Ash Logan
9a89aebe73
wiiu/input: Give static variables unique names
...
For griffin build, where static is meaningless
2019-05-28 09:06:31 +10:00
twinaphex
e5d13bd32a
Rename input_common.c to input_hid_common.c
2019-05-27 15:01:36 +02:00
twinaphex
5bf829339d
(HID) Uniquely name symbols
2019-05-27 14:32:40 +02:00
Twinaphex
8db0e2db7c
Revert "xfree86_keycodes: Add non-evdev keycodes to fix keyboard input on non-Linux systems with X11."
2019-05-21 17:15:59 +02:00
nia
cdcb819a79
xfree86_keycodes: Add non-evdev keycodes.
2019-05-18 17:11:42 +01:00
twinaphex
bc2bdd5734
config_file_read not needed anymore
2019-04-30 13:37:10 +02:00
twinaphex
4c3e0d44b8
Revert "Start using string_is_equal_memcmp and"
...
This reverts commit 26d6aee1eb
.
2019-04-29 04:04:33 +02:00
twinaphex
26d6aee1eb
Start using string_is_equal_memcmp and
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string_is_equal_memcmp_fast
2019-04-28 17:23:11 +02:00
Twinaphex
077a5dd685
(OSX) CXX_BUILD buildfix
2019-04-22 10:33:30 +02:00
twinaphex
317a443741
Use config_file_read in more places
2019-04-22 02:10:12 +02:00
twinaphex
b41384a0d0
(input_driver) Cleanups
2019-04-22 00:05:12 +02:00
twinaphex
b0b1b0b782
(input_driver) Cleanup
2019-04-21 16:57:35 +02:00
twinaphex
8165b43170
(input_driver) Further simplifications
2019-04-21 16:30:12 +02:00
twinaphex
7ae0c6b2c1
(input_driver.c) Simplifications
2019-04-21 16:19:48 +02:00
twinaphex
8312d67a11
(input_driver.c) Further simplifications
2019-04-21 16:13:11 +02:00
twinaphex
b6fd875230
(input_driver.c) Simplifications
2019-04-21 15:48:56 +02:00
twinaphex
f6fec009d2
input_config_get_prefix becomes static function
2019-04-21 07:56:20 +02:00
twinaphex
a79eec8698
(input_driver.c) Cleanup
2019-04-21 07:46:52 +02:00
twinaphex
af2805406d
Move more functionality to input_driver.c ; make more functions static
2019-04-21 07:30:14 +02:00
twinaphex
270e95bc97
Turn a lot of input_config_parse functions static
2019-04-21 06:42:13 +02:00
Brad Parker
e0b59f13e2
no analog/sensitivity correction for analog buttons
2019-04-09 23:17:11 -04:00
Brad Parker
8639018976
use proper scaled radial deadzone calculation
2019-03-29 14:07:35 -04:00
Brad Parker
e7891b8c1a
add analog deadzone and sensitivity options, rename axis threshold
2019-03-25 23:22:19 -04:00
rsn8887
28ef222886
[VITA] Bluetooth mouse and keyboard support
2019-03-22 21:32:59 -05:00
rsn8887
5aa0d17659
[LIBNX] Fix USB keyboard support for controlling Vice core and Menu
2019-03-19 19:49:45 -05:00
rsn8887
208a68b528
[LIBNX] USB mouse support
2019-03-19 18:44:12 -05:00
rsn8887
f943688dff
[LIBNX] USB keyboard support
2019-03-19 08:43:46 -05:00
Brad Parker
145013074e
android buildfix
2019-03-14 21:26:39 -04:00
Brad Parker
15e489fd0a
android: allow stylus/pen to move mouse without pressing down
2019-03-14 19:33:51 -04:00
Brad Parker
2f659e3e17
style nits
2019-03-14 19:33:02 -04:00
Twinaphex
a8a7fba2ca
Merge pull request #8450 from Exvat/switch-rumble
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Add rumble support for the switch
2019-03-13 12:28:05 +01:00
Twinaphex
ae35484eea
Merge pull request #8456 from phcoder/kbd
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Fix keyboard on android
2019-03-13 11:35:27 +01:00
Twinaphex
062a307b09
Merge pull request #8458 from phcoder/kbd102
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input_keymaps: Add 102nd key
2019-03-13 11:34:16 +01:00
Brad Parker
44a06d69a6
android: add gamepad rumble support
2019-03-13 03:32:18 -04:00
Vladimir Serbinenko
2d56ceedfd
input_keymaps: Add 102nd key
2019-03-12 23:52:50 +01:00
Vladimir Serbinenko
fa1603127f
Fix keyboard on Android
...
This bug interferes with my BK-0010 libretro port.
