meancoot
6943127aef
(Apple) Start to refactor setting data structure; clean up iOS code some
2013-12-02 19:34:05 -05:00
twinaphex
3d18d580b6
(iOS) Add frontend/platform/platform_ios.h
2013-11-29 19:32:07 +01:00
twinaphex
3ec9581c68
(iOS) Move some cdoe from platform.m over to C
2013-11-29 19:31:39 +01:00
twinaphex
6c638f91f4
(Android) Big changes -
...
- both MainMenuActivity and RetroActivity are single instances now
- AKEYCODE_BACK gets eaten and onBackPressed in Java is triggered
- onBackPressed right now calls an instance of MainMenuActivity
(reuses the existing activity on the stack)
- User can switch back and forth between RetroActivity and MainMenuActivity
with AKEYCODE_BACK / Back button
- When a subsequent intent is launched after RetroActivity has already been
started up once, the pending intent gets passed to the existing RetroActivity
throug onNewIntent - in C land it will look every frame if an intent is pending - if it is, it will look up certain variables through JNI to launch a new game - or whatever it is that the intent wants to do
- With this we can now switch seamlessly between Android UI and RetroArch
itself.
2013-11-24 22:02:57 +01:00
twinaphex
1d06b07a16
(Android) Add "USED" intent extra to RetroActivity
2013-11-24 17:58:23 +01:00
twinaphex
4c4c828c02
(Android) JNI - Cache getIntent and getStringExtra jmethodIDs
2013-11-24 17:24:41 +01:00
twinaphex
25faefefac
(Android) get_environment_settings - make it more readable
2013-11-24 17:02:38 +01:00
twinaphex
47c8c26511
(Android) Simplify intent grabbing with JNI
2013-11-24 16:43:57 +01:00
twinaphex
37fce3c56e
(Android) Move engine_handle_cmd from input_android.c to platform_android.c
2013-11-22 21:12:13 +01:00
twinaphex
d66d4f7263
(Android) have engine_handle_cmd take as argument void*
2013-11-22 17:41:45 +01:00
twinaphex
afb2419235
(Apple) Move rarch_main_spring from ObjC source file to C (platform_apple.c)
2013-11-22 01:36:35 +01:00
Squarepusher
3f47951d3d
(Apple) Build fix
2013-11-22 01:10:35 +01:00
twinaphex
b1003b7640
(Apple) Move code out of main.m (ObjC) and into platform_apple (C)
2013-11-22 00:57:39 +01:00
twinaphex
fb9eca8c69
(Android) Fix jni_get_intent_variable
2013-11-20 18:26:42 +01:00
twinaphex
8e303a3159
(Android) jni_get_intent_variable - Get rid of warnings - jstring pointer maybe uninitialized
2013-11-20 18:18:37 +01:00
twinaphex
ef2bf910c7
(Android) Rename jni_get to jni_get_intent_variable
2013-11-20 18:10:52 +01:00
twinaphex
868de7d4ef
(Android) jni_params struct -remove class_obj
2013-11-20 18:09:50 +01:00
twinaphex
87421d477c
Clean up JNI: (...)
...
* pthread_key_create is used to set a destructor for every thread
created through jni_thread_getenv
* To grab a JNIEnv pointer - go through jni_thread_getenv
* jni_thread_getenv sets pthread_setspecific for the JNIEnv pointer
to bind destructor
* Reuse activity->vm everywhere instead of creating local pointer
copies
* Don't use DetachCurrentThread outside of platform_android's (new)
jni_thread_destruct function - the destructor will do this for us
now
2013-11-20 17:33:19 +01:00
twinaphex
3f279a2d5c
(Android) Get rid of JNI_OnLoad - unused and unneeded
2013-11-20 15:54:31 +01:00
twinaphex
20f679d201
(Android) Get rid of globalMyNativeActivityClass variable
2013-11-20 03:56:33 +01:00
ToadKing
894b2870c0
more android camera work. no longer crashes, but still no image
2013-11-19 14:20:29 -05:00
twinaphex
21bc30a44c
(Android) Make RetroActivity invoke JNI_OnLoad - grab pointer to
...
