Commit Graph

281 Commits

Author SHA1 Message Date
Huw Pascoe fed06044c4 silence warnings 2019-04-12 17:32:11 +01:00
CozmoP bd6fedc0f2 Qt: WIP settings dialog 2019-03-27 02:37:34 +01:00
Themaister 3029f96511 Add a new "glcore" driver with slang support.
This driver should sunset the old gl2 driver, but that driver will
likely live on to support really ancient and terrible GL stacks.
All the worst legacy cruft has been ripped out, and it's almost a decent
backend now.

Requirements for slang are GL 3.2+ or GLES3.
Some shaders require features which are not directly compatible with
GLES2 or legacy GL.

This driver shares a lot of concepts from the Vulkan driver.
The slang shader stack and SPIRV-Cross are used to implement the shader
spec, and the menu shaders are also shared with Vulkan.
2019-03-09 12:30:49 +01:00
driver1998 33e65e10ba Add Windows MSVC2017 ARM desktop support
Only normal Debug/Release config will compile, not with QT/CG
Tested in Windows 10 on ARM and Windows RT
Cores can be compiled with platform=windows_msvc2017_desktop_arm
2019-02-26 21:29:44 +08:00
twinaphex 420f3a171b (GL1) Update - add HAVE_OPENGL1 to MSVC 2005/2008/2010/2012 2019-02-16 21:26:01 +01:00
orbea e062b98088 Remove trailing blank lines.
find . -type f -exec sed -i '${/^[[:space:]]*$/d;}' {} \+
2019-01-17 19:39:38 -08:00
CozmoP 0df074db05 fix MSVC 2017 Qt builds 2019-01-15 18:58:31 +01:00
krzys-h 48d82929ff (UWP) Add support for loading cores from optional packages 2019-01-01 16:21:47 +01:00
twinaphex ac32bff71a (MSVC 2017) Add Glslang 2019-01-01 03:47:55 +01:00
twinaphex 34cb50f8da Update MSVC 2017 UWP 2018-12-29 03:06:31 +01:00
krzys-h 4fb06703b3 Port d3d12 driver for UWP 2018-12-28 22:10:26 +01:00
krzys-h 6038060cd7 Update appx manifest and icons
These were generated using Visual Studio icon generation tools
2018-12-28 22:09:29 +01:00
krzys-h b201d669b5 First iteration of UWP support
Enough to kind of run

Working drivers: xinput, d3d11
Still missing: input driver with keyboard support, audio driver
2018-12-28 22:09:22 +01:00
Dwedit ff844a56c4 Modify MSVC 2017 project to add in WASAPI support
Add conditional code for MSVC to resolve missing GUIDs into wasapi.c
2018-11-17 09:23:12 -06:00
twinaphex ba020720db Add HAVE_NETPLAYDISCOVERY 2018-10-12 18:29:52 +02:00
twinaphex 9387eb559f (MSVC 2017) Fix MSVC 2017 2018-09-30 13:48:58 +02:00
twinaphex 2d652663af (MSVC 2015) Buildfix 2018-09-30 13:41:21 +02:00
twinaphex 4c23fa02e9 (MSVC 2013) Fix build for rcheevos
(MSVC) Fix some warnings; unused variables, etc.
