(360) Add SRAM/State path enable options

This commit is contained in:
twinaphex 2013-01-19 15:42:13 +01:00
parent 4a2c0ea4f7
commit 5eabddcb8a
5 changed files with 54 additions and 0 deletions

View File

@ -401,6 +401,8 @@ HRESULT CRetroArchSettings::OnInit(XUIMessageInit * pInitData, BOOL& bHandled)
m_settingslist.SetText(SETTING_ZIP_EXTRACT, strw_buffer);
rmenu_settings_create_menu_item_label_w(strw_buffer, S_LBL_REWIND_GRANULARITY, sizeof(strw_buffer));
m_settingslist.SetText(SETTING_EMU_REWIND_GRANULARITY, strw_buffer);
m_settingslist.SetText(SETTING_ENABLE_SRAM_PATH, (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME_SRAM_DIR_ENABLE)) ? L"SRAM Path Enable: ON" : L"SRAM Path Enable: OFF");
m_settingslist.SetText(SETTING_ENABLE_STATE_PATH, (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME_STATE_DIR_ENABLE)) ? L"Savestate Path Enable: ON" : L"Savestate Path Enable: OFF");
return 0;
}
@ -431,6 +433,20 @@ HRESULT CRetroArchSettings::OnNotifyPress( HXUIOBJ hObjPressed, int & bHandled
rmenu_settings_create_menu_item_label_w(strw_buffer, S_LBL_REWIND_GRANULARITY, sizeof(strw_buffer));
m_settingslist.SetText(SETTING_EMU_REWIND_GRANULARITY, strw_buffer);
break;
case SETTING_ENABLE_SRAM_PATH:
if (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME_SRAM_DIR_ENABLE))
g_extern.lifecycle_mode_state &= ~(1ULL << MODE_LOAD_GAME_SRAM_DIR_ENABLE);
else
g_extern.lifecycle_mode_state |= (1ULL << MODE_LOAD_GAME_SRAM_DIR_ENABLE);
m_settingslist.SetText(SETTING_ENABLE_SRAM_PATH, (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME_SRAM_DIR_ENABLE)) ? L"SRAM Path Enable: ON" : L"SRAM Path Enable: OFF");
break;
case SETTING_ENABLE_STATE_PATH:
if (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME_STATE_DIR_ENABLE))
g_extern.lifecycle_mode_state &= ~(1ULL << MODE_LOAD_GAME_STATE_DIR_ENABLE);
else
g_extern.lifecycle_mode_state |= (1ULL << MODE_LOAD_GAME_STATE_DIR_ENABLE);
m_settingslist.SetText(SETTING_ENABLE_STATE_PATH, (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME_STATE_DIR_ENABLE)) ? L"Savestate Path Enable: ON" : L"Savestate Path Enable: OFF");
break;
case SETTING_EMU_SHOW_INFO_MSG:
if (g_extern.lifecycle_mode_state & (1ULL << MODE_INFO_DRAW))
g_extern.lifecycle_mode_state &= ~(1ULL << MODE_INFO_DRAW);
@ -539,6 +555,20 @@ HRESULT CRetroArchSettings::OnControlNavigate(XUIMessageControlNavigate *pContro
rmenu_settings_create_menu_item_label_w(strw_buffer, S_LBL_REWIND_GRANULARITY, sizeof(strw_buffer));
m_settingslist.SetText(SETTING_EMU_REWIND_GRANULARITY, strw_buffer);
break;
case SETTING_ENABLE_SRAM_PATH:
if (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME_SRAM_DIR_ENABLE))
g_extern.lifecycle_mode_state &= ~(1ULL << MODE_LOAD_GAME_SRAM_DIR_ENABLE);
else
g_extern.lifecycle_mode_state |= (1ULL << MODE_LOAD_GAME_SRAM_DIR_ENABLE);
m_settingslist.SetText(SETTING_ENABLE_SRAM_PATH, (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME_SRAM_DIR_ENABLE)) ? L"SRAM Path Enable: ON" : L"SRAM Path Enable: OFF");
break;
case SETTING_ENABLE_STATE_PATH:
if (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME_STATE_DIR_ENABLE))
g_extern.lifecycle_mode_state &= ~(1ULL << MODE_LOAD_GAME_STATE_DIR_ENABLE);
else
g_extern.lifecycle_mode_state |= (1ULL << MODE_LOAD_GAME_STATE_DIR_ENABLE);
m_settingslist.SetText(SETTING_ENABLE_STATE_PATH, (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME_STATE_DIR_ENABLE)) ? L"Savestate Path Enable: ON" : L"Savestate Path Enable: OFF");
break;
case SETTING_EMU_SHOW_INFO_MSG:
if (g_extern.lifecycle_mode_state & (1ULL << MODE_INFO_DRAW))
g_extern.lifecycle_mode_state &= ~(1ULL << MODE_INFO_DRAW);
@ -644,6 +674,20 @@ HRESULT CRetroArchSettings::OnControlNavigate(XUIMessageControlNavigate *pContro
rmenu_settings_create_menu_item_label_w(strw_buffer, S_LBL_REWIND_GRANULARITY, sizeof(strw_buffer));
m_settingslist.SetText(SETTING_EMU_REWIND_GRANULARITY, strw_buffer);
break;
case SETTING_ENABLE_SRAM_PATH:
if (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME_SRAM_DIR_ENABLE))
g_extern.lifecycle_mode_state &= ~(1ULL << MODE_LOAD_GAME_SRAM_DIR_ENABLE);
else
g_extern.lifecycle_mode_state |= (1ULL << MODE_LOAD_GAME_SRAM_DIR_ENABLE);
m_settingslist.SetText(SETTING_ENABLE_SRAM_PATH, (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME_SRAM_DIR_ENABLE)) ? L"SRAM Path Enable: ON" : L"SRAM Path Enable: OFF");
break;
case SETTING_ENABLE_STATE_PATH:
if (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME_STATE_DIR_ENABLE))
g_extern.lifecycle_mode_state &= ~(1ULL << MODE_LOAD_GAME_STATE_DIR_ENABLE);
else
g_extern.lifecycle_mode_state |= (1ULL << MODE_LOAD_GAME_STATE_DIR_ENABLE);
m_settingslist.SetText(SETTING_ENABLE_STATE_PATH, (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME_STATE_DIR_ENABLE)) ? L"Savestate Path Enable: ON" : L"Savestate Path Enable: OFF");
break;
case SETTING_SCALE_FACTOR:
if(device_ptr->fbo_inited)
{