RetroActivity class - try to use from camera/android.c
2013-11-19 14:30:45 +01:00
twinaphex
0c54da42e3
(Android JNI) jni_params - now also takes a submethod_name/submethod_signature
2013-11-18 00:52:26 +01:00
twinaphex
6c394d717c
(XDK1 Salamander) Build fix
2013-11-15 04:26:38 +01:00
twinaphex
921327c7ab
Add copyright to platform_apple.c
2013-11-13 12:43:28 +01:00
twinaphex
d87c20feee
(PS3) Get rid of ps3_input.h
2013-11-13 00:41:03 +01:00
twinaphex
aec049c803
(OSK) Refactor - (Onscreen Keyboard) - PS3-only backend for now -
...
I will make an overlay-based backend soon too for all other platforms
2013-11-13 00:27:31 +01:00
twinaphex
8ce8051654
(OSK PS3) Refactor OSK PS3 input
2013-11-12 17:16:30 +01:00
twinaphex
ec2f91f19e
(platform_psp.c) use fill_pathname_join instead of snprintf
2013-11-12 15:03:50 +01:00
twinaphex
29677b7a08
(platform_gx) Use fill_pathname_join instead of snprintf
2013-11-12 14:59:06 +01:00
twinaphex
d662357999
(RARCH_CONSOLE) Remove default_paths.border_dir
2013-11-12 10:36:07 +01:00
twinaphex
fde4311ef5
(PS3) Refactor OSK code - next thing should be abstracting it
2013-11-11 16:58:12 +01:00
twinaphex
177af1fac2
Move display rasterizers for menu_common to frontend/menu/disp
2013-11-11 12:23:18 +01:00
twinaphex
7420012721
(RARCH_CONSOLE) Remove unneeded variables from default_paths
2013-11-11 10:37:39 +01:00
twinaphex
6997c207bd
Remove HAVE_FILEBROWSER/remove file_browser.c
2013-11-11 04:12:30 +01:00
twinaphex
99f3db5c78
(Apple) platform_apple.c - process_events - returntype int
...
instead of void - fixes warning
2013-11-09 01:51:00 +01:00
twinaphex
da8f8b6d63
Get rid of lifecycle_mode_state and use g_extern.lifecycle_state
...
instead
2013-11-07 21:44:44 +01:00
twinaphex
abf2079920
(XDK) platform_xdk - use fill_pathname_join where appropriate
2013-11-03 17:55:59 +01:00
twinaphex
27fd78e8fa
(GX/PS3) Fixes:
...
- Use fill_pathname_join and strlcpy where possible in platform_gx/platform_ps3
- Split up system_exec Wii code into its own separate file - platform_wii
- Salamander file path string handling should be more reliable now
2013-11-03 17:39:12 +01:00
twinaphex
e3ebfbffa9
Rename frontend_android.h to platform_android.h
2013-11-03 17:02:40 +01:00
twinaphex
002c519707
Add credit where credit is due
2013-11-03 16:51:37 +01:00
twinaphex
74d1d11a65
(Android) Remove frontend_android.c - now uses frontend.c
2013-11-03 16:49:54 +01:00
twinaphex
5d52aaf3a3
(Android) Rewrite frontend_android
2013-11-03 16:38:56 +01:00
twinaphex
1bdaf62be1
Move some more default settings to config.def.h
2013-10-31 02:34:49 +01:00
twinaphex
83c89e4c92
(GX) platform_gx - Take out unused MAKE_FILE macro
2013-10-07 12:53:11 +02:00
twinaphex
df3874deaf
(360) Take out xfilecache
2013-10-07 12:51:24 +02:00
twinaphex
618bbf5aae
(RARCH_CONSOLE) Reduce code duplication - after environment_get, default dirs are
...
