twinaphex
4c8e5e07c0
Fix some CXX_BUILD errors
2019-01-12 18:35:14 +01:00
twinaphex
b9ff2e4de1
Fix some static code analysis warnings from MSVC 2017
2019-01-10 21:47:15 +01:00
Twinaphex
40997473ed
Merge branch 'master' into orbis2
2019-01-08 20:18:08 +01:00
orbea
bfc366decc
Squeeze extra blank lines with cat(1).
...
Example:
find . -type f -iname '*.c' | while read -r i; do
cat -s "$i" > "$i.new"
mv "$i.new" "$i"
done
2019-01-08 11:04:58 -08:00
Francisco Javier Trujillo Mata
9370fb604d
Enable 2 controller for PS2 Driver (multiplayer is not implemented yet)
2019-01-08 00:28:14 +01:00
Francisco Javier Trujillo Mata
f48ffb9aac
Open RetroArch Menu Long Pressing Start button
2019-01-07 01:38:48 +01:00
krzys-h
fce7ca80c1
(UWP) Fix multiple gamepads on xinput
2019-01-05 21:50:58 +01:00
Francisco José García García
4204bfc67f
[ORBIS] Add Menu toggle combo and some cleaning
2019-01-02 12:13:17 +01:00
orbea
7ac080ea50
sdl: Flush the joypad events.
...
Bastien found a fix to the issue
"The lag after 10-15 minutes issue appears to be a bug in the sdl2 input
driver in RetroArch. RetroArch never clears the SDL event queue. After a
while it is so large it takes a significant time to traverse."
Fixes https://github.com/libretro/RetroArch/issues/7868
Solution thanks to Bastien.
2019-01-01 17:16:35 -08:00
Greg V
a838582b11
udev: support on FreeBSD via libepoll-shim/libudev-devd
2019-01-01 03:16:33 +03:00
Francisco José García García
ea2ed2fb07
[ORBIS] More input driver changes
2018-12-31 00:14:56 +01:00
twinaphex
aecd532dac
UWP needs this to return true for some reason
2018-12-30 20:03:14 +01:00
twinaphex
74f391de9b
This fixes all-non Xinput/Xbox pads - they were all non-working
...
before
2018-12-30 19:55:37 +01:00
Francisco José García García
4ad083cb97
[ORBIS] Update input driver
2018-12-30 14:00:18 +01:00
Francisco José García García
9c5a934529
[ORBIS] Untested input driver
2018-12-30 01:29:34 +01:00
krzys-h
b201d669b5
First iteration of UWP support
...
Enough to kind of run
Working drivers: xinput, d3d11
Still missing: input driver with keyboard support, audio driver
2018-12-28 22:09:22 +01:00
Francisco Javier Trujillo Mata
90ba2df972
Put proper license in the files for the PS2 development
2018-12-26 13:48:48 +01:00
rsn8887
44cd329125
[LIBNX] Fix switching from Split Joycon mode to Dual Joycon mode
2018-12-05 18:29:28 -06:00
rsn8887
f953962d08
[LIBNX] Fix Split Joycon mode for horizontal holding
2018-12-05 18:12:55 -06:00
Francisco Javier Trujillo Mata
fc9cd8f639
JoyPad implemented
2018-11-09 22:40:50 +01:00
Francisco Javier Trujillo Mata
0880bd00b0
PS2 is compiling with null drivers
2018-11-09 22:40:50 +01:00
twinaphex
c17135df3e
Revert "Use sceCtrlIsMultiControllerSupported to detect"
...
This reverts commit ef10b7897d
.
2018-10-23 02:42:06 +02:00
Twinaphex
50682c9a46
Merge pull request #7014 from mickski56/master
...
address #6920 Proper analog trigger support
2018-10-12 01:08:39 +02:00
M4xw
be85ec4627
[LIBNX] Add Split Joycon support
2018-10-01 00:03:57 +02:00
M4xw
64edf5f879
[LIBNX] Fixups and bare minimum to function
2018-09-14 20:38:42 +02:00
twinaphex
517b1b9089
Add HAVE_LIBNX ifdefs to switch_input.c/switch_joypad.c, and
...
features_cpu.c
2018-09-12 19:54:51 +02:00
twinaphex
d08f0f1234
CXX_BUILD cleanups
2018-07-28 23:18:44 +02:00
mickski56
aa0e0de1d9
address #6920 Proper analog trigger support
2018-07-24 22:48:50 +01:00
TheOfficialFloW
ef10b7897d
Use sceCtrlIsMultiControllerSupported to detect
2018-07-24 10:12:15 +02:00
Twinaphex
11244d78b0
Merge pull request #6981 from casdevel/dinput
...
Add dinput rumble support
2018-07-13 12:20:28 +02:00
twinaphex
fab08c9cfb
Only load Xinput DLL once
2018-07-12 21:39:18 +02:00
Zoran Vuckovic
544802e1a8
Add dinput rumble support
2018-07-05 20:01:23 +02:00
misson20000
dd0ad28818
NSW: fix analog sticks
2018-05-24 00:18:38 -07:00
gblues
84e9c93c35
quotes for some, braces for others
2018-05-02 22:37:34 -07:00
gblues
27bfcf3c77
Replace angle includes with quote includes
...
=== DETAILS
Replaced includes for things that aren't standard library headers so
they use quotes instead of brackets.
Also fixed up a couple of headers that had include-order dependencies.
2018-05-02 21:31:00 -07:00
gblues
7448fd3157
More code re-organization
...
=== DETAILS
Since @aliaspider wants the `wiiu/` to be something of a mini-SDK, I've
reorganized the code I put in there:
- `wiiu/main.c` now only has the ELF/RPX entrypoints, and the code used
by those entrypoints, with RA code removed (e.g. swapped retro_sleep()
for usleep()). These entrypoints then call main() ...
