Commit Graph

456 Commits

Author SHA1 Message Date
ToadKing 47e950e9d8 (Android) detect portrait orientation by aspect ratio 2013-01-24 18:17:25 -05:00
Themaister 947e49fbe2 Avoid ugly android viewport hack. 2013-01-24 07:31:02 +01:00
ToadKing 1c4f52ce47 (Android) put the viewport at the top of the screen in portrait mode
FIXME: have to fix that ugly hack
2013-01-23 17:05:48 -05:00
twinaphex 04cacb5e30 Upgrade lifecycle_menu_state to 64bit variable lifecycle_mode_state 2013-01-12 03:13:03 +01:00
twinaphex cc43b84ff2 (RARCH_CONSOLE) Refactor more state variables 2013-01-11 19:44:34 +01:00
Themaister 312980ee30 Add support for full-screen overlays. 2013-01-11 16:23:04 +01:00
twinaphex ca3be92255 (RARCH_CONSOLE) Refactor msg_fps variable 2013-01-11 06:56:05 +01:00
twinaphex 5bf022fd99 (RARCH_CONSOLE) Use local variable copy of g_extern.lifecycle_menu_state in frame
functions - more state functionality will be moved here (for console ports)
2013-01-11 06:32:35 +01:00
twinaphex 3c8bb7333e (RMenu) Refactor g_extern.draw_menu 2013-01-10 19:43:00 +01:00
Themaister d9ee3e54ec Fix segfault when set_shader() fails. 2013-01-08 04:36:39 +01:00
Themaister 551a464978 Rework index parameter to set_shader(). 2013-01-08 04:08:15 +01:00
twinaphex 1c39f6f630 (GLSL) Fixes PC build - added TODO note 2013-01-07 23:33:54 +01:00
twinaphex 0120b1e18e Rename bSNES XML shaders to GLSL XML shader in comments 2013-01-07 17:07:21 +01:00
twinaphex b56b645366 Rename RARCH_SHADER_BSNES to RARCH_SHADER_GLSL 2013-01-07 17:03:10 +01:00
twinaphex 3a5d056b95 Expand functionality of set_shader callback function 2013-01-07 16:46:26 +01:00
twinaphex a6f89670c9 (PS3) No longer needlessly loads RMenu background image three
times in a row
2013-01-06 07:03:17 +01:00
Themaister bccfd9f013 Only init font rendering in GL if enabled. 2013-01-05 23:58:28 +01:00
twinaphex caa0cebbbb (GL) Cleanups 2013-01-05 09:06:17 +01:00
Themaister 3f8bfa1484 Enable FBO support for Android.
GLES2 supports FBOs natively.
2013-01-04 20:54:33 +01:00
twinaphex d6dca4c3d0 (PS3) Should fix resolution switching issues 2013-01-03 04:47:12 +01:00
twinaphex 08afcbfa3d (RARCH_CONSOLE) Use void* for param passing type 2013-01-03 03:02:52 +01:00
Themaister e9cfb95900 Add fallback path for RGBA.
This is necessary for GLES devices which do not support BGRA_EXT.
2013-01-03 01:20:35 +01:00
Themaister 276b588217 Add custom xml parser. Use as fallback. 2013-01-02 15:18:42 +01:00
Themaister 0b4cf2d053 Update license headers to 2013. 2013-01-01 01:41:15 +01:00
Themaister 3d9bacd536 Don't log viewport calls. 2012-12-28 00:14:19 +01:00
Themaister 9fbd888566 Handle orientation without explict calls.
Appears to fix some kind of "race condition" in EGL.
2012-12-28 00:12:18 +01:00
Themaister 4786f6dd94 Fix useless code. 2012-12-27 12:33:23 +01:00
Themaister 7458f7888f Set up multitouch querying. 2012-12-27 12:26:13 +01:00
Themaister d74c49f4cd Style nit. 2012-12-26 09:56:54 +01:00
twinaphex 60f6727034 Fix GL build - gl_set_nonblock_state and gl_focus use a local
pointer to video data in their wrapper macro functions
2012-12-26 09:32:15 +01:00
twinaphex 0c3f9a854a (Android) Remove HAVE_RMENU code from Android EGL context file -
we aren't going to use RMenu after all
2012-12-26 07:20:31 +01:00
notaz b1e8c84f55 (Android) Enable and fix warnings. 2012-12-26 03:11:33 +02:00
Themaister 4c27922ab7 Don't rotate overlay if game is rotated. 2012-12-24 00:21:42 +01:00
Themaister 35bf5c82c1 Make OVERLAY optional. 2012-12-23 18:39:01 +01:00
Themaister 1250fae7f1 Basic overlay POC works.
