Commit Graph

874 Commits

Author SHA1 Message Date
Themaister 6d3c12b9bd Use HAVE_GLSL instead of HAVE_XML.
Replace where it makes sense.
2012-10-16 19:43:05 +02:00
twinaphex 90d5913faa (Android) Add optional fps logging 2012-10-16 17:18:10 +02:00
twinaphex 303c4968f2 (Android) Get rid of extra swap buffers call 2012-10-16 16:23:55 +02:00
twinaphex be1abb6f38 (Android) Runs now - note - we might want to refactor HAVE_XML ifdefs
to HAVE_GLSL since I currently don't have HAVE_XML defined for
Android NDK
2012-10-16 15:38:25 +02:00
twinaphex 3cf0e3c984 (Android) Cleanups in context file - do away with everything related
to RARCH_CONSOLE
2012-10-16 14:43:34 +02:00
twinaphex 5977ab5be1 (Android) Implement gfx_ctx_get_video_size 2012-10-16 14:31:18 +02:00
twinaphex 5e85906f94 (Android) Comment out accelerometer logging for now - so that we
don't spam the logger
2012-10-16 13:27:49 +02:00
twinaphex 7bdd81b0bb (Android) Seems to run now (with GLES 2 forced) - but just shows
black right now
2012-10-16 13:15:11 +02:00
twinaphex ff914dd862 (Android) Set up RetroArch for real (Android is retarded in that it
only allows us to use dlopen on shared libs that are in the app's
'lib' folder - 'security' concerns and all
2012-10-16 12:49:56 +02:00
twinaphex ee1194d19a (Android EGL) don't needlessly set up GL state after gfx_ctx_init 2012-10-15 19:37:18 +02:00
twinaphex 8ac8b16d34 (Android) Use EGL context file 2012-10-15 19:33:57 +02:00
twinaphex d30d345d84 (Android) Cleanups - remove unneeded gfx_ctx_set_window/gfx_ctx_free_window 2012-10-15 19:15:09 +02:00
twinaphex f52d7f462e (360) Build fixes 2012-10-15 07:22:20 +02:00
twinaphex a7a7671ac0 (Xbox 1) Build fixes 2012-10-15 07:00:58 +02:00
twinaphex 174c7d9d98 (RARCH_CONSOLE) g_console struct removed now - console settings
now a part of g_extern and also compiled in for PC - will use
this for RMenu
2012-10-15 06:25:12 +02:00
twinaphex 96f5c78304 (Android) removed bifrost.c - made libretroarch.so now a native
activity
2012-10-14 03:37:08 +02:00
twinaphex 73194640a0 Revert "(Android) Renamed GUI to RetroArch Android - Phoenix will be Java-only,"
This reverts commit ad27bedcb4.
2012-10-14 01:49:15 +02:00
twinaphex ad27bedcb4 (Android) Renamed GUI to RetroArch Android - Phoenix will be Java-only,
and the RetroArch program itself will be a native activity
2012-10-14 00:56:50 +02:00
Themaister b8abf34785 Purge some now useless code.
Removes manual input rate adjustments.
Don't allow DSP plugs to resample as it would complicate things alot
with dynamic rate control.
Also purges optional ssnes_* symbols for external plugs.
2012-10-13 20:22:45 +02:00
Themaister 6fd1940741 Fix screensaver appearing in fullscreen. 2012-10-13 19:53:04 +02:00
Themaister ba647047ce Remove some redundant code in xvideo. 2012-10-13 16:58:29 +02:00
Themaister a0e6db636f Set window icon in X11. 2012-10-13 12:51:37 +02:00
Themaister 1968603451 Fix warning train on OSX. 2012-10-12 21:24:23 +02:00
Themaister 89cf228c30 Use monitor index setting. 2012-10-12 21:18:24 +02:00
Themaister f223c62fc8 Merge git://github.com/OV2/RetroArch 2012-10-12 21:16:19 +02:00
Themaister f6d8902462 Add monitor selection option. 2012-10-12 21:15:58 +02:00
Themaister 9208663c53 Add basic Xinerama support to X11. 2012-10-12 19:58:54 +02:00
OV2 1aef7faacb win32: selectable monitor in wgl context 2012-10-12 19:39:55 +02:00
Themaister f605e8acf2 Fix compiler warnings. 2012-10-11 23:31:46 +02:00
OV2 e5fe88032a win32: specify device when restoring mode 2012-10-11 23:24:53 +02:00
OV2 0db21ccac1 win32: also use current monitor for regular fullscreen 2012-10-11 22:32:31 +02:00
Themaister 4474b18c8d Minor nit. 2012-10-11 00:21:08 +02:00
Themaister b7174a229e Merge git://github.com/OV2/RetroArch
Conflicts:
	gfx/context/wgl_ctx.c
2012-10-11 00:18:21 +02:00
Themaister cf37629d0d Add icon to WGL. 2012-10-11 00:09:24 +02:00
Themaister 6e1b2c6291 Slight adjustments to WGL. 2012-10-10 23:52:59 +02:00
OV2 691491ccdb win32: windowed fullscreen on current monitor 2012-10-10 22:08:22 +02:00
OV2 13fafd80ab win32: only hide cursor if in fullscreen 2012-10-10 21:44:29 +02:00
twinaphex 9a38d021c2 Rename confusing 'driver' member to 'ctx_driver' in gl struct 2012-10-09 17:47:48 +02:00
twinaphex 8132f9fd8a (Android) Add Android context hooks 2012-10-09 00:11:11 +02:00
twinaphex 254239849a Revert "(Android) Cleanup - remove android java audio driver / remove android java video"
This reverts commit ba99f83aa5.