2019-03-12 23:45:52 +01:00
Brad Parker
954c54baee
add device vibration option for cores that support rumble (with initial android implementation)
2019-03-12 13:07:16 -04:00
Exvat
e7bf2a345c
Add rumble support for the switch
2019-03-11 19:33:02 -07:00
Brad Parker
f6dc7f4f02
android: add option to vibrate on touch
2019-03-10 21:36:52 -04:00
Twinaphex
0ff2832e83
Merge pull request #8438 from bparker06/netplay_toggle
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add hotkey to toggle netplay hosting
2019-03-10 23:16:21 +01:00
Brad Parker
ed5bd8023e
Bliss-Box: add PSX Jogcon ID
2019-03-09 18:04:03 -05:00
Brad Parker
19ced73596
add hotkey to toggle netplay hosting
2019-03-09 17:48:03 -05:00
Brad Parker
4bb81bbb1b
add F10 hotkey to send debug info, fix F3 hotkey for FPS toggle when inside menu
2019-03-09 16:03:17 -05:00
Brad Parker
10df615d14
add "Send Debug Info" option under Help
2019-03-07 19:17:54 -05:00
Twinaphex
5827e3b3af
Merge pull request #8382 from casdevel/i8326
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Fix issue #8326
2019-02-28 23:26:53 +01:00
Zoran Vuckovic
2b2903cfff
Fix issue #8326
2019-02-28 21:56:38 +01:00
Francisco Javier Trujillo Mata
48d46dcc44
[PS2] Analog support improvement
2019-02-27 19:43:59 +01:00
twinaphex
ebae7ebc79
Input driver - Get rid of 'own driver' mechanism
2019-02-27 17:17:34 +01:00
Brad Parker
4f0d61a2ac
update copyright
2019-02-22 19:13:36 -05:00
Francisco Javier Trujillo Mata
c147866562
Implemented analog support for ps2 controllers
2019-02-20 19:17:14 +01:00
twinaphex
1daaf7385c
9PS2) Silence some warnings
2019-02-14 07:20:44 +01:00
twinaphex
386657a366
(menu widgets backport) Re-commit task queue changes
2019-02-08 08:00:32 +01:00
twinaphex
7022786f34
Revert parts of menu_widgets that were causing breakage, but leave
...
all the hooks in so we can add them back piece by piece again
2019-02-08 07:26:43 +01:00
radius
b549f5181b
try to fix #8121 by making the interval configurable
2019-02-07 22:34:18 -05:00
natinusala
c20ab3864d
First version of menu widgets (gl only)
2019-02-06 20:48:24 +01:00
orbea
8ff0b14281
Fix C89_BUILD=1.
2019-02-06 09:16:26 -08:00
Yoshi Sugawara
b06d75ec99
iOS: check if mfi controller already added to the internal list when connecting
2019-02-05 06:43:14 -10:00
orbea
28ff4b391a
Clean up white space.
2019-02-03 16:00:50 -08:00
twinaphex
85708b7ef8
(Emscripten) Buildfixes
2019-02-03 17:15:18 +01:00
Twinaphex
b321753944
Merge pull request #8144 from orbea/coreaudio
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Fix warnings.
2019-02-01 19:13:49 +01:00
orbea
5d56080312
Use the posix poll.h instead of sys/poll.h.
2019-02-01 09:58:04 -08:00
orbea
5150d96074
Fix warnings.
2019-02-01 08:40:43 -08:00
Yoshi Sugawara
45185d6827
tvOS: remove the tvOS modules directory and use the iOS modules one since cores built using the iOS SDK work on tvOS
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iOS: change default joypad driver to be mfi
iOS: move autodetect of mfi controller to mfi_joypad driver and set the default mapping for both iOS and tvOS
iOS: support unsupported buttons on mfi controller (select,L3,R3) by using hotkey combinations using the MENU button
tvos: use INPUT_TOGGLE_DOWN_Y_L_R as default for menu toggle gamepad combo
2019-02-01 05:33:29 -10:00
twinaphex
4b0b4e727b
Cleanups
2019-01-31 15:24:21 +01:00
Twinaphex
422e421900
Merge pull request #8122 from yoshisuga/tvos2
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Support for AppleTV (tvOS)
2019-01-31 15:19:10 +01:00
David Skywalker
347519a4d8
now X11 driver using keycodes instead keysyms, fixes international layouts problems.
2019-01-31 12:50:58 +01:00
Yoshi Sugawara
e039472300
Merge remote-tracking branch 'upstream/master' into tvos2
2019-01-30 07:50:26 -10:00
Yoshi Sugawara
a18512375b
Support for tvOS
...
- add tvOS target
- support code signing tvOS cores by adding an argument to the code signing cores script
- use NSCachesDirectory for the documents directory
- add some mfi controller handling logic to set non-game controllers to the last index to avoid interfering with operation
- autodetect mfi controller for apple tv on startup - added autodetect to hid joypad
- added a webserver to transfer files for tvOS
- xcode: clean up project, remove unused folders
- remove HAVE_MATERIALUI setting for tvos build, make it use XMB as default
- added retroarch app icon courtesy of @MrJs
- added auto-detect of mfi controller for apple tv
2019-01-29 10:13:46 -10:00
Rob Loach
fa875692c3
Added menu toggle for 'Down+Select'
2019-01-28 11:43:57 -05:00
orbea
088860e499
Silence -Wformat-truncation warnings with DEBUG=1.
