex
1f66496c67
(GL) small reactor of RMenu init function
2012-11-19 21:07:08 +01:00
twinaphex
f0ebecfc32
(RMenu) Remove RMenu context files and use Gfx context files
...
instead
2012-11-19 04:09:16 +01:00
Themaister
d7e5e77daa
Remove redundant call to gl_set_viewport.
2012-11-18 22:20:00 +01:00
twinaphex
8f821dd1d7
(PS3) Going to get rid of redundant apply fbo changes function -
...
non-FBO mode still broken
2012-11-18 22:02:29 +01:00
twinaphex
7445d15f53
(PS3) Remove FBO init hack even when FBO mode is disabled -
...
non-FBO mode is still broken though
2012-11-18 21:56:16 +01:00
twinaphex
ce1de27b5a
(GL/PS3) Refactor FBO setting
2012-11-18 21:50:27 +01:00
Themaister
f898709b1c
Remove useless variable.
2012-11-18 21:34:34 +01:00
twinaphex
6e5cfa433d
(GL) Get rid of unnecessary conditional for gl_start_frame_fbo
2012-11-18 21:31:25 +01:00
Themaister
99326a332d
Use correct internal format on PS3.
2012-11-18 18:23:20 +01:00
Themaister
325ba8f3d2
Also reinit texref buffer on reinit.
2012-11-18 15:39:29 +01:00
Themaister
3065b6740b
Only reinit FBO if strictly necessary.
2012-11-18 15:22:32 +01:00
Themaister
77d2c04e26
Check if GL error is set after texture reinit.
2012-11-18 15:06:33 +01:00
Themaister
be05eb67d2
Log if FBO targets fail to initialize.
2012-11-18 15:04:42 +01:00
Themaister
f195e1f153
Refactor texture init slightly.
2012-11-18 14:21:47 +01:00
Themaister
2db883baa0
Reinit textures and FBO in reinit_textures().
2012-11-15 23:25:13 +01:00
Themaister
1fb2d20779
Shut up compiler warning.
2012-11-15 22:29:02 +01:00
Themaister
ed8433bd73
Add gfx_fps_title.
2012-11-15 17:30:31 +01:00
Themaister
4057b054b1
Minor cleanup in set_coords.
2012-11-15 17:17:55 +01:00
twinaphex
9e2ae7c500
(PS3) Fix FPS counter - note to maister - don't change this back
...
again - FPS message will not appear correctly if this variable
is not static
2012-11-15 15:07:34 +01:00
Themaister
0e729bcaa0
Style nits.
2012-11-15 09:40:31 +01:00
Themaister
de925367e6
Fixup build for slim build.
2012-11-14 23:11:48 +01:00
Themaister
3e77039a42
Rewrite how gl.c interfaces with shader backends.
2012-11-14 22:51:08 +01:00
Themaister
539d8123ed
Merge git://github.com/OV2/RetroArch
2012-11-14 22:07:05 +01:00
Themaister
0cfb166625
Nits.
2012-11-14 22:03:17 +01:00
twinaphex
fdcc5cb569
(XDK - Xbox 1) Improve FPS logging
...
(PS3) Add FPS logging
2012-11-14 21:51:56 +01:00
OV2
54d39dff74
win32: make d3d9 compile in msvc, add linker pragmas to source files
2012-11-14 21:07:06 +01:00
Themaister
1681741554
Reinit textures if pixel format changes in GL.
2012-11-10 23:56:04 +01:00
twinaphex
a3c14626a4
(GL) Use macro defines for context functions - will override this for
...
Griffin targets in order to avoid function pinter
2012-11-03 09:18:31 +01:00
twinaphex
b240cfbc7e
(RARCH_PERF) Rename benchmark.c to perforance.c
...
(MSVC2010) Rename incorrectly named MSVC2012 solution which was
really an MSVC 2010 solution
2012-11-01 06:21:18 +01:00
Themaister
fbfbf1ed6a
Log performance counters at the end.