- Moved `main()` and its support functions back into `frontend/drivers/platform_wiiu.c`
I also renamed some of the support functions I wrote, and better
organized them within the code.
- Moved `wiiu/input/` into the `input/` hierarchy:
* The joypad drivers now live in `input/drivers_joypad/wiiu/`
* The HID driver now lives in `input/drivers_hid/`
* The Wii U specific headers now live in `input/include/wiiu`
* I added `input/include` into the include search path to avoid
using really ugly relative includes
2018-05-01 23:23:40 -07:00
gblues
fb5b31faf3
Merge branch 'master' into gblues/hid
2018-04-14 14:18:03 -07:00
twinaphex
a82bb0ec94
Create special type input_bits_t
2018-04-08 20:21:12 +02:00
gblues
9bc5a15c2d
Enable pads to register in any order
...
== DETAILS
Whereas the last commit had a hack (that disabled the wiimote
driver in the process), this has.. well, a *different* hack that
allows pads to register in any order.
Note that due to the initialization routines, the gamepad will still
likely always get slot 0. Not sure if this can be overridden via config
or not.
== TESTING
Tested locally with GC adapter
2018-04-01 18:52:26 -07:00
gblues
2cf89feb86
Code clean-up
...
== DETAILS
Now that I have a working implementation, it's time to tidy up a bit:
- there was no need for the HID subsystem's object data to have a reference
to the global hid state (since it's global), so removed it.
- refactored the users of that member to use the global state, defining
reusable macros.
- reorganized the information in *.h files
- removing the hid state also made the constructor changes to the hid driver
unneeded, so I reverted those changes.
== TESTING
Confirmed clean build. Haven't tested the build yet to make sure everything
still works, though.
2018-03-31 22:25:30 -07:00
gblues
5060c2aac4
More fixes, GC pad kinda sorta works
...
== DETAILS
- Added a new method to the joypad_connection_t interface for
getting a single button
- wired everything into the hidpad driver
- for testing purposes, hacking the top-level joypad driver
so that kpad isn't used
- add a new RARCH_LOG_BUFFER method to verbosity for logging the
contents of a binary buffer (useful for writing/debugging pad drivers)
- fix a few bugs in the wiiu GC pad driver
The button mapping isn't quite right, and I'm not sure what's
going wrong.
2018-03-29 23:37:11 -07:00
David Demelier
e99049a8ff
Use EVIOCGID's ioctl to get vendor/product id, #6325
...
The current code get the USB vendor/product controller, in case of
bluetooth connection this means that you get the bluetooth dongle ids
instead of gamepads. This is not fine as we match gamepads using their
product and vendor ids.
Credits go to SDL which helped me to figure out this issue.
http://hg.libsdl.org/SDL/file/f7c6b974d5af/src/joystick/linux/SDL_sysjoystick.c#l208
2018-02-23 09:19:43 +01:00
Twinaphex
0c3a684e2c
Merge pull request #6192 from gblues/master
...
Fix memory management bugs
2018-01-28 08:48:21 +01:00
gblues
f2ea5dde11
Fix memory management bugs
...
== DETAILS
* Fix double-free in hidpad shutdown code
* Fix possible double-free in hidpad error handling code
* Fix memory leak in adapter delete method
2018-01-27 22:54:59 -08:00
twinaphex
80b17668b6
Add initial VS2013 solution
2018-01-24 01:29:45 +01:00
twinaphex
c5ffd06778
Revert "(xdk_joypad.c) Cleanups"
...
This reverts commit 49c399217d
.
2018-01-21 01:48:28 +01:00
twinaphex
6c73cea470
Revert "Buildfix"
...
This reverts commit 832cf07247
.
2018-01-21 01:48:21 +01:00
twinaphex
832cf07247
Buildfix
2018-01-21 01:44:18 +01:00
twinaphex
49c399217d
(xdk_joypad.c) Cleanups
2018-01-21 01:43:19 +01:00
twinaphex
932904e07e
(Xbox 360) Buildfixes
2018-01-20 23:42:10 +01:00
twinaphex
b7bbf368fe
(XBox XDK) Input should work again completely
2018-01-20 23:38:32 +01:00
twinaphex
528e4d8cc4
xdk_joypad_axis - implement case 4/5 for Xbox 360
2018-01-20 19:57:14 +01:00
twinaphex
6311885824
(XDK1) Change D-pad to hat controls - make gamepad D-pad and analog
...
stick work properly
2018-01-20 19:48:29 +01:00
twinaphex
13da6bf4a2
With Xbox OG, some of the face buttons are analog buttons -
...
