Commit Graph

1239 Commits

Author SHA1 Message Date
GavinDarkglider 5356afc750
Minor fixes to udev input drivers. Add support for canary builds to lakka updater stuff (#15818)
* Input: Udev: Fix touch support building against older kernel headers

* Input: Udev: Fix Touch Deep Debug compile issues

* Input: Joypad: Udev: Joypad: Add Change detection for udev events

This is handy with controllers like the Nintendo Joycons that have a daemon
app in the background to handle combining them into one controller(Joycond)

Since the device was already added, but joycond clamped permissions on evdev
retroarch was never updating the controller input change, this fixes that issue.

Note: Needs a patch in joycond as well, to send change uevent.

This shouldnt cause any issues with other controllers, as the kernel probably
will never send change events for these device types.

* Lakka: Add canary builds to updater
2023-10-25 08:19:00 -07:00
libretroadmin e407d9a7b2 (Udev) style nits/cleanups 2023-08-16 15:45:50 +02:00
Max Kupriianov 2f16e115a7
[android] fix d-pad regression introduced in abcd42777f (#15601) 2023-08-16 05:58:44 -07:00
libretroadmin 0a96f9595c Explicit typecasts to bools for flags 2023-08-16 04:18:55 +02:00
libretroadmin f51b49f213 More explicit typecasts to bools 2023-08-16 03:22:02 +02:00
Max Kupriianov abcd42777f
refactor: rewrite input handling to better support AINPUT_SOURCE_STYLUS (#15597)
Resolves issues with S-Pen on Samsung devices, also adds support for S-Pen button
that is handled as r-mouse click now.
2023-08-15 11:13:53 -07:00
libretroadmin c8e6506687 Fix --disable-menu errors 2023-08-14 23:36:19 +02:00
sonninnos d8f9310100
(DINPUT) Mouse flag cleanup (#15575) 2023-08-11 07:17:07 -07:00
sonninnos c798cbaf3f Enable overlay by default only on mobile + winraw overlay fix 2023-07-18 21:26:23 +02:00
sonninnos b92540b24d (udev) Log mouse devices in info level 2023-06-18 19:43:38 +02:00
Grisly Glee 4202f8650d
Fix trivial signedness warnings (#15377)
* Fix trivial signedness warnings

* Followup on trivial signedness warnings
2023-06-14 04:43:11 +02:00
Eric Warmenhoven 6c831b25a6 Restore "macOS Cocoa: fix mouse grab in windowed mode."
This reverts commit 269c902429, with a
build fix.
2023-06-06 01:52:13 +02:00
libretroadmin 269c902429 revert 2023-06-04 16:28:59 +02:00
libretroadmin 63bf68d616 Cover both HAVE_COCOA and HAVE_COCOA_METAL for now 2023-06-04 16:09:49 +02:00
libretroadmin 794b430bac cocoa_input_grab_mouse - compile it in only for regular Cocoa, not CocoaTouch 2023-06-04 16:08:24 +02:00
libretroadmin 1352036133 (cocoa_input.m) Cleanups 2023-06-04 16:03:55 +02:00
libretroadmin cd6aec70ac Buildfix for iOS/tvOS 2023-06-04 15:51:02 +02:00
Alexander Kozharsky 167c52ec77 macOS Cocoa: fix mouse grab in windowed mode. 2023-06-04 14:51:04 +02:00
Bernhard Schelling 189542ea5f Prevent the android quick tap mouse click emulation while pressing a button on the on-screen overlay 2023-06-01 18:34:37 +02:00
anaximan bd59d35498 Fixed the corner tapping toggle 2023-06-01 15:56:09 +02:00
anaximan d7a4ee6918 Added clarification for the trackball and auto reloading to VMouse options. 2023-06-01 15:56:09 +02:00
anaximan e301ddf29f Compilation fixes when UDEV_TOUCH_SUPPORT is undefined 2023-06-01 15:56:09 +02:00
anaximan 516de17de0 Added touch-related options to RetroArch Input settings menu. Added trackball mode. 2023-06-01 15:56:09 +02:00
anaximan 59651914cd Fixed some typos, code cleanup, and C89 compatibility 2023-06-01 15:56:09 +02:00
anaximan 42c0c7ee2b First working version of udev driver with touchscreen support and gestures. 2023-06-01 15:56:09 +02:00
libretroadmin 3737b99b05 Cleanups 2023-05-30 22:10:03 +02:00
libretroadmin c09fb6d95d Cleanups 2023-05-30 12:19:53 +02:00
Eric Warmenhoven ed448a3f0f Haptic feedback for overlay on iOS 2023-05-29 09:29:41 +02:00
Eric Warmenhoven b1503c6fc0 Add accelerometer and gyroscope sensors to iOS 2023-05-21 23:18:34 +02:00
libretroadmin 07eddd7229 Cleanups 2023-04-23 16:09:24 +02:00
libretroadmin 238f887931 Get rid of initial for loop C89 noncompliance
* uwp_main.c - code style cleanups
2023-04-23 10:47:09 +02:00
Colin Kinloch e8ec3031a8
(Wayland) wp_viewporter + scaling fix (#15176)
* Use wp_viewporter
* Set buffer scale to highest of displays the window is touching
* Fixes fullscreen issue mentioned in #15168
* Simplify process of adding new wayland protocols
2023-04-10 06:29:41 +01:00
Colin Kinloch 2101400bf4
(Wayland) Check for pointer before locking it (#15130)
Signed-off-by: Colin Kinloch <colin.kinloch@collabora.com>
2023-03-24 22:40:38 +01:00
Colin Kinloch eeda1f6141
(Wayland) Don't relock the pointer (#15128) 2023-03-24 05:07:48 +01:00
Colin Kinloch d2c40b48ab
(Wayland) Mouse grab cleanup (#15114) 2023-03-21 14:36:24 +01:00
Manuel Alfayate Corchete aaa53da148
[Wayland] Add mouse grab/lock functionality. (#15103)
* [Wayland] Add mouse grab functionality.