2012-10-30 23:28:54 +01:00
twinaphex
eb17f80cfa
(Android) Don't do FPS reporting - might be more costly than it's worth
...
for regular usage
2012-10-30 20:17:30 +01:00
twinaphex
aefb3ee3af
(GL) Fix build for HAVE_OPENGLES target
...
(Android) Input - add device ID per joypad
2012-10-28 03:14:50 +01:00
Themaister
1908a81e1c
Add RETRO_DEVICE_POINTER.
...
Implemented only for X11 so far.
Also clears up viewport_size call.
Changed to viewport_info to also grab X/Y info.
2012-10-28 00:38:31 +02:00
Themaister
e53dd431b4
Begin merging D3D9 driver.
2012-10-26 22:18:26 +02:00
Themaister
01569ab8ec
Make GLES screenshots clearer.
2012-10-23 08:37:51 +02:00
Themaister
12f1eb926d
Add warning when FBO textures are resized.
2012-10-23 08:28:02 +02:00
ToadKing
077317d94e
Don't generate FBO textures too large for the platform
2012-10-22 22:03:00 -04:00
ToadKing
409a482dc5
Add viewport screenshot support to GLES
2012-10-22 19:03:57 -04:00
Themaister
f59cb836d4
Fix warning.
2012-10-22 09:24:33 +02:00
twinaphex
9bc0f382ab
(PS3/RMenu) refactored HAVE_CG_MENU out of existence - now
...
replaced with HAVE_RMENU - menu code has been moved over to
PS3 context file
2012-10-22 06:12:12 +02:00
twinaphex
f37095e994
(PS3) 16bit textures work correctly now - the 'blending' done
...
on consoles (PS3/Wii) for the ingame menu needs to be done in
software rendering - will also help with RMenu for PC
2012-10-22 03:56:28 +02:00
Themaister
a2839001f7
Fix warning.
2012-10-21 12:20:53 +02:00
Themaister
2145d1c4e2
Use RGB565 in VC context.
2012-10-20 21:55:58 +01:00
Themaister
cc4e41dafb
Merge branch 'master' into rgb565
...
Conflicts:
gfx/gl.c
2012-10-20 11:31:38 +02:00
Themaister
dd21ae58d7
Don't initialize globals to NULL.
2012-10-20 10:58:02 +02:00
Toad King
c7dad59402
Add EGLImage support to GL driver.
...
On videocore, uploading image textures using OpenVG instead of OpenGL ES saves us about 4.5 milliseconds per frame.
2012-10-19 23:08:53 -04:00
Themaister
93078889cc
Begin reworking RGB565 as default pixel format.
2012-10-20 01:12:02 +02:00
twinaphex
6bf7c3cb06
Update credits for collaborated files
2012-10-18 06:06:55 +02:00
Themaister
b00194e52f
Drop calling glClearColor.
2012-10-17 21:28:21 +02:00
twinaphex
6856a6651e
(RGL) Ifndef glClearColor (if default clear color is always black, then
...
we should remove this)
2012-10-17 19:43:17 +02:00
Themaister
6d3c12b9bd
Use HAVE_GLSL instead of HAVE_XML.
...
Replace where it makes sense.
2012-10-16 19:43:05 +02:00
twinaphex
be1abb6f38
(Android) Runs now - note - we might want to refactor HAVE_XML ifdefs
...
to HAVE_GLSL since I currently don't have HAVE_XML defined for
Android NDK
2012-10-16 15:38:25 +02:00
twinaphex
174c7d9d98
(RARCH_CONSOLE) g_console struct removed now - console settings
...
now a part of g_extern and also compiled in for PC - will use
this for RMenu
2012-10-15 06:25:12 +02:00
twinaphex
96f5c78304
(Android) removed bifrost.c - made libretroarch.so now a native
...
activity
2012-10-14 03:37:08 +02:00
twinaphex
9a38d021c2
Rename confusing 'driver' member to 'ctx_driver' in gl struct
2012-10-09 17:47:48 +02:00
Themaister
74e4ae7286
Fix CXX_BUILD.