2012-10-08 22:55:31 +02:00
twinaphex ba99f83aa5 (Android) Cleanup - remove android java audio driver / remove android java video
driver - do as much stuff natively
2012-10-07 18:20:11 +02:00
Themaister 716f37f8bf Add untested windowed fullscreen in WGL. 2012-10-07 00:21:39 +02:00
Themaister 0241b463fc Fix build against static FFmpeg. 2012-10-06 10:30:45 +02:00
twinaphex 350b15b0f2 (Android) Add some initial funtions for setting native window 2012-10-06 06:51:42 +02:00
twinaphex 1fd32e0ae6 (Android) Implement gfx_ctx_set_swap_interval 2012-10-05 16:13:48 +02:00
Themaister afc611131c Make fullscreen branch slightly clearer. 2012-10-05 15:17:25 +02:00
Themaister 6104ce2163 Add option for windowed fullscreen. 2012-10-05 14:15:54 +02:00
Themaister 45a5895abf Attempt to recover from true fullscreen failing. 2012-10-05 13:55:24 +02:00
twinaphex 286edce639 (Android) Clean up EGL context file - bring it more in line with the
others
2012-10-05 01:47:52 +02:00
twinaphex de72779577 (Android) Add preliminary EGL context driver 2012-10-05 01:19:39 +02:00
Themaister 74e4ae7286 Fix CXX_BUILD. 2012-10-04 09:09:04 +02:00
twinaphex 0a20857a44 (ARM) Add mrc ARM define for benchmark.c
- Some Android build fixes
- Removed doubly defined static inline function
2012-10-02 23:59:19 +02:00
Themaister 8dd51016dc Make sure LOAD_GL_SYM doesn't get double define. 2012-10-02 23:36:18 +02:00
Themaister aa74c185f3 Use glMapBuffer to copy data to texref bufs. 2012-10-02 22:18:53 +02:00
Themaister 657c9ea3e8 Fix build on PS3. 2012-10-02 20:23:10 +02:00
Themaister e351dcc59c Should allow fast path for PS3 on glTexImage2D. 2012-10-02 20:16:55 +02:00
Themaister 5b0525d2e2 Drop HAVE_PBO. Use custom conversion routines.
Measured custom 15->32 conversion to be up to 10x faster on my setup.
2012-10-02 01:04:47 +02:00
Themaister 018b97be72 Add logging code to gl_copy_frame. 2012-10-01 23:59:11 +02:00
Themaister 1bac5421ff Update benchmarks for GCC + x86.
Compile with make PERF_TEST=1 to enable performance logging.
