Themaister
74e4ae7286
Fix CXX_BUILD.
2012-10-04 09:09:04 +02:00
twinaphex
0a20857a44
(ARM) Add mrc ARM define for benchmark.c
...
- Some Android build fixes
- Removed doubly defined static inline function
2012-10-02 23:59:19 +02:00
Themaister
8dd51016dc
Make sure LOAD_GL_SYM doesn't get double define.
2012-10-02 23:36:18 +02:00
Themaister
aa74c185f3
Use glMapBuffer to copy data to texref bufs.
2012-10-02 22:18:53 +02:00
Themaister
657c9ea3e8
Fix build on PS3.
2012-10-02 20:23:10 +02:00
Themaister
e351dcc59c
Should allow fast path for PS3 on glTexImage2D.
2012-10-02 20:16:55 +02:00
Themaister
5b0525d2e2
Drop HAVE_PBO. Use custom conversion routines.
...
Measured custom 15->32 conversion to be up to 10x faster on my setup.
2012-10-02 01:04:47 +02:00
Themaister
018b97be72
Add logging code to gl_copy_frame.
2012-10-01 23:59:11 +02:00
Themaister
1bac5421ff
Update benchmarks for GCC + x86.
...
Compile with make PERF_TEST=1 to enable performance logging.
2012-10-01 23:43:16 +02:00
Themaister
4db4d414a9
Should fix build on OSX.
2012-10-01 22:48:36 +02:00
twinaphex
666ed41234
(PS3) Build fix
...
(RMenu) Get rid of (now) unnecessary includes
2012-10-01 04:04:50 +02:00
twinaphex
6c5d6515ce
(XDK) 360 and Xbox 1 now both use the same Direct3D driver
2012-10-01 03:35:38 +02:00
twinaphex
c7f8535ecf
(360) Shows amount of shaders that were loaded at init
2012-10-01 02:45:29 +02:00
twinaphex
4ae233f1f0
(XDK) Reports screen resolution now at device init
2012-10-01 01:17:30 +02:00
twinaphex
011037eea2
(XDK Xbox 1) Refactor Xbox 1 code too
2012-10-01 00:41:06 +02:00
Themaister
b73243b521
Fix CXX_BUILD.
2012-10-01 00:12:07 +02:00
twinaphex
b954472295
(360) Move D3D init/destroy code to context file
2012-10-01 00:09:37 +02:00
Themaister
043bcfd1de
Minor refactor. gl_set_shader_viewport().
2012-09-30 19:55:33 +02:00
Themaister
66867c9b07
Remove breaking include of gl_common.h.
2012-09-30 19:28:36 +02:00
twinaphex
4d80a71f7e
(XDK) Refactorings - build fixes
2012-09-30 17:57:32 +02:00
twinaphex
71443385e9
(PS3/XDK - Context) Some refactorings
2012-09-30 17:51:48 +02:00
twinaphex
c1e3dcd00e
(Xbox 1/360) XDK context file updated - fixes build
2012-09-30 17:10:04 +02:00
Themaister
8d8dce7d2b
Don't display mouse. Set window title immediately.
2012-09-30 15:08:11 +02:00
Themaister
dd6d27c108
Add WGL context.
2012-09-30 14:41:58 +02:00
Themaister
9a07e23ecb
Simplify GLES ifdef.
2012-09-30 10:33:15 +02:00
twinaphex
e4399884d9
(PS3) Needs ifndef around querying of BGRA888 - PSGL only has GL_BGRA
...
defined and not GL_BGRA888_EXT
2012-09-30 04:47:35 +02:00
Themaister
fb78009e10
Remove "special" GLES2 paths in image.c.
2012-09-29 22:04:11 +02:00
Themaister
55573b4726
Some PC fixups in OpenVG (still shows black though).
2012-09-29 20:18:24 +02:00
Themaister
5688f939a7
Use GL_BGRA_EXT on GLES.
2012-09-29 20:06:48 +02:00
Themaister
5d4019f4ab
Have the scale value make more sense in freetype.
2012-09-29 19:20:30 +02:00
twinaphex
66cc23af34
(Freetype) Should allow for setting adjustable font positioning (x/y)
...
and scaling
2012-09-29 14:19:14 +02:00
Themaister
9747a594e8
Check for glXSwapInterval as well.
