Commit Graph

1299 Commits

Author SHA1 Message Date
Themaister bd4b22835c Init threads in X/EGL. 2013-02-15 10:28:10 +01:00
Themaister 076f7ea22e Add more basic debugging to KMS/EGL. 2013-02-15 10:28:02 +01:00
meancoot 6a77d72966 ios: Hopefully fix the crash when suspended for real this time. Make many things worse, but will fix them from the working state. 2013-02-14 21:35:24 -05:00
Themaister 236cae258d Use GLX 1.3 more correctly. 2013-02-14 15:40:54 +01:00
meancoot 19fb2fe8f4 Merge branch 'master' of https://github.com/Themaister/RetroArch into ios 2013-02-11 17:13:31 -05:00
twinaphex f4454b004f (Android) Bump up to version r11
(PS3) Get rid of ifndef
2013-02-11 12:34:16 +01:00
meancoot 7096b0ac5e ios: Reset the opengl viewport every frame, seems the GL driver resets it... 2013-02-11 06:12:43 -05:00
twinaphex 5fad427e15 (PS3) Improvement on prevous commit 2013-02-11 00:11:42 +01:00
twinaphex 7713754d26 (PS3) Setting FBO mode ON (from initial OFF state) no longer requires
a restart
2013-02-10 23:33:27 +01:00
twinaphex 1734586c24 (PS3) Fixes setting CGP preset file 2013-02-10 22:45:25 +01:00
Themaister 1643b30146 Update Cg shader settings when loading .cgp.
Needed in RMenu as .cgp are treated more like presets.
2013-02-10 21:38:20 +01:00
Themaister ddc51c3eba Ensure that FPS buffer is not left uninitialized. 2013-02-10 14:25:02 +01:00
Themaister d8a4bb6d12 Fix initial FPS display. 2013-02-10 14:20:42 +01:00
Themaister 3b5eedeab5 Measure frame times at frame granularity. 2013-02-10 01:42:56 +01:00
Themaister 6a6ad5d606 Add SSE build to MSVC 2010. 2013-02-09 11:01:11 +01:00
Themaister 4e1387ce25 Fix Win32 MSVC 2010 build. 2013-02-09 10:39:23 +01:00
meancoot de05d7d7fb ios: Add a hack to skip frames when video non-block is used, this allows the fast forward function to be used. 2013-02-08 20:35:19 -05:00
meancoot 23a3fe63bf ios: Apply a small patch to gfx/gl.c to allow HAVE_FBO to work. 2013-02-08 15:50:55 -05:00
meancoot 675468e9d6 ios: Enable the android portrait mode hack for ios too. 2013-02-07 19:10:46 -05:00
meancoot ec51c819a3 ios: Change ioseagl_ctx to a C file that uses external functions to interact with obj-c. 2013-02-07 08:58:36 -05:00
meancoot 7b9490db48 ios: Fix size on retina screens; 'improve' life cycle management. 2013-02-06 20:48:32 -05:00
meancoot a37a19e40d First revision of iOS port. Only tested on simulator thus far. 2013-02-06 10:14:05 -05:00
Themaister 1df86a722a Rework FPS measurement. 2013-02-05 12:51:12 +01:00
ToadKing bf474b9f63 (Android) fix new FPS measurement 2013-02-04 18:02:10 -05:00
twinaphex f4b30ecfc2 (Xbox 1) Build fix 2013-02-04 21:58:19 +01:00
Themaister 27d57b789a Add basic FPS measurement routines. 2013-02-04 21:46:56 +01:00
twinaphex a88f1c3dce (RMenu/PS3) Saves 'menu_path_texture' now to config 2013-02-01 09:13:29 +01:00
twinaphex dfe7e760d7 (PS3) Add ability to set menu skin 2013-02-01 07:42:36 +01:00
twinaphex 914e39c55a (RMenu) Refactor RMenu images 2013-02-01 06:53:41 +01:00
Themaister 59fa5eafb1 Optimize for minimum SAD. 2013-01-31 15:50:15 +01:00
Themaister 6bd2eb3b6e Use max zlib compression. 2013-01-31 15:43:11 +01:00
Themaister 47028c2529 Use SAD for more efficient PNG compression. 2013-01-31 15:34:32 +01:00
Themaister f74467c81b Set alpha default more explicitly. 2013-01-29 21:53:03 +01:00
Themaister eb979732b4 Add alpha modulation to overlays. 2013-01-29 21:51:15 +01:00
Themaister 61707d2783 Add integer scale options. 2013-01-29 19:28:33 +01:00
Themaister 9372e26cf3 No need anymore to explicitly set window icon. 2013-01-27 12:12:43 +01:00
Themaister 1a4b094abf Use /usr/share/pixmaps instead of icons. 2013-01-26 17:52:04 +01:00
Themaister e92441f5b8 Check aspect lower than 1. 2013-01-25 00:20:55 +01:00
ToadKing 47e950e9d8 (Android) detect portrait orientation by aspect ratio 2013-01-24 18:17:25 -05:00
Themaister e4e71f333c Get rid of redefine warning. 2013-01-24 07:32:15 +01:00
Themaister 947e49fbe2 Avoid ugly android viewport hack. 2013-01-24 07:31:02 +01:00
