win32: fix msvc build
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c9c0936fd5
commit
369615f808
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@ -178,7 +178,7 @@ static bool dinput_keyboard_pressed(struct dinput_input *di, unsigned key)
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if (key >= RETROK_LAST)
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return false;
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unsigned sym = input_translate_rk_to_keysym(key);
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unsigned sym = input_translate_rk_to_keysym((retro_key)key);
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return di->state[sym] & 0x80;
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}
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@ -167,14 +167,13 @@
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</ClCompile>
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<ClCompile Include="..\..\audio\ext_audio.c">
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</ClCompile>
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<ClCompile Include="..\..\audio\hermite.c">
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</ClCompile>
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<ClCompile Include="..\..\audio\null.c">
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<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\nullaudio.obj</ObjectFileName>
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<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)\nullaudio.obj</ObjectFileName>
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<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\nullaudio.obj</ObjectFileName>
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<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)\nullaudio.obj</ObjectFileName>
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</ClCompile>
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<ClCompile Include="..\..\audio\sinc.c" />
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<ClCompile Include="..\..\audio\utils.c">
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</ClCompile>
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<ClCompile Include="..\..\audio\xaudio-c\xaudio-c.c">
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@ -185,8 +184,10 @@
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</ClCompile>
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<ClCompile Include="..\..\gfx\d3d9\d3d9.cpp" />
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<ClCompile Include="..\..\gfx\d3d9\render_chain.cpp" />
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<ClCompile Include="..\..\gfx\fonts\freetype.c">
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</ClCompile>
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<ClCompile Include="..\..\gfx\fonts\bitmapfont.c" />
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<ClCompile Include="..\..\gfx\fonts\fonts.c" />
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<ClCompile Include="..\..\gfx\fonts\gl_font.c" />
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<ClCompile Include="..\..\gfx\fonts\gl_raster_font.c" />
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<ClCompile Include="..\..\gfx\shader_cg.c" />
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<ClCompile Include="..\..\performance.c">
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</ClCompile>
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@ -105,9 +105,6 @@
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<ClCompile Include="..\..\audio\ext_audio.c">
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<Filter>Source Files\audio</Filter>
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</ClCompile>
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<ClCompile Include="..\..\audio\hermite.c">
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<Filter>Source Files\audio</Filter>
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</ClCompile>
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<ClCompile Include="..\..\audio\null.c">
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<Filter>Source Files\audio</Filter>
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</ClCompile>
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@ -177,9 +174,6 @@
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<ClCompile Include="..\..\audio\xaudio-c\xaudio-c.c">
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<Filter>Source Files\audio</Filter>
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</ClCompile>
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<ClCompile Include="..\..\gfx\fonts\freetype.c">
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<Filter>Source Files\gfx\fonts</Filter>
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</ClCompile>
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<ClCompile Include="..\..\gfx\d3d9\d3d9.cpp">
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<Filter>Source Files\gfx\d3d9</Filter>
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</ClCompile>
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@ -189,6 +183,21 @@
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<ClCompile Include="..\..\gfx\shader_cg.c">
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<Filter>Source Files\gfx</Filter>
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</ClCompile>
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<ClCompile Include="..\..\gfx\fonts\gl_font.c">
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<Filter>Source Files\gfx\fonts</Filter>
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</ClCompile>
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<ClCompile Include="..\..\audio\sinc.c">
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<Filter>Source Files\audio</Filter>
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</ClCompile>
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<ClCompile Include="..\..\gfx\fonts\gl_raster_font.c">
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<Filter>Source Files\gfx\fonts</Filter>
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</ClCompile>
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<ClCompile Include="..\..\gfx\fonts\bitmapfont.c">
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<Filter>Source Files\gfx\fonts</Filter>
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</ClCompile>
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<ClCompile Include="..\..\gfx\fonts\fonts.c">
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<Filter>Source Files\gfx\fonts</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="resource.h">
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