2018-09-30 13:38:58 +02:00
twinaphex de02353983 Update Visual Studio solutions 2018-09-29 21:33:44 +02:00
twinaphex b28af7734f MSVC 2012 solution works now 2018-08-16 21:18:37 +02:00
twinaphex a1d5b0fd03 Update MSVC 2012 solution 2018-08-16 20:49:31 +02:00
twinaphex d3c6fc1601 Add initial MSVC 2012 solution 2018-08-16 19:29:31 +02:00
twinaphex 6001c7f030 (MSVC 2008) Add HAVE_OVERLAY 2018-08-16 11:53:46 +02:00
twinaphex c699889f0c Update MSVC2008 2018-08-16 11:50:51 +02:00
twinaphex 145d4d66f5 Update MSVC 2008 solution 2018-08-16 11:44:51 +02:00
twinaphex d2de72bfb7 Update MSVC 2008 solution 2018-08-16 11:18:56 +02:00
twinaphex a8826c766b (MSVC2008) Update solution 2018-08-16 11:06:22 +02:00
twinaphex f53349e3dd Move MSVC 2017 files to android/phoenix 2018-08-15 10:46:24 +02:00
twinaphex 801bae65e3 Rename files 2018-08-14 17:55:26 +02:00
twinaphex 4fc0d4a194 Rename dir 2018-08-14 17:30:05 +02:00
twinaphex 5ebe5de1b9 Add resource files 2018-08-14 17:24:35 +02:00
twinaphex 00c6fcde84 Add initial VS2017 Android solution - not working yet 2018-08-14 16:04:58 +02:00
twinaphex 48956f3fe4 (MSVC 2008) Add initial MSVC 2008 solution files 2018-08-14 12:18:33 +02:00
twinaphex f8cad6f565 Update glslang 2018-06-20 10:47:08 +02:00
Dwedit 00c116051f Add QT builds to MSVC2017 project
Fix missing line in griffin_cpp.cpp, and normalize end of line to LF
2018-05-03 10:32:32 -05:00
twinaphex 268baca939 (MSVC 2013) Add /bigobj for griffin_glslang.cpp 2018-05-03 14:52:37 +02:00
twinaphex 789ef63dee (360) Don't bake in HAVE_XUI anymore; buildfixes for C++ 2018-04-23 17:35:36 +02:00
twinaphex 710570a408 (MSVC 2013) Buildfix 2018-04-17 11:37:00 +02:00
twinaphex 445f176e24 (Xbox) Enable HAVE_RUNAHEAD for Xbox OG/360 2018-04-10 00:14:23 +02:00
David Walters b5b906bc5a Fix for fatal error C1128 in 64-bit Debug builds (by adding /bigobj to command line) 2018-04-03 18:41:34 +01:00
David Walters 7adec98cd8 Fix MSVC2015 project/solution build config associations 2018-04-03 18:25:23 +01:00
David Walters 852c8735e6 Fix solution file to be Visual Studio 14 / "2015" format. 2018-04-03 18:21:10 +01:00
twinaphex 8819b2a2f6 (MSVC 2005/2010/2013/2015/2017) Add HAVE_RUNAHEAD 2018-03-29 18:02:18 +02:00
twinaphex adb2274fc6 - Enable HAVE_RUNAHEAD for MSVC 2003
- Remove some unreferenced labels
2018-03-29 17:55:06 +02:00
twinaphex 2143540c8c (MSVC 2013/2015/2017) Add HAVE_CHEEVOS support 2018-03-28 18:33:31 +02:00
twinaphex 994ca6b3f8 Enable HAVE_CHEEVOS for MSVC 2003 target too 2018-03-28 18:07:31 +02:00
twinaphex bb86387986 Re-enable HAVE_CHEEVOS for MSVC 2010 2018-03-28 14:57:27 +02:00
twinaphex d8e382c585 (Cheevos) Take out cheevos support for MSVC 2010 again, CORO_YIELD
macro does not work with MSVC 2010
2018-03-28 01:28:15 +02:00
aliaspider 88d1c1fdca msvc build fix. 2018-03-25 23:11:31 +01:00
twinaphex be796566bc Add HAVE_CHEEVOS support for MSVC 2005 2018-03-22 20:45:35 +01:00