ToadKing 1c4f52ce47 (Android) put the viewport at the top of the screen in portrait mode
FIXME: have to fix that ugly hack
2013-01-23 17:05:48 -05:00
twinaphex 2a05f3568a (360) Will no longer crash if it tries to load a shader at
startup that it can't compile - default to stock as fallback
2013-01-22 16:00:34 +01:00
twinaphex 304f9d27a4 (360) Add more HLSL error logging 2013-01-22 14:00:34 +01:00
twinaphex 8efc01b321 (RARCH_CONSOLE) Use new unzip code and remove console-centric
stuff
2013-01-22 00:14:24 +01:00
Themaister b90490f425 Add zip loading support to core. 2013-01-21 23:52:47 +01:00
twinaphex f677c974fa (XDK) Cleanup xdk_ctx_driver_destroy 2013-01-19 11:53:48 +01:00
Themaister 291a0360a2 Add BGR24 saving mode. 2013-01-19 02:23:16 +01:00
Themaister 26e0c3b06d Add PNG encoder. 2013-01-19 01:35:09 +01:00
twinaphex ca9edec941 (PS3) Add PAL60 mode 2013-01-17 12:17:02 +01:00
Themaister f53d404024 Add RPNG, optional PNG loader. 2013-01-12 14:06:05 +01:00
twinaphex a1dfe4f741 (Xbox 1) Fix build 2013-01-12 03:36:05 +01:00
twinaphex 04cacb5e30 Upgrade lifecycle_menu_state to 64bit variable lifecycle_mode_state 2013-01-12 03:13:03 +01:00
Themaister 9b12e9b3b4 Fix C++ compat. 2013-01-12 00:34:47 +01:00
Themaister 88df35578d Pass float font sizes to cores. 2013-01-12 00:13:30 +01:00
twinaphex c7adeb9ed0 (RMenu) Rmenu now uses g_settings.video.font_size 2013-01-11 21:05:15 +01:00
twinaphex c58a54b0a3 (360) Build fix 2013-01-11 20:06:50 +01:00
twinaphex 6047df275d (360) Clean up font code somewhat 2013-01-11 20:02:46 +01:00
twinaphex cc43b84ff2 (RARCH_CONSOLE) Refactor more state variables 2013-01-11 19:44:34 +01:00
twinaphex b67fd69c26 (RARCH_CONSOLE) Refactored out rmenu_hd/rmenu_widescreen 2013-01-11 18:14:54 +01:00
Themaister 312980ee30 Add support for full-screen overlays. 2013-01-11 16:23:04 +01:00
twinaphex ca3be92255 (RARCH_CONSOLE) Refactor msg_fps variable 2013-01-11 06:56:05 +01:00
twinaphex 5bf022fd99 (RARCH_CONSOLE) Use local variable copy of g_extern.lifecycle_menu_state in frame
functions - more state functionality will be moved here (for console ports)
2013-01-11 06:32:35 +01:00
twinaphex 9bc24151f2 (XDK D3D) Go through local pointer to render device 2013-01-11 00:58:08 +01:00
twinaphex 3c8bb7333e (RMenu) Refactor g_extern.draw_menu 2013-01-10 19:43:00 +01:00
twinaphex a925f3ca9f (RARCH_CONSOLE) Rename and relocate all menu files 2013-01-09 17:50:12 +01:00
twinaphex 6d755ae193 (Android) Rename android_glue.h into frontend_android.h and move it 2013-01-09 05:12:56 +01:00
twinaphex dfc2d7ed3f (PS3) Fix build 2013-01-08 22:24:39 +01:00
twinaphex 10fd5ea617 (360) Add more error checking in D3D code 2013-01-08 17:48:55 +01:00
Themaister d9ee3e54ec Fix segfault when set_shader() fails. 2013-01-08 04:36:39 +01:00
Themaister e12f805708 Fix build for D3D9. 2013-01-08 04:08:15 +01:00
Themaister 551a464978 Rework index parameter to set_shader(). 2013-01-08 04:08:15 +01:00
twinaphex 1c39f6f630 (GLSL) Fixes PC build - added TODO note 2013-01-07 23:33:54 +01:00
twinaphex 0120b1e18e Rename bSNES XML shaders to GLSL XML shader in comments 2013-01-07 17:07:21 +01:00
twinaphex b56b645366 Rename RARCH_SHADER_BSNES to RARCH_SHADER_GLSL 2013-01-07 17:03:10 +01:00
twinaphex 3a5d056b95 Expand functionality of set_shader callback function 2013-01-07 16:46:26 +01:00
twinaphex a6f89670c9 (PS3) No longer needlessly loads RMenu background image three
times in a row
2013-01-06 07:03:17 +01:00
twinaphex f8160fb2bd (Android) Cleanups 2013-01-06 06:10:24 +01:00
Themaister bccfd9f013 Only init font rendering in GL if enabled. 2013-01-05 23:58:28 +01:00
twinaphex caa0cebbbb (GL) Cleanups 2013-01-05 09:06:17 +01:00
twinaphex cd46fc96a6 (Android) Refactor g_android 2013-01-05 07:38:59 +01:00
twinaphex fc55e48221 (Android) Cut down on g_android usage 2013-01-05 07:20:02 +01:00
twinaphex 085a90d018 Get rid of RARCH_GPU_PERFORMANCE_MODE 2013-01-04 21:32:22 +01:00
Themaister 3f8bfa1484 Enable FBO support for Android.