created and config file is loaded
2013-10-01 17:06:14 +02:00
twinaphex
452dd2cad8
(RARCH_CONSOLE) Replace rarch_make_dir with path_mkdir
2013-10-01 17:00:49 +02:00
twinaphex
ba837a74b4
(RMenu) remove input_presets_dir variable
2013-09-29 04:53:00 +02:00
twinaphex
8837139271
(360) Build fixes
2013-09-15 18:49:18 +02:00
meancoot
cb55a1d45a
(Apple) Reorganize source tree
2013-09-05 01:24:27 -04:00
Themaister
32cae444a0
Fixup new private extensions.
...
Moved private stuff to libretro_private.h.
Dropped use of retro_variable (redundant and wrong type).
Didn't understand difference between EXEC_LOAD and EXEC_RELOAD at all.
Only one was used anyways ...
2013-08-25 11:10:32 +02:00
twinaphex
8aef9f4c64
Hide away g_settings.libretro mutation and do calls to environment
...
callback action instead - frontends should do it this way as well
2013-08-24 23:08:40 +02:00
meancoot
9e2e135d19
(Apple) Get rid of some hacks in the frontend code.
2013-08-14 00:48:58 -04:00
Themaister
fe24d961e3
Add args to ps3 environment.
2013-08-11 15:21:23 +02:00
twinaphex
b805efa59a
(frontend) Additional param to argc/argv for iOS/OSX ports
2013-08-10 21:31:11 +02:00
twinaphex
d640c16eb3
(Frontend) Move more platform-specific code into environment_get function
...
implementations
2013-08-10 20:59:10 +02:00
twinaphex
c7d3c9e955
(Apple) Fix build
2013-07-28 23:01:16 +02:00
twinaphex
56974007ad
(frontend) Cleanups to frontend.c
2013-07-28 20:57:49 +02:00
twinaphex
f51e748ba8
(PS3) Fix core loading
2013-07-27 22:33:57 +02:00
twinaphex
db9462bc49
(GX) Build fixes
2013-07-27 21:38:38 +02:00
twinaphex
2323cee6a7
Get rid of MODE_EXIT
2013-07-27 20:34:06 +02:00
twinaphex
29b13676c5
(Apple) Implement environment_get in Apple frontend context driver
2013-07-27 17:45:56 +02:00
twinaphex
e19d2320b2
(frontend_context) Implement process_events
2013-07-27 17:42:09 +02:00
twinaphex
ac8f57e679
Add platform_apple.c frontend driver
2013-07-27 17:40:21 +02:00
twinaphex
a9dd629fe6
Uniquely name each frontend context driver
2013-07-27 17:32:15 +02:00
twinaphex
003635499f
Add QNX frontend context file
2013-07-27 17:16:46 +02:00
twinaphex
40d5fcc472
Add shutdown to frontend_context.c - bake frontend_context in for all versions
2013-07-27 16:36:55 +02:00
twinaphex
4eb283b7e3
Cleanups to frontend_ctx
2013-07-27 12:59:23 +02:00
twinaphex
1e70a46dd8
Merge platform_ files with platform_exec.c files
2013-07-27 03:59:01 +02:00
twinaphex
2650bec798
Setup platform_xdk as context as well
2013-07-27 00:32:56 +02:00
twinaphex
69381c2735
Add frontend_context.c - use for all console platform ports
...
(and other possible ports in future)
2013-07-26 20:58:47 +02:00
twinaphex
fe433b2322
Add new header file_ext.h - refactor out frontend_console.h
2013-07-15 14:54:40 +02:00
ToadKing
35da2fd555
(GX) re-enable IOS reloading, fixes lingering USB issues
2013-05-28 22:20:36 -04:00
twinaphex
360184d49e
(PS3) Fixes 'Return To Multiman' option
2013-05-28 22:15:21 +02:00
twinaphex
823b9a6a5d
(Android) Add big changelog changes to Android built-in resources
...
