Stuart Carnie
167ad3b57d
fix(Metal): Various Metal fixes
...
* OSD message background
* clear glui background
* add Metal to configuration
* added optional config to compile Metal build without OpenGL
* fixed fill_pathname_join_delim; if out_path and dir are same, don't
strlcpy, as the results are undefined.
2018-07-12 21:33:18 -07:00
Brad Parker
ab27b7c85f
initial SIXEL video driver
2018-07-12 16:55:08 -04:00
twinaphex
6b5ade4ac3
Should be no more deprecated warnings with core context GL for menu
...
shaders
2018-07-12 22:03:37 +02:00
twinaphex
60d7d1c793
Add xmb ribbon simple core shader
2018-07-12 21:34:17 +02:00
Stuart Carnie
40a1446c95
feat(Metal): Reload shader preset when Metal driver reinitialized
2018-07-07 07:31:43 -07:00
Stuart Carnie
74e1f24e90
feat(Metal): Full screen support
...
* I believe there is a race condition where the viewport is not set
correctly on launch
2018-07-06 23:38:34 -07:00
Stuart Carnie
a19ea2ed07
feat(Metal): Add support for overlays
2018-07-04 13:12:40 -07:00
Stuart Carnie
048aa16599
feat(Metal): Support vsync enable / disable
2018-07-04 09:50:09 -07:00
Stuart Carnie
5e1f991e32
feat(Metal): initial xmb and glui menu support
...
TODOs
* menu shader pipeline effects
* refactor / optimize graphics rendering
2018-07-03 22:32:12 -07:00
Stuart Carnie
367c15f488
feat(Metal): font rendering
...
* FPS and other OSD messages render correctly
* add autoreleasepool around entire render loop to avoid memory leaks
2018-06-23 23:54:23 -07:00
Stuart Carnie
eacd52f009
fix(Metal): improve shader stability
...
* use MTKView, which handles layer and scaling changes automatically
between displays
2018-06-23 13:33:27 -07:00
twinaphex
0d8729daa6
FIx warning
2018-06-21 08:12:02 +02:00
Stuart Carnie
411bcf8bdd
feat(apple): Metal support for macOS
...
* includes rgui
* shader support
This is a work-in-progress and there are some bugs and visual artifacts
still to be fixed.
2018-06-20 21:33:45 -07:00
misson20000
1404b63219
fix for tearing (depends on libtransistor commit cf5d0403 in v2.0.0, which is yet to be released)
2018-05-30 18:04:58 -07:00
Tatsuya79
e96463645d
Disable gl hard sync in menu
2018-05-17 17:24:10 +02:00
twinaphex
6d2b5c8052
Move read_viewport function back to d3d9.c
2018-05-17 17:17:08 +02:00
twinaphex
2d540264e8
Start hooking up set_shader_mvp function
2018-05-15 06:02:10 +02:00
twinaphex
39f45a17d2
create d3d9_convert_geometry
2018-05-14 21:32:14 +02:00
twinaphex
e9054159ec
Remove set_font_rect callback
2018-05-14 16:57:34 +02:00
twinaphex
232d3f4d92
Take out add_state_tracker function callback for D3D9 renderchain
2018-05-14 06:33:51 +02:00
twinaphex
94955eb3b5
(D3D8) Do less casting
2018-05-14 05:14:26 +02:00
twinaphex
cbe4c78979
(D3D8/D3D9) Cleanups
2018-05-14 04:55:33 +02:00
twinaphex
6a9b39da3f
Get rid of d3d.h and xdk_defines.h
2018-05-14 03:57:27 +02:00
twinaphex
8beed4c1ec
(360) Buildfix
2018-05-14 01:50:58 +02:00
twinaphex
380fa6fd5e
Updates
2018-05-13 18:51:05 +02:00
twinaphex
46f23f9fbd
Get rid of d3d_video_viewport
2018-05-13 18:24:19 +02:00
twinaphex
c6cc2c930c
Create d3d9_log_info
2018-05-13 18:01:09 +02:00
twinaphex
659d8a4ec6
(GL) Cleanups
2018-05-13 14:34:41 +02:00
twinaphex
5bde17025a
Move min_filter_to_mag to gl_common.h
2018-05-13 14:24:49 +02:00
twinaphex
08820b5245
Cleanup gl_update_input_size
2018-05-13 06:43:24 +02:00
twinaphex
1f944afff7
(GL) Cleanups
2018-05-13 06:34:15 +02:00
twinaphex
999f1db694
Cleanup
2018-05-13 06:30:13 +02:00
twinaphex
41295ef7b9
Remove viewport_info callback from D3D9 renderchain interface
2018-05-13 06:29:17 +02:00
twinaphex
dee50349ba
Rename d3d_renderchain_driver to d3d9_renderchain_driver
2018-05-13 06:03:26 +02:00
twinaphex
494ddb16d9
Get rid of viewport_info callback function - was the same for both
...