need to implement this in _button callback function
2018-01-20 19:34:01 +01:00
twinaphex
b4bb6e2ef4
Start making xdk_joypad code more similar to PC code
2018-01-20 19:05:39 +01:00
twinaphex
64e0861aee
remove iteration variables
2018-01-20 18:57:19 +01:00
twinaphex
3ba978caa9
Make axis function more like PC version
2018-01-20 18:55:28 +01:00
twinaphex
e16d962c01
Start getting rid of analog_state
2018-01-20 18:54:21 +01:00
twinaphex
f25306ba22
memset g_xinput_states to 0
2018-01-20 18:50:24 +01:00
twinaphex
03a745e5b4
Remove xdk_joypad_get_buttons
2018-01-20 18:47:39 +01:00
twinaphex
0550b22a35
(XDK) Buildfix
2018-01-20 18:46:13 +01:00
twinaphex
f74e399bdf
Start rewriting xdk_joypad.c
2018-01-20 18:44:35 +01:00
twinaphex
41575a63ac
(XDK joypad) Cleanups
2018-01-20 17:59:59 +01:00
twinaphex
e6f637ea6b
Set autoconfig binds for Xbox
2018-01-20 03:14:17 +01:00
twinaphex
d01b9c4a09
Cleanups
2018-01-19 21:25:35 +01:00
twinaphex
82f721145c
(XDK) Refactor xdk_joypad.c
2018-01-19 21:24:28 +01:00
twinaphex
b4b5ed1630
Rely on xbox input subsystem to attach/detach gamepads
2018-01-19 07:02:47 +01:00
twinaphex
0731a79a4f
Pass this to XInputOpen
2018-01-19 06:56:44 +01:00
twinaphex
f71bbeae9f
(XDK) Try to autodetect all pads at startup
2018-01-19 06:49:52 +01:00
twinaphex
61ff51be2f
Start using string_is_equal predominantly
2018-01-16 22:53:38 +01:00
Toad King
4fd750b48a
add builtin autoconf script for emscripten gamepads with "standard" mapping
2018-01-14 04:24:37 -06:00
Toad King
b3900217da
clamp axis values to -1.0 - 1.0, at least firefox can report values outside that range
2018-01-14 03:43:23 -06:00
Toad King
1f8a85615c
don't always clear poll state
2018-01-14 02:34:38 -06:00
Toad King
de3581de73
fix analog sticks
2018-01-14 01:35:28 -06:00
Toad King
15c3f56b37
fix phantom button presses
2018-01-14 01:00:46 -06:00
Toad King
21d928ba0e
add joypad driver for emscripten
2018-01-14 00:15:30 -06:00
gblues
5894d0ef86
Remove all HID code from WiiU build via ifdef
...
== DETAILS
We're trying to track down the source of crashes when switching cores.
To rule out the HID code, this commit does the following:
- Wraps the library imports in an ifdef
- Wraps the object files in conditionals in Makefile.wiiu
- In wiiu_joypad, calls into the hidpad driver are wrapped in ifdef
== TESTING
This didn't solve the "System memory error" crash I've been experiencing.
But, maybe it will impact the other flavors of crashes others are seeing.
2018-01-07 20:26:24 -08:00
vgmoose
890de0e79b
allow joycons to work while attached
2018-01-07 12:10:28 +01:00
twinaphex
edb8ecdbf8
(xdk_joypad.c) Add C codepath for XGetDeviceChanges
2018-01-03 14:13:29 +01:00
twinaphex
2884ad2d73
(360) Some buildfixes
2017-12-31 06:09:39 +01:00
misson20000
7cc614263a
(NSW) add default button bindings and fix right joystick
2017-12-31 03:04:11 +01:00
Twinaphex
0389bc64fe
Merge pull request #5997 from libretro/new_hid
...
New HID system (courtesy of gblues)
2017-12-30 15:30:03 +01:00
twinaphex
20bb653f1e
(Xbox 360) Buildfixes
2017-12-30 12:36:00 +01:00
gblues
52c754cfa8
Split wiiu_gamepad into three sub-drivers
...
== DETAILS
Well, after a lot of code analysis, this seems like the
best way to handle things on the Wii U without also completely
re-architecting the I/O handling in RetroArch.
How it works:
- the top-level wiiu_joypad driver is now nothing more than a
delegator.
- the wiiu-specific drivers live in `wiiu/input/`
- wpad_driver.c handles the WiiU gamepad
- kpad_driver.c handles the wiimotes
- hidpad_driver.c will handle HID devices like the GC adapter, DS3/DS4, etc.
(I say "will" because this isn't implemented yet)
== TESTING
Haven't actually tried the build to see if it works, but it does
compile.
2017-12-30 04:43:18 +01:00
gblues
c1496a8600
WIP - reorganizing input data
...
== DETAILS
Looking at the apple input driver gave me an idea--moving the
HID driver into the wiiu_input_t data instead of piggy-backing
it off the wiiu_joypad driver.
- Remove changes to wiiu_joypad
- Add equivalent to wiiu_input
This is probably broke as hell. Haven't tried to compile.
2017-12-30 04:40:43 +01:00
gblues
1beba28d02
Only call HIDSetup/HidTeardown once
...
== DETAILS
I did a minimalist edit of the HID thread that stripped out all
HID* syscalls, and this stopped the crashing. I then re-added just
the HIDSetup() and HIDTeardown() calls, and the crash came back.
This smells like an OS bug. To work around it, I've put the
HIDSetup() and HIDTeardown() calls into the app init/shutdown
section, so they only get called once in the application lifetime
and not each time the input driver is initialized.
2017-12-30 04:40:15 +01:00
Nathan Strong
e80d99dbae
Delete controller_patcher; start on proper HID driver
...
== DETAILS
We discovered that the controller_patcher code was causing
the WiiU to intermittently crash when switching ROMs.
Changes:
- Completely extricates the controller_patcher code
- Create a skeleton wiiu_hid driver
- Wire up the build system to build/link it successfully
== TESTING
Has not been tested. Probably doesn't crash, since the
skeleton driver is just a copy of the null driver.
2017-12-30 04:38:57 +01:00
twinaphex
5c876647ed
(NSW) Small cleanups
2017-12-29 00:45:00 +01:00
misson20000
6d2a7b1f26
Nintendo Switch (libtransistor) port
2017-12-29 00:10:01 +01:00
Brad Parker
6d484b7724
xinput: check for valid function pointers before calling them
2017-12-23 23:02:29 -05:00
gblues
0f7de204f7
Last batch of whitespace cleanup (post-rebase)
...
-- looks like a few files committed with DOS line endings
2017-12-12 00:24:46 -08:00
gblues
6904101c44
Clean up trailing whitespace
...
== DETAILS
Really simple code cleanup, because my editor flags trailing whitespaces
and it's pretty annoying.
