libretroadmin
285d89b7d9
(win32_common.c) Optimize win32_save_positions - is always called whenever the window moves around (WM_MOVE) so is worth optimizing
...
- Get rid of memset, set the member variables to 0 manually instead. Note - rcDevice is behind a _MAC ifdef in the headers (some hypothetical Mac port
of Windows which never happened and therefore the ifdef is useless), so rcDevice is not set and will just be unused anyway
- Variable scoping, move variables to where they are needed
2022-07-09 16:16:23 +02:00
libretroadmin
71a3c24d52
(Vulkan) Solve some warnings - set VkResult variables to VK_SUCCESS
...
by default
2022-07-08 21:32:19 +02:00
Anders Storhaug
8addb08250
(Win32) Remove black margins with borderless non-fullscreen window ( #14098 )
2022-06-27 07:30:51 +02:00
sonninnos
a0bfdcce3b
(D3D11/12) Make waitable swapchains optional ( #14074 )
2022-06-19 21:25:37 +02:00
sonninnos
ca0b3095e8
(D3D11/12) Make low-latency optional ( #14073 )
2022-06-19 14:14:34 +02:00
sonninnos
b444377b50
(WIN32) Don't update title on every frame
2022-06-14 16:43:32 +03:00
sonninnos
b630b98c60
(Vulkan) Show swapchain images logging again
2022-06-08 08:59:53 +03:00
libretroadmin
8ec1f3294e
(D3D10/11/12) Miscellaneous corrections/safety checks
2022-06-07 06:37:23 +02:00
sonninnos
0bb65fb39c
(D3D11/12) Add waitable swapchains and max frame latency option
2022-06-07 00:25:03 +03:00
libretroadmin
8b5b1ce96d
(D3D) Get rid of unnecesary inline functions
2022-06-04 23:14:15 +02:00
libretroadmin
85ca66bfad
(D3D) Move d3d{}_release_texture out of d3d{}_init_texture
2022-06-04 21:31:43 +02:00
libretroadmin
d0ce0ac06f
(D3D12) Fix regression
2022-06-04 21:28:00 +02:00
libretroadmin
4dc08fad5c
(D3D) Miscellaneous cleanups
2022-06-04 19:16:14 +02:00
libretroadmin
0fbb36c61a
(D3D12) Try to fix compilation for mingw toolchains with GCC 12.x
...
and beyond
2022-06-04 07:02:32 +02:00
libretroadmin
18bebe0c73
(D3D12) Small cleanups - less implicit memsets
2022-06-04 06:55:34 +02:00
libretroadmin
05797eb6b8
(D3D12) Move functions over to files that need it
2022-06-04 06:02:50 +02:00
libretroadmin
92a7d5bf61
(D3D12) Get rid of some unused inline functions
2022-06-04 02:51:59 +02:00
libretroadmin
281fe83936
(D3D12) Remove unused inline functions
2022-06-04 00:20:47 +02:00
libretroadmin
cb56b35568
(D3D12) Won't work on older mingw versions too, roll this back
2022-06-03 23:22:40 +02:00
libretroadmin
c0a7739f85
(D3D12) Try alternative approach in hopes it will still work on older mingw versions
2022-06-03 23:12:11 +02:00
libretroadmin
92a1dac0ea
(D3D12) Fix newer mingw versions
2022-06-03 23:04:58 +02:00
sonninnos
5bf82038ad
(WIN32) Fix video resolution logging
2022-06-01 18:45:33 +03:00
libretroadmin
63d1ef4677
(Wayland) Prevent implicit declarations
2022-06-01 05:43:28 +02:00
libretroadmin
e33f6cbbe2
Don't define _GNU_SOURCE when already defined
2022-06-01 05:39:28 +02:00
libretroadmin
b0597d91a2
Try to define F_ADD_SEALS and F_SEAL_SHRINK when not defined
2022-06-01 05:37:45 +02:00
libretroadmin
b8d9070c9b
(DXGI/HDR) Move global to only function that requires it
2022-05-31 21:03:38 +02:00
libretroadmin
bf7b1c9d9c
(Wayland) Fixups
2022-05-31 20:04:33 +02:00
libretroadmin
ccdf68e64a
(Wayland) Buildfix
2022-05-31 19:51:41 +02:00
libretroadmin
6408cc8958
Make memfd_create call more backwards compatible by calling it through
...
syscall -
On older systems, you'll have to include linux/memfd.h for the MFD_ defines, and call memfd_create() via the the syscall(2) wrapper (and include unistd.h and sys/syscall.h for it work). We exclude linux/memfd.h header include because we already provide
the MFD_ defines in case they are missing
2022-05-31 19:45:55 +02:00
libretroadmin
5b85d46383
(Vulkan) Get rid of g_win32_inited = true line - this is already done
...
