Commit Graph

9038 Commits

Author SHA1 Message Date
Rinnegatamante 02c35441d6 Revert to old x context. 2019-10-16 18:29:17 +02:00
Francisco Javier Trujillo Mata fd75ae487e Disable the duplication FPS in PSP 2019-10-16 00:46:29 +02:00
Twinaphex 4ac264b1d0
Merge pull request #9591 from Rinnegatamante/videodrivers2
Graceful switching between videodrivers #2.
2019-10-15 22:49:17 +02:00
orbea 55d123d95a Fix build when SDL2 is not built against wayland.
Fixes https://github.com/libretro/RetroArch/issues/9583.
2019-10-15 09:10:18 -07:00
Rinnegatamante d1a74e1b96 Fix for crash on Linux. 2019-10-15 09:07:15 +02:00
twinaphex 89e9bdc413 Buildfix 2019-10-14 01:35:04 +02:00
twinaphex 4fbf823707 Enable HAVE_VIDEO_LAYOUT by default 2019-10-14 00:31:44 +02:00
Rinnegatamante 26b0bc771d Add vulkan context logging. 2019-10-13 17:47:08 +02:00
Twinaphex 7bed40d17b
Merge pull request #9547 from Rinnegatamante/videodrivers
Graceful switch between video drivers.
2019-10-12 14:21:33 +02:00
Twinaphex 2d769d4bfb
Merge pull request #9558 from justinweiss/ctr-gfx-fix-flickering-with-osd
Fix 3DS screen flickering when OSD is enabled
2019-10-06 03:39:23 +02:00
Justin Weiss 64dc3dde40 Fix 3DS screen flickering when OSD is enabled
On the 3DS, for some cores, the screen will flicker if OSD is enabled,
and sometimes when going in and out of the menu.

As far as I can tell, this happens when a frame is dup'd, and we send
0x0 as the frame to the gfx driver. When that happens, we still draw
the OSD, using a vertex shader to transform and render it at the right
size.

When the frame is 0x0, though, the vertex shader uniforms are never
_reset_ to redraw the previous frame, so it's drawn with different
params, and gets drawn the wrong size. It will draw as the correct
size when the correct vertex shader uniforms are set, and the
incorrect size when the incorrect uniforms are set, causing
flickering.

At least, that's what I think is happening. Forcing the vertex shader
to be set regardless of whether the frame data is set fixes it, at
least during some light testing with PCSX.
2019-10-05 14:21:42 -07:00
twinaphex 7969221919 Remove two unused variables 2019-10-05 19:08:57 +02:00
twinaphex 7175c3ec22 FIx another 'may be used uninitialized' warning 2019-10-05 18:43:25 +02:00
twinaphex 221df13250 Cleanups/warning fixes - compilation fix for OSX PPC 2019-10-05 18:38:17 +02:00
Twinaphex 6467d24070
Merge pull request #9548 from fjtrujy/ps2MemoryLeaks
[PS2] Fix memory leaks in Font and GFX Driver
2019-10-04 17:07:35 +02:00
twinaphex eed44eea9c Cache this string too 2019-10-04 14:27:09 +02:00
twinaphex 1788042c9e (Android) dpi_get_density - cache one variable to avoid excessive
system_property_get querying
2019-10-04 14:22:10 +02:00
Francisco Javier Trujillo Mata c48ccdb1fc Fix memory leak in the PS2 GFX and PS2 Font 2019-10-03 23:41:56 +02:00
Rinnegatamante 453781af9c Graceful switch between video drivers. 2019-10-03 17:45:59 +02:00
twinaphex 547f8968aa (GL1) Buildfix + cleanups 2019-10-01 03:14:18 +02:00
GH Cao 27d2877106 gl1: take care of const 2019-10-01 06:51:29 +08:00
GH Cao 897488862e gl1: adapt C89 2019-10-01 06:24:06 +08:00
driver1998 0212567d75 Support GLDirect (D3D9 to OGL1.1 wrapper) in gl1 driver 2019-10-01 06:02:30 +08:00
jdgleaver 3057c31798 (Menu Input) Add mouse/touchscreen gesture support + full gesture support for XMB 2019-09-30 16:55:41 +01:00
Tor Arne Vestbø b5cf9b639e metal: Improve shader debugging
Having the path to each shader is helpful when debugging the
rendering pipeline. The render command encoder label is limited
to just the filename of the shader, as the graphics debugging
UI in Xcode doesn't handle long names very well.