2017-12-12 00:24:18 -08:00
twinaphex
c950613098
C comments
2017-12-11 11:28:48 +01:00
Peter Y. Hammond
b14598657c
Fixed a bug where the joypad devices were not always being assigned in the same order as they were numbered under /dev/input/. This showed up mainly when using an external USB Bluetooth dongle. In that case, controllers would be assigned often in reverse order.
2017-12-10 22:22:01 -07:00
twinaphex
de9b0127f8
(MSVC) Buildfix
2017-12-06 04:33:54 +01:00
Andrés
0c9fce98a2
fix vid/pid enumeration on xinput controllers when the xinput controllers are interleaved with dinput ( #5872 )
2017-12-05 22:07:48 -05:00
Brad Parker
f5ea4a0c65
dinput: add missing function parameter
2017-12-05 17:19:17 -05:00
Brad Parker
bc4bbe79aa
don't define UNICODE at all, we don't need it and it causes dinput problems (names are wchar_t)
2017-12-05 14:26:59 -05:00
twinaphex
2bdf4a5bb4
update
2017-12-05 20:08:18 +01:00
twinaphex
408878a7e1
Start making it possible for xinput_joypad to be used without
...
DirectInput
2017-12-05 20:04:12 +01:00
Brad Parker
35ab48ee61
xinput: copy VID/PID from dinput so autoconfig does not rely solely on HID name
2017-12-05 12:47:52 -05:00
twinaphex
f0c143766e
Change to 256bit macros
2017-12-05 12:07:35 +01:00
twinaphex
6c09661a64
Move defines to retro_miscellaneous.h
2017-12-05 10:42:37 +01:00
twinaphex
e94300a581
Get rid of a lot of RARCH_INPUT_STATE_BIT_ macros - replace them
...
with BIT128_ equivalents instead
2017-12-05 09:22:56 +01:00
Ash
bf3e256a43
[WiiU] Input: Make controller_patcher a compile-time option
...
As discussed in libretro#5357; controller_patcher is now optional. It's
off by default; though this could be changed with a simple makefile
tweak (ENABLE_CONTROLLER_PATCHER ?= 1, perhaps?)
To re-enable controller_patcher; append ENABLE_CONTROLLER_PATCHER=1 to
your usual make command.
controller_patcher was the only user of c++ constructors in the Wii U
port, so you'll need 26a006c
in your tree otherwise you will have a
blackscreen on startup.
2017-12-01 18:29:21 +11:00
David Walters
c5bdc02d6f
replace uint64_t with retro_bits_t* for pad buttons state
2017-11-28 10:04:34 +00:00
Ash
efad07e89f
[WiiU] Add proper DRC touch scaling for non-720p resolutions
2017-11-19 17:18:03 +11:00
Twinaphex
b8df76271c
Merge pull request #5654 from QuarkTheAwesome/wiiu-warnings
...
[WiiU] Various warning fixes
2017-11-05 16:14:18 +01:00
Ash
6090aa8f8a
[WiiU] Account for 12px clamp on physical screen
...
Seriously, I think it's good now.
2017-11-04 20:58:25 +11:00
Ash
e39c820cee
[WiiU] Change up wiiu_joypad_name semantics
...
Prevents warnings from GCC around the possibility of a negative index
going into hidName.
2017-11-04 20:37:30 +11:00
Ash
fc79fec964
[WiiU] DRC Touch - scale to game image viewport
2017-11-04 16:14:28 +11:00
Ash
a3e4a7612f
[WiiU] Fix DRC touch - proper scaling; press detection
...
Oops! Didn't do this quite right the first time round.
This commit fixes RETRO_DEVICE_ID_POINTER_PRESSED, which would always
return 0 due to to an implicit case to int16_t. Basically, we'd do
(val & 0x00080000) & 0xFFFF; which would return 0 every time. Fixed that
by wrapping it in a ternary. Yes, I know we could use a rotation, but
for a boolean value it really doesn't matter.
I also rewrote scaleTP to deal entirely in integers. While the
floating-point math was theoretically faster on PowerPC; it gets awkward
to cast -0x7FFF to a float.
Speaking of, the driver now actually conforms to the libretro API. Not
sure how I managed to not see the spec; but hey, now its fixed.
RETRO_DEVICE_POINTER_ID_X/Y will now return values between -0x7FFF and
0x7FFF like they're supposed to.
Big thanks to @r-type for hounding me to fix this.
Partially addresses #5294 ; we still need mouse emulation.
2017-11-04 15:01:58 +11:00
Glenn
ec806f65f9
fixed MFI controller being set to P2
2017-10-29 18:20:39 +11:00
Francisco José García García
03524278c6
Trying to fix L2/R2/L3/R3
...
Related to #5431
2017-10-25 21:05:15 +02:00
Maschell
05ef63fd08
[WII U] Fix for Issue #5556
...
This hopefully fixes the issues when you try to use 2 Controllers with
the same vid/pid at the same time.
Tested with 2 DS4 controller via the Hid to VPAD Network Client.
Adapters with multiple ports (like the official GC-Adapter) are still
working
2017-10-17 21:38:42 +02:00
Brad Parker
38c30667c5
fix include paths
2017-10-14 23:08:43 -04:00
twinaphex
d10de20bff
Start compiling Griffin as C for 360 - C89 fixes
2017-10-03 04:11:41 +02:00
twinaphex
e16371b8a5
Merge input_config.c and input_driver.c
2017-08-31 02:25:04 +02:00
Ash
6b5aef09a1
[WiiU] DRC touch support as pointer device
...
Allow using the Gamepad's touch screen as a RETRO_DEVICE_POINTER.
Methodology could use some work, had to add an extra axis to
joypad in order to get the data transferred into the input driver.
Feel free to change this.