(PS3) *blind coding* hopefully fix Return To Multiman option
2013-05-26 22:41:44 +02:00
ToadKing
c673c28274
(GX) fix crash on empty argv
2013-05-20 22:19:10 -04:00
ToadKing
812d78839d
(GX) add hack for bad Salamander behavior
2013-05-19 20:40:48 -04:00
ToadKing
f3b4fbbb2d
(GX) remove IOS reloading, was messing up Salamander and threaded device insertion fixed the issue we were having anyway
2013-05-19 20:40:13 -04:00
ToadKing
57058ee25f
(GX) fix potential memory corruption in rarch_console_exec
2013-05-19 20:39:08 -04:00
twinaphex
6e2fc94c5e
(360) Fix Salamander build
2013-05-10 23:38:54 +02:00
twinaphex
523a27ce61
(360) Load Game History list now works on 360 as well
2013-05-10 22:44:58 +02:00
ToadKing
5290a25ccd
(GX) support ROM passing through salamander
...
Needed on Wii since we might need to load salamander when switching cores due to memory issues
2013-05-08 19:11:52 -04:00
ToadKing
0c08726a8e
(GX) workaround weird bug in file detection
2013-05-05 23:06:57 -04:00
twinaphex
0a8ee17d55
(PS3/GX/PSP) Use new default 'savefile' directory called 'savefiles'
...
instead of 'sram'
2013-05-06 00:31:24 +02:00
twinaphex
af867b008d
(XDK) Make initial 'default paths' creation of dirs work
...
on XDK
2013-05-06 00:30:45 +02:00
twinaphex
fd27c1b7ca
(RARCH_CONSOLE) Check if needed directories exist and if not,
...
create them
2013-05-06 00:06:08 +02:00
twinaphex
6a1eb0c0b1
(PS3/RMenu) Move oskutil_handle to menu_common.h
2013-05-05 16:12:06 +02:00
twinaphex
092b2625dd
(RMenu/RGUI) Drop MODE_MENU_INGAME
2013-05-05 15:20:45 +02:00
ToadKing
0c0e4d1ddd
(GX) set argv[0] when switching cores
2013-04-29 22:05:21 -04:00
ToadKing
203435487e
(GX SALAMANDER) fix hang in salamander
2013-04-29 21:55:23 -04:00
ToadKing
e01244acfa
(GX) clear framebuffer before exit
2013-04-29 16:08:56 -04:00
twinaphex
69aa79b1e9
(RARCH_CONSOLE) When we encounter a CORE executable - rename,
...
save and exit app.
2013-04-29 19:37:02 +02:00
twinaphex
8f2ed9a405
(XDK1) Load Game (History) works now on Xbox 1
2013-04-29 18:05:48 +02:00
twinaphex
ded204ce19
(PS3) Load Game History works on PS3 - Multiman will from now on
...
have to supply its own SELF path to argv[2] in order to work
2013-04-29 15:19:52 +02:00
ToadKing
455167ec19
(GX) error checking fix
2013-04-29 08:27:16 -04:00
twinaphex
51aa5b170f
(RMenu) Fixes/cleanups
2013-04-29 03:59:48 +02:00
twinaphex
4a772c3fa8
(Wii) Working Load Game History
2013-04-29 03:05:46 +02:00
ToadKing
74faafff37
buildfix
2013-04-28 20:06:32 -04:00
ToadKing
887fd3c798
(GX) arg passing changes (UNTESTED)
2013-04-28 20:00:09 -04:00
twinaphex
63ba647018
Move all of the code to menu_common.c to avoid code duplication
...