twinaphex f597fd7a11 Add HAVE_CHEEVOS support for MSVC 2010 2018-03-22 20:42:06 +01:00
twinaphex fb011f8377 Fix MSVC 2013 build 2018-03-16 22:04:34 +01:00
twinaphex ffbb439fb5 Fix MSVC 2015 solution 2018-03-16 21:45:14 +01:00
twinaphex 9f33ba8607 (Vulkan/D3D11/D3D12) Add HAVE_GLSLANG now to both Android and MSVC solutions - shaders
should work now
2018-03-02 02:14:29 +01:00
twinaphex 4e222589a0 (Xbox) Update 2018-02-18 02:09:55 +01:00
twinaphex c842d2e27e (Xbox1) Take out XMB 2018-02-18 01:37:36 +01:00
twinaphex 24306429bd (VS2013) Update solution; add Vulkan, D3D10, D3D11 support 2018-02-04 14:33:37 +01:00
twinaphex 2963288b29 SPIRV-Cross and glslang will compile with Griffin/MSVC targets now 2018-02-04 14:21:34 +01:00
twinaphex c60f706f1e (MSVC 2013) Update solution
Griffin - add better ifdefs
2018-02-03 20:50:31 +01:00
twinaphex 311de8138e (Griffin) shader_vulkan - Uniquely name set_unique_map to avoid collision 2018-02-03 17:20:23 +01:00
twinaphex 94022f0599 (MSVC 2013) Add HAVE_SLANG
(Griffin) Add SPIRV-Cross/slang rules to Griffin
2018-02-03 17:10:20 +01:00
twinaphex 7f38ee79f7 (MSVC2013) Add additional features 2018-01-30 22:01:09 +01:00
twinaphex b011f27c89 (MSVC 2013) Solution starts working now 2018-01-30 21:53:37 +01:00
twinaphex b5a1111e07 Don't define HAVE_D3D12 for MSVC 2013 2018-01-30 16:44:42 +01:00
twinaphex a5f232793b Silence warnings 2018-01-30 16:44:42 +01:00
twinaphex 2906744a0d (D3D10) Add non_HAVE_DYNAMIC codepaths 2018-01-29 15:33:30 +01:00
twinaphex 03e800c1c8 Add HAVE_D3D11 to MSVC 2013 - we need non-HAVE_DYNAMIC codepaths
for D3D11
2018-01-29 14:05:44 +01:00
twinaphex dc6752cdf4 (MSVC 2013) Add more switches 2018-01-24 02:16:23 +01:00
twinaphex 63ad668ff0 Add HAVE_DYNAMIC ifdefs 2018-01-24 02:12:58 +01:00
twinaphex cf97ff3824 Update 2018-01-24 02:09:43 +01:00
twinaphex 6a46065162 (MSVC 2013) Add more non_HAVE_DYNAMIC codepaths 2018-01-24 01:52:44 +01:00
twinaphex 80b17668b6 Add initial VS2013 solution 2018-01-24 01:29:45 +01:00
twinaphex b04a52e2e9 (MSVC 2017) Add HAVE_D3D10 2018-01-23 19:29:32 +01:00
twinaphex ed38887910 (VS2017) Update solution 2018-01-23 08:38:40 +01:00
twinaphex f8d32bf10d (MSVC 2017) Add HAVE_D3D11/HAVE_D3D12 2018-01-21 07:51:11 +01:00
twinaphex 7ab2cbf877 Revert "(Xbox OG) Add HAVE_7ZIP"
This reverts commit fd799bccef.
2018-01-21 04:01:12 +01:00
twinaphex fd799bccef (Xbox OG) Add HAVE_7ZIP 2018-01-21 02:35:17 +01:00
twinaphex f884e5b0c8 (Xbox OG) Build in RPNG support 2018-01-21 01:27:41 +01:00
twinaphex 537870b6ec (XDK1) Add HAVE_OVERLAY 2018-01-21 01:19:06 +01:00
twinaphex 2fcd44b40c (Xbox 1) Remove HAVE_MATERIALUI 2018-01-21 00:06:55 +01:00
twinaphex b640e1cbe9 (Xbox OG) Add HAVE_MATERIALUI / HAVE_XMB 2018-01-20 06:48:44 +01:00
twinaphex dc81998c0b (Xbox OG) Buildfixes 2018-01-19 04:55:34 +01:00
twinaphex 841593f082 (MSVC 2010) Define HAVE_D3DX 2018-01-19 02:37:24 +01:00
twinaphex f30c0010f6 Remove xbox media path 2018-01-17 09:05:28 +01:00