2012-09-29 12:35:26 +02:00
Themaister
e58bdc4811
Add GLX context.
2012-09-29 12:13:11 +02:00
Themaister
4669aee283
Kill null_ctx.
...
Doesn't serve any purpose with new context abstraction.
2012-09-29 11:14:02 +02:00
Themaister
f8de693eef
Use true fullscreen in X/EGL.
2012-09-29 10:47:55 +02:00
Themaister
c6820af73e
Fix CXX_BUILD.
2012-09-28 23:47:20 +02:00
Themaister
04e3fe185f
Can build without SDL now (only RetroArch).
2012-09-28 23:34:19 +02:00
Themaister
c655c1d4e5
Big refactor of joypad input.
2012-09-28 23:06:16 +02:00
Themaister
ee8a93973f
Drop redundant call to UNPACK_ROW_LENGTH.
2012-09-27 20:54:24 +02:00
TwinAphex51224
a8f255e357
Revert "(PS3) Use texture references for PSGL/RGL - NOTE: will form part"
...
This reverts commit 10605eabe3
.
2012-09-27 20:24:05 +02:00
TwinAphex51224
5fad20121f
(PS3) Add preliminary Freetype support for PS3
2012-09-27 18:16:06 +02:00
TwinAphex51224
fdd78b08d3
Use new define HAVE_CG_RUNTIME_COMPILER
2012-09-27 17:45:49 +02:00
TwinAphex51224
903ab0ccad
Comment out RARCH_CG_DEBUG again
2012-09-27 17:30:28 +02:00
TwinAphex51224
10605eabe3
(PS3) Use texture references for PSGL/RGL - NOTE: will form part
...
of RGL now
2012-09-27 17:28:38 +02:00
Themaister
2e168157c1
Sanitize font rendering in xv and SDL.
...
Fixes old bug where big chunks of fonts would often be just left out.
2012-09-27 01:42:46 +02:00
Themaister
5936fbf463
Minor fixes in VC context.
2012-09-26 16:00:06 +02:00
Themaister
31b12d7d00
Refactor out common X11 code.
2012-09-26 15:52:25 +02:00
Themaister
f96d357017
Fix build on KMS.
2012-09-25 19:28:21 +02:00
Themaister
704af0e0b7
x_input depends on HAVE_X11.
2012-09-25 15:14:56 +02:00
Themaister
d732aa4c2e
Abstract aspect handling in vg.c.
2012-09-25 13:54:22 +02:00
Themaister
2674a67cdd
Abstract away aspect ratio handling.
2012-09-25 13:51:44 +02:00
Themaister
9c24946ca5
Pick right visual attribs in EGL depending on API.
2012-09-25 13:25:03 +02:00
Toad King
58a2ff9594
leave a note for the future ;)
2012-09-25 00:42:03 -04:00
TwinAphex51224
accbb57e10
(PS3) Set NO_GL_FF_VERTEX for PSGL-based builds
2012-09-25 04:07:36 +02:00
TwinAphex51224
e42f515e11
(PS3) Works on PS3 again
2012-09-25 03:49:51 +02:00
Toad King
eee9468900
fix GLES for VideoCore
2012-09-24 21:25:31 -04:00
Toad King
df77bbd0bd
compile fixes
...
bind API before initializing context
2012-09-24 20:47:48 -04:00
Themaister
d0e220bbf1
Refactor all GL context handling code.
2012-09-25 01:37:23 +02:00
Toad King
c1948b7c5d
remove VGU requirement from VG video driver
...
MESA's libOpenVG does not supply the utility functions
2012-09-24 19:30:24 -04:00
Themaister
a1999af4a7
Don't use projection abstraction in GL.
...
Makes no sense anymore as it's calculated with gfx/math/ ...
Keep abstraction for XBox.
2012-09-24 22:51:26 +02:00
Toad King
b087a2cc76
rename oops
2012-09-24 15:31:46 -04:00
Toad King
500139f1b5
change video_rpi into a more generic video_vg
2012-09-24 15:19:07 -04:00
Toad King
60e255dd12
rename rpi.c to vg.c
2012-09-24 15:16:53 -04:00
Themaister
4107218a5f
Should fix build on OSX (*shrug*).