2019-01-24 10:59:53 -08:00
orbea
cb602c190d
Some C89_BUILD fixes.
2019-01-20 14:03:42 -08:00
Twinaphex
8cd85c4f51
Merge pull request #8034 from orbea/blank
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Remove trailing blank lines.
2019-01-18 20:22:09 +01:00
krzys-h
d98962189a
Fix crash in xinput with verbose logging
2019-01-18 17:50:13 +01:00
orbea
e062b98088
Remove trailing blank lines.
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find . -type f -exec sed -i '${/^[[:space:]]*$/d;}' {} \+
2019-01-17 19:39:38 -08:00
orbea
ff2e3bbbce
Fix CXX_BUILD errors.
2019-01-13 11:51:33 -08:00
krzys-h
e65f87a4ee
Fix warning in uwp_input.c
2019-01-13 16:01:59 +01:00
Twinaphex
cb596aec3a
Merge pull request #7820 from meepingsnesroms/master
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Buttons are only 16 bits so only use uint16_t to prevent wasting 6 bytes
2019-01-13 04:55:34 +01:00
twinaphex
4c8e5e07c0
Fix some CXX_BUILD errors
2019-01-12 18:35:14 +01:00
krzys-h
e08f79e16b
(UWP) Add keyboard mapping support in the uwp driver
2019-01-11 20:24:26 +01:00
twinaphex
c98b2e2292
Buildfixes and more static code analysis warning fixes
2019-01-10 22:24:43 +01:00
twinaphex
b9ff2e4de1
Fix some static code analysis warnings from MSVC 2017
2019-01-10 21:47:15 +01:00
krzys-h
0cff7eefa7
Initialize COM only once, globally
2019-01-10 16:48:02 +01:00
Twinaphex
40997473ed
Merge branch 'master' into orbis2
2019-01-08 20:18:08 +01:00
orbea
bfc366decc
Squeeze extra blank lines with cat(1).
...
Example:
find . -type f -iname '*.c' | while read -r i; do
cat -s "$i" > "$i.new"
mv "$i.new" "$i"
done
2019-01-08 11:04:58 -08:00
Francisco Javier Trujillo Mata
9370fb604d
Enable 2 controller for PS2 Driver (multiplayer is not implemented yet)
2019-01-08 00:28:14 +01:00
Francisco Javier Trujillo Mata
f48ffb9aac
Open RetroArch Menu Long Pressing Start button
2019-01-07 01:38:48 +01:00
orbea
2b0838ac02
udev: Disable the mouse when the window has lost focus. ( #7851 )
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Fixes https://github.com/libretro/RetroArch/issues/5520
v2: Move check to udev_handle_mouse().
v3: Change check to udev_get_mouse to fix issue reported by RobLoach.
2019-01-05 19:56:41 -05:00
krzys-h
fce7ca80c1
(UWP) Fix multiple gamepads on xinput
2019-01-05 21:50:58 +01:00
orbea
849259d8f6
libretro-common: Sort config file conditionally.
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This allows optionally sorting configure files and is needed to fix the
order of inputs in the autoconfig profiles which should not be sorted
alphabetically.
Fixes https://github.com/libretro/RetroArch/issues/7873
2019-01-03 15:28:32 -08:00
Francisco José García García
4204bfc67f
[ORBIS] Add Menu toggle combo and some cleaning
2019-01-02 12:13:17 +01:00
Twinaphex
8f2fa4527c
Merge pull request #7849 from krzys-h/fix-7842
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Fix the taskbar extension not initializing properly
2019-01-02 02:34:19 +01:00
orbea
7ac080ea50
sdl: Flush the joypad events.
...
Bastien found a fix to the issue
"The lag after 10-15 minutes issue appears to be a bug in the sdl2 input
driver in RetroArch. RetroArch never clears the SDL event queue. After a
while it is so large it takes a significant time to traverse."
Fixes https://github.com/libretro/RetroArch/issues/7868
Solution thanks to Bastien.
2019-01-01 17:16:35 -08:00
krzys-h
9c75b9cb7f
Add missing CoUninitialize calls, fix COM initialization problems
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It turns out, some of the CoInitialize calls were failing because they
specified conflicting threading models
2019-01-01 17:30:43 +01:00
Greg V
a838582b11
udev: support on FreeBSD via libepoll-shim/libudev-devd
2019-01-01 03:16:33 +03:00
Greg V
f1e516bfaf
keymaps: define 'x11' and 'linux' on any platform with Wayland
...