GL1 and GL2 renderchains
2018-05-13 05:56:44 +02:00
twinaphex
542294900f
(WinRT) More compilation fixes
2018-05-12 19:03:39 +02:00
Diego A
3b738e0b2d
Always enable vfilter, enable deflicker setting in progressive scan, fix vsync set to off
2018-05-10 18:44:22 -04:00
twinaphex
41d2ebf8b5
Apparently not available
2018-05-08 00:16:20 +02:00
twinaphex
2c409c606e
(Winphone) should be _DISCARD
2018-05-07 23:19:42 +02:00
twinaphex
244f167dd5
(D3D11) Start adding D3D feature level 9 and Windows Phone ifdefs
2018-05-07 23:18:59 +02:00
Ash
68d789a4ea
[WiiU] Fix out-of-bounds rendering bug
2018-05-06 21:18:03 +10:00
twinaphex
6c09195f5e
(D3D8/D3D9) Updates
2018-05-03 22:08:14 +02:00
twinaphex
6d019284f8
Get rid of some of the casts
2018-05-03 22:06:04 +02:00
twinaphex
82ebb9576f
Create d3d9_video_t and d3d8_video_t
2018-05-03 22:03:12 +02:00
twinaphex
7bc66ae710
Buildfixes for MSVC 2015
2018-05-03 15:20:06 +02:00
twinaphex
f1d707a043
Running gl_check_capability from gl_get_flags resulted in a crash
...
on some Android systems, so unfortunately we cannot selectively hide
away GPU Hard Sync for now
2018-04-26 20:45:01 +02:00
twinaphex
37b1c9e8e9
Add NULL entry
2018-04-26 16:05:57 +02:00
twinaphex
023e280319
win32_get_refresh_rate not available on Xbox
2018-04-25 14:20:37 +02:00
twinaphex
6b31bd8b48
Only show Menu Linear Filter for RGUI and only show it for
...
video drivers that implement it
2018-04-24 15:14:06 +02:00
twinaphex
c506f489df
(D3D8) Hook up Menu Linear Filter
2018-04-24 14:49:58 +02:00
twinaphex
a75e7ede0d
(D3D9) Implement Menu Linear Filter
2018-04-24 14:47:21 +02:00
twinaphex
45cea92ba2
Remove null_renderchain
2018-04-23 14:57:37 +02:00
twinaphex
e54cb1b121
Only show black frame insertion for the video drivers/context drivers
...
that support it
2018-04-23 14:15:21 +02:00
twinaphex
f1fa1d4879
Previously, GPU Hard Sync options would only show up if the
...
video driver was explicitly set to the GL driver; now, it can be
dynamically shown for more video drivers if there are going to be
more drivers supporting this feature other than GL
2018-04-23 13:42:09 +02:00
twinaphex
c4c8699ee3
Only show max swapchain images if supported by video driver and/or
...
context driver
2018-04-23 13:34:30 +02:00
twinaphex
b1a2d1991c
(d3d10.c) Cleanups
2018-04-23 13:09:05 +02:00
twinaphex
6f3003554e
(D3D10/D3D11/D3D12) Don't load menu pipeline shaders unless XMB
...
is selected
2018-04-23 12:59:28 +02:00
twinaphex
eb69025ca8
Cleanups
2018-04-23 11:30:38 +02:00
twinaphex
2a655116a6
Set #define CINTERFACE in these files
2018-04-22 14:27:39 +02:00
twinaphex
248f1242dc
Some warning fixes
2018-04-21 18:14:19 +02:00
twinaphex
dae0f36a20
Some cleanups
2018-04-21 15:00:35 +02:00
twinaphex
30c824c30a
Try to fix MSVC warning
2018-04-21 08:54:57 +02:00
twinaphex
6929db9fb6
(D3D10/D3D11) Compile shaders with SM 4.0 instead of 5.0
2018-04-21 05:36:59 +02:00
twinaphex
832cc4e945
(MSVC) Silence warnings
2018-04-21 05:20:22 +02:00
aliaspider
b78dcf9f4c
update D3D10 driver.
2018-04-21 03:56:19 +01:00
twinaphex
9f2b56a929
Update Direct3D 10 driver
2018-04-21 03:27:41 +02:00
twinaphex
16df2ceb4e
Fix Xbox OG
2018-04-17 11:39:59 +02:00
twinaphex
b0e62f3ec6
(D3D11) Add more feature levels
...
(D3D11) If CreateDeviceAndSwapchain fails, error out gracefully
2018-04-17 21:29:02 +02:00
Brandon Wright
c4f818599c
Add some fbdev refresh rate polls. Also Xv.