Needs to emulate RETRO_DEVICE_LIGHTGUN to really be useful.
Potential for Wiimote IR in future.
Partially addresses libretro/RetroArch#5294
2017-08-19 17:40:56 +10:00
twinaphex
ae2435cf16
Silence some more C89_BUILD warnings
2017-08-12 18:15:26 +02:00
twinaphex
805c2ad529
Buildfixes
2017-08-10 21:22:30 +02:00
twinaphex
2e7b4242f7
Cleanup
2017-08-07 01:48:21 +02:00
twinaphex
60296c0b7d
Improve logs some more
2017-07-01 04:37:32 +02:00
radius
0a7968761f
improve logging
2017-06-30 20:05:30 -05:00
twinaphex
36f700927e
Silence some more ioctl coverity warnings
2017-06-28 07:00:28 +02:00
twinaphex
a41b8bc199
Direct usage of epoll
2017-06-11 20:51:21 +02:00
twinaphex
060753258a
Combine input_driver.c and input_keyboard.c
2017-06-11 17:51:12 +02:00
twinaphex
612cb54cfe
Merge input_hid_driver
2017-06-11 08:56:36 +02:00
twinaphex
84f5fa1f26
(epoll_common.c) Cleanups; don't use verbosity logging inside
2017-06-10 12:07:01 +02:00
twinaphex
c70526b7af
Fix hotplug regressions with udev
2017-06-10 11:58:22 +02:00
twinaphex
8980f8c1ea
Get rid of useless wrapper function epoll_waiting
2017-06-08 21:52:50 +02:00
twinaphex
eb08a86647
Get rid of udev_common.c
2017-06-08 21:46:26 +02:00
twinaphex
ab087faa2a
Try to move access call to maybe prevent 'time of check time of use'
...
coverity error
2017-06-07 23:29:29 +02:00
twinaphex
5c84f9158e
Try to prevent out-of-bounds write
2017-06-07 23:03:08 +02:00
twinaphex
a371815efd
Try to null-terminate string
2017-06-07 22:47:07 +02:00
twinaphex
eb5bf9451d
(psp_joypad.c) Cleanups
2017-06-07 22:34:37 +02:00
twinaphex
4a5593255f
(android_joypad.c) Small cleanup
2017-06-07 21:10:06 +02:00
twinaphex
dfcbd77a6b
(ctr/wiiu) Minor stylistic nits
2017-06-07 21:04:13 +02:00
twinaphex
afa07219cd
(linuxraw_joypad.c) Cleanups
2017-06-07 20:58:46 +02:00
twinaphex
f9061ca931
Simplify udev_joypad_button
2017-06-07 20:48:33 +02:00
twinaphex
9a471d0ef4
Simplify udev_joypad.c
2017-06-07 20:44:14 +02:00
Ethan Lee
bf20021338
[SDL2] Fix joypad info for SDL_GameController devices
2017-06-06 16:16:44 -04:00
twinaphex
6b3dbff75f
Merge input_driver.c and input_joypad_driver.c
2017-06-06 05:56:02 +02:00
Maschell
7a2c09e9ce
[Wii U ] Proper order of the HID devices.
...
Added individual names for the HID devices.
2017-05-20 19:26:12 +02:00
Maschell
2ac91822c3
Merge remote-tracking branch 'refs/remotes/libretro/master' into wiiu_controller_patcher
2017-05-20 13:14:13 +02:00
twinaphex
126a5bf121
Use string_is_equal_fast/string_is_not_equal_fast
2017-05-16 04:00:37 +02:00
twinaphex
bf3188eac4
Combine runloop_ctl and rarch_ctl
2017-05-15 05:06:23 +02:00
Maschell
63bb97287f
[Wii U] Removed forcing Gamepad reading success
2017-05-08 21:49:24 +02:00
Maschell
4393e17ea7
[Wii U] Using the HID Controller as a own controller. Currently the stick only work when it's bind manually. Mapping from controller to retroarch input port may change when you attach a new device.
2017-05-08 21:46:34 +02:00
Maschell
e695d4e8ad
[WiiU] Initial controller patcher support (HID via USB and network)
...
- Reading config from sd cards currently broken
- Not implemeted as a driver, currently all devices will be mapped to the WiiU Gamepad driver
2017-05-08 12:24:06 +02:00
twinaphex
7a152700fa
Update
2017-04-28 14:31:23 +02:00
twinaphex
ed53be7c81
Move all bool settings
2017-04-28 14:11:34 +02:00
twinaphex
1bf7cbccbe
input_device_names no longer part of settings struct
2017-04-27 21:35:46 +02:00
twinaphex
20ed6eb90a
Start using input_config_get_device_name
2017-04-25 16:04:28 +02:00
twinaphex
f9bc2d3783
Use memcmp instead of string_is_equal where possible for
...
better performance
2017-04-21 22:47:15 +02:00
Twinaphex
b7b3b2cb5f
Try to prevent truckload of warnings on iOS
2017-02-26 10:33:03 +01:00
David Erickson
da8662bb4a
Detect non-standard joystick buttons
...
The Xbox One S controller when connected via Bluetooth
is exposing its select button with the Linux KEY_BACK
code, which is outside of the normal input code
scan range for joysticks. This patch adds additional
scanning to pick up such extra buttons, and adds
them as buttons after the normal ranges to preserve
compatibility with existing key mappings.
2017-02-24 01:09:15 -08:00
Brad Parker
83619b25e6
DOS: add keyboard driver to support non-joypad keys
2017-02-05 13:55:21 -05:00
aliaspider
ffbd1e838a
(3DS) build fix.
2017-01-31 03:27:26 +01:00
aliaspider
0ba9faa8bd
(CTR) build fix.