across frontends
2013-04-28 16:38:13 +02:00
twinaphex
b459d59793
Have system_process_args use MODE_LOAD_GAME from now on
2013-04-28 15:05:02 +02:00
twinaphex
05ac7919b1
system_process_args now has return type
2013-04-28 05:18:56 +02:00
twinaphex
d2e1f6004f
Take out XDK D3D header include in platform_xdk.c
2013-04-23 22:22:00 +02:00
twinaphex
57157d35a1
Remove some menu includes in platform files
2013-04-23 21:57:57 +02:00
twinaphex
a647535df0
Move logger_init/logger_deinit to frontend_console.c and out
...
of platform implementations
2013-04-23 03:17:45 +02:00
twinaphex
fda5db7476
(CONSOLE) Get rid of system_deinit_save and system_post_init
2013-04-23 01:55:00 +02:00
twinaphex
a979cba13c
(RMenu/RGUI) Standardization pt. 1
2013-04-18 23:00:27 +02:00
twinaphex
41ec8b8fe8
(PS3/PSP) Remove dead code
2013-04-18 17:44:38 +02:00
twinaphex
4652f1570d
(Salamander) Fix build on XDK1
2013-04-14 14:28:27 +02:00
twinaphex
c51347c532
Drop MODE_VIDEO_SCREENSHOTS_ENABLE
2013-04-13 09:09:56 +02:00
twinaphex
5a9194a95c
(360) Cleanup shader_hlsl.c
2013-04-12 15:14:34 +02:00
twinaphex
26c765a559
(XDK1) Strip platform_xdk.h
2013-04-12 13:41:07 +02:00
twinaphex
3b4ee38245
(XDK1) Remove some unused XDK1 I/O code
2013-04-12 13:27:10 +02:00
twinaphex
a49fe27d21
(GX) Make Wii/Gamecube gx_video no longer depend on MODE_MENU_DRAW
2013-04-11 16:10:09 +02:00
twinaphex
80390d8143
(XDK1 RMenu) Build fixes
2013-04-10 04:51:36 +02:00
twinaphex
43c9195a77
Get rid of rarch_position_t structure and move RMenu texture to
...
rmenu.c instead of somewhere in g_extern global
2013-04-10 04:26:18 +02:00
twinaphex
bb0821b514
Remove screenshots_dir and cgp_dir from default_paths - cgp_dir
...
is now the same as shaders_dir
2013-04-06 22:37:07 +02:00
twinaphex
bcbac5aac7
(RARCH_CONSOLE) Remove shader_dir from default_paths struct
2013-04-06 22:16:12 +02:00
twinaphex
cc05981455
(PS3/360) Now uses embedded shaders instead of stock shader from
...
common-shaders
2013-04-06 21:53:03 +02:00
twinaphex
142c6335c9
(Cg/PS3) Embed menu shader
2013-04-06 21:05:30 +02:00
twinaphex
6d8871c76c
Combine menu_settings_set and menu_settings_set_default and
...
move to settings.c
2013-03-23 17:21:42 +01:00
twinaphex
82d80cf24f
(PS3) Multiman cleanups
2013-03-23 05:17:39 +01:00
twinaphex
adee2430b9
Move platform_inl.h to frontend_console.c
2013-03-23 04:35:30 +01:00
Themaister
ab93fa6bd2
Use more approriate namespacing.
...
Replace get_libretro_core_name namespacing.
2013-03-22 23:42:34 +01:00
twinaphex
d9c3a99d0b
Update some credits
2013-03-11 07:13:11 +01:00
twinaphex
370fca304d
rarch_console.h - cut down on executable_extension variable as well
...
and move it to config.def.h
2013-03-11 06:59:53 +01:00
twinaphex
ce42e7fb65
Remove default_paths.salamander_file and make hardcoded constant
...