2012-10-04 09:09:04 +02:00
Themaister
8dd51016dc
Make sure LOAD_GL_SYM doesn't get double define.
2012-10-02 23:36:18 +02:00
Themaister
aa74c185f3
Use glMapBuffer to copy data to texref bufs.
2012-10-02 22:18:53 +02:00
Themaister
5b0525d2e2
Drop HAVE_PBO. Use custom conversion routines.
...
Measured custom 15->32 conversion to be up to 10x faster on my setup.
2012-10-02 01:04:47 +02:00
Themaister
018b97be72
Add logging code to gl_copy_frame.
2012-10-01 23:59:11 +02:00
twinaphex
666ed41234
(PS3) Build fix
...
(RMenu) Get rid of (now) unnecessary includes
2012-10-01 04:04:50 +02:00
Themaister
043bcfd1de
Minor refactor. gl_set_shader_viewport().
2012-09-30 19:55:33 +02:00
twinaphex
71443385e9
(PS3/XDK - Context) Some refactorings
2012-09-30 17:51:48 +02:00
Themaister
9a07e23ecb
Simplify GLES ifdef.
2012-09-30 10:33:15 +02:00
twinaphex
e4399884d9
(PS3) Needs ifndef around querying of BGRA888 - PSGL only has GL_BGRA
...
defined and not GL_BGRA888_EXT
2012-09-30 04:47:35 +02:00
Themaister
5688f939a7
Use GL_BGRA_EXT on GLES.
2012-09-29 20:06:48 +02:00
Themaister
c655c1d4e5
Big refactor of joypad input.
2012-09-28 23:06:16 +02:00
Themaister
2674a67cdd
Abstract away aspect ratio handling.
2012-09-25 13:51:44 +02:00
Toad King
58a2ff9594
leave a note for the future ;)
2012-09-25 00:42:03 -04:00
TwinAphex51224
e42f515e11
(PS3) Works on PS3 again
2012-09-25 03:49:51 +02:00
Toad King
eee9468900
fix GLES for VideoCore
2012-09-24 21:25:31 -04:00
Themaister
d0e220bbf1
Refactor all GL context handling code.
2012-09-25 01:37:23 +02:00
Themaister
a1999af4a7
Don't use projection abstraction in GL.
...
Makes no sense anymore as it's calculated with gfx/math/ ...
Keep abstraction for XBox.
2012-09-24 22:51:26 +02:00
Themaister
9297f028a4
ifdef out extension logging.
2012-09-23 11:54:51 +02:00
Themaister
102d30473e
Shader directory looks for Cg/Cgp shaders.
2012-09-21 21:20:30 +02:00
Themaister
dc385ad0c5
Fix ifdefs for eglBindAPI in gl.c.
...
HAVE_OPENGL_MODERN is only defined for PSL1GHT at the moment.
2012-09-19 09:07:46 +02:00
Toad King
012c7def7b
big Raspberry Pi-related changes
...
* convert old rpi video driver into a generic OpenVG driver
* add VideoCore EGL context
* build GLES by default if VideoCore detected (currently does not run)
2012-09-18 19:42:17 -04:00
Themaister
de2f5ba4ba
Add experimental KMS/GLES framebuffer driver.
2012-09-16 21:41:09 +02:00
Themaister
6d2c0cdb17
Only allow keyboard input when in focus int x_input.
2012-09-16 01:27:32 +02:00
Themaister
759a4c811d
Use GL_LUMINANCE_ALPHA for fonts.
2012-09-15 23:15:19 +02:00
Themaister
b9f605cc9d
Fall back to default shader in GLES2.
2012-09-15 15:37:08 +02:00
Themaister
ff60bcb5e5
Add experimental X/EGL support.