2012-09-24 10:04:15 +02:00
Themaister
ae8ab33e81
Properly be able to reinit KMS.
2012-09-24 00:01:04 +02:00
Themaister
b1f5c83deb
Make sure all page-flips are acknowledged.
2012-09-23 12:11:24 +02:00
Themaister
9297f028a4
ifdef out extension logging.
2012-09-23 11:54:51 +02:00
Themaister
102d30473e
Shader directory looks for Cg/Cgp shaders.
2012-09-21 21:20:30 +02:00
Themaister
52cde797c1
Should fix build on OSX 10.8.
2012-09-21 21:11:10 +02:00
Themaister
d9fce26801
Log DRM frame as well in KMS.
2012-09-20 19:55:25 +02:00
Toad King
dc57af26b7
remove debugging code accidentally left over in OpenVG driver
2012-09-19 21:06:32 -04:00
Themaister
e8666e4b4e
Style nit.
2012-09-19 09:38:59 +02:00
Themaister
90a69ac33e
Only define EGL attrib bits for GL if compiled in.
2012-09-19 09:09:46 +02:00
Themaister
dc385ad0c5
Fix ifdefs for eglBindAPI in gl.c.
...
HAVE_OPENGL_MODERN is only defined for PSL1GHT at the moment.
2012-09-19 09:07:46 +02:00
Toad King
8d5726a5ed
add change to drm/x egl contexts for future OpenVG support
2012-09-18 22:59:51 -04:00
Toad King
66fd23d611
Fix VideoCore context for GLES2, video driver runs but texture is transparent
2012-09-18 22:16:43 -04:00
Toad King
012c7def7b
big Raspberry Pi-related changes
...
* convert old rpi video driver into a generic OpenVG driver
* add VideoCore EGL context
* build GLES by default if VideoCore detected (currently does not run)
2012-09-18 19:42:17 -04:00
Themaister
580cf1c07e
Report delta times for vblank misses.
...
For debugging purposes, report time from PageFlip is queued, till it
actually happens.
2012-09-19 00:44:50 +02:00
Themaister
620769fbeb
Ifdef out custom scheduling for now.
...
Doesn't appear to help much.
2012-09-18 23:09:23 +02:00
Themaister
c309099e79
Attempt to use SCHED_FIFO in KMS.
...
This is mostly for testing purposes, to see how much scheduling affects
performance.
2012-09-18 21:51:50 +02:00
Themaister
f6af4fc122
Add performance metrics to KMS driver.
2012-09-18 20:36:16 +02:00
Themaister
1d2d09905b
Allow using straight OpenGL API in KMS.
2012-09-18 12:16:27 +02:00
Themaister
bbcf7e5d86
Do not flicker when nonblock is applied in KMS.
2012-09-18 10:32:35 +02:00
Themaister
c0d6e5e70c
Free first framebuffer correctly in KMS driver.
2012-09-18 00:17:23 +02:00
Themaister
0c805a200e
Add dummy logs for page_flip_event.
2012-09-17 11:34:19 +02:00
Twinaphex
8ad585ad34
(Android) Compile with HAVE_DYLIB
2012-09-17 05:31:29 +02:00
Themaister
ceb7e08c24
Allow fast-forward in framebuffer mode.
2012-09-16 22:56:58 +02:00
Themaister
cc0fe7f8de
KMS context can be restored after exit.
2012-09-16 22:39:29 +02:00
Themaister
de2f5ba4ba
Add experimental KMS/GLES framebuffer driver.
2012-09-16 21:41:09 +02:00
Themaister
b9b9454c7d
Report error if eglSwapInterval() fails.
2012-09-16 15:26:02 +02:00
Themaister
22aae7802a
Remove misplaced comment.
2012-09-16 10:52:44 +02:00
Themaister
0487fdb0e8
Set g_has_focus to true when MapNotify hits.
2012-09-16 10:47:53 +02:00
Twinaphex
34ea7f18fc
(PSL1GHT/PS3) Move more header includes/redefinitions to sdk_defines.h
2012-09-16 04:04:59 +02:00
Themaister
b2316efe05
No GLES2 extensions are used. Drop header include.
