Commit Graph

240 Commits

Author SHA1 Message Date
twinaphex 50dc298187 (Xbox 1) Remove menu_panel 2013-11-11 04:04:24 +01:00
twinaphex 54d2e2d321 (Xbox 1) Build fixes 2013-11-11 03:36:30 +01:00
twinaphex 3fa7f05cae Move file_list.c/file_list.h to root dir 2013-11-08 04:53:12 +01:00
twinaphex f8c37fc933 (Menu) Simplify menu preprocessor conditionals - there is now
one common catch-all define called HAVE_MENU
2013-11-08 04:36:47 +01:00
twinaphex 2c2542ff63 Rename message.c/message.h to message_queue.c/message_queue.h 2013-11-06 15:08:54 +01:00
twinaphex af10f3f5bc Split up file_list into separate compilable file 2013-10-07 08:56:16 +00:00
twinaphex 767c44fd47 (360) Don't define HAVE_RMENU anymore for 360 2013-09-29 17:58:10 +02:00
twinaphex 963b041d14 (RGUI) Split settings up into new file - menu_settings.c 2013-09-29 15:47:45 +02:00
twinaphex 45f46abb6d Create a menu_context interface 2013-09-19 14:49:07 +02:00
twinaphex 545cdbad2a Merge branch 'master' of https://github.com/libretro/RetroArch 2013-09-15 18:39:49 +02:00
Themaister 99dbd6bd1c Clean up autoconfig stuff a bit, add headers. 2013-09-06 23:24:21 +02:00
pinumbernumber 8fd84fa46c Hardcoded joypad config fallbacks, and required changes to config_file 2013-09-05 20:44:00 +01:00
pinumbernumber 333ae68163 more small style tweaks 2013-08-26 12:13:41 +01:00
pinumbernumber 3370684a06 Improved XInput support, misc tweaks 2013-08-25 17:17:23 +01:00
pinumbernumber f5454cd446 Initial xinput support, fix msvc build 2013-08-23 13:09:59 +01:00
twinaphex dd5e4280de Merge branch 'master' of https://github.com/libretro/RetroArch 2013-08-11 18:36:49 +02:00
twinaphex a5e62bbfda Add frontend_context to Salamander MSVC solutions 2013-07-27 21:52:53 +02:00
twinaphex 2c7986f4fc Add frontend_context.c to MSVC solution as well 2013-07-27 17:02:13 +02:00
twinaphex 5781f5dc60 (360) Build fix 2013-07-16 01:00:35 +02:00
twinaphex cf24c442df Update maintenance - define/update PACKAGE_VERSION only once
in general.h
2013-07-07 19:43:22 +02:00
twinaphex 93b98a2e08 Bump up PACKAGE_VERSION to 0.9.9.3 2013-06-28 14:11:10 +02:00
twinaphex 51187ebbc2 Bump version to 0.9.9 official 2013-05-27 01:28:32 +02:00
twinaphex f1358e1643 (RMenu XUI 360) Add initial Load Game History 2013-05-10 22:01:35 +02:00
twinaphex 21c335df74 (RMenu XUI 360) Add Core Options 2013-05-10 20:40:38 +02:00
twinaphex 1ee603b07e (RMenu XUI 360) Add Audio Options 2013-05-10 19:02:24 +02:00
twinaphex cdcc068a18 (360 RMenu XUI) Rename rarch_quickmenu to rarch_video_options 2013-05-10 18:25:17 +02:00
Themaister ad713d3bb1 Update to 0.9.9-wip3. 2013-05-08 01:13:29 +02:00
twinaphex af867b008d (XDK) Make initial 'default paths' creation of dirs work
on XDK
2013-05-06 00:30:45 +02:00
Themaister 1dfcc8a2b0 Fix MSVC2010 build. 2013-05-04 00:59:59 +02:00
Themaister 12bb089f63 Update to 0.9.9-wip2. 2013-05-01 12:50:40 +02:00
Themaister 227363bfce Update to 0.9.9-wip1. 2013-04-21 18:56:17 +02:00
twinaphex b5551fa7e2 (XDK1) Add BigStack configurations (for Quake 1) 2013-04-21 18:48:46 +02:00
twinaphex 84f80dc2c1 (RMenu/RGUI) Create menu_common to tie RMenu/RGUI more closely together 2013-04-17 23:31:49 +02:00
Themaister 326321483d Add dynamic_dummy to MSVC build. 2013-04-15 16:32:35 +02:00
twinaphex 52a9a3d10a (360) No longer need to deploy the shaders dir 2013-04-12 18:20:08 +02:00
twinaphex 87d0843b13 (360) RMenu XUI now goes through the same RGUI functions for
rendering
2013-04-10 07:47:11 +02:00
twinaphex 10706b8a41 (360) Cleanups 2013-04-07 19:56:48 +02:00
twinaphex 4102d1cfb8 Make sinc resampler the default and remove Hermite - audio
quality at high samplerates was too bad to be of any use
2013-04-07 03:41:06 +02:00
Themaister 262b867ae0 Update MSVC2010 build.