We don't encode the pass number into the string as the shaders
can be organized in a graph, not just a linked list, so an
indexed order can be misrepresenting the flow.
2019-09-25 22:36:40 +02:00
Tor Arne Vestbø 91caf28bfc metal: Add some missing debug labels and groups 2019-09-25 22:36:40 +02:00
twinaphex b94b9e2adb Go back to plain strlcpy/strlcat - probably best to look at
opportunities to reduce these calls vs. replacing them with
unsafe macros
2019-09-23 00:19:01 +02:00
twinaphex f33264f7a6 (X11) XStoreName is a useless wrapper function around XChangeProperty 2019-09-22 13:00:44 +02:00
twinaphex c5b3428408 Add sdl2_common.c/.h 2019-09-22 12:40:40 +02:00
twinaphex efdc07ab10 (Wayland) update_title function - simplify this function a bit 2019-09-22 12:14:49 +02:00
Twinaphex 2414224df8 (Cocoa) It's only necessary to set the display server userdata for
set_video_mode
2019-09-22 11:29:58 +02:00
Twinaphex 511f43d5cf Move it to cocoa_gl_ctx.m 2019-09-22 11:26:06 +02:00
Twinaphex 83f1b28f98 Revert "(Cocoa) Move nsview_get_ptr and nsview_set_ptr to cocoa_gl_ctx.m"
This reverts commit 4f564360e7.
2019-09-22 10:54:01 +02:00
twinaphex 4f564360e7 (Cocoa) Move nsview_get_ptr and nsview_set_ptr to cocoa_gl_ctx.m 2019-09-22 10:48:23 +02:00
Twinaphex 23bb1414ff (Metal) Buildfix 2019-09-22 10:30:59 +02:00
twinaphex ad1fb29092 (Metal) Refactor 2019-09-22 10:28:51 +02:00
Twinaphex 6a9feb7978 (OSX) Refactor this so that we always set the userdata
pointer so we can use the new set_title codepaths - will
have to check how to reduce the overhead in nsview_get_ptr
later
2019-09-22 10:19:03 +02:00
Twinaphex 69a38f9b9f (Cocoa) Pass direct pointer to UI companion driver window title function 2019-09-22 07:41:56 +02:00
twinaphex c7fd375120 Create video_driver_display_userdata_{set/get} 2019-09-22 07:35:05 +02:00
twinaphex 03bddff8e6 Cleanups of update_window_title functions 2019-09-22 03:05:06 +02:00
twinaphex 302e2fdc53 Move show memory details outside of the video context driver and
into retroarch.c - avoid lots of code duplication
2019-09-21 07:49:33 +02:00
twinaphex 3b057d9605 Start using STRLCAT_CONST_INCR and STRLCPY_CONST 2019-09-20 23:33:17 +02:00
twinaphex db624a7c99 Start cleaning up the rather messy manual assignment 2019-09-20 02:03:26 +02:00
twinaphex ab515daa0c Try to get rid of file_path_str 2019-09-18 18:12:57 +02:00
twinaphex c186747edc (video_shader_parse) avoid some more snprintfs 2019-09-18 09:11:32 +02:00
twinaphex 3fbeb0617b (glslang_util_cxx.cpp) Get rid of this strlcpy too 2019-09-18 08:03:49 +02:00
twinaphex 306d7f6f8a glsl_find_uniforms_frame - get rid of the remaining strlcats 2019-09-18 07:53:59 +02:00
twinaphex ab60005cdc (GLSL) Avoid snprintf, prefer strlcpy/strlcat where possible 2019-09-18 07:32:06 +02:00
twinaphex b28c405377 Backport and rebase initial FPGA port that was done in 2017 (port
done for Z-Turn board) - has some outstanding issues such as
very slow framebuffer software rendering output that needs to
be overcome before this becomes usable - community help needed
2019-09-17 08:16:50 +02:00
twinaphex 861262ef3a (network gfx) Cleanup 2019-09-17 05:04:57 +02:00