2012-09-16 01:29:45 +02:00
Themaister
6d2c0cdb17
Only allow keyboard input when in focus int x_input.
2012-09-16 01:27:32 +02:00
Themaister
282346572d
Fix font rendering in GLES.
2012-09-16 00:57:39 +02:00
Themaister
5365087311
Fix LUT textures in GLES.
2012-09-15 23:59:52 +02:00
Themaister
759a4c811d
Use GL_LUMINANCE_ALPHA for fonts.
2012-09-15 23:15:19 +02:00
Themaister
1ce547f277
Use 32-bit fonts to avoid tons of ifdeffing for GLES.
2012-09-15 16:03:20 +02:00
Themaister
dd2982b148
Force modern XML shaders for GLES2.
2012-09-15 15:46:02 +02:00
Themaister
6052af0327
Don't segfault on fullscreen swapping.
2012-09-15 15:41:12 +02:00
Themaister
b9f605cc9d
Fall back to default shader in GLES2.
2012-09-15 15:37:08 +02:00
Themaister
a55915b694
Should fix shader_cg build on PS3.
2012-09-15 15:21:58 +02:00
Themaister
ff60bcb5e5
Add experimental X/EGL support.
2012-09-15 15:17:34 +02:00
Themaister
d3b1780a66
Ifdef out CLAMP_TO_BORDER on Android specifically.
2012-09-15 11:43:47 +02:00
Themaister
7eb9c8474a
Use attrib arrays in Cg.
...
Attempt to modernize by avoiding glVertexPointer, etc if possible, so
that CG *might* work in a modern GL setting.
This appears to work fine on PC, but it is unknown if this will work
on PS3s CG implementation. If it works, it might be possible to strip
down RGL more by avoiding glVertexPointer and that jazz.
If not, this should be reverted.
2012-09-15 11:22:07 +02:00
Themaister
5a4c51a5cb
Drop redundant branching in GL.
...
Pointers are always set.
2012-09-14 21:35:32 +02:00
Themaister
ca50a90c09
Workaround/hack for platforms without working get_proc_address().
2012-09-14 21:30:41 +02:00
Twinaphex
3c8b967008
(GL) Make EGL context file - have PSL1GHT build use eglGetProcAddress
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- doesn't currently link
2012-09-14 11:07:50 +02:00
Twinaphex
2cf02a50b7
(PSL1GHT) At last it links... now prepare for onslaught of trouble
2012-09-14 05:07:33 +02:00
Twinaphex
cfcd80328a
(PSL1GHT) Avoid warnings in gl.c
2012-09-14 04:53:55 +02:00
Themaister
46cde06f55
Just use straight GL_TRIANGLE_STRIP.
2012-09-13 20:47:49 +02:00
Twinaphex
440d731a53
(PS3) RGL can use GL_TRIANGLESTRIP now - get rid of messy
...
GL_QUAD hack in gl.c
2012-09-13 20:35:06 +02:00
Themaister
311eb65e7d
Shader_glsl.c can work without XML shader support.
2012-09-13 20:15:37 +02:00
Themaister
d8a89fe20e
Add #ifdefs for GL_ES in stock frag shader.
2012-09-13 19:55:42 +02:00
Themaister
df69517d79
Fixup build for PC.
2012-09-13 19:41:41 +02:00
Twinaphex
655006984e
Reworked some code - PC-side still broken
2012-09-13 17:48:17 +02:00
Twinaphex
df5089eb52
(PS3) Dirty hack to set GL_QUADS again - will probably change
...
RGL to use GL_TRIANGLE_STRIP and remove this hack later on
2012-09-13 17:27:14 +02:00
Twinaphex
713b309e3d
(PS3) Works again but we can't have GL_TRIANGLE_STRIP for PS3
...
RGL
2012-09-13 17:19:13 +02:00
Themaister
4f82d237c3
Rework workaround ifdefs into something more sane.
2012-09-13 17:11:30 +02:00
Twinaphex
455f74ea46
(PS3) Fix build - GL side is totally screwed up now though -
...
investigate
2012-09-13 06:52:47 +02:00
Themaister
a4262fd0d6
Purge SDL_MODERN.