2017-01-24 10:43:35 +01:00
Brad Parker
2c97e330de
remove unused code
2017-01-24 01:04:00 -05:00
Brad Parker
57949227df
DOS: initial input/joypad driver
2017-01-24 00:55:58 -05:00
aliaspider
021b510452
(WiiU) refactors/cleanups.
2017-01-23 16:14:05 +01:00
twinaphex
0d5b3b9273
Create menu_driver_is_alive
2017-01-23 00:37:52 +01:00
twinaphex
96c8ca5a09
Header update #1
2017-01-22 13:40:32 +01:00
twinaphex
0354ced675
Style nits
2017-01-17 19:02:49 +01:00
twinaphex
4743230b09
Some header includes shouldn't be system includes
2017-01-17 18:15:11 +01:00
twinaphex
7931436f5b
Apply xerpi diff
2017-01-17 18:12:23 +01:00
aliaspider
14660a8c12
(WiiU) simplify input code, add button labels for autoconfigs.
2017-01-17 12:41:55 +01:00
aliaspider
8cb692622a
(WiiU) add support for bluetooth controllers (Wiimote, nunchuk, classic
...
controller, wiiu pro controller).
2017-01-16 18:52:39 +01:00
twinaphex
b996df6447
Put back input flushing - fixes input entry
2017-01-13 15:11:00 +01:00
twinaphex
cab74cd4a2
Buildfix
2017-01-13 10:00:43 +01:00
twinaphex
ea3dd6a95b
Set device name when autoconfig connect task fails for all
...
other input drivers too
2017-01-13 05:00:13 +01:00
twinaphex
455c3f35c9
Buildfix
2017-01-13 04:42:26 +01:00
twinaphex
add7d26c3d
Set device name for xinput/dinput even when autoconfig is
...
disabled
2017-01-13 04:40:44 +01:00
twinaphex
1eb17b6315
Remove settings header includes
2017-01-10 20:03:55 +01:00
Josh Palmer
437734e407
Rewrite QNX input & joypad drivers for proper BB10.3.1 support
2017-01-09 20:26:09 +00:00
twinaphex
4e3c2b3e66
(PSP/Vita) Buildfix
2017-01-02 02:39:15 +01:00
twinaphex
103042de96
Rewrite task_autodetect.c
2016-12-31 07:43:34 +01:00
twinaphex
32e1f96fa1
(PS3) Fix gamepad
2016-12-21 22:27:37 +01:00
radius
ab56b5f33c
differentiate xbox one controllers
2016-12-18 13:44:15 -05:00
twinaphex
aafae944cb
Don't memset autoconfig_params_t
2016-12-17 14:26:13 +01:00
twinaphex
2153f3f011
Check if autodetect is enabled at beginning of connect task
2016-12-16 15:18:04 +01:00
twinaphex
209305f944
Connect task now sets PID/VID too
2016-12-16 14:02:11 +01:00
twinaphex
1b0389713d
(GX) Buildfix
2016-12-16 13:42:41 +01:00
twinaphex
d9def056e7
The 'connect' task now sets the device name upon completion
2016-12-16 12:33:56 +01:00
twinaphex
d2bd6677bd
(udev_joypad.c) Cleanup
2016-12-11 08:48:25 +01:00
twinaphex
e9f853ba93
Move (joykey == NO_BTN ) to input_joypad_driver
2016-12-11 08:44:55 +01:00
twinaphex
37559c6f5f
Cleanups
2016-12-11 08:31:55 +01:00
twinaphex
423578d972
(Joypad drivers) Simplify hat code
2016-12-11 07:28:33 +01:00
twinaphex
7327e98c8a
Add HAVE_XINPUT ifdef
2016-12-07 07:08:27 +01:00
Brad Parker
f725b48555
starting to revert unicode changes
2016-12-03 00:15:29 -05:00
Brad Parker
d20acaa63d
more unicode fixes
2016-12-02 23:00:27 -05:00
Brad Parker
cc7bf6b4fa
more unicode fixes
2016-12-02 21:11:55 -05:00
Brad Parker
3846ce1837
build fixes for MSVC, start moving back to TCHAR usage so we can switch unicode on and off
2016-12-02 12:54:39 -05:00
twinaphex
021559a877
Get rid of runloop.h dependencies inside input/ dir
2016-12-02 06:07:45 +01:00
twinaphex
5fdb5b4dcf
Updates
2016-12-01 22:24:17 +01:00
twinaphex
d3c22cb0e4
Move input/input_autodetect.c to tasks/task_autodetect.c
2016-12-01 20:38:20 +01:00
twinaphex
76d0380e45
Rename input_autoconfigure_joypad to input_autoconfigure_connect
2016-12-01 18:57:44 +01:00
twinaphex
e689d55414
Rename autoconfig functions
2016-12-01 18:52:34 +01:00
twinaphex
debf5e0222
Rename g_udev and g_udev_mon
2016-12-01 17:39:36 +01:00
twinaphex
c1e343cec8
Cleanup hid_joypad_name
2016-12-01 17:37:27 +01:00
twinaphex
ebe1ac6967
(udev_joypad.c) Cleanups
2016-12-01 16:46:32 +01:00
twinaphex
793519eb61
(linuxraw_joypad.c) Cleanups
2016-12-01 16:44:47 +01:00
twinaphex
b63b675274
(linuxraw_joypad.c) Cleanups
2016-12-01 16:42:21 +01:00
twinaphex
d7f7d5f99a
Rewrite epoll_common
2016-12-01 16:40:04 +01:00
twinaphex
63ae172a23
Add udev_common.c/.h
2016-12-01 15:02:42 +01:00
twinaphex
468644e213
Simplify udev_hotplug_available and prevent implicit memset
2016-12-01 03:59:02 +01:00
twinaphex
eee077fe31
(udev) Simplify udev_joypad_handle_hotplug
2016-12-01 03:50:35 +01:00
twinaphex
ce2fbbdbe2
(hid_joypad.c) Prevent null pointer dereferences
2016-11-30 05:12:28 +01:00
Twinaphex
7197be5a0d
(OSX) Prevent crash
2016-11-30 05:07:08 +01:00
aliaspider
e268630b84
(WiiU) skip bad vpad reads.
