libretroadmin
55a7e07959
Remove d3d8_defines.h
2025-07-19 07:03:59 +02:00
libretroadmin
9542a71c89
Move defines to source files
2025-07-19 03:41:09 +02:00
LibretroAdmin
25546f864a
Revert "Move code around"
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This reverts commit a018f935d0
.
2025-07-18 18:16:27 +02:00
LibretroAdmin
a018f935d0
Move code around
2025-07-18 17:24:46 +02:00
sonninnos
b2ca569521
Logging unification cleanups
2025-07-10 05:59:06 +03:00
libretroadmin
44238e909f
Consistent viewport naming conventions
2024-12-24 22:50:51 +01:00
libretroadmin
58e2e581ec
Silence warnings
2024-06-26 15:19:00 +02:00
libretroadmin
db550e6ffe
(D3D8) Fix build
2024-06-26 15:13:37 +02:00
Joseph C. Osborn
2805694378
Refactor viewport handling/aspect ratio scaling.
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This mirrors the use of video_viewport_get_scaled_integer for
non-integer scaling at various aspect ratios. Two variants are
provided, one with implicit device and desired ratios and one with
explicit ratios.
Also added a flag to video_viewport_get_scaled_integer to indicate the
direction of positive y.
2024-06-25 08:18:39 -05:00
Viačasłaŭ Chalikin
9ad2cc2bc6
Fix crash when using threaded video ( #16518 )
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for Mesa 23.2 and later
2024-05-13 07:24:51 -07:00
libretroadmin
bc41e0fdf4
video_frame_info - start passing flags
2023-08-16 19:17:23 +02:00
libretroadmin
2d2cb04589
Merge video_coord_array.c into video_driver.c
2023-08-15 16:02:12 +02:00
libretroadmin
be65a13102
Cut down on update_title code duplication
2023-07-16 08:00:49 +02:00
libretroadmin
c0d3b8f14b
Buildfix for X11 - rename win32_suppress_screensaver to
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win32_suspend_screensaver
2023-06-20 11:56:25 +02:00
Grisly Glee
6f0c48b4c4
Clean up gfx driver interface structs ( #15379 )
2023-06-14 04:42:34 +02:00
libretroadmin
c1166ee823
Cleanups
2023-06-01 21:34:34 +02:00
libretroadmin
27aeb314a1
merge d3d8_common.c into d3d8.c
2023-06-01 20:14:19 +02:00
libretroadmin
0ee2f93ca4
Combine gfx_display files into video drivers
2023-05-31 23:58:06 +02:00
libretroadmin
29584b9960
Move d3d8_texture_new to d3d8.c and make it static
2023-05-31 19:43:20 +02:00
libretroadmin
c09fb6d95d
Cleanups
2023-05-30 12:19:53 +02:00
libretroadmin
ced83c41e6
(Font) Less casting
2023-05-07 21:13:44 +02:00
libretroadmin
51d238875e
Get rid of obsolete HAVE_VIDEO_LAYOUT - obsolete spec, was only
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ever implemented for OpenGL2 driver, lots of code debt, best to
instead just keep improving the overlay system instead which is
already available for most video drivers
2023-02-23 21:03:41 +01:00
libretroadmin
7ebab640d7
Cleanups/style nits
2023-02-23 13:15:14 +01:00
libretroadmin
8a3686df58
Revert "Header cleanups - don't include retroarch.h everywhere"
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This reverts commit 0e3b478f8c
.
2023-01-08 09:05:46 +01:00
libretroadmin
0e3b478f8c
Header cleanups - don't include retroarch.h everywhere
2023-01-08 08:56:57 +01:00
LibretroAdmin
d0b3c1742d
(Video) use flags for FBO passes, GL2 renderchain, etc
2022-10-26 21:21:21 +02:00
libretroadmin
7eb9f6b49b
(D3D8) Set suppress_screensaver depending on preprocessor define
2022-05-17 14:22:51 +02:00
libretroadmin
7896341dfc
Revert "Move d3d_input_driver to win32_common and rename it win32_input_driver"
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This reverts commit 201eeae7f1
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2022-05-17 12:34:12 +02:00
libretroadmin
372ac81ee1
(D3D8) d3d8_texture_new - path never used, so get rid of it and get
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rid of D3DX remnants for D3D8
2022-05-16 13:19:40 +02:00
libretroadmin
201eeae7f1
Move d3d_input_driver to win32_common and rename it win32_input_driver
2022-05-16 08:03:13 +02:00
libretroadmin
275e58c6ce
Cleanup D3D8/D3D9 matrix functions
2022-05-16 07:55:39 +02:00
libretroadmin
e061e7028b
Revert "(D3D) Start cutting down on d3d_matrix_identity"
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This reverts commit d6e6fb2a93
.
2022-05-16 07:46:21 +02:00
libretroadmin
d6e6fb2a93
(D3D) Start cutting down on d3d_matrix_identity
2022-05-16 07:37:24 +02:00
libretroadmin
23f1f98c01
(D3D8) Cleanups - remove unused code
2022-05-16 07:32:36 +02:00
libretroadmin
2ca4d8bd7b
(D3D8) Cleanups
2022-05-15 08:15:35 +02:00
libretroadmin
c2ae445a85
(D3D8) More buildfixes
2022-05-15 07:25:12 +02:00
libretroadmin
77fd75dd06
(D3D8) More buildfixes
2022-05-15 06:11:58 +02:00
libretroadmin
0676db9096
(D3D8) More buildfixes
2022-05-15 06:01:44 +02:00
libretroadmin
a496bfa57b
(D3D8) Buildfixes
2022-05-15 05:53:04 +02:00
libretroadmin
7934e677ca
Get rid of inline functions in d3d8_common.h - simplify code
2022-05-15 05:48:09 +02:00
jdgleaver
801b16885e
Enable automatic configuration of 'VSync Swap Interval'
2022-05-12 14:22:46 +01:00
twinaphex
47a1f8f851
(D3D8/D3D9) Do not run unnecessary d3d_matrix_identity call before
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d3d_matrix_rotation_z - rotation_z already sets identity matrix for
the matrix
2022-04-25 19:21:52 +02:00
twinaphex
736f6eb8b6
(D3D8) Rewrite D3D8 code somewhat - this driver will never
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have renderchains, so simplify it
2022-04-24 12:23:01 +02:00
twinaphex
c4b8b9cfe9
(D3D8) Buildfixes
2022-04-22 15:29:33 +02:00
twinaphex
45c901ca53
(D3D8) Cleanups - get rid of many inline functions
2022-04-22 15:05:28 +02:00
twinaphex
cedf77d87f
Move d3d9_renderchain_blit_to_texture to d3d9_common.c
2022-04-22 13:50:36 +02:00
twinaphex
6f0bef6b7b
(D3D8) Cleanups
2022-04-21 17:06:14 +02:00
twinaphex
b43039f7b0
(D3D8) Buildfixes
2022-04-20 18:25:34 +02:00
twinaphex
ac45f16d79
Buildfix
2022-04-20 17:45:31 +02:00
twinaphex
56b08940c2
(D3D8) Replace inline function calls with direct function calls
2022-04-20 17:11:59 +02:00