Co-authored-by: Colin Kinloch <colin@kinlo.ch>
2023-03-20 11:30:04 +01:00
libretroadmin 1581ece9ea Cleanups 2023-03-17 00:03:23 +01:00
libretroadmin 0de147971a (Wayland) Cleanups 2023-03-16 18:40:17 +01:00
Nicolas Adenis-Lamarre 7e2e87ad4a
fix udev guns input when id_mouse is not id_joystick (#15026)
the commit cfe9d60f51
introduces an issues on guns inputs for drivers udev, dinput, winraw and x11.
A local variable called "port" is redefining the function argument variable and
is causing bad calls in subsequent function calls.

In short, functionnally, if you have only 1 gun and 1 pad on your system, all works.
As soon as you use several pads or several guns, you may have issues,
because subsequent calls use the joystick port instead of the device port as argument.

IMPORTANT NOTE : this fix was done originally for the batocera project which uses only the udev driver,
this is why it is focused on udev only.
The same thing must be done and tested for dinput, winraw and x11.
I've not the ability to test them.

Signed-off-by: Nicolas Adenis-Lamarre <nicolas.adenis.lamarre@gmail.com>
2023-02-26 15:52:20 +01:00
libretroadmin 3f485de88c i(dinput/winraw/x11) Fix issue pointed out in PR #15026 2023-02-26 15:51:37 +01:00
libretroadmin 7ebab640d7 Cleanups/style nits 2023-02-23 13:15:14 +01:00
LibretroAdmin 491c495249
Unify ps3 (#15014)
* Unify PS3 input driver

* Fix builds

* Add missing variable

* (PS3/Keyboard) Add more missing defines
2023-02-23 00:35:46 +01:00
OsirizX c0ccb8cda3
(PSL1GHT) Code cleanup (#15006)
* (PSL1GHT) Use RSX_SHADER_STOCK_BLEND and RSX_SHADER_MENU defines

* (PSL1GHT) Cleanup compiler warnings

* (PSL1GHT) Make sure we compile with librt
2023-02-22 08:14:38 +01:00
libretroadmin 35fa25bed6 (PS3) Start turning PS3 input drivers more the same 2023-02-20 18:09:57 +01:00
libretroadmin 2ee501809e (PSL1GHT) turn public functions static 2023-02-20 16:24:32 +01:00
libretroadmin 4620b55476 (RSX/PSL1GHT) Cleanups and getting rid of warnings - array bounds exceeding
was troublesome so bumped up max shaders to 10 for now, some style nits in
RSX video driver, variable center_y could be uninitialized so fixed that
in psl1ght_input.c
2023-02-20 16:13:23 +01:00
libretroadmin 07c073b717 (PSL1GHT) Don't redefine MAX_MICE define 2023-02-20 15:35:00 +01:00
libretroadmin a4dda41739 (PSL1GHT) Buildfixes/warning fixes 2023-02-20 15:33:54 +01:00
libretroadmin b872de4fb1 (PSL1GHT) Fix some warnings 2023-02-20 14:50:54 +01:00
libretroadmin 66aebcabea (input drivers) Cleanups 2023-02-20 12:54:26 +01:00
libretroadmin e1521dd86d (X11 input) Silence warning 2023-02-19 12:44:04 +01:00
libretroadmin 4d305bf3e8 Buildfixes for Android and Wayland 2023-02-19 10:09:50 +01:00
libretroadmin 963bb92f95 (Input) Style nits/code simplifications 2023-02-19 06:30:14 +01:00
OsirizX 0549223677
(PSL1GHT) Add improvements to the RSX driver (#14965)
* remove var error in psl1ght input