2018-04-16 16:23:59 -05:00
Brandon Wright
95f8205fd1
Add DRM interface for refresh rate.
2018-04-16 15:36:46 -05:00
Brandon Wright
e049605359
Add refresh rate polling to Win32 >= Windows 7.
2018-04-15 19:33:38 -05:00
Brandon Wright
533f898132
Add get refresh rate context function. Implement for X11 and Wayland.
2018-04-15 17:56:12 -05:00
Brandon Wright
7a00534378
Add poke interface for get_refresh_rate.
2018-04-15 17:56:11 -05:00
twinaphex
97cf6613da
(XMB/Shaders) Reimplement menu shader loading for GLSL/Cg/HLSL backends - if
...
XMB is selected, it will compile the shader pipelines in
advance
2018-04-12 02:20:17 +02:00
twinaphex
260cd62482
Cleanup some CXX_BUILD warnings
2018-04-09 18:53:26 +02:00
twinaphex
50edd0d467
Remove unused variable
2018-04-09 16:45:44 +02:00
Twinaphex
08a54e45f2
Get rid of a lot of implicit conversions
2018-04-09 15:56:45 +02:00
twinaphex
92b46a8275
Some cleanups
2018-03-30 15:50:27 +02:00
Brandon Wright
3bbff3c689
Use _NET_WM_STATE_FULLSCREEN as a first measure, only falling back to override-redirect when not supported.
2018-03-29 17:13:51 -05:00
Brandon Wright
5da1aa0af7
Allow compositor disabling on X11 fullscreen through _NET_WM_BYPASS_COMPOSITOR.
...
Note: KWin doesn't bypass compositor on override-redirect windows, so enabling windowed fullscreen is necessary.
2018-03-29 15:20:14 -05:00
twinaphex
6e662a8064
(D3D12) Buildfix
2018-03-29 15:29:36 +02:00
twinaphex
ef5830b233
Silence some CXX_BUILD warnings
2018-03-29 15:27:30 +02:00
Dwedit
2c1cb6cf55
Rename "cached_device" to "cached_device_d3d11" avoid a name conflict on griffin builds
2018-03-28 10:33:37 -05:00
aliaspider
97ecba8575
D3D11: hwrender: add support for cache_context.
2018-03-26 17:44:08 +01:00
aliaspider
3d96cacd71
add experimental D3D11 hwrender support.
2018-03-25 23:14:14 +01:00
aliaspider
88d1c1fdca
msvc build fix.
2018-03-25 23:11:31 +01:00
twinaphex
9b8713aebd
Fix Coverity defects
2018-03-24 11:59:01 +01:00
twinaphex
9057ffbde4
use boolean.h instead of stdbool.h
2018-03-24 11:45:50 +01:00
twinaphex
4d1b4f905f
Start adding OSD statistics - doesn't work yet for SDL2/SDL
2018-03-23 17:43:49 +01:00
orbea
7526b12338
Fix apitrace shader compiler warning.
...
2418: message: major shader compiler issue 2: 0:3(311): warning: `atime' used uninitialized
2418 @0 glCompileShader(shader = 27)
2418: warning: 0:3(311): warning: `atime' used uninitialized
2018-03-20 17:39:33 -07:00
aliaspider
b948cf46e7
(Vulkan) add missing queue locks when calling vkQueueWaitIdle.
2018-03-15 09:21:23 +01:00
twinaphex
32b2808fe0
Revert "Turn scaler_ctx_scale_direct into inline function"
...
This reverts commit d51edd8239
.
2018-03-14 23:48:47 +01:00
twinaphex
d51edd8239
Turn scaler_ctx_scale_direct into inline function
2018-03-11 18:14:17 +01:00
misson20000
e934f11065
NSW: skip frames if we can't acquire a buffer (newer libtransistors use three buffers, making this very unlikely to happen)
2018-03-06 20:55:40 -08:00
misson20000
4a4de74518
NSW(gfx): clear image row-by row for better caching (it's seriously a LOT faster), do pixel format conversion in scalers, and remove timing debug messages
2018-03-06 19:52:03 -08:00
misson20000
90c36c52ce
NSW: fix graphics driver colors for rgb32 and don't break aspect ratio when scaling menu texture
2018-03-05 23:45:28 -08:00
misson20000
7487d938b3
NSW: remove global state in graphics driver, as it is no longer necessary
2018-03-05 20:14:52 -08:00
twinaphex
63823b339a
Buildfix for D3D8
2018-03-03 15:34:21 +01:00
twinaphex
b4a743fff4
Split up menu display drivers for D3D8/D3D9 into separate drivers;
...