twinaphex 54fd72fb24 Make it possible to compile with HAVE_VULKAN on MSVC 2017 build ;
glslang stripped out for now
2018-01-11 02:53:40 +01:00
twinaphex 99699af36f (MSVC 2003) Add DEBUG 2018-01-07 12:21:01 +01:00
twinaphex 3033c1586a (MSVC 2010) x64 - compile griffin.c as C 2018-01-04 16:55:00 +01:00
twinaphex 7a481236bf (Xbox OG) Some more buildfixes 2018-01-03 14:37:35 +01:00
twinaphex 6c5d303a07 (Xbox OG) Fix Salamander build 2018-01-03 14:31:41 +01:00
twinaphex 956f869974 (360) Fix Salamander build 2018-01-03 12:14:08 +01:00
twinaphex a74ef2214d Start removing SINC ifdefs for individual Makefiles 2017-12-31 21:34:31 +01:00
twinaphex 88cac16409 (MSVC 2003) Compile griffin.c as C code 2017-12-31 03:16:08 +01:00
Andrés fbdd53b717
Change the entry point in MSVC2010 builds 2017-12-15 18:03:20 -05:00
Andrés 4604faf8d9
Update RetroArch-msvc2010.vcxproj 2017-12-15 12:46:35 -05:00
Andrés f25ba04d91
Change the entry point in non DEBUG builds 2017-12-15 09:43:39 -05:00
Andrés 0602f8eb79
Try to get rid of the console in MSVC 2010 builds 2017-12-14 21:36:33 -05:00
twinaphex d5b3104cfb Cleanups/warning fixes 2017-12-06 19:51:07 +01:00
Jean-Paul Mari 38b899e4d6 Added Visual Studio 2017 support
The msvc-2017 is based on msvc-2015
2017-12-05 11:23:38 -05:00
twinaphex 67fea30406 Remove remaining references to HAVE_FBO 2017-11-13 08:55:41 +01:00
bparker06 814f18b7a8
Update RetroArch-msvc2005.vcproj 2017-11-06 23:46:55 -05:00
twinaphex 360a3686a0 Update include dirs 2017-11-06 05:23:53 +01:00
twinaphex d10de20bff Start compiling Griffin as C for 360 - C89 fixes 2017-10-03 04:11:41 +02:00
twinaphex d22e662d1c (MSVC 2005) Compile griffin.c as C 2017-10-02 22:26:56 +02:00
twinaphex 34963ee438 (MSVC 2015) Compile griffin.c as C 2017-10-02 22:20:36 +02:00
twinaphex 721afe22d8 (MSVC 2010) Compile griffin.c as C 2017-10-02 22:06:32 +02:00
twinaphex a90d0a2117 (360) Fix Salamander build 2017-09-29 18:05:40 +02:00
twinaphex 92d0c1f593 (360) Update 2017-09-14 22:50:36 +02:00
twinaphex 170b368044 (360) Some buildfixes 2017-09-13 04:21:00 +02:00
Brad Parker 8e59cb9f7e accidentally removed vc2005 solution 2017-09-06 23:04:09 -04:00
Brad Parker 0a1b3fedc0 VC6 support (targets NT 3.51) 2017-09-06 23:03:02 -04:00
Brad Parker 521d3220b5 msvc2003: add "NoDX" debug target 2017-09-04 15:04:44 -04:00
Brad Parker 007888f54d msvc2003: add "NoDX" targets to remove DirectX8 needed to run on NT 2017-09-04 14:19:14 -04:00
Brad Parker 455a455d9f msvc2005: remove WINVER as it was causing too much trouble with multimon (requires WINVER set to win2k but 98 supports it too) 2017-09-04 12:03:50 -04:00
Brad Parker 6b20986d67 msvc2005: can't target lower than 98 2017-09-04 05:58:23 +00:00
Brad Parker 747dd2ad12 support Windows 95/NT4 2017-09-03 23:39:25 -04:00
Brad Parker 9e41efbd24 msvc2003 linker fixes 2017-09-03 23:48:22 -04:00
Brad Parker 8d525f711a msvc2003 buildfixes 2017-09-03 23:39:25 -04:00
Brad Parker cacb69542c msvc2005: add missing winmm dependency 2017-08-03 23:17:56 -04:00