2016-11-10 13:03:40 +01:00
aliaspider
2abc9c7ef9
(WIIU) Home button can now trigger the main menu too.
2016-11-08 09:31:46 +01:00
FIX94
4a285fd4e1
(WiiU) fixed random pixels being displayed on game start/close and exit
...
(WiiU) fixed touchscreen sending invalid data which broke the menu toggle
2016-11-07 02:42:12 +01:00
Twinaphex
92a9f8aec7
Merge pull request #3887 from aliaspider/master
...
(WIIU) cleanup. adapt dynamic symbol loading to be able to use headers
2016-10-29 04:02:54 +02:00
aliaspider
e055b7cbc1
(WIIU) cleanup. adapt dynamic symbol loading to be able to use headers
...
from WUT.
2016-10-29 02:56:40 +01:00
Twinaphex
453155ade3
Merge pull request #3877 from aliaspider/master
...
(WIIU) update.
2016-10-28 01:53:43 +02:00
aliaspider
185849d5ff
(WIIU) add frontend driver, allocate mem2
2016-10-27 15:33:40 +01:00
twinaphex
6310f53587
Prevent some implicit memsets and reduce the size of some
...
char variables
2016-10-27 10:45:53 +02:00
twinaphex
b1b2579fde
Start reducing size of some char variables
2016-10-27 09:17:41 +02:00
aliaspider
a4d745a471
preliminary port to the wiiu platform
2016-10-27 01:34:10 +01:00
twinaphex
d6db2fe227
Change some strings
2016-10-22 04:52:46 +02:00
twinaphex
a4a1e96210
Prevent more implicit memsets
2016-10-16 01:40:29 +02:00
Romain Graillot
a64e497189
Renamed new settings to match change & cleaned code
2016-10-15 13:38:42 +02:00
Romain Graillot
ade4e7857b
Add possibility to switch touch surface on vita build
2016-10-15 13:28:35 +02:00
Francisco José García García
1ea5a80d02
(VITA) Add Backtouch enable option
2016-10-14 21:57:18 +02:00
Twinaphex
db8eb903aa
Merge pull request #3737 from frangarcj/master
...
(VITA) Disable Back Touch if in menu
2016-10-05 02:00:40 +02:00
Francisco José García García
d32bd63d3d
(VITA) Disable Back Touch if in menu
2016-10-05 01:34:26 +02:00
Sunguk Lee
8d09e0d421
(Vita) Improve vibration values
...
- Can vibrate both motors at same time
- DS3 & DS4 have difference motor speed range
- Clear vibration settings at disconnect controller
2016-10-03 18:03:20 +09:00
Francisco José García García
59d13c7131
(VITA) Fix actuator
2016-10-02 14:02:37 +02:00
Sunguk Lee
bd9db4ac55
(Vita) Back touch screen use L2/R2/L3/R3
2016-10-01 04:53:35 +09:00
Sunguk Lee
90678dd3de
(Vita) Autodetect connection of controllers on PSTV
2016-10-01 02:26:28 +09:00
Sunguk Lee
a2d9ca3e47
(Vita) Support L2/R2 on PSTV
2016-09-30 23:53:13 +09:00
twinaphex
d9d388a8fe
linuxraw_joypad.c - cleanup
2016-09-25 15:11:48 +02:00
twinaphex
3f35e10014
Solve some warnings pointed out by scan-build
2016-09-25 05:55:55 +02:00
twinaphex
f6a5e4d8eb
Remove unused variable
2016-09-22 21:52:17 +02:00
Francisco José García García
16257d58ef
Add up to 4 players
2016-09-17 14:22:45 +02:00
Francisco José García García
16de70a9d9
Update psp_joypad.c
2016-09-17 14:19:26 +02:00
twinaphex
7ddd03c558
Fix dinput/xinput
2016-09-11 15:08:07 +02:00
twinaphex
c97aa5e7ea
header include cleanups
2016-09-11 14:59:18 +02:00
twinaphex
075aea2289
Header include cleanups
2016-09-06 00:56:00 +02:00
twinaphex
acd4dd527b
Header include cleanups
2016-09-05 18:31:32 +02:00
twinaphex
1d06344567
(Vita) silence warning - RETRO_RUMBLE_DUMMY not handled in switch
2016-09-01 22:28:31 +02:00
twinaphex
6efdfdebd4
(PSP) Rumble code should be only for Vita build
2016-09-01 17:09:54 +02:00
twinaphex
9037473c7e
Header include cleanups
2016-09-01 05:51:08 +02:00
Francisco José García García
e3b5fdd815
(VITA) Add vibration for PSTV
2016-08-30 14:29:19 +02:00
twinaphex
b5a636f22b
(Vita) Prevent unused variable
2016-08-10 23:17:47 +02:00
twinaphex
30c847cc10
(PSP/Vita) Cleanup
2016-08-08 17:16:02 +02:00
Francisco José García García
d0f96ed535
(VITA) Small fix
2016-08-08 17:12:52 +02:00
Francisco José García García
8dde35f221
(VITA) Final Fix for controls
2016-08-08 17:10:52 +02:00
Francisco José García García
351b3fe3f6
(VITA) Workaround for PSVita Controls vs PSTV
2016-08-08 12:56:30 +02:00
twinaphex
ef6fb9b855
(Vita) Fix
2016-08-08 01:24:54 +02:00
twinaphex
8d47b30a67
Another cleanup
2016-08-08 01:23:48 +02:00
twinaphex
10e35d4d75
Small cleanup
2016-08-08 01:21:20 +02:00
twinaphex
ecc625dbf1
(Vita) Implement multiplayer hack
2016-08-08 01:19:16 +02:00
twinaphex
80b82606d4
This is the same now
2016-08-07 20:35:40 +02:00
Francisco José García García
ab9b2f5998
(VITA) Add PSTV two players mode
2016-08-07 20:15:43 +02:00
twinaphex
24817aeeac
(Vita) Autoconfigure gamepads
2016-08-07 17:22:34 +02:00
twinaphex
33a1a70aa8
(Vita) Try this
2016-08-07 17:18:55 +02:00
twinaphex
3964dfc2de
(PSP/Vita) Refactors
2016-08-07 14:55:47 +02:00
twinaphex
632cc0ef6c
(Vita) Start setting up Vita for multiplayer
2016-08-07 14:52:41 +02:00
twinaphex
9e2925ea23
Start dehardcoding PSP joypad for only one gamepad - multiple
...