Such as FreeBSD
2019-01-01 03:03:29 +03:00
Francisco José García García
ea2ed2fb07
[ORBIS] More input driver changes
2018-12-31 00:14:56 +01:00
twinaphex
aecd532dac
UWP needs this to return true for some reason
2018-12-30 20:03:14 +01:00
twinaphex
74f391de9b
This fixes all-non Xinput/Xbox pads - they were all non-working
...
before
2018-12-30 19:55:37 +01:00
Francisco José García García
4ad083cb97
[ORBIS] Update input driver
2018-12-30 14:00:18 +01:00
Francisco José García García
9c5a934529
[ORBIS] Untested input driver
2018-12-30 01:29:34 +01:00
krzys-h
f6c8a0c5c2
Add UWP input driver
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Keyboard, mouse and touch support: done
2018-12-28 22:09:30 +01:00
krzys-h
b201d669b5
First iteration of UWP support
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Enough to kind of run
Working drivers: xinput, d3d11
Still missing: input driver with keyboard support, audio driver
2018-12-28 22:09:22 +01:00
Francisco Javier Trujillo Mata
90ba2df972
Put proper license in the files for the PS2 development
2018-12-26 13:48:48 +01:00
meepingsnesroms
a6f097c873
Buttons are only 16 bits so only use uint16_t to prevent wasting 6 bytes
2018-12-25 14:33:43 -08:00
Brad Parker
458bb9fbb5
add option to toggle menu by holding down start button
2018-12-19 14:53:17 -05:00
jdgleaver
f68d756af3
(RGUI) Add user index label to control menu entries
2018-12-19 12:19:29 +00:00
jdgleaver
37acbd1ecf
(3DS) Add joypad input labels
2018-12-18 16:30:05 +00:00
grant2258
3a0c27e753
use none zero as requested
2018-12-17 00:07:00 +00:00
Twinaphex
fbb095cc06
Merge pull request #7730 from grant2258/mouse
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fix udev mouse
2018-12-16 23:17:06 +01:00
grant2258
74de0ade03
resolve changes
2018-12-16 20:52:15 +00:00
grant2258
fd6856ce20
fix tpouchpad as well
2018-12-12 18:27:29 +00:00
grant2258
1d8dd133b7
tidy code up
2018-12-12 17:29:31 +00:00
grant2258
07b17059f1
fix udev mouse
2018-12-11 23:24:21 +00:00
rsn8887
44cd329125
[LIBNX] Fix switching from Split Joycon mode to Dual Joycon mode
2018-12-05 18:29:28 -06:00
rsn8887
f953962d08
[LIBNX] Fix Split Joycon mode for horizontal holding
2018-12-05 18:12:55 -06:00
Tatsuya79
d52b38eadc
Add FPS counter hotkey.
2018-11-29 13:12:11 +01:00
Royerson
ba435ce22a
add more model names for Xperia Play hack
2018-11-21 14:06:34 -07:00
radius
390c9a4dde
xperia play hack
2018-11-18 17:34:54 -05:00
Tatsuya79
1e5192462e
Analog stick to trigger remap functionality.
2018-11-10 17:27:14 +01:00
Francisco Javier Trujillo Mata
fc9cd8f639
JoyPad implemented
2018-11-09 22:40:50 +01:00
Francisco Javier Trujillo Mata
8a0266cf8d
PS2 Input looks to be ready
2018-11-09 22:40:50 +01:00
Francisco Javier Trujillo Mata
0880bd00b0
PS2 is compiling with null drivers
2018-11-09 22:40:50 +01:00
Stuart Carnie
5c1075127b
chore(metal): Separate legacy GL and Metal source
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* Forks of Cocoa / Cocoa Touch to *_metal.* version
* Reverted original GL Cocoa / Cocoa Touch versions
* GL and Metal projects still build
2018-11-04 20:50:50 -07:00
M4xw
efb71fc38e
[LIBNX] Initialize HID anyway, might fix randomly having no controls
2018-10-27 19:27:24 +02:00
natinusala
ce873906fc
libnx: add multitouch to input driver
2018-10-24 17:23:22 +02:00
twinaphex
c17135df3e
Revert "Use sceCtrlIsMultiControllerSupported to detect"
...
This reverts commit ef10b7897d
.