Brad Parker 3c4f13e9f5 msvc2005: add directx sdk include/lib paths to project file (msbuild is ignoring INCLUDE/LIB for some reason) 2017-07-18 22:30:10 +00:00
Brad Parker 2211f4391c msvc2005: add Platform SDK include dir to project file 2017-07-18 20:25:48 +00:00
twinaphex 15a5083b8c (360) Define MSB_FIRST for RetroArch Salamander 2017-05-06 16:43:53 +02:00
aliaspider f73c3af445 (msvc) use the correct config for x64 builds. 2017-04-11 17:58:35 +01:00
aliaspider b1d750bc1d enable x64 builds in RetroArch-msvc2010.sln 2017-04-11 16:31:18 +01:00
Brad Parker 8aa8d6ff6b MSVC2005: add winmm.lib to linker, needed by rthreads changes in f4c187e 2017-02-14 02:39:26 +00:00
Brad Parker d8fb3d937c UTF8 fixes for MSVC, don't include any files with a UTF8 BOM if HAVE_LANGEXTRA isn't defined 2017-01-31 12:20:16 -05:00
twinaphex f763dc0a1e Add msvc-2015 solution courtesy of spec-chum 2017-01-26 01:56:51 +01:00
Brad Parker b9eb1c0222 add NoAccel configs in msvc2005 that disable GL and D3D 2017-01-22 13:48:49 -05:00
Brad Parker 1c36c395d4 vc2005 version fix 2017-01-18 02:08:04 -05:00
Brad Parker 8e52d0af6c Windows 98 buildfix 2017-01-18 02:02:32 -05:00
Brad Parker c78991b6a2 msvc2005 buildfix 2017-01-17 19:41:20 -05:00
Brad Parker 039064d0f1 remove HAVE_LANGEXTRA from Xbox build, fixes compilation on vc2003 2017-01-17 19:21:15 -05:00
Brad Parker 76b7235dc5 msvc2005 buildfix 2017-01-16 22:20:59 -05:00
Brad Parker 7b057fd43f GDI: add msimg32 library to msvc2010 project 2017-01-16 20:56:32 -05:00
Brad Parker e0f71928ca add msvc2005 project files for Win2000 2017-01-16 20:41:08 -05:00
twinaphex 1c0d8f3927 Add compat_strcasestr to Xbox Salamander solutions 2016-12-17 19:37:30 +01:00
twinaphex 9375efe24e Add HAVE_CC_RESAMPLER defines 2016-12-12 12:44:29 +01:00
twinaphex 6b779dab4f (MSVC 2003) XInput likely not to work 2016-12-07 07:16:58 +01:00
twinaphex cca2aa7ee9 (MSVC) Add HAVE_UPDATE_ASSETS 2016-11-05 23:32:29 +01:00
twinaphex 7fc1d76c4c (MSVC) Update paths 2016-11-04 18:55:16 +01:00
twinaphex 9fa0fc255c (MSVC) Update paths 2016-11-04 18:52:01 +01:00
twinaphex 3d9f43bcdc (MSVC) Update paths 2016-11-04 18:46:37 +01:00
twinaphex 41212b40c5 Remove DONT_HAVE_STATE_TRACKER 2016-10-20 05:11:35 +02:00
twinaphex c2bb410d8d Take out HAVE_BUILTIN_AUTOCONFIG - always include it 2016-10-04 07:33:57 +02:00
twinaphex 9384875ab0 Don't use HAVE_NETPLAY any more 2016-09-29 21:07:10 +02:00
twinaphex 266a06ffb1 Revert "Expose GPU Hard Sync for GLES 3 too"
This reverts commit a74813c9ea.
2016-09-05 21:43:02 +02:00
twinaphex a74813c9ea Expose GPU Hard Sync for GLES 3 too 2016-09-05 21:16:30 +02:00
twinaphex 19fa1ff13f (MSVC 2010) Buildfix 2006-01-17 06:39:19 +01:00
twinaphex c9236924a3 (MSVC 2003) Buildfixes 2006-01-17 06:19:45 +01:00
twinaphex f81fe2782a (MSVC 2003) Add include dir 2006-01-17 04:40:33 +01:00
twinaphex d4eca3aeb7 Move glext.h header to gfx/include/GL/glext.h 2016-08-11 23:34:05 +02:00