* (psl1ght) add modern_alpha_blend and modern_opaque rsx shaders

* (psl1ght) add perf improvements to the rsx driver

* add rsx gfx for psl1ght

* (psl1ght) set rsx as a compatible video driver

* Do xmb menu scaling for psl1ght

* (psl1ght) update Makefile to use latest shaders and more UI menu options
2023-02-10 08:29:45 +01:00
libretroadmin 01c3684b10 Cleanups - try to remove stdio.h include where possible 2023-01-21 22:25:38 +01:00
sonninnos b8bcce98c3
(WIN32) Restore zero key event characters (#14848) 2023-01-15 09:00:47 +01:00
sonninnos 3e599d04d3
(WIN32) Add support for mouse button swap (#14846) 2023-01-14 21:33:26 +01:00
sonninnos 639d367773
(WIN32) Fix keyboard event characters (#14844) 2023-01-14 06:46:24 +01:00
libretroadmin daa9e352cc Remove asserts 2023-01-09 00:51:05 +01:00
libretroadmin 8a3686df58 Revert "Header cleanups - don't include retroarch.h everywhere"
This reverts commit 0e3b478f8c.
2023-01-08 09:05:46 +01:00
libretroadmin 0e3b478f8c Header cleanups - don't include retroarch.h everywhere 2023-01-08 08:56:57 +01:00
libretroadmin 41b069462d (Android) Buildfix 2023-01-07 12:10:17 +01:00
libretroadmin e447a4e8e6 Get rid of RARCH_CTL_SET_{IDLE/PAUSED} 2023-01-07 07:32:16 +01:00
Gonzalo Peche 9efc1f500d In Android builds, add input_android_physical_keyboard configuration option and its corresponding menu entry to force a device to act as a physical keyboard.
When running on Android, RetroArch considers most devices that emit dpad events as gamepads, even if they also emit other keyboard events; this is usually the right thing to do, but it has the side effect of not letting some actual keyboards (e.g.: Logitech K480) act as such inside RetroArch. This configuration option allows users to manually select a specific input device to act as a physical keyboard instead of a gamepad, which is handy when emulating computers as opposed to consoles.
2023-01-05 04:50:37 +01:00
Denis Kopyrin a22bac091c
(macOS) Fixed cocoa keyboard not allowing to map Analog stick (#14701) 2022-12-05 16:12:19 +01:00
libretroadmin 192f4859e0 (GX) More buildfixes for Github CI 2022-11-27 23:46:30 +01:00
libretroadmin 0cf1d86a3a (input_driver.c) Turn bunch of functions static that are never accessed outside
* Turn some variable / parameter names like 'joypad_driver_name' into 'joypad_drv_name'
so they are less likely to conflict with symbol names
2022-11-23 19:14:24 +01:00
sonninnos ce1e59615a
(WinRaw) Fix mouse position when using input overlay with mouse cursor (#14659) 2022-11-22 16:50:17 +01:00
libretroadmin 6a098d37ac Use HAVE_DYLIB instead of HAVE_DYNAMIC when loading shared libraries 2022-11-21 05:37:35 +01:00
Richard c0926ad1a1
feat(iOS13): Pointer Movement Accuracy (#14641)
Co-authored-by: Richard <rf2222222@github.com>
2022-11-18 19:45:36 +01:00
redenvelope2000 47070a64e6
Fixed macOS keyboard bindings in game focus mode. (#14570)
In the game focus mode the keyboard should not be remapped for joypads unless it is used for toggling the game focus mode.
2022-10-31 11:35:17 +01:00
LibretroAdmin 5705ff95cb (Cocoa) Revert this until reported issue with Game Focus is resolved 2022-10-30 23:39:02 +01:00
LibretroAdmin 8a0491b282 (Dinput) Fix Mouse L button behavior 2022-10-26 19:25:38 +02:00
LibretroAdmin 92a2c0f71a (Dinput) Turn boolean variables into flags 2022-10-26 19:22:35 +02:00
redenvelope2000 c161c35738
Fixed Z/X keys not working on the macOS port. (#14539)
Need to check keyboard_mapping_blocked before using apple_key_state[].
2022-10-20 15:59:03 +02:00
neil4 b98c53ddb7
Improve haptic feedback for input overlays (#14517)
Repurpose vibrate_on_keypress to enable device's standard keypress feedback on overlay key/button state changes