2018-10-23 02:42:06 +02:00
Twinaphex
50682c9a46
Merge pull request #7014 from mickski56/master
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address #6920 Proper analog trigger support
2018-10-12 01:08:39 +02:00
natinusala
57db04b389
switch_input: add pointer capabilities
2018-10-08 14:36:03 +02:00
rsn8887
827aa4936a
[SWITCH] Use proper button labels
2018-10-03 18:50:33 -05:00
natinusala
a5f122a84e
libnx: improve touch scaling calc
2018-10-03 18:50:36 +02:00
natinusala
fef4448ddb
libnx: added touch support
2018-10-01 21:22:21 +02:00
twinaphex
527228e571
Add L + R Menu toggle
2018-10-01 01:36:53 +02:00
twinaphex
4f2c108088
Add another toggle
2018-10-01 00:21:07 +02:00
M4xw
be85ec4627
[LIBNX] Add Split Joycon support
2018-10-01 00:03:57 +02:00
twinaphex
cb8148878c
Add hotkeys for 'Toggle Recording' / 'Toggle Streaming'
2018-09-18 08:52:09 +02:00
radius
1c85058e72
[recording] rename bsv recording from movie to input replay
2018-09-15 21:47:23 -05:00
twinaphex
bde5905eba
Cleanup
2018-09-15 08:12:18 +02:00
Brad Parker
19329fe7c7
prevent out of bound array access for unmapped input binds
2018-09-15 01:21:10 -04:00
M4xw
64edf5f879
[LIBNX] Fixups and bare minimum to function
2018-09-14 20:38:42 +02:00
twinaphex
517b1b9089
Add HAVE_LIBNX ifdefs to switch_input.c/switch_joypad.c, and
...
features_cpu.c
2018-09-12 19:54:51 +02:00
David Walters
b592f254b9
Support for "OEM-102" key (usually '\' on Euro keyboards)
2018-09-02 18:24:51 +01:00
twinaphex
dac4034954
Add PPC ifdefs; kIOHIDUniqueKey is not available on OSX 10.5
2018-08-30 15:56:02 +02:00
twinaphex
ae0d9fd60d
(Wayland) Buildfixes
2018-08-17 17:42:14 +02:00
Twinaphex
4d96fddf5e
Merge pull request #7061 from wiktorek140/sailfishos-touch
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Sailfish OS device build configuration connected with touch screen support required for device with this OS
2018-08-15 13:30:04 +02:00
twinaphex
a6941fb4ed
Initial work done on VS2017 solution for Android
2018-08-14 16:02:31 +02:00
Wiktor Strzębała
45799ee034
Bring up touch support for wayland subsystem for sailfish os devices
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Touch code cleanup
Make variabled static as suggest bparker06
C89 compilation error fix (at least for loops)
More C89 fixes
Signed-off-by: Wiktor Strzębała <wiktorek140@tlen.pl>
2018-08-09 20:49:27 +02:00
greso
2c9fda1798
(macOS) Fix input issues
...
For my Xbox One Controller the min input for the hat is 1 and not 0. 0
points to the default state that is called after each button press.
On top of that the two axis for the trigger buttons were ignored. I
added some additional axis that are not present on my controller but
will probably help for other input devices.
2018-08-07 19:51:50 +02:00
twinaphex
d08f0f1234
CXX_BUILD cleanups
2018-07-28 23:18:44 +02:00
mickski56
aa0e0de1d9
address #6920 Proper analog trigger support
2018-07-24 22:48:50 +01:00
TheOfficialFloW
ef10b7897d
Use sceCtrlIsMultiControllerSupported to detect
2018-07-24 10:12:15 +02:00
Yoshi Sugawara
0a710564e1
issue 6751: read input of overlay for remapped keyboard keys
2018-07-22 11:32:52 -10:00
twinaphex
ea09c29e04
Update implementations for other input drivers - not all input
...
drivers support this yet
2018-07-15 14:34:02 +02:00
twinaphex
9a1ac6d77b
(rwebinput) Fix game focus toggle
2018-07-15 14:22:16 +02:00
twinaphex
13431c7cbf
(udev) Fix game focus toggle for udev input driver
2018-07-15 14:20:26 +02:00
twinaphex
98190294db
(winraw_input) Fix game focus toggle for winraw_input
2018-07-15 14:18:35 +02:00
twinaphex
d50850762b
Fix game focus toggling for DInput driver
2018-07-15 14:17:10 +02:00
Twinaphex
11244d78b0
Merge pull request #6981 from casdevel/dinput
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Add dinput rumble support
2018-07-13 12:20:28 +02:00
twinaphex
fab08c9cfb
Only load Xinput DLL once
2018-07-12 21:39:18 +02:00
Zoran Vuckovic
544802e1a8
Add dinput rumble support
2018-07-05 20:01:23 +02:00
radius
717e45dc52
Add mouse wheel support
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enable hold to bind on android
cleanup
2018-06-29 21:12:47 -05:00
radius
fef9b63bc0
Revert "Disable ENABLE_TOUCH_SCREEN_MOUSE for now until issues are resolved"
...
This reverts commit 2b02616512
.
2018-06-29 21:12:47 -05:00
Twinaphex
fd11b205da
Silence bunch of warnings
2018-06-21 07:52:01 +02:00
Twinaphex
467aa30131
Cleanups
2018-06-21 07:26:05 +02:00
twinaphex
981b0eec91
Take this out
2018-06-19 06:28:38 +02:00
twinaphex
54a95eed83
These defines are not available on Android NDK APIs lower than 24
2018-06-18 01:56:22 +02:00
Gregor Richards
af357c1afe
Fix input when the joypad driver is NULL.