View File

@ -35,6 +35,8 @@ enum
SETTING_SCALE_ENABLED,
SETTING_SCALE_FACTOR,
SETTING_ZIP_EXTRACT,
SETTING_ENABLE_SRAM_PATH,
SETTING_ENABLE_STATE_PATH,
};
enum

View File

@ -322,6 +322,8 @@ static void get_environment_settings(int argc, char *argv[])
#else
strlcpy(g_extern.config_path, "D:\\retroarch.cfg", sizeof(g_extern.config_path));
#endif
strlcpy(default_paths.savestate_dir, "D:\\savestates", sizeof(default_paths.savestate_dir));
strlcpy(default_paths.sram_dir, "D:\\sram", sizeof(default_paths.sram_dir));
strlcpy(default_paths.system_dir, "D:\\system", sizeof(default_paths.system_dir));
strlcpy(default_paths.filesystem_root_dir, "D:", sizeof(default_paths.filesystem_root_dir));
strlcpy(default_paths.executable_extension, ".xbe", sizeof(default_paths.executable_extension));
@ -341,6 +343,8 @@ static void get_environment_settings(int argc, char *argv[])
strlcpy(default_paths.shader_file, "game:\\media\\shaders\\stock.cg", sizeof(default_paths.shader_file));
strlcpy(g_extern.config_path, "game:\\retroarch.cfg", sizeof(g_extern.config_path));
#endif
strlcpy(default_paths.savestate_dir, "game:\\savestates", sizeof(default_paths.savestate_dir));
strlcpy(default_paths.sram_dir, "game:\\sram", sizeof(default_paths.sram_dir));
strlcpy(default_paths.system_dir, "game:\\system", sizeof(default_paths.system_dir));
strlcpy(default_paths.executable_extension, ".xex", sizeof(default_paths.executable_extension));
strlcpy(default_paths.filebrowser_startup_dir, "game:", sizeof(default_paths.filebrowser_startup_dir));

View File

@ -43,6 +43,8 @@ Hardware filtering shader #2:
Custom Scaling/Dual Shaders:
Custom Scaling Factor:
Extract ZIP:
SRAM Path Enable:
Savestate Path Enable:
</ItemsText>
</Properties>
<XuiListItem>

View File

@ -43,6 +43,8 @@ Hardware filtering shader #2:
Cutom Scaling/Dual Shaders:
Cutom Scaling Factor:
Extract ZIP:
SRAM Path Enable:
Savestate Path Enable:
</ItemsText>
</Properties>
<XuiListItem>