Commit Graph

7779 Commits

Author SHA1 Message Date
Themaister 67f4f1b3ed [WGL] Fix window size calculation. 2013-08-23 17:32:57 +02:00
ToadKing be08d003c9 [GL] fix OSD messages breaking if one was too long 2013-08-22 23:21:52 -04:00
ToadKing 0cdd3de835 [Android] make Ouya controller reports itself as dual analog 2013-08-22 20:24:47 -04:00
ToadKing 0fea1c9473 [Android] handle certain "special" buttons on some controllers better, fixes menu button on Ouya controller 2013-08-22 18:14:10 -04:00
Themaister 1c4c943604 [Pi] Build fixes. 2013-08-22 22:12:16 +02:00
Squarepusher 5266be7934 Merge pull request #284 from hizzlekizzle/master
Modified dpad/button hitboxes for portrait overlays
2013-08-21 11:42:55 -07:00
hizzlekizzle ad75b5b006 enlarge dpad and button hitboxes for snes-portrait 2013-08-21 13:14:57 -05:00
hizzlekizzle 8bbffc6386 enlarge dpad hitboxes for nes-portrait 2013-08-21 13:14:03 -05:00
hizzlekizzle 1763be49ac Enlarge dpad hitboxes for psx-portrait 2013-08-21 13:12:21 -05:00
hizzlekizzle 7d55b115a1 enlarged dpad hitboxes; left the buttons alone, since they're close together 2013-08-21 12:56:02 -05:00
hizzlekizzle 52ebe38931 Enlarged dpad hitboxes and vertically extended button hitboxes for gen3-portrait 2013-08-21 12:50:58 -05:00
hizzlekizzle 5d413c480b enlarged button/dpad hitboxes for gb-portrait 2013-08-21 12:41:13 -05:00
Themaister 6ab81b648e Style nits. 2013-08-21 18:57:27 +02:00
Hans-Kristian Arntzen 54b27bf587 Merge pull request #283 from zevektor/master
Load roms from external app - #3
2013-08-21 09:46:56 -07:00
zevektor 8b0124ba2a Load roms from external app - #3 2013-08-21 14:08:06 +02:00
zevektor 6deb38c07d Checks on load rom from external app changed. 2013-08-21 14:04:43 +02:00
Hans-Kristian Arntzen 713afdb901 Merge pull request #282 from zevektor/master
Load external rom - #2
2013-08-21 04:29:48 -07:00
zevektor f854f47855 Fixed bug when back button is pressed. 2013-08-21 12:57:40 +02:00
zevektor fe84dbb121 Fixes 2013-08-21 12:46:57 +02:00
Squarepusher 4695ff9855 Merge pull request #281 from hizzlekizzle/master
Enlarged dpad hitboxes for landscape overlays
2013-08-20 13:02:54 -07:00
hizzlekizzle 4a6d497a5c enlarge dpad hitboxes for gameboy-landscape 2013-08-20 14:59:50 -05:00
hizzlekizzle cb99d953c6 enlarge hitboxes for genesis3-landscape 2013-08-20 14:59:16 -05:00
hizzlekizzle c0023d6cd1 enlarge dpad hitboxes for genesis6-landscape 2013-08-20 14:58:00 -05:00
hizzlekizzle 1e23c119e4 enlarge dpad hitboxes for nes-landscape 2013-08-20 14:57:30 -05:00
hizzlekizzle 81b7c49fed enlarge dpad hitboxes for psx-landscape 2013-08-20 14:56:17 -05:00
hizzlekizzle 3409a63666 enlarge dpad for snes-landscape 2013-08-20 14:55:44 -05:00
Squarepusher e9218eaf51 Merge pull request #280 from zevektor/master
Allow to load roms from external apps.
2013-08-19 15:09:05 -07:00
zevektor 56674fb7f0 Allow to load roms from external apps. 2013-08-19 23:23:39 +02:00
Themaister 9ce4684e14 Make sure ASPECT_RATIO_CUSTOM is set to something sane. 2013-08-19 23:00:17 +02:00
twinaphex 02600424eb (Android) Set RetroActivity to android:exported="true" 2013-08-19 15:55:53 +02:00
twinaphex 220411be67 (Android Phoenix) Preliminary per-core config settings - maister:
things like ROM path don't currently work correctly per core when
configured individually - please look at it
2013-08-19 01:14:01 +02:00
twinaphex 05ae971aae (Android) We now select a core first with 'Load Core', then select a game.
Opens the door for per-core config files - also remembers the core from the
last previous session
2013-08-18 21:02:41 +02:00
twinaphex 8b8e33ed92 (Android) Take out context menu in CoreSelection - also reduces code bloat
- IME selector should go in Input Settings menu
2013-08-18 18:20:50 +02:00
Themaister f8c385a28c Fix cg2glsl when uniform half4x4 is used. 2013-08-18 18:06:55 +02:00
Themaister 8614c349f3 Use correct overlay configs.
Saves input_overlay as well on exit.
2013-08-18 14:00:18 +02:00
twinaphex 6018b4b9de (Android) Set GameMID analog mode to 'Dual analog' at startup 2013-08-18 07:12:23 +02:00
twinaphex 744d2d169e (Android Phoenix) Take out 'welcome to Android' popup 2013-08-18 03:04:03 +02:00
twinaphex 7f480342a4 (Android Phoenix) Add GameMID BT autodetection 2013-08-17 23:36:04 +02:00
meancoot a4dfd35ab7 (Apple) Improvements:
Add core gl context support on OSX
	Add support for multiple game pads on OSX
 	Remove block on analog input for Player 2-4's game pads
2013-08-16 13:25:35 -04:00
twinaphex 7d25e64fb4 (Android) Update CHANGELOG for version 0.9.9.6 2013-08-16 17:08:53 +02:00
twinaphex 849c14d8a2 (Android) Bumped up to r22 2013-08-16 17:07:09 +02:00
Themaister c539b82a70 Display dialog title. 2013-08-16 15:46:37 +02:00
Themaister dd2d8009ca Add ProgressBar for asset extraction. 2013-08-16 14:46:36 +02:00
Themaister 2dcc133cab Wait for asset thread when selecting overlay and/or shader. 2013-08-16 12:25:34 +02:00
Themaister 758dc7e196 Add Load Game (History) to Android frontend.
Also cleanup core selection list a bit to be more readable.
2013-08-16 12:16:19 +02:00
Themaister 8ebd81edbf Log GL version as well. 2013-08-16 10:18:58 +02:00
twinaphex 963f206456 Bump to version 0.9.9.6 2013-08-16 03:57:29 +02:00
Themaister 551fd27204 Add support for wrapping modes.
Not terribly useful atm due to POT, but at least it's there.
Has some use mostly with LUTs ... NPOT + REPEAT requires extension on
GLES2 at least.
2013-08-16 00:30:54 +02:00
meancoot 26df85f020 (iOS) Some settings menu polish:
The bluetooth mode is updated immediately, previously you had to hit the back button on the frontend settings before it would be applied.
        The custom config state label in the frontend settings menu is updated properly.
2013-08-15 12:47:13 -04:00
meancoot 0d291e809a (iOS) Fix major hanging bug 2013-08-15 09:50:56 -04:00