2018-06-01 23:22:04 -04:00
Twinaphex
743ab2351c
Merge pull request #6829 from fr500/overrides
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only apply deadzone on analog to digital remapping, not analog to analog
2018-05-27 21:08:52 +02:00
radius
c2c5265916
only apply deadzone on analog to digital remapping, not analog to analog
2018-05-27 11:58:52 -05:00
misson20000
dd0ad28818
NSW: fix analog sticks
2018-05-24 00:18:38 -07:00
Tatsuya79
dd3c9dd838
call input_remapping_set_defaults before loading a new remap
2018-05-16 13:30:57 +02:00
radius
f81ea09f20
add saving, deletion options for per-dir remaps
2018-05-13 23:17:44 -05:00
rsn8887
6d5115a50d
(Vita/PSP) Use proper button labels, fix inverted R-Stick Y axis
2018-05-09 22:55:33 -05:00
Twinaphex
8484ea4154
Merge pull request #6672 from gblues/master
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Cleanup of Wii U launcher code
2018-05-06 15:24:00 +02:00
ceb33
bafd2af885
remove custom debug output
2018-05-05 13:33:15 +02:00
ceb33
67784c85cf
update and merge to current Retroarch version
2018-05-05 12:59:04 +02:00
ceb33
9008684651
re-add callback to manage usb device plugged in while retroarch is running
2018-05-05 12:48:01 +02:00
Twinaphex
de1bf58997
Buildfix
2018-05-03 20:39:03 +02:00
twinaphex
3796e52018
(OSX) Go back to old code - connect handler was broken
2018-05-03 20:31:28 +02:00
Twinaphex
909ffd4de4
Update input_driver.c
2018-05-03 15:28:26 +02:00
twinaphex
4fac2b339c
Remove unused variable
2018-05-03 13:20:05 +02:00
twinaphex
28025802da
Try to fix build failure
2018-05-03 13:11:38 +02:00
gblues
84e9c93c35
quotes for some, braces for others
2018-05-02 22:37:34 -07:00
radius
7bdbd005a8
fix #6700
2018-05-02 23:32:40 -05:00
gblues
27bfcf3c77
Replace angle includes with quote includes
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=== DETAILS
Replaced includes for things that aren't standard library headers so
they use quotes instead of brackets.
Also fixed up a couple of headers that had include-order dependencies.
2018-05-02 21:31:00 -07:00
twinaphex
eac899f573
Try to fix build for targets that don't have HAvE_OVERLAY defined
2018-05-02 13:52:27 +02:00
gblues
7448fd3157
More code re-organization
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=== DETAILS
Since @aliaspider wants the `wiiu/` to be something of a mini-SDK, I've
reorganized the code I put in there:
- `wiiu/main.c` now only has the ELF/RPX entrypoints, and the code used
by those entrypoints, with RA code removed (e.g. swapped retro_sleep()
for usleep()). These entrypoints then call main() ...
- Moved `main()` and its support functions back into `frontend/drivers/platform_wiiu.c`
I also renamed some of the support functions I wrote, and better
organized them within the code.
- Moved `wiiu/input/` into the `input/` hierarchy:
* The joypad drivers now live in `input/drivers_joypad/wiiu/`
* The HID driver now lives in `input/drivers_hid/`
* The Wii U specific headers now live in `input/include/wiiu`
* I added `input/include` into the include search path to avoid
using really ugly relative includes
2018-05-01 23:23:40 -07:00
radius
3304dad729
fix #6631
2018-05-01 18:09:04 -05:00
Brad Parker
a1aefc901c
Qt WIMP GUI
2018-04-30 14:33:05 -04:00
radius
7b82c8a9bc
fix #6644
2018-04-28 11:56:21 -05:00
radius
5e1a698fa2
fix #6644
2018-04-28 11:42:48 -05:00
gblues
f378e2bfcf
Fix WaveBird support for the Wii U GCA
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== DETAILS
Thanks to JacobM at GBAtemp for helping me test this.
The WaveBird wasn't being properly picked up due to the port status byte
being different from normal GC controllers. (Why? who knows. Probably
so games could detect the WB and show WB-specific OSDs).
This implementation should be more future-proof, to handle any other
unexpected status bytes.
2018-04-25 21:28:33 -07:00
Twinaphex
6ac4032735
Merge pull request #6580 from gblues/gblues/hid
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Working HID driver for Wii U [TESTING NEEDED]
2018-04-25 23:10:39 +02:00
gblues
f6b33b1d30
missing file
2018-04-24 06:37:02 -07:00
gblues
1d84c0eca1
Fix analog for DS3, plus some cleanups
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== DETAILS
- DS3 analog wasn't working mainly because I forgot to actually declare the
axes in input/input_autoconfig.c when declaring the pad. Whoops.
- I also moved the axis decoding logic to a more central place, because it
clearly is not Wii U specific.