in config.def.h
2013-03-11 06:48:58 +01:00
twinaphex
5e53be4b25
Rename rmenu_iterate to menu_iterate
2013-03-09 16:22:11 +01:00
twinaphex
870115de38
remove HW_DOL codepath for platform_gx_exec.c
2013-02-17 02:18:48 +01:00
twinaphex
2cff6b1463
(GX) Wii - platform_gx_exec.c accidentally got removed
2013-02-14 21:47:25 +01:00
twinaphex
f0770eec48
(NGC) Remove sidestep code
2013-02-14 15:48:14 +01:00
twinaphex
6a9b0476b7
9PS3) Add build scripts
2013-02-02 00:59:17 +01:00
twinaphex
a88f1c3dce
(RMenu/PS3) Saves 'menu_path_texture' now to config
2013-02-01 09:13:29 +01:00
twinaphex
dfe7e760d7
(PS3) Add ability to set menu skin
2013-02-01 07:42:36 +01:00
twinaphex
10af790b21
(RARCH_CONSOLE) Remove HAVE_HDD_CACHE_PARTITION code
2013-01-22 13:09:18 +01:00
twinaphex
39daa377c6
Fixup platform_gx.c
2013-01-22 01:49:04 +01:00
twinaphex
8a4efb6189
Refactor console_load_game
2013-01-22 01:12:02 +01:00
ToadKing
1763bcfa7a
(GX) fix dangling file handle
2013-01-19 14:27:09 -05:00
twinaphex
5eabddcb8a
(360) Add SRAM/State path enable options
2013-01-19 15:42:13 +01:00
ToadKing
de9231f071
(GX) make the .dol launcher code safer, this might fix occasional crashes or hangs
2013-01-19 03:22:32 -05:00
twinaphex
95961d1ccb
(PS3) Fixes OSK code
2013-01-17 10:40:35 +01:00
twinaphex
c1f5fc8890
Rename MODE_EMULATION define to MODE_GAME
2013-01-13 03:34:55 +01:00
twinaphex
04cacb5e30
Upgrade lifecycle_menu_state to 64bit variable lifecycle_mode_state
2013-01-12 03:13:03 +01:00
twinaphex
ba51ff51f7
(RARCH_CONSOLE) Refactored zip_extract variable
2013-01-12 02:35:40 +01:00
twinaphex
81fecc88ea
(RARCH_CONSOLE) Renamed console_rom_ext.c to rarch_zlib.c -
...
compiled it in for HAVE_ZLIB (for griffin) - moved rarch_console_load_game_wrap
to frontend_console.c and renamed it console_load_game
2013-01-11 22:46:14 +01:00
twinaphex
cba3b80925
(RARCH_CONSOLE) Rename rarch_console_settings.c to rmenu_settings.c
2013-01-11 22:27:31 +01:00
twinaphex
2fa133de5c
(RARCH_CONSOLE) Put exitspawn conditional into frontend_console.c
2013-01-11 20:13:02 +01:00
twinaphex
9a49430048
(360) Exitspawn fix
2013-01-11 20:10:04 +01:00
twinaphex
cc43b84ff2
(RARCH_CONSOLE) Refactor more state variables
2013-01-11 19:44:34 +01:00
twinaphex
e0d98bfe2d
(XDK) Fix build
2013-01-11 08:21:33 +01:00
twinaphex
67ab39e6be
(RARCH_CONSOLE) Refactored external_launch
2013-01-11 08:15:23 +01:00
twinaphex
33a2816681
(RARCH_CONSOLE) Refactored out msg_info
2013-01-11 07:49:32 +01:00
twinaphex
d324b21949
(RARCH_CONSOLE) Remove flow control state functions in rarch_settings_change
2013-01-11 02:11:50 +01:00
twinaphex
7ebbafe8e1
(RARCH_CONSOLE) Don't need rarch_settings_change anymore for
...
exiting
2013-01-10 22:42:12 +01:00
twinaphex
3c8bb7333e
(RMenu) Refactor g_extern.draw_menu
2013-01-10 19:43:00 +01:00
twinaphex
7a3b021b17
g_extern.console.rmenu.mode becomes g_extern.lifecycle_menu_state
2013-01-10 18:04:04 +01:00
twinaphex
6ad5d46781
(RARCH_CONSOLE) rmenu.mode is now set with bitmasked values so
...
as to allow more state management options
2013-01-10 08:46:46 +01:00
twinaphex
cc71a83fa8
(RARCH_CONSOLE) Console ports now use config_load for loading
...
config file stuff and config_set_default as only place to load
defaults from. Slightly messy defaults will be cleaned up later.