Add RGUI, add folder query for Windows, fix GL HW render bug.
2013-04-04 20:25:41 +02:00
OV2 5482986554 win32: adjust MSVC project file 2013-03-30 14:57:52 +01:00
twinaphex f7e75d69fa (Salamander) Split up Salamander into its own separate file 2013-03-22 21:27:34 +01:00
twinaphex 15215c47f1 (Grifin) Move griffin to root (to indicate it's no longer console-specific 2013-03-18 05:46:19 +01:00
twinaphex 375aa08e58 Remove rarch_conole_input - runtime button remapping should have
no more RARCH_CONSOLE dependencies
2013-03-14 21:55:10 +01:00
twinaphex c28ae74d2e (MSVC) Add strncasecmp to msvc_compat.h 2013-03-01 14:01:53 +01:00
twinaphex f72a505dbe Split up main() function to frontend/frontend.c 2013-02-25 07:01:16 +01:00
twinaphex 49b0f5c204 Add HAVE_RARCH_MAIN_IMPLEMENTATION define - hook up console ports
differently
2013-02-25 06:47:26 +01:00
Squarepusher bd4d97337c Merge pull request #139 from Themaister/thread_video
Threaded video driver
2013-02-19 14:17:00 -08:00
twinaphex 0b048e5294 (Xbox 1) Use 64K stack 2013-02-17 18:09:40 +01:00
twinaphex 50ab6e9645 (Xbox 1) Lower stacksize to 131072 - still enough for Gambatte 2013-02-17 16:23:51 +01:00
Themaister 4b97052f8c Fix threaded driver build on Win32. 2013-02-17 15:55:30 +01:00
Themaister 9f6fc7269b Fix MSVC2010 build. 2013-02-17 15:37:27 +01:00
Themaister 59e7bc82db Move warning disable to msvc_compat.h. 2013-02-17 15:10:03 +01:00
twinaphex c87b4447a4 (Xbox 1) Don't define HAVE_SCREENSHOTS for Xbox 1 2013-02-17 03:54:57 +01:00
twinaphex e6bf7d92d6 (Xbox 1) Cut down on libs to link in 2013-02-17 03:18:35 +01:00
twinaphex 50603d1bee (Xbox 1 XDK) Build fix for Salamander 2013-02-17 02:42:52 +01:00
twinaphex 935c712907 (360) Salamander build fix 2013-02-17 02:40:34 +01:00
twinaphex 9a88ebb1e6 Change WANT_RZLIB to WANT_MINIZ 2013-02-16 21:43:29 +01:00
twinaphex 1fb1b4fc06 Bump up to version 0.9.8.4 2013-02-14 21:31:12 +01:00
twinaphex 77f8b9a0c9 Bump up versions to 0.9.8.3 2013-02-09 19:06:03 +01:00
Themaister 6a6ad5d606 Add SSE build to MSVC 2010. 2013-02-09 11:01:11 +01:00
Themaister 4e1387ce25 Fix Win32 MSVC 2010 build. 2013-02-09 10:39:23 +01:00
twinaphex a38293caad (PS3/360) Use 8-tap resampler instead of 16-tap for PS3/360 after
rethinking it
2013-02-08 14:13:05 +01:00
twinaphex 511d5995e8 (PS3/360) Compile in 16-tap sinc for PS3 and 360 2013-02-08 14:02:51 +01:00
twinaphex 9c24273afd (Wii/Xbox 1) Compile in sinc resampler (lower-quality) for Xbox 1 and Wii 2013-02-08 14:00:34 +01:00
twinaphex 10af790b21 (RARCH_CONSOLE) Remove HAVE_HDD_CACHE_PARTITION code 2013-01-22 13:09:18 +01:00
Themaister bbaec34744 Update version numbers to 0.9.8. 2013-01-22 00:22:09 +01:00
twinaphex 3bc71ae89b (Xbox 1) move media files to media/xbox1 2013-01-10 09:19:30 +01:00
twinaphex a639d2e8d0 (360) Move media files to media\ 2013-01-10 03:22:31 +01:00
twinaphex 589b5eefdb (360) 360 audio driver now goes through the same Xaudio driver
as PC
2013-01-09 22:04:28 +01:00
twinaphex 1e57bcab5f Move rarch_manage_libretro_set_first_file to frontend_console.c 2013-01-09 02:49:20 +01:00