- Removed some dead commented-out code
== TESTING
Can use analog inputs on both GCA and DS3. Tested in Mario 3 on Nestopia core.
Haven't tested with any actual analog games, but I did confirm via logging
that the correct ranges are produced.
2018-04-23 23:22:27 -07:00
gblues
f7135bcee6
Fix analog reading on GCA
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== DETAILS
After a little trial and error, I got analog input working for the
Wii U GC adapter.
DS3 might work, but it's untested.
2018-04-22 23:47:07 -07:00
gblues
ed742c48e0
Fix hotplugging
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== DETAILS
So, it turns out that there *is* a autoconfig disconnect handler. Took digging
through tasks/task_autodetect.c to find it!
So, I added a call to the handler when the pad gets disconnected.
This seems to solve the problem of the pad not disappearing from the menu.
(At the very least, the user's pad index reverts to "none" which is still
an improvement)
== TESTING
Tested manually, made sure it didn't crash or leak slots.
2018-04-22 17:34:20 -07:00
gblues
0c92fab0b9
Fix GameCube button detection
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This should fix the issue where R/L buttons didn't register when doing
input detection.
This also brings the GC pad in line with the rest of the gamepads in
input_autodetect_builtin.c.
Also fixed a really stupid bug that was part of why analog inputs aren't
being read. Analog still isn't working, mind, but it's a lot closer to
working now that it's actually getting down into the pad driver level!
2018-04-20 00:00:33 -07:00
gblues
53738e4a0d
Allow Wii U GCA to work without 2nd cable attached
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=== DETAILS
So, the GCA has 2 USB connections; one is the data connection, and the
second is used to drive rumble.
Due to a driver bug, if the second cable wasn't attached, the pads wouldn't
get detected.
I fixed that bug.
2018-04-18 23:12:45 -07:00
radius
8198e5c0b2
fix #6596
2018-04-19 09:54:16 -05:00
gblues
6eebbe4213
Build fix for PC
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== DETAILS
Hooray for conditional compile directives.
Moving things around broke things in unexpected ways on non-WiiU builds.
Well, not *completely* unexpected. But still.
Changes:
- Move some typedefs around to avoid circular include dependencies
- Include the file where the HID driver definition got moved to
== TESTING
- verified build for Wii U still runs successfully
- did a local build without any errors (some weird warnings, but since they
happen in code I didn't change, I'm assuming they're pre-existing?)
2018-04-15 00:04:49 -07:00
gblues
4cd301bd92
Add pad unregistration
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== DETAILS
I think this will fix the problem with duplicate pads--pads weren't properly
de-initializing and registering as disconnected. When a pad is disconnected,
the slot should properly release now.
2018-04-14 21:30:44 -07:00
gblues
6ab91a422e
Small cleanup to adapt to upstream code changes
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retro_bits_t turned into input_bits_t and there were parts of my
code that needed to update.
== TESTING
No idea if upstream changes broke anything, but it compiles cleanly
now.
2018-04-14 14:34:13 -07:00
gblues
fb5b31faf3
Merge branch 'master' into gblues/hid
2018-04-14 14:18:03 -07:00
gblues
97e09d179f
Fix deadlocks when device is unplugged
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== DETAILS
TIL that it's bad to call synchronization code from callbacks.
To avoid that, I made the following changes:
- Implemented an atomic swap (see previous commit) to avoid explicit
locking when working with the event list
- ensure locks are only acquired in either the main thread or the
I/O polling thread
- use an explicit polling loop; we still use async reads, but the
read doesn't immediately re-invoke itself.
- remove the sleep in the polling thread.
- remove unnecessary locking in the thread cleanup call--verified that
the list can't be modified while it is being executed.
== TESTING
I tested locally, and was able to disconnect/reconnect USB devices several times without the worker thread getting deadlocked.
2018-04-14 13:30:34 -07:00
gblues
dca36ebaf8
Add small snippet for atomic value swapping
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Fortunately, the gcc port implements the builtins and, from basic
testing, they seem to work.
This is only really useful on Wii U--other platforms have more
robust atomic operations, or aren't using gcc to build.