...
SDL 2.0 differs far more than 1.3 did, and it makes no sense
to support both now.
2012-09-12 23:37:25 +02:00
Themaister
2e538e0eb5
Drop "special macros" for apple.
2012-09-12 20:57:14 +02:00
Themaister
cdb16feeb4
Enforce vertex shader in modern GLSL.
2012-09-12 20:46:38 +02:00
Themaister
dcdb405267
Should fix build on GLES1.
2012-09-12 20:28:51 +02:00
Themaister
250fb340c7
Fixup some more ...
2012-09-12 20:26:59 +02:00
Themaister
bb526ad3cd
Fixup win32 build.
2012-09-12 20:24:57 +02:00
Themaister
c29f678935
Don't include SDL headers in shader_glsl.c.
2012-09-12 20:20:22 +02:00
Twinaphex
939b9dd259
(GLSL) Add compatible header inludes for modern GL/GLES -
...
NOTE - we need a proper HAVE_SDL define since we are not going
to be using SDL for Rarch on either Android or PSL1GHT
2012-09-12 16:40:28 +02:00
Twinaphex
50d8520085
(Android) Use GLES v2 - codepath for GLES v1 is broken if
...
GL_CLAMP_TO_BORDER is not available
2012-09-12 15:21:25 +02:00
Themaister
e1fc6d7ab5
Do not use SDL_SYM_WRAP outside sdl_ctx.c.
2012-09-12 09:30:36 +02:00
Themaister
4c99652a60
Rework attribute and MVP passing in GL.
2012-09-11 23:32:00 +02:00
Twinaphex
91cb9dd305
(PSL1GHT/GL) Don't compile in certain code for PSL1GHT
2012-09-11 12:38:54 +02:00
Twinaphex
201f5fd135
(PSL1GHT) More PSL1GHT work
2012-09-11 12:34:07 +02:00
Themaister
f67fe439bf
Fix CXX_BUILD=1.
2012-09-11 12:40:10 +02:00
Themaister
6f28393c11
Refactor extension handling slightly. Allow a path without GL_UNPACK_ROW_LENGTH.
2012-09-11 12:34:20 +02:00
Twinaphex
3d93b6a052
Add additional note
2012-09-11 10:21:22 +02:00
Twinaphex
0b7a022d75
Change HAVE_OPENGLES11 define to HAVE_OPENGLES1
2012-09-11 10:12:08 +02:00
Twinaphex
74ccee0d54
(PS3) Builds again - GL changes
2012-09-11 10:07:38 +02:00
Twinaphex
6206320e45
Stub paths for HAVE_OPENGLES || HAVE_OPENGL_MODERN
2012-09-11 10:01:23 +02:00
Twinaphex
b6d2b0f3bf
(GL) Use HAVE_OPENGL_MODERN ifdef in some places where it's needed
2012-09-11 09:57:53 +02:00
Twinaphex
079585d428
(GL) Clean up ifdefs - cut down on them (PS3 now uses HAVE_PSGL,
...
PSL1GHT now uses HAVE_OPENGL_MODERN)
2012-09-11 09:55:03 +02:00
Themaister
ddcc3119a9
Fix Win32 build.
2012-09-10 23:19:02 +02:00
Themaister
756f8fb3db
Cleanup PBO handling. Makes it optional via ./configure.
2012-09-10 23:17:48 +02:00
Themaister
2bf3514316
Properly use GL_UNPACK_ROW_WIDTH for FF GL.
2012-09-10 19:00:41 +02:00
Hans-Kristian Arntzen
afb4474a64
Don't #ifdef for HAVE_OPENGLES in cellos.
2012-09-10 17:55:41 +03:00
Themaister
7b8d412a16
Should fix build on PS3.
2012-09-10 11:19:54 +02:00
Themaister
9871b8d56f
Add preliminary PBO mode for GL. (GLES).
2012-09-10 11:15:48 +02:00
Themaister
cfae6196a6
Cleanups in GL. Use GL_TRIANGLE_STRIP instead of GL_QUADS.
2012-09-10 10:29:50 +02:00
Themaister
3f84fc3263
Fix breakage of screenshots.
2012-09-10 09:52:34 +02:00