Add support for X11.
2012-12-20 12:24:49 +01:00
Themaister b4cd58afe7 Rework overlays as a video driver interface. 2012-12-20 11:16:22 +01:00
twinaphex c981cb77f8 Make overlay fullscreen 2012-12-20 04:37:52 +01:00
twinaphex 318078157d Commented out overlay hacks 2012-12-20 03:49:55 +01:00
twinaphex 447fbf1c59 Add quickmenu overlay 2012-12-20 03:44:09 +01:00
Themaister 5eb7432fff Add overlay rendering to GL.
This allows e.g. Android to render a keypad overlay for touch.
2012-12-19 13:26:11 +01:00
twinaphex 34951c121b (PS3) Use g_extern.draw_menu instead of block_swap 2012-12-18 08:20:44 +01:00
twinaphex dacab094f0 (RMenu) menu_loop renamed into rmenu_iterate - iterates menu code for one frame 2012-12-15 16:40:02 +01:00
twinaphex 799a9c35fb gfx_common.c - make gfx_get_fps into the main public function -
and remove the two public wrapper functions
2012-12-15 07:03:33 +01:00
twinaphex a7a901962f (PS3) Works again on PS3 2012-12-15 00:17:43 +01:00
Themaister beca1c44f3 Move all font stuff to gfx/fonts.
Rename stuff so griffin doesn't break.
2012-12-15 00:27:30 +01:00
Themaister b239785038 Context-ize GL font rendering. 2012-12-15 00:07:31 +01:00
twinaphex dbb962e946 Streamline frame_count usage
(Android/Griffin) Fix build
2012-12-14 20:33:36 +01:00
twinaphex 707bcd483f (Android) Some patches for RMenu compatibility 2012-12-14 01:29:01 +01:00
Themaister 31ba3e251e Use correct PREV semantics. 2012-12-10 13:19:22 +01:00
Themaister 5424e06a09 Only increment to next frame if frame is non-NULL. 2012-12-10 13:05:56 +01:00
Themaister bf4ffe714f Clarify use of gl->conv_buffer. 2012-12-08 13:38:48 +01:00
Themaister be0223b501 Use gl->conv_buffer instead of extra buffer. 2012-12-08 12:35:10 +01:00
meancoot a3ebec7f07 Style fix 2012-12-07 02:17:34 -05:00
meancoot 95fa37b178 (OpenGL ES) Pack texture rows manually instead of making multiple calls to glTexSubImage2D. 2012-12-07 02:03:17 -05:00
twinaphex 6a7e03aadb (Android) Fix sound - don't fix samplerate at 44Khz 2012-12-03 03:21:10 +01:00
twinaphex 3f50384a3b (Android/GL) Avoid some function pointers 2012-12-02 03:30:46 +01:00
Toad King c6111a3259 [CONSOLE] Make separate timers for holding scroll and menu/exit button delay.
Fixes issues with exit/menu button combo not working on GC controllers occasionally
2012-11-28 19:55:08 -05:00
Themaister aae7bf60e2 Fix build if FFmpeg is not compiled in. 2012-11-23 10:28:22 +01:00
Themaister bce5e78f34 Fix wrong use of enum. 2012-11-22 23:11:21 +01:00
Themaister 7445e891a8 Use INT_8_8_8_8_REV for readbacks.
Allows use of scaler_ctx, also a lot faster on Intel chips, possibly
others as well.
2012-11-21 22:12:56 +01:00
Themaister b58fdce36a Readback after swap buffers. 2012-11-21 22:52:58 +01:00
Themaister 6d4d1f8796 Use asynchronous PBO readbacks when recording.
This *greatly* optimizes GPU recording performance
by making readbacks asynchronous in GL.
This is only enabled for desktop GL and when recording is enabled.
2012-11-21 16:24:28 +01:00
Themaister a25dcf337c read_viewport can return false during video record. 2012-11-21 10:24:35 +01:00
Themaister 28bb46483c Drop video_force_16bit.
This option is silly now.