2013-01-10 06:38:19 +01:00
twinaphex
d16d58b095
(WIN32/RARCH_CONSOLE) Fixes install_libretro_core
2013-01-10 06:05:38 +01:00
twinaphex
3dee70675f
(RARCH_CONSOL) Enable verbose logging for all console ports
2013-01-10 05:07:38 +01:00
twinaphex
1a2a620f61
(GX) Move bitmap font header inclusion into rmenu_gx.c
2013-01-09 18:36:22 +01:00
twinaphex
5f398be410
(GX) Split up RMenu code into rmenu_gx.c
2013-01-09 18:31:14 +01:00
twinaphex
27a71de056
(360) Build fix
2013-01-09 17:59:23 +01:00
twinaphex
a925f3ca9f
(RARCH_CONSOLE) Rename and relocate all menu files
2013-01-09 17:50:12 +01:00
twinaphex
8e2bc57a45
(360) Set core_dir for 360
2013-01-09 08:23:34 +01:00
twinaphex
982187c5d8
Refactored rarch_manage_libretro_set_first_file and renamed
2013-01-09 07:59:24 +01:00
twinaphex
84f7a2f5f8
Indenting nits
2013-01-09 07:27:05 +01:00
twinaphex
9c67f3a6ac
refactor out rarch_console_get_rom_ext - use this for PC too
...
since RMenu depends on it and it will run on that as well
2013-01-09 07:07:46 +01:00
twinaphex
8fdc5197f5
(RARCH_CONSOLE) Use g_extern.fullpath
2013-01-09 06:40:55 +01:00
twinaphex
403a087926
Null drivers have to be explicitly compiled in now -
...
otherwise they are ommitted
2013-01-09 05:54:48 +01:00
twinaphex
0bd19afad6
(Xbox 1) Fix build
2013-01-09 05:29:28 +01:00
twinaphex
f53321b0ce
(Xbox 1) Iosupport.cpp code integrated into platform_xdk.c
2013-01-09 05:24:31 +01:00
twinaphex
905a2046f4
(NGC) Fix build
2013-01-09 05:08:08 +01:00
twinaphex
71b632faba
Remove rarch_console_libretro_mgmt.c
2013-01-09 03:44:10 +01:00
twinaphex
413c757144
Move libretro_management functions to frontend_console and rename
...
them
2013-01-09 03:34:05 +01:00
twinaphex
238699d5a4
(XDK) Fix builds
2013-01-09 02:41:19 +01:00
twinaphex
2205da0fea
Add platform exec files
2013-01-09 02:33:16 +01:00
twinaphex
70c85be081
Refactored out of existence rarch_console_exec.c - now implemented
...
per platform port that needs it
2013-01-09 02:31:54 +01:00
twinaphex
56e8b3233a
(XDK) Salamander merged into platform_xdk.c
2013-01-09 01:35:46 +01:00
twinaphex
e1985b8bfd
(PS3) Salamander merged into platform_ps3.c
2013-01-09 00:54:46 +01:00
twinaphex
0cd26b3623
(GX) Salamander code baked into platform_gx.c - debloats things
2013-01-09 00:10:56 +01:00
twinaphex
025f0995f5
(RARCH_CONSOLE) Refactor frontend_psp.c into platform_psp.c
2013-01-08 08:38:25 +01:00
twinaphex
92ef192b2a
(RARCH_CONSOLE) Move logger function invocations into platform
...
files
2013-01-08 08:30:54 +01:00
twinaphex
2ad74ead6c
Rename frontend_* files into platform_*
2013-01-08 07:44:57 +01:00