in create_vk_context
2022-05-31 19:14:12 +02:00
OsirizX
c6d51fdb32
[ORBIS] Initial changes for PS4
2022-05-21 16:31:10 +02:00
libretroadmin
66a2a12766
(Vulkan) Move functions to proper place where they're used
...
and turn them static
2022-05-21 01:40:23 +02:00
libretroadmin
3b99b42812
(shader_vulkan) Simplify - move functions over that were exclusively
...
used in shader_vulkan.cpp from vulkan_common.c to there
2022-05-21 01:11:28 +02:00
libretroadmin
25c33a8306
(drivers_shader) Simplify shader_gl3/shader_vulkan
2022-05-21 00:43:52 +02:00
libretroadmin
41f45becdb
(D3D12) Buildfix
2022-05-20 04:41:43 +02:00
libretroadmin
7c2d033b83
(DXGI) Untangle macros
2022-05-20 00:21:57 +02:00
libretroadmin
937ad8bfc6
(D3D9) Cleanups
2022-05-19 22:32:03 +02:00
libretroadmin
30685c6e60
(d3dcompiler_common) Cleanups
2022-05-19 16:18:34 +02:00
libretroadmin
a378ce0aec
(Vulkan) Buildfix
2022-05-19 13:40:37 +02:00
libretroadmin
7a55686a95
(Vulkan) Fix XMB regression
2022-05-18 23:29:04 +02:00
libretroadmin
241d6eb901
(Vulkan) Simplify vulkan_create_texture
2022-05-18 23:19:58 +02:00
libretroadmin
8881020b75
(vulkan_common.c) Cleanups
2022-05-18 21:00:42 +02:00
libretroadmin
6f156d064e
(Vulkan) vulkan_transition_texture - get rid of early return
2022-05-18 16:48:23 +02:00
libretroadmin
3cad090b4c
(Vulkan) Optimizations/cleanups -
...
* Honor SUBOPTIMAL on non-Android since you'd want to recreate
swapchains then. On Android it can be promoted to SUCCESS.
SUBOPTIMAL_KHR can happen there when rotation (pre-rotate) is wrong.
* Small cleanups in general - less conditionals
2022-05-18 16:39:54 +02:00
libretroadmin
c527bce8e3
(D3D) Cleanups
2022-05-17 23:28:18 +02:00
libretroadmin
5a5c65d9b9
(D3D10) Remove inline functions
2022-05-17 23:13:33 +02:00
libretroadmin
255522f9a0
(D3D10) Get rid of lots of inline functions
2022-05-17 18:39:22 +02:00
libretroadmin
fe37647c84
(D3D11) d3d11_init_shader - simplify some code
2022-05-17 17:26:13 +02:00
libretroadmin
de4bfa0805
(D3D11) Get rid of some inlined functions
2022-05-17 17:04:43 +02:00
libretroadmin
efe6d14d37
Get rid of d3d9_suppress_screensaver in d3d9_common.c
2022-05-17 14:21:22 +02:00
libretroadmin
49bf60cc90
(Win32) Cleanups
2022-05-17 13:21:56 +02:00
libretroadmin
7896341dfc
Revert "Move d3d_input_driver to win32_common and rename it win32_input_driver"
...
This reverts commit 201eeae7f1
.
2022-05-17 12:34:12 +02:00
libretroadmin
3115338849
(D3D10/D3D11/Vulkan) Cleanups
2022-05-16 22:26:46 +02:00
libretroadmin
1c1d37e959
(D3D8) Simplifications
2022-05-16 14:19:17 +02:00
libretroadmin
3b7ff9d69b
(D3D9) Simplify d3d9_reset
2022-05-16 13:34:32 +02:00
libretroadmin
0df2be001e
(D3D9) Only d3d9_renderchain_add_lut requires create_texture_from_file now,
...
so split up into two separate functions - this function requires D3DX
which we intend to get rid of long-term
2022-05-16 13:24:58 +02:00
libretroadmin
372ac81ee1
(D3D8) d3d8_texture_new - path never used, so get rid of it and get
...