2012-11-20 23:23:18 +01:00
Themaister 958886bdd5 Performance log gl_read_viewport. 2012-11-20 18:05:33 +01:00
twinaphex 1f66496c67 (GL) small reactor of RMenu init function 2012-11-19 21:07:08 +01:00
twinaphex f0ebecfc32 (RMenu) Remove RMenu context files and use Gfx context files
instead
2012-11-19 04:09:16 +01:00
Themaister d7e5e77daa Remove redundant call to gl_set_viewport. 2012-11-18 22:20:00 +01:00
twinaphex 8f821dd1d7 (PS3) Going to get rid of redundant apply fbo changes function -
non-FBO mode still broken
2012-11-18 22:02:29 +01:00
twinaphex 7445d15f53 (PS3) Remove FBO init hack even when FBO mode is disabled -
non-FBO mode is still broken though
2012-11-18 21:56:16 +01:00
twinaphex ce1de27b5a (GL/PS3) Refactor FBO setting 2012-11-18 21:50:27 +01:00
Themaister f898709b1c Remove useless variable. 2012-11-18 21:34:34 +01:00
twinaphex 6e5cfa433d (GL) Get rid of unnecessary conditional for gl_start_frame_fbo 2012-11-18 21:31:25 +01:00
Themaister 99326a332d Use correct internal format on PS3. 2012-11-18 18:23:20 +01:00
Themaister 325ba8f3d2 Also reinit texref buffer on reinit. 2012-11-18 15:39:29 +01:00
Themaister 3065b6740b Only reinit FBO if strictly necessary. 2012-11-18 15:22:32 +01:00
Themaister 77d2c04e26 Check if GL error is set after texture reinit. 2012-11-18 15:06:33 +01:00
Themaister be05eb67d2 Log if FBO targets fail to initialize. 2012-11-18 15:04:42 +01:00
Themaister f195e1f153 Refactor texture init slightly. 2012-11-18 14:21:47 +01:00
Themaister 2db883baa0 Reinit textures and FBO in reinit_textures(). 2012-11-15 23:25:13 +01:00
Themaister 1fb2d20779 Shut up compiler warning. 2012-11-15 22:29:02 +01:00
Themaister ed8433bd73 Add gfx_fps_title. 2012-11-15 17:30:31 +01:00
Themaister 4057b054b1 Minor cleanup in set_coords. 2012-11-15 17:17:55 +01:00
twinaphex 9e2ae7c500 (PS3) Fix FPS counter - note to maister - don't change this back
again - FPS message will not appear correctly if this variable
is not static
2012-11-15 15:07:34 +01:00
Themaister 0e729bcaa0 Style nits. 2012-11-15 09:40:31 +01:00
Themaister de925367e6 Fixup build for slim build. 2012-11-14 23:11:48 +01:00
Themaister 3e77039a42 Rewrite how gl.c interfaces with shader backends. 2012-11-14 22:51:08 +01:00
Themaister 539d8123ed Merge git://github.com/OV2/RetroArch 2012-11-14 22:07:05 +01:00
Themaister 0cfb166625 Nits. 2012-11-14 22:03:17 +01:00
twinaphex fdcc5cb569 (XDK - Xbox 1) Improve FPS logging
(PS3) Add FPS logging
2012-11-14 21:51:56 +01:00
OV2 54d39dff74 win32: make d3d9 compile in msvc, add linker pragmas to source files 2012-11-14 21:07:06 +01:00
Themaister 1681741554 Reinit textures if pixel format changes in GL. 2012-11-10 23:56:04 +01:00
twinaphex a3c14626a4 (GL) Use macro defines for context functions - will override this for
Griffin targets in order to avoid function pinter
2012-11-03 09:18:31 +01:00
twinaphex b240cfbc7e (RARCH_PERF) Rename benchmark.c to perforance.c
(MSVC2010) Rename incorrectly named MSVC2012 solution which was
really an MSVC 2010 solution
2012-11-01 06:21:18 +01:00
Themaister fbfbf1ed6a Log performance counters at the end. 2012-10-30 23:28:54 +01:00
twinaphex eb17f80cfa (Android) Don't do FPS reporting - might be more costly than it's worth
for regular usage
2012-10-30 20:17:30 +01:00
twinaphex aefb3ee3af (GL) Fix build for HAVE_OPENGLES target
(Android) Input - add device ID per joypad
2012-10-28 03:14:50 +01:00
Themaister 1908a81e1c Add RETRO_DEVICE_POINTER.
Implemented only for X11 so far.

Also clears up viewport_size call.
Changed to viewport_info to also grab X/Y info.
2012-10-28 00:38:31 +02:00
Themaister e53dd431b4 Begin merging D3D9 driver. 2012-10-26 22:18:26 +02:00
Themaister 01569ab8ec Make GLES screenshots clearer. 2012-10-23 08:37:51 +02:00