2012-09-15 15:17:34 +02:00
Themaister
d3b1780a66
Ifdef out CLAMP_TO_BORDER on Android specifically.
2012-09-15 11:43:47 +02:00
Themaister
5a4c51a5cb
Drop redundant branching in GL.
...
Pointers are always set.
2012-09-14 21:35:32 +02:00
Twinaphex
cfcd80328a
(PSL1GHT) Avoid warnings in gl.c
2012-09-14 04:53:55 +02:00
Themaister
46cde06f55
Just use straight GL_TRIANGLE_STRIP.
2012-09-13 20:47:49 +02:00
Twinaphex
440d731a53
(PS3) RGL can use GL_TRIANGLESTRIP now - get rid of messy
...
GL_QUAD hack in gl.c
2012-09-13 20:35:06 +02:00
Themaister
df69517d79
Fixup build for PC.
2012-09-13 19:41:41 +02:00
Twinaphex
655006984e
Reworked some code - PC-side still broken
2012-09-13 17:48:17 +02:00
Twinaphex
df5089eb52
(PS3) Dirty hack to set GL_QUADS again - will probably change
...
RGL to use GL_TRIANGLE_STRIP and remove this hack later on
2012-09-13 17:27:14 +02:00
Twinaphex
713b309e3d
(PS3) Works again but we can't have GL_TRIANGLE_STRIP for PS3
...
RGL
2012-09-13 17:19:13 +02:00
Themaister
4f82d237c3
Rework workaround ifdefs into something more sane.
2012-09-13 17:11:30 +02:00
Themaister
a4262fd0d6
Purge SDL_MODERN.
...
SDL 2.0 differs far more than 1.3 did, and it makes no sense
to support both now.
2012-09-12 23:37:25 +02:00
Themaister
dcdb405267
Should fix build on GLES1.
2012-09-12 20:28:51 +02:00
Themaister
250fb340c7
Fixup some more ...
2012-09-12 20:26:59 +02:00
Themaister
bb526ad3cd
Fixup win32 build.
2012-09-12 20:24:57 +02:00
Themaister
4c99652a60
Rework attribute and MVP passing in GL.
2012-09-11 23:32:00 +02:00
Twinaphex
91cb9dd305
(PSL1GHT/GL) Don't compile in certain code for PSL1GHT
2012-09-11 12:38:54 +02:00
Themaister
f67fe439bf
Fix CXX_BUILD=1.
2012-09-11 12:40:10 +02:00
Themaister
6f28393c11
Refactor extension handling slightly. Allow a path without GL_UNPACK_ROW_LENGTH.
2012-09-11 12:34:20 +02:00
Twinaphex
3d93b6a052
Add additional note
2012-09-11 10:21:22 +02:00
Twinaphex
0b7a022d75
Change HAVE_OPENGLES11 define to HAVE_OPENGLES1
2012-09-11 10:12:08 +02:00
Twinaphex
74ccee0d54
(PS3) Builds again - GL changes
2012-09-11 10:07:38 +02:00
Twinaphex
6206320e45
Stub paths for HAVE_OPENGLES || HAVE_OPENGL_MODERN
2012-09-11 10:01:23 +02:00
Twinaphex
b6d2b0f3bf
(GL) Use HAVE_OPENGL_MODERN ifdef in some places where it's needed
2012-09-11 09:57:53 +02:00
Twinaphex
079585d428
(GL) Clean up ifdefs - cut down on them (PS3 now uses HAVE_PSGL,
...
PSL1GHT now uses HAVE_OPENGL_MODERN)
2012-09-11 09:55:03 +02:00
Themaister
ddcc3119a9
Fix Win32 build.
2012-09-10 23:19:02 +02:00
Themaister
756f8fb3db
Cleanup PBO handling. Makes it optional via ./configure.