2018-04-14 01:26:26 -07:00
twinaphex
6761ec471d
Silence some Coverity warnings
2018-04-12 21:39:31 +02:00
twinaphex
0fb766b921
Move variables
2018-04-09 16:15:31 +02:00
twinaphex
be5057eafc
Cleanups
2018-04-09 00:38:44 +02:00
twinaphex
a5c7b79842
Move BIT256_CLEAR_ALL_PTR outside of function
2018-04-09 00:34:07 +02:00
twinaphex
7b5a0bf706
Move clear operation outside of keys_pressed functions
2018-04-09 00:31:03 +02:00
Andrés
47a528801d
Merge pull request #6547 from fr500/master
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add comment
2018-04-08 17:22:32 -05:00
twinaphex
2cb14e730f
Initialize to false by default
2018-04-09 00:21:22 +02:00
radius
215868f755
add comment
2018-04-08 17:21:17 -05:00
radius
066d181535
cleanup
2018-04-08 16:58:48 -05:00
twinaphex
4cd4de3bd3
Simplify input_overlay_add_inputs_inner
2018-04-08 23:20:06 +02:00
Twinaphex
8dc63653e5
Remove unused variables
2018-04-08 23:17:45 +02:00
twinaphex
3a4d094277
MSVC buildfix
2018-04-08 23:13:20 +02:00
twinaphex
bc70477005
(input_mapper.c) Some more refactors
2018-04-08 23:08:21 +02:00
twinaphex
a646fd3e65
(input_mapper.c) Small non-functional cleanups
2018-04-08 22:36:48 +02:00
radius
968c692a04
remap-redux: allow the menu to display manual keybinds
2018-04-08 14:50:30 -05:00
twinaphex
1dd73f86b7
Simplify this code somewhat
2018-04-08 21:45:10 +02:00
twinaphex
9bcaac1abc
Simplify input_mapper_state
2018-04-08 21:38:57 +02:00
twinaphex
24b694d674
Grab joypad_driver only once
2018-04-08 21:07:04 +02:00
twinaphex
30090db941
Simplify input_get_state_for_port for analogs
2018-04-08 21:04:42 +02:00
twinaphex
0ed69fd170
Simplify input_state analog code remapping somewhat
2018-04-08 20:49:02 +02:00
twinaphex
a82bb0ec94
Create special type input_bits_t
2018-04-08 20:21:12 +02:00
radius
2b9b829459
remap-redux part2: fix saving, loading and set defaults
2018-04-08 12:13:51 -05:00
radius
f517ca3b56
remap-redux part2: fix right stick
2018-04-08 12:13:50 -05:00
radius
72065aee0b
remap-redux part2: analog to analog input rules are working for left stick to left stick and left stick to right, for some reason not for right stick to right
...
stick
(inverting axes) or right stick to left...
2018-04-08 12:13:50 -05:00
radius
c608951ff8
remap-redux part2:
...
- remapping analogs to buttons works 100%
- remapping to analogs needs the "new input rules written" based on the value and the new axis
2018-04-08 12:13:50 -05:00
radius
0ed9f05571
remap-redux part2:
...
- remapping analogs to buttons works 100%
- remapping analogs to other analogs still messed up for some reason
- need to reset input of the original axis in input_driver.c still
2018-04-08 12:13:49 -05:00
radius
f662d9f65f
remap-redux part2: start adding analog remapping
2018-04-08 12:13:49 -05:00
radius
06860bf704
remap-redux part2: rewrite keymapper to work like gamepad mapper
2018-04-08 12:13:49 -05:00
radius
3792a5e502
remap-redux part2: cleanup
2018-04-08 12:13:49 -05:00
radius
fa3dfd5f63
remap-redux part2: finally user 2 mapping works!
2018-04-08 12:13:48 -05:00
radius
4260423e48
remap-redux part2: let's use this function instead, add logging
2018-04-08 12:13:48 -05:00
radius
1fa28f0e31
remap-redux part2: let's use this function instead, add logging
2018-04-08 12:13:47 -05:00
radius
d8d22a9c40
remap-redux part2: simplify this code a bit, still not working
2018-04-08 12:13:47 -05:00
radius
e42e79db28
remap-redux part2: rename variable
2018-04-08 12:13:47 -05:00
radius
958216ede9
remap-redux part2: change remap file labels because old ones are incompatible
2018-04-08 12:13:46 -05:00
radius
e130afff73
remap-redux part2: cleanup
2018-04-08 12:13:46 -05:00
radius
5efba1c257
remap-redux part2: better wraparound, skip analogs, add RARCH_UNMAPPED
2018-04-08 12:13:46 -05:00
radius
be2c648596
remap-redux part2: after 60 attempsts, new mapper works, N:1 mapping too
2018-04-08 12:13:43 -05:00
radius
7f5fe5ebff
remap-redux part 2: add controller sublabel
2018-04-08 12:13:43 -05:00
radius
c4754815b6
remap-redux part 2: fix small issue with keymapper
2018-04-08 12:13:43 -05:00
radius
34649d1abf
remap-redux part 2: start inverting the gamepad mapper columns
2018-04-08 12:13:42 -05:00
radius
51edf47ed2
remap-redux part 2: cleanup keymapper code
2018-04-08 12:13:42 -05:00
radius
f6ee035011
remap-redux part 2: only add items for devices set to RETRO_DEVICE_KEYBOARD (or a subclass)
2018-04-08 12:13:41 -05:00
radius
c57f8722e5
remap-redux part 2: restore original var names
2018-04-08 12:13:41 -05:00
radius
2bfb5ec0df
remap-redux part 2: fix nits, hookup left/right callbacks
2018-04-08 12:13:40 -05:00