rid of D3DX remnants for D3D8
2022-05-16 13:19:40 +02:00
libretroadmin
df5f5cd9a4
(D3D9) Cut down on ifdefs
2022-05-16 13:00:24 +02:00
libretroadmin
88d0a4ac75
(D3D9 HLSL) Simplifications
2022-05-16 12:01:23 +02:00
libretroadmin
5ffd95aa1b
(D3D9) Simplify d3d9_vertex_buffer_new
2022-05-16 11:33:15 +02:00
libretroadmin
201eeae7f1
Move d3d_input_driver to win32_common and rename it win32_input_driver
2022-05-16 08:03:13 +02:00
libretroadmin
275e58c6ce
Cleanup D3D8/D3D9 matrix functions
2022-05-16 07:55:39 +02:00
libretroadmin
23f1f98c01
(D3D8) Cleanups - remove unused code
2022-05-16 07:32:36 +02:00
libretroadmin
52bb930cc7
(D3D9) Cleanup
2022-05-15 21:04:53 +02:00
libretroadmin
febd584930
(D3D9) Cleanups - cut down on pointless inlined functions
2022-05-15 17:20:54 +02:00
libretroadmin
28cd77c5b4
(D3D9) Cleanups
2022-05-15 16:28:18 +02:00
libretroadmin
2ca4d8bd7b
(D3D8) Cleanups
2022-05-15 08:15:35 +02:00
libretroadmin
7934e677ca
Get rid of inline functions in d3d8_common.h - simplify code
2022-05-15 05:48:09 +02:00
jdgleaver
801b16885e
Enable automatic configuration of 'VSync Swap Interval'
2022-05-12 14:22:46 +01:00
twinaphex
6099428ab7
(Windows) Fix exclusive fullscreen video refresh rate when vsync swap interval is not equal to one -
...
Refresh rate in exclusive fullscreen mode was being incorrectly multiplied by vsync swap interval, breaking swap interval functionality at the gfx driver level
2022-05-12 15:05:02 +02:00
twinaphex
c3c7f5167f
Buildfix
2022-05-06 22:31:42 +02:00
tunip3
ba2203e1e4
fix uwp debug build ( #13918 )
...
* fix uwp debug build
2022-05-06 21:49:21 +02:00
twinaphex
3c3a305eb3
Add HAVE_GDI ifdef
2022-04-25 18:39:41 +02:00
twinaphex
3d0f8c1ed5
(D3D9) Get rid of d3d9_set_stream_source inline function
2022-04-25 17:40:18 +02:00
twinaphex
609c56b7cd
(D3D9) Cleanups
2022-04-25 17:06:11 +02:00
twinaphex
2864f70bd9
(D3D12) Cleanups
2022-04-24 23:33:08 +02:00
twinaphex
589548337c
(D3D10) Cleanup
2022-04-24 22:03:08 +02:00
twinaphex
77adfb1c1a
Simplify D3D10/D3D12 headers
2022-04-24 21:56:06 +02:00
twinaphex
abe85e5e13
(D3D11) Get rid of more ununused inline functions
2022-04-24 21:38:05 +02:00
twinaphex
d6aa3fdce5
(D3D9) Cleanups - get rid of more inline functions
2022-04-24 15:07:56 +02:00
twinaphex
96d7c31983
(D3D11) Cleanups
2022-04-24 13:40:38 +02:00
twinaphex
3c6098dff7
(D3D11) Cleanups of unused inline functions
2022-04-24 11:59:20 +02:00
twinaphex
8973f2ae01
(D3D11) Cleanups - use less inlined functions
2022-04-23 16:25:59 +02:00
twinaphex
0888297f31
(D3D11) Cleanups - go through less inlined functions
2022-04-23 11:36:10 +02:00
twinaphex
1887aee7c4
(D3D11) Cleanup some inline functions
2022-04-23 09:07:00 +02:00
twinaphex
5d82b36f9c
(D3D11) Use less inlined functions
2022-04-22 22:58:35 +02:00
twinaphex
7f8a0e352f
(D3D11) Get rid of some inline functions
2022-04-22 21:12:05 +02:00
twinaphex
90f53bf6f4
(D3D9) Cleanups
2022-04-22 16:21:27 +02:00
twinaphex
845a469d4c
(D3D8/9) Cleanups
2022-04-22 16:02:21 +02:00
twinaphex
45c901ca53
(D3D8) Cleanups - get rid of many inline functions
2022-04-22 15:05:28 +02:00
twinaphex
0117228fec
(D3D9 HLSL) Buildfix
2022-04-22 14:41:50 +02:00
twinaphex
afb04b419b
(D3D9) Cleanups
2022-04-22 14:37:39 +02:00
twinaphex
b231ae7c41
(D3D9) Start getting rid of inline D3D9 functions
2022-04-22 14:25:13 +02:00
twinaphex
cedf77d87f
Move d3d9_renderchain_blit_to_texture to d3d9_common.c
2022-04-22 13:50:36 +02:00
twinaphex
b43039f7b0
(D3D8) Buildfixes
2022-04-20 18:25:34 +02:00
twinaphex
5b97ba65c0
(D3D8) Buildfix
2022-04-20 18:06:20 +02:00
twinaphex
437051c112
(D3D8) Replace inline function calls with straight function calls
2022-04-20 17:26:03 +02:00
twinaphex
8c27e58e20
(D3D8/D3D9) Cleanups
2022-04-20 16:00:00 +02:00
twinaphex
3cf86d3093
Get rid of d3d9_SDKVersion
2022-04-20 15:47:32 +02:00
twinaphex
e1f74d3959
Merge renderchain code
2022-04-20 12:32:44 +02:00