GLES2 supports FBOs natively.
2013-01-04 20:54:33 +01:00
twinaphex d6dca4c3d0 (PS3) Should fix resolution switching issues 2013-01-03 04:47:12 +01:00
twinaphex 08afcbfa3d (RARCH_CONSOLE) Use void* for param passing type 2013-01-03 03:02:52 +01:00
Themaister a3b85cfe94 Fix bug in TGA. 2013-01-03 01:24:29 +01:00
Themaister e9cfb95900 Add fallback path for RGBA.
This is necessary for GLES devices which do not support BGRA_EXT.
2013-01-03 01:20:35 +01:00
Themaister 276b588217 Add custom xml parser. Use as fallback. 2013-01-02 15:18:42 +01:00
Themaister 0b4cf2d053 Update license headers to 2013. 2013-01-01 01:41:15 +01:00
Themaister 8a58858d84 Refactor out save stating and reentrancy.
It's not really needed.
2012-12-30 18:25:49 +01:00
Themaister 35e17e5017 Fix CPU hogging issue on Android when paused. 2012-12-30 16:54:16 +01:00
ToadKing 91bd77f695 Add title updating to VG driver 2012-12-28 22:30:37 -05:00
Themaister 3d9bacd536 Don't log viewport calls. 2012-12-28 00:14:19 +01:00
Themaister 9fbd888566 Handle orientation without explict calls.
Appears to fix some kind of "race condition" in EGL.
2012-12-28 00:12:18 +01:00
Themaister 71505ccb87 Improve resize handling on Android. 2012-12-27 23:30:27 +01:00
Themaister 4786f6dd94 Fix useless code. 2012-12-27 12:33:23 +01:00
Themaister 7458f7888f Set up multitouch querying. 2012-12-27 12:26:13 +01:00
Themaister d74c49f4cd Style nit. 2012-12-26 09:56:54 +01:00
twinaphex 60f6727034 Fix GL build - gl_set_nonblock_state and gl_focus use a local
pointer to video data in their wrapper macro functions
2012-12-26 09:32:15 +01:00
twinaphex 7a9293b8c9 (Android) Remove gfx_ctx_get_aspect_ratio as well 2012-12-26 07:56:29 +01:00
twinaphex 0c3f9a854a (Android) Remove HAVE_RMENU code from Android EGL context file -
we aren't going to use RMenu after all
2012-12-26 07:20:31 +01:00
notaz b1e8c84f55 (Android) Enable and fix warnings. 2012-12-26 03:11:33 +02:00
notaz fff846d579 (Android) Remove unused variables.
width/height is read by gfx_ctx_get_video_size() later.
2012-12-26 03:11:33 +02:00
notaz df2466c5ed (Android) Fix crash on orientation update. 2012-12-26 03:11:32 +02:00
notaz bbc898400d (Android) Remove unneeded include.
Also fixes build on older NDK (r6b).
2012-12-26 03:11:32 +02:00
twinaphex 2ee5efc4a1 (Android) Orientation change now done in a stable way without freeing/
reiniting the video driver again
2012-12-24 20:17:16 +01:00
twinaphex ae8c7b8d7f (Android) Orientation change works again - crashes after a finite
number of times changing orientation though
2012-12-24 19:06:28 +01:00
Themaister 4c27922ab7 Don't rotate overlay if game is rotated. 2012-12-24 00:21:42 +01:00
Themaister 35bf5c82c1 Make OVERLAY optional. 2012-12-23 18:39:01 +01:00
Themaister f445c939e9 Merge branch 'master' into overlay 2012-12-23 13:56:57 +01:00
Themaister 9b58fac354 Always compile in config file support. 2012-12-23 13:55:59 +01:00
Themaister 9056946079 Merge branch 'master' into overlay 2012-12-22 11:38:18 +01:00
Themaister 6bb2349833 Kill off external driver plug interfaces.