twinaphex 238699d5a4 (XDK) Fix builds 2013-01-09 02:41:19 +01:00
twinaphex 56e8b3233a (XDK) Salamander merged into platform_xdk.c 2013-01-09 01:35:46 +01:00
twinaphex b732dc14bd (360) Don't 'skip' pushing stock shader to target 2013-01-08 17:20:06 +01:00
twinaphex 01a72eaeb7 (XDK) Update solutions 2013-01-06 05:49:36 +01:00
Themaister 0b4cf2d053 Update license headers to 2013. 2013-01-01 01:41:15 +01:00
twinaphex 4e61543203 (360) ) Add HAVE_RMENU to 'Release' target 2012-12-25 21:44:29 +01:00
twinaphex 7116118051 Remove remnants of HAVE_CONFIGFILE 2012-12-23 18:16:33 +01:00
OV2 369615f808 win32: fix msvc build 2012-12-19 21:18:38 +01:00
twinaphex 0261d934f2 (RARCH_CONSOLE) Rework how we do RARCH_QUIT_KEY - right now used
for ports that define HAVE_RMENU - made compiling in the RMenu
GUI separate from the HAVE_RMENU logic
2012-12-15 01:14:21 +01:00
Themaister 02f84fe323 Updates to 0.9.8-beta3 2012-11-25 12:56:25 +01:00
twinaphex 68ca851156 (Xbox 1) Define WANT_RZLIB 2012-11-20 03:40:39 +01:00
twinaphex ff1920c2f0 (360) Define WANT_RZLIB 2012-11-20 03:29:08 +01:00
OV2 d24e6bf792 win32: add $(CG_LIB/64_PATH) to project file 2012-11-15 00:22:36 +01:00
OV2 54d39dff74 win32: make d3d9 compile in msvc, add linker pragmas to source files 2012-11-14 21:07:06 +01:00
Twinaphex512 46b958c7fa (MSVC 2010)) Add $(CG_INC_PATH) path 2012-11-14 01:27:33 +01:00
Twinaphex512 3005adffc3 (D3D driver) Add HAVE_CG defines 2012-11-14 01:13:08 +01:00
Twinaphex512 d786df681f (MSVC 2010) Change project version to v11 ) - include D3D driver 2012-11-14 00:45:43 +01:00
OV2 7cf19f3c4a win32: Add x64 configuration 2012-11-13 21:21:59 +01:00
OV2 aafb553240 win32: update msvc project file 2012-11-13 20:54:46 +01:00
Themaister 64d9a6fbda 0.9.8-beta2 2012-11-13 00:52:23 +01:00
twinaphex 93f9316a9b (Xbox 1) Build fixes 2012-11-10 13:46:24 +01:00
Themaister d7c7ad279e Update version strings to 0.9.8-beta1. 2012-11-07 23:33:22 +01:00
twinaphex cec29788bc (MSVC 2010) Add solution 2012-11-01 06:22:10 +01:00
twinaphex b240cfbc7e (RARCH_PERF) Rename benchmark.c to perforance.c
(MSVC2010) Rename incorrectly named MSVC2012 solution which was
really an MSVC 2010 solution
2012-11-01 06:21:18 +01:00
Twinaphex512 53868033b7 (MSVC 2012) Initial MSVC 2012 solution
Just need to sort out the linking errors - we'll need to create a
Direct3D driver that is not external for PC and do away with the
'external' one which is really an unacceptable extra dependency for such
a popular graphics API. Also, look if the WGL context file will even
work. Added some TODOs too.
2012-10-24 15:48:44 +02:00
Themaister fa5164fb8d Update some more files. 2012-08-22 20:01:19 +02:00
twinaphex 51864da249 (360) set_first_file fixed - Salamander is called default.xex now 2012-08-22 18:45:40 +02:00
twinaphex 476f5a9fe3 (XDK) Abstracted screenshot code
(360) Fixed some XUI menu placements
2012-08-21 20:40:13 +02:00
twinaphex 526558dcb3 (Xbox 1) screenshot path deployed with other targets too 2012-08-20 03:32:37 +02:00
twinaphex 6d5ed820e0 (Xbox 1/XDK) Screenshot code implemented 2012-08-20 03:30:36 +02:00