- Add keypress_vibrate function ptr to input_driver_t (only implemented on Android for now)
- (Android) Remove APP_CMD_VIBRATE_KEYPRESS
- (Android) Add doHapticFeedback, called directly to avoid latency
2022-10-16 09:58:09 +02:00
LibretroAdmin da68e73f94 Get rid of some RARCH_CTL_ commands 2022-10-10 20:14:54 +02:00
LibretroAdmin d506210fbe
(menu_driver.c) Use flags instead of bools (#14500)
* (menu_driver.c) Use flags instead of bools
2022-10-08 22:52:18 +02:00
LibretroAdmin d0c6dfee0b Cleanup bitmask setting 2022-10-05 18:43:58 +02:00
LibretroAdmin ace21d28f7 Fix C++ comments 2022-10-01 17:56:16 +02:00
LibretroAdmin da13fb0f48 Don't include errno.h in files that don't justify its use 2022-08-25 05:19:30 +02:00
libretroadmin 14afdf0e87 (Android) Backport 2020e9ce6a -
* Gingerbread support
* Touchpads support
* builtin Xperia Play autoconfig profile
2022-07-08 21:03:19 +02:00
libretroadmin 38f6ad95f4 (Winraw) Get rid of some debug logs 2022-06-26 06:12:30 +02:00
sonninnos 1ad9b20b09
(WinRaw) Clear key states when unfocused (#14080) 2022-06-21 18:01:28 +02:00
StormedBubbles 53d0e161e1
Fix lightgun scaling on Y axis 2022-06-16 22:16:32 -04:00
sonninnos 8d9f772dce (WINRAW) Fix pointer device position 2022-06-16 11:34:54 +03:00
libretroadmin 85cd386cb3 (Input) Cleanups 2022-06-04 08:55:35 +02:00
libretroadmin c9149895f5 (GCC12) Get rid of warning: the comparison will always evaluate as 'true' for the pointer operand in 'binds + (sizetype)((long long unsigned int)port * 4032)' must not be NULL [-Waddress] 2022-06-04 08:50:35 +02:00
libretroadmin 9590fdd0d4 Cleanups pt.2 2022-05-22 20:29:53 +02:00
Francisco Javier Trujillo Mata 6366fcf8e3 [ORBIS] Remove legacy implementation and compile with Werror 2022-05-21 17:10:35 +02:00
Antonio Jose Ramos Marquez 9dd060dbc8 [ORBIS] some changes for input 2022-05-21 16:31:10 +02:00
OsirizX c6d51fdb32 [ORBIS] Initial changes for PS4 2022-05-21 16:31:10 +02:00
libretroadmin 49bf60cc90 (Win32) Cleanups 2022-05-17 13:21:56 +02:00
LibretroAdmin 533d746f64
Merge pull request #13649 from phcoder/ctrl
Add a configurable workaround for Android reconnecting devices
2022-05-12 20:56:58 +02:00
Tony 044e1ec655
(WinRaw) Fix multiple light guns (#13840)
* (WinRaw) Fix multiple light guns

* Strip non-ASCII characters from mouse display names
2022-04-08 21:46:00 +02:00
Vladimir Serbinenko 2ef2ff1b36 Add a configurable workaround for Android reconnecting devices
Closes https://github.com/libretro/RetroArch/issues/3414

I have investigated the issue. The crux of the problem is that on Android there
is no way distinguishing 2 scenarios:
1) 2 identical bluetooth controllers A and B and first there are button presses
only on controller A and then on controller B
2) the same controller disconnects and reconnects.
Android doesn't give bluetooth mac address of where the touch came from, only
opaque ID and this opaque ID changes after reconnect. Hence without changes to
android this is infeasible without giving up the ability for 2 users to play on
identical controllers.

I guess that this sacrifice makes sense for affected users
2022-04-05 18:40:27 +02:00
OsirizX 80b06c37fe [PSL1GHT] Add experimental PSMove support for ps3 2022-03-27 18:03:40 +02:00
Vladimir Serbinenko c11a798467
Series of djgpp fixes (#13705)
* features_cpu: Fix clock for djgpp

* frontend_dos_set_fork: Fix wrong id names

* dos_input: Fix missing indexing

* dos_joypad: Fix wrong id name

* Fix menu drawing

Menu is already prescaled to VGA_WIDTH x VGA_HEIGHT in vga_menu_frame. We need
to always use those dimensions

* Change dos compilation from griffin to common

* Set vga menu size to 320x200

* Add DOS compilation in gitlab-ci.yml
2022-03-05 15:53:18 +01:00
Tony e8e8404741
(WinRaw) Enable mouse overlay control (#13688) 2022-03-01 09:45:07 +01:00
Tony f0d9add1b2
(DInput/WinRaw) Ignore 'unknown/undefined' key (#13660) 2022-02-24 07:10:47 +01:00