gamepads could maybe be used on PS TV
2016-08-02 17:04:00 +02:00
twinaphex
64d6e0facf
(Vita) Implement proper gamepad menu toggle combo for Vita, and remove
...
old hack
2016-08-02 16:48:54 +02:00
Alcaro
f5881c17ef
Use the same format as in the autoconfigs
2016-06-30 22:06:51 +02:00
twinaphex
bfa6f49ae6
Fix logically dead code warnings
2016-05-24 22:12:51 +02:00
twinaphex
974d3245d2
Fix logically dead code warnings
2016-05-23 22:04:00 +02:00
twinaphex
2691ab0c7d
Rename command_event enums
2016-05-09 20:51:53 +02:00
twinaphex
523ebed112
Combine command_event.c and command.c
2016-05-09 20:30:47 +02:00
twinaphex
a98ef36d36
Rename event_cmd_ctl to command_event
2016-05-09 20:20:50 +02:00
twinaphex
372d673a26
Rename event_command to event_cmd_ctl - add second parameter
2016-01-22 15:34:43 +01:00
twinaphex
fbd2e9aa84
Use string_is_equal more
2016-01-21 02:48:00 +01:00
twinaphex
8caee50fcd
(GX) Add way to handle power callback
2016-01-13 08:27:58 +01:00
twinaphex
347a18cb30
Update input headers
2016-01-10 04:33:01 +01:00
Ernesto Ramirez
e53840f6c1
(GX) Fix input issue causing controllers to do not work at all.
2016-01-02 18:37:15 -06:00
twinaphex
33028b7603
remove these files
2016-01-02 01:36:11 +01:00
twinaphex
e67491d6a9
remove HAVE_LIBSICKSAXIS
2016-01-02 01:35:34 +01:00
twinaphex
697351ee67
(input) Use string_is_empty
2015-12-26 07:54:17 +01:00
aliaspider
40ac911a05
build fix.
2015-12-24 21:17:44 +01:00
twinaphex
b8bbdc6f4c
Revert udev drivers
2015-12-17 03:02:48 +01:00
twinaphex
2d55dc3bda
Complete namespace changes
2015-12-07 15:32:14 +01:00
twinaphex
39e9d5c5ba
Start cutting down on the size of some char local variables - we
...
don't need PATH_MAX_LENGTH for everything
2015-12-06 13:28:20 +01:00
twinaphex
736f343d9f
Create RARCH_MENU_CTL_IS_ALIVE
2015-12-05 13:49:34 +01:00
twinaphex
2f29d9f18c
Take out menu/menu_driver.h include from driver.h
2015-12-05 13:22:50 +01:00
twinaphex
35da6073df
(gx_joypad.c) Declare variables at top
2015-12-04 12:00:00 +01:00
twinaphex
0b9df5a069
(GX) Buildfix
2015-12-04 11:56:10 +01:00
twinaphex
50f3999e9b
Backport/rewrites wmarquesr pt. 8
2015-12-04 11:11:05 +01:00
twinaphex
923433ead7
Move engine_handle_dpad code to android_input.c - copy
...
hat and analog state to intermediary on android_app during
poll time
2015-12-02 22:33:27 +01:00
twinaphex
c3b2f84f39
Typo fix
2015-11-30 18:24:35 +01:00
twinaphex
c03e1547b1
(linuxraw_joypad) Cleanups
2015-11-30 18:20:50 +01:00
twinaphex
7cb78cca58
Make g_epoll static
2015-11-30 18:14:07 +01:00
twinaphex
54655c37cd
Create epoll_waiting
2015-11-30 18:08:00 +01:00
twinaphex
ecbfc72e9b
Create epoll_common
2015-11-30 18:05:10 +01:00
twinaphex
6d90c42bb5
We need to check for the instance where udev is only initialized
...
for the joypad part and not the general input driver
2015-11-30 16:56:32 +01:00
twinaphex
62260cf892
Turn g_udev static
2015-11-30 16:52:29 +01:00
twinaphex
28602d84af
Make g_udev_mon static
2015-11-30 16:47:43 +01:00
twinaphex
b76481b21e
Create udev_mon_hotplug_available
2015-11-30 16:42:52 +01:00
twinaphex
2db1197942
Expand udev_common.c
2015-11-30 16:39:22 +01:00
twinaphex
fd91cf130e
Create udev_common.c/udev_common.h
2015-11-30 16:31:05 +01:00
twinaphex
d15ad86705
Create hid_driver_get_data
2015-11-29 21:11:57 +01:00
twinaphex
5e1b2b3bfa
Move driver->input_data to input_driver.c
2015-11-29 18:18:25 +01:00