2012-10-01 23:43:16 +02:00
Themaister 4db4d414a9 Should fix build on OSX. 2012-10-01 22:48:36 +02:00
twinaphex 666ed41234 (PS3) Build fix
(RMenu) Get rid of (now) unnecessary includes
2012-10-01 04:04:50 +02:00
twinaphex 6c5d6515ce (XDK) 360 and Xbox 1 now both use the same Direct3D driver 2012-10-01 03:35:38 +02:00
twinaphex c7f8535ecf (360) Shows amount of shaders that were loaded at init 2012-10-01 02:45:29 +02:00
twinaphex 4ae233f1f0 (XDK) Reports screen resolution now at device init 2012-10-01 01:17:30 +02:00
twinaphex 011037eea2 (XDK Xbox 1) Refactor Xbox 1 code too 2012-10-01 00:41:06 +02:00
Themaister b73243b521 Fix CXX_BUILD. 2012-10-01 00:12:07 +02:00
twinaphex b954472295 (360) Move D3D init/destroy code to context file 2012-10-01 00:09:37 +02:00
Themaister 043bcfd1de Minor refactor. gl_set_shader_viewport(). 2012-09-30 19:55:33 +02:00
Themaister 66867c9b07 Remove breaking include of gl_common.h. 2012-09-30 19:28:36 +02:00
twinaphex 4d80a71f7e (XDK) Refactorings - build fixes 2012-09-30 17:57:32 +02:00
twinaphex 71443385e9 (PS3/XDK - Context) Some refactorings 2012-09-30 17:51:48 +02:00
twinaphex c1e3dcd00e (Xbox 1/360) XDK context file updated - fixes build 2012-09-30 17:10:04 +02:00
Themaister 8d8dce7d2b Don't display mouse. Set window title immediately. 2012-09-30 15:08:11 +02:00
Themaister dd6d27c108 Add WGL context. 2012-09-30 14:41:58 +02:00
Themaister 9a07e23ecb Simplify GLES ifdef. 2012-09-30 10:33:15 +02:00
twinaphex e4399884d9 (PS3) Needs ifndef around querying of BGRA888 - PSGL only has GL_BGRA
defined and not GL_BGRA888_EXT
2012-09-30 04:47:35 +02:00
Themaister fb78009e10 Remove "special" GLES2 paths in image.c. 2012-09-29 22:04:11 +02:00
Themaister 55573b4726 Some PC fixups in OpenVG (still shows black though). 2012-09-29 20:18:24 +02:00
Themaister 5688f939a7 Use GL_BGRA_EXT on GLES. 2012-09-29 20:06:48 +02:00
Themaister 5d4019f4ab Have the scale value make more sense in freetype. 2012-09-29 19:20:30 +02:00
twinaphex 66cc23af34 (Freetype) Should allow for setting adjustable font positioning (x/y)
and scaling
2012-09-29 14:19:14 +02:00
Themaister 9747a594e8 Check for glXSwapInterval as well. 2012-09-29 12:35:26 +02:00
Themaister e58bdc4811 Add GLX context. 2012-09-29 12:13:11 +02:00
Themaister 4669aee283 Kill null_ctx.
Doesn't serve any purpose with new context abstraction.
2012-09-29 11:14:02 +02:00
Themaister f8de693eef Use true fullscreen in X/EGL. 2012-09-29 10:47:55 +02:00
Themaister c6820af73e Fix CXX_BUILD. 2012-09-28 23:47:20 +02:00
Themaister 04e3fe185f Can build without SDL now (only RetroArch). 2012-09-28 23:34:19 +02:00
Themaister c655c1d4e5 Big refactor of joypad input. 2012-09-28 23:06:16 +02:00
Themaister ee8a93973f Drop redundant call to UNPACK_ROW_LENGTH. 2012-09-27 20:54:24 +02:00
TwinAphex51224 a8f255e357 Revert "(PS3) Use texture references for PSGL/RGL - NOTE: will form part"
This reverts commit 10605eabe3.
2012-09-27 20:24:05 +02:00
TwinAphex51224 5fad20121f (PS3) Add preliminary Freetype support for PS3 2012-09-27 18:16:06 +02:00
TwinAphex51224 fdd78b08d3 Use new define HAVE_CG_RUNTIME_COMPILER 2012-09-27 17:45:49 +02:00
TwinAphex51224 903ab0ccad Comment out RARCH_CG_DEBUG again 2012-09-27 17:30:28 +02:00
TwinAphex51224 10605eabe3 (PS3) Use texture references for PSGL/RGL - NOTE: will form part
of RGL now
2012-09-27 17:28:38 +02:00
Themaister 2e168157c1 Sanitize font rendering in xv and SDL.
Fixes old bug where big chunks of fonts would often be just left out.
2012-09-27 01:42:46 +02:00
Themaister 5936fbf463 Minor fixes in VC context. 2012-09-26 16:00:06 +02:00
Themaister 31b12d7d00 Refactor out common X11 code. 2012-09-26 15:52:25 +02:00
Themaister f96d357017 Fix build on KMS. 2012-09-25 19:28:21 +02:00
Themaister 704af0e0b7 x_input depends on HAVE_X11. 2012-09-25 15:14:56 +02:00
Themaister d732aa4c2e Abstract aspect handling in vg.c. 2012-09-25 13:54:22 +02:00