2012-09-10 23:17:48 +02:00
Themaister
2bf3514316
Properly use GL_UNPACK_ROW_WIDTH for FF GL.
2012-09-10 19:00:41 +02:00
Hans-Kristian Arntzen
afb4474a64
Don't #ifdef for HAVE_OPENGLES in cellos.
2012-09-10 17:55:41 +03:00
Themaister
7b8d412a16
Should fix build on PS3.
2012-09-10 11:19:54 +02:00
Themaister
9871b8d56f
Add preliminary PBO mode for GL. (GLES).
2012-09-10 11:15:48 +02:00
Themaister
cfae6196a6
Cleanups in GL. Use GL_TRIANGLE_STRIP instead of GL_QUADS.
2012-09-10 10:29:50 +02:00
Themaister
3f84fc3263
Fix breakage of screenshots.
2012-09-10 09:52:34 +02:00
Twinaphex
61b0811501
(Android/GLES) Add HAVE_OPENGLES defines to gl.c - remaining stuff todo -
...
GL_QUADS not supported on GLES - GL_UNPACK_ROW_LENGTH/GL_PACK_ROW_LENGTH
not supported on GLES without extensions - all client state array
stuff unsupported -
- Query extensions and see if GL_UNPACK_ROW_LENGTH and GL_PACK_ROW_LENGTH
are available (on Tegra SOCs they should)
2012-09-10 00:39:26 +02:00
Twinaphex
9a0d6a0c33
(PS3) Bug fix - menu now starts up properly if 'Custom Scaling/Dual
...
Shaders' is set to 'OFF'
2012-08-22 00:01:59 +02:00
Twinaphex
969a92ac17
(RARCH_CONSOLE) Add apply_state_changes to video driver
2012-08-20 12:41:10 +02:00
Themaister
8198927260
Fixup build on Win32.
2012-08-16 10:09:44 +02:00
Themaister
447412c6df
Abstract all use of *Pointer() functions to one point.
2012-08-14 23:32:55 +02:00
Themaister
1794aa6dff
Do not call set_nonblock_state for FF buttons if vsync isn't activated.
2012-08-12 09:36:15 +02:00
Twinaphex
28eb3604f9
(PS3/Gl) refactored stuff
2012-08-10 06:50:41 +02:00
Themaister
a283a54bee
Use calculated MVP directly in shader params.
2012-08-09 23:21:59 +02:00
Themaister
450b59262b
Avoid redundant FF GL calls.
2012-08-09 22:06:57 +02:00
Twinaphex
17780cb5a8
(Rmenu/fonts) no longer use gl_render_msg_post
2012-08-04 02:28:38 +02:00
Twinaphex
0e6e563b08
(PS3/360/Xbox 1) Create and use default_paths struct
2012-07-23 18:17:50 +02:00
Twinaphex
34bcb938b8
(PS3) Use HAVE_OPENGLES11 for PS3 RGL/PSGL driver
2012-07-01 22:31:44 +02:00
Themaister
9f60e48a98
Redefine behavior of NULL in video_frame().
2012-06-23 18:01:01 +02:00
Themaister
a0b9e6b55e
Fix screenshot crashes.
2012-06-10 11:10:14 +02:00
Themaister
e32f879179
Fix C++ build.
2012-06-10 10:44:08 +02:00
Themaister
553b1d640a
Ifdef for HAVE_RGL.
2012-06-09 00:24:43 +02:00
Themaister
19f0c04021
Add screenshot support from backbuffer.
2012-06-08 22:39:18 +02:00
Twinaphex
ec63eb6434
Refactored some code - added 5x scale
2012-06-05 18:11:42 +02:00
Twinaphex
3e6a10ffb6
(PS3) Add some Griffin overrides
2012-05-30 17:03:23 +02:00
Twinaphex
27aa887fcb
(PS3) gl_restart works properly now
2012-05-29 17:20:23 +02:00
Twinaphex
b995f8da9f
(gl.c) Turned some functions inline
2012-05-29 04:53:42 +02:00
Twinaphex
663268be24
(Wii) Remove some obsolete functions
2012-05-28 04:47:29 +02:00
TwinAphex51224
463fdd9bdf
(360) Add 360 context file and use it
2012-05-28 02:29:51 +02:00
Themaister
5989fa0405
Nit.