These are too much work to maintain, and aren't really all
that useful.
2012-12-22 11:37:15 +01:00
Themaister 09bbfbba83 More verbose TGA logging. 2012-12-20 21:44:20 +01:00
Themaister 1250fae7f1 Basic overlay POC works.
Add support for X11.
2012-12-20 12:24:49 +01:00
Themaister b4cd58afe7 Rework overlays as a video driver interface. 2012-12-20 11:16:22 +01:00
twinaphex c981cb77f8 Make overlay fullscreen 2012-12-20 04:37:52 +01:00
twinaphex 318078157d Commented out overlay hacks 2012-12-20 03:49:55 +01:00
twinaphex 447fbf1c59 Add quickmenu overlay 2012-12-20 03:44:09 +01:00
Themaister a47860b230 Clarify intent of cg_shader init. 2012-12-19 21:33:59 +01:00
Themaister 71f2754e91 Revert "Move shader path init to init_cg()."
This reverts commit e0faf0cc47.
2012-12-19 21:33:10 +01:00
Themaister e0faf0cc47 Move shader path init to init_cg(). 2012-12-19 21:30:23 +01:00
OV2 c9c0936fd5 win32: fix initial multipass cg shader loading in d3d9 2012-12-19 21:16:26 +01:00
Themaister 5eb7432fff Add overlay rendering to GL.
This allows e.g. Android to render a keypad overlay for touch.
2012-12-19 13:26:11 +01:00
OV2 681241deb5 win32: fall back to software vertex processing if d3d9 init fails 2012-12-18 21:21:13 +01:00
twinaphex 2e988a61d9 (Android) Same for Android - remove gfx_ctx_clear 2012-12-18 09:18:22 +01:00
twinaphex ddc94054cb Get rid of RMenu context clear function 2012-12-18 09:17:40 +01:00
twinaphex 34951c121b (PS3) Use g_extern.draw_menu instead of block_swap 2012-12-18 08:20:44 +01:00
twinaphex 74ae6ecf57 (Android) Better deinit - will now deinit RetroArch and save game
RAM if you forcibly stop RetroArch
2012-12-17 18:45:26 +01:00
twinaphex cd1ddbb9c7 (Android) Better restore state functionality 2012-12-17 17:58:08 +01:00
twinaphex dca1175854 (Android) Add performance counters for input poll 2012-12-16 17:13:49 +01:00
twinaphex 3c5b7ba08e (Android) Call ALooper_pollOnce for command event queue once per frame -
seems to be enough
2012-12-16 05:52:39 +01:00
twinaphex cf539edf91 (Android) android_input_poll now only reads and processes input
events - check_window polls for system messages once
2012-12-16 02:04:13 +01:00
twinaphex dacab094f0 (RMenu) menu_loop renamed into rmenu_iterate - iterates menu code for one frame 2012-12-15 16:40:02 +01:00
Themaister a570493672 Grab key events in xvideo as well. 2012-12-15 12:06:21 +01:00
Themaister 30fc796061 Grab Key events in X/EGL as well. 2012-12-15 12:00:57 +01:00
Themaister 6013a324c8 Use void* font context in VG. 2012-12-15 11:02:35 +01:00
twinaphex 875b6b6f2e (Xbox 1) Font cleanups 2012-12-15 07:16:02 +01:00
twinaphex 799a9c35fb gfx_common.c - make gfx_get_fps into the main public function -
and remove the two public wrapper functions
2012-12-15 07:03:33 +01:00
twinaphex 0df739b86d (360) Build fix 2012-12-15 04:36:19 +01:00
twinaphex 566296068a (Xbox 1) Fix build 2012-12-15 03:59:31 +01:00
twinaphex 4864adc7b1 (XDK) Rewrote Xbox font code 2012-12-15 03:35:04 +01:00
twinaphex f412a0cda0 (VG) Get rid of warning by casting void** 2012-12-15 03:05:32 +01:00
twinaphex 13b8c40c27 Remove null_fonts - bitmap fonts will always be the fallback
default now
2012-12-15 03:02:26 +01:00
twinaphex d2683cc02a (Android) Fix build 2012-12-15 02:59:35 +01:00
twinaphex a7a901962f (PS3) Works again on PS3 2012-12-15 00:17:43 +01:00
Themaister beca1c44f3 Move all font stuff to gfx/fonts.
Rename stuff so griffin doesn't break.
2012-12-15 00:27:30 +01:00
Themaister 78e5d47a9b Rename to gl_raster_font to clearify. 2012-12-15 00:08:26 +01:00
Themaister b239785038 Context-ize GL font rendering. 2012-12-15 00:07:31 +01:00