2012-05-28 00:21:51 +02:00
Twinaphex
ef0ab68c4b
(PS3) Applies overscan / aspect ratio / rotation in non-FBO
...
mode now
2012-05-28 00:06:18 +02:00
Themaister
2d3fed35e7
Avoid ugly #undefs.
2012-05-27 23:33:52 +02:00
Themaister
4e9a5a5360
DOS retardations creep in.
2012-05-27 23:30:00 +02:00
Themaister
6aa621a8f8
Minor refactor.
2012-05-27 23:21:30 +02:00
Themaister
4ffecbb058
Minor initializer fixup.
2012-05-27 23:16:22 +02:00
Themaister
72310b6661
Style nit party.
2012-05-27 23:15:02 +02:00
Twinaphex
e88318e886
Fixed up initializer for gl driver
2012-05-27 22:50:03 +02:00
Twinaphex
15e16728f2
PC fix build
2012-05-27 22:45:00 +02:00
Twinaphex
b6131dfcd7
(PS3) PS3 now uses gl.c - ps3_video_psgl.c removed
2012-05-27 22:39:29 +02:00
Twinaphex
1c2c2e1a37
Rename to gfx_ctx_set_projection
2012-05-27 20:55:11 +02:00
Twinaphex
6ff8154d19
(PS3) Abstracted rotation code to allow for different implementations
2012-05-27 20:50:06 +02:00
Themaister
1b01a00e3e
Fix trigger happy warnings.
2012-05-27 18:40:07 +02:00
Twinaphex
f32bc9e017
(PS3) Implemented gfx_ctx_init, gfx_ctx_destroy and other
...
functions
2012-05-27 17:46:47 +02:00
Themaister
9aaf878908
Init gl handle early.
2012-05-27 15:04:43 +02:00
Themaister
86295bf057
Re-add gl_render_msg_post().
2012-05-27 14:27:17 +02:00
Themaister
e1a3bf48fd
Use correlating ifdef.
2012-05-27 12:38:07 +02:00
Themaister
8e17f8695e
Remove unneeded pre/post calls.
2012-05-27 12:26:43 +02:00
Twinaphex
7f13257d1b
Move remaining FREETYPE/font code from gl.c to font files
2012-05-27 04:21:54 +02:00
Twinaphex
503f01867a
(PS3) Use new font abstraction code
2012-05-27 04:02:07 +02:00
Themaister
ca0a5b9f76
Move font stuff to gfx/fonts.
2012-05-27 02:04:50 +02:00
Twinaphex
e53db23031
(PS3) Change HAVE_OPENGL_PBO to HAVE_OPENGL_TEXREF
2012-05-27 01:00:05 +02:00
Themaister
5d70568003
Micronit.
2012-05-27 01:03:58 +02:00
Twinaphex
42bcc8ea59
(PS3) Add HAVE_OPENGL_PBO and HAVE_CG_MENU defines
2012-05-27 00:51:02 +02:00
Themaister
9e50b0a8bb
Make GL texture types more generic.
2012-05-26 16:29:22 +02:00
Themaister
f873960224
init_textures for ps3.
2012-05-26 16:01:59 +02:00
Themaister
f121f8d2bc
Style nits.
2012-05-26 15:59:58 +02:00
Twinaphex
6000bd33e9
(PS3) Cleaned up ps3_video_psgl.c code - added some PS3-specific
...
ifdefs to gl.c
2012-05-26 15:45:36 +02:00
Themaister
04f325dcc9
Refactor texture init.
2012-05-26 15:46:37 +02:00
Themaister
a10a5badcc
Move font code to gl_font.
2012-05-26 15:22:48 +02:00
Themaister
8f74b1a555
Build fixes for Win32.
2012-05-26 10:20:06 +02:00
Twinaphex
1386e2ee90
Restructuring of sdlwrap.c for portability reasons -
...
could need a code review
2012-05-26 04:47:24 +02:00
Twinaphex
c3cb3ba876
Add some HAVE_SDL ifdefs to gl.c
2012-05-25 23:18:38 +02:00
Themaister
a2e7805524
Move more SDL specifics to sdlwrap.
2012-05-25 22:28:20 +02:00
Themaister
1e73ba4661
Move SDL input driver init to sdlwrap.
2012-05-25 22:11:44 +02:00
Twinaphex
b2c7b766ae
Revert "(PS3) ps3_video_psgl.c cleanups"
...
This reverts commit 824d2923a5
.
2012-05-25 21:40:28 +02:00
Twinaphex
417cb55a6e
Revert "(PS3) ps3_video_psgl.c cleanups #2"
...
This reverts commit 8aafbf63b8
.
2012-05-25 21:40:19 +02:00
Twinaphex
8aafbf63b8
(PS3) ps3_video_psgl.c cleanups #2
2012-05-25 17:37:48 +02:00
Twinaphex
824d2923a5
(PS3) ps3_video_psgl.c cleanups
2012-05-25 16:43:07 +02:00
Themaister
c986eb3491
Remove unneeded parens.
2012-05-25 16:20:28 +02:00
Twinaphex
989731bbd0
Add HAVE_OPENGLES define to Makefile.ps3 - add HAVE_OPENGLES ifdef
...
to gl.c
2012-05-25 16:00:54 +02:00
Themaister
ce740f8948
More fixups.
2012-04-21 23:31:57 +02:00
Themaister
aab8fb6151
ssnes_* => rarch_*.
2012-04-21 23:25:32 +02:00
Themaister
9ab51ad23a
SSNES => RetroArch.
2012-04-21 23:17:43 +02:00
Themaister
e3a71a8c5b
Fixup headers.
2012-04-09 22:05:26 +02:00
Themaister
5d51942f69
libretro fixups.
2012-04-09 22:04:43 +02:00
Themaister
62c96ea937
Change license header.
2012-04-09 22:03:57 +02:00
Themaister
9698cd7dbd
Change headers.
2012-04-09 22:03:57 +02:00
Themaister
865229820a
Fix edge case on rotation with multiple pass shaders.
2012-04-02 17:26:23 +02:00
Themaister
34bdea0f1c
Add rotation to GL driver (PC).
2012-04-01 19:20:37 +02:00
Themaister
9ab02b12be
Move compat functionality to compat/.
2012-03-16 23:26:57 +01:00
Themaister
9c861f13be
Fix additional exclamation marks.
2012-02-11 21:16:01 +01:00
Themaister
02cfa3f651
Big refactor of GL routines.
2012-02-01 00:14:04 +01:00
Themaister
576855de4f
Slight refactor.
2012-01-30 20:23:36 +01:00
Themaister
3c1e4c879a
Integer scale is bad mmkay.
2012-01-11 23:09:22 +01:00
Themaister
4eab7c4387
Font scale option.
2012-01-11 22:52:25 +01:00
Themaister
b4248038fb
Update license headers.
2012-01-08 01:12:05 +01:00
Themaister
318d875981
Small cleanups.
2012-01-03 02:50:45 +01:00
Themaister
672102d377
Change asserts to ssnes_assert().
2011-12-25 12:47:47 +01:00
Themaister
eac468ba19
MSVC compat.
2011-12-25 01:38:59 +01:00
Themaister
d5fca50a2f
Can build for C++.
2011-12-24 15:26:01 +01:00
Themaister
02d40aa212
Drop shadows for fonts.
2011-12-03 19:48:13 +01:00