split up d3d_common into separate files
2018-03-03 15:28:58 +01:00
twinaphex
0566b056a5
Take out d3d_common function call from d3d_w32_font.c
2018-03-03 05:42:14 +01:00
twinaphex
3f1ae25713
(D3D8) Buildfix 2
2018-03-02 17:44:48 +01:00
twinaphex
ed67653086
(D3D8) Buildfix
2018-03-02 17:43:58 +01:00
twinaphex
371b6a604e
(Xbox) Buildfix
2018-03-02 17:43:18 +01:00
twinaphex
588707f543
Cleanups
2018-03-02 17:30:21 +01:00
twinaphex
0ec5ce8cfe
Get rid of d3d context drivers
2018-03-02 17:23:43 +01:00
twinaphex
95371cbda1
(Xbox 360) Buildfix
2018-03-02 17:05:30 +01:00
twinaphex
dfdbc00a84
Cleanup Xbox 360 code from d3d_ctx
2018-03-02 17:03:34 +01:00
twinaphex
dbf2fae5c1
(D3D9) Get rid of context driver
2018-03-02 17:00:11 +01:00
twinaphex
fc9e018534
Implement d3d9_set_video_mode
2018-03-02 16:53:15 +01:00
twinaphex
7c599b715e
Implement d3d9_has_windowed
2018-03-02 16:46:32 +01:00
twinaphex
9606db6f79
Start untangling more functions from context driver
2018-03-02 16:38:57 +01:00
twinaphex
af5a2f61a1
(D3D9) Start getting rid of context driver for D3D9 driver
2018-03-02 15:30:39 +01:00
twinaphex
696fa900a1
Refactor macro functions which were unsafe
2018-02-26 18:08:17 +01:00
twinaphex
5b79d2b942
Refactor video_shader_driver_set_parameters
2018-02-26 17:51:52 +01:00
twinaphex
7acd4b1847
(Windows) Buildfixes - use fseek for MSVC 2003 and earlier
2018-02-17 19:11:49 +01:00
twinaphex
89cd494ab7
(WiiU) Buildfix
2018-02-17 11:27:14 +01:00
radius
7913b88853
fix potential wiiu crash
2018-02-17 00:10:08 -05:00
twinaphex
070c09faec
Avoid more pointer grabbing for video driver ptr
2018-02-16 20:42:37 +01:00
twinaphex
1e2d8de9ca
Move renderchain code to the relevant files
2018-02-16 11:24:10 +01:00
Andrés
d3504abc5d
try to fix shader preset loading on WiiU
2018-02-12 12:27:16 -05:00
Andrés
521433d1c7
Merge pull request #6293 from aliaspider/master
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(D3D) better handling of frame duping.
2018-02-11 21:36:21 -05:00
aliaspider
72e6909aaa
(D3D) better handling of frame duping.
2018-02-12 03:25:37 +01:00
Twinaphex
34edaaf98b
Merge pull request #6291 from aliaspider/master
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(D3D12) silence warning.
2018-02-12 01:32:16 +01:00
aliaspider
8a93e8d503
(D3D12) silence warning.
2018-02-12 01:29:44 +01:00
Twinaphex
e428cec428
Merge pull request #6290 from aliaspider/master
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(D3D11/12) add overlays.
2018-02-12 01:25:19 +01:00
aliaspider
98682197c9
(D3D11/12) add overlays.
2018-02-12 01:19:43 +01:00
Twinaphex
327e2237d6
Merge pull request #6289 from aliaspider/master
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(D3D11/12) prevent double-free when resizing framebuffers.
2018-02-11 23:03:04 +01:00
aliaspider
19aed2af36
(D3D11/12) prevent double-free when resizing framebuffers.
...
(D3D12)
- correctly support lut/filtering/wrap options for slang shaders.
- rework frame sync.
2018-02-11 22:56:37 +01:00
twinaphex
6738d64546
Cleanups
2018-02-11 16:45:40 +01:00
Twinaphex
d8257f4817
Merge pull request #6279 from aliaspider/master
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(D3D12) slang shaders support.
2018-02-11 02:00:46 +01:00
aliaspider
37bebb5b65
(D3D12) slang shaders support.
2018-02-11 00:00:20 +01:00
twinaphex
b31779c588
(D3D8/9) Don't do allocation for this struct
2018-02-10 22:27:38 +01:00
twinaphex
b45b1b3e55
(D3D8) Refactor texture loading to no longer be thread-unsafe
2018-02-10 21:36:40 +01:00
twinaphex
b141c37fe9
Get rid of set_mvp function in D3D9 renderchain driver - use
...
one common set_mvp function instead
2018-02-10 21:21:09 +01:00
twinaphex
843a7f200c
(D3D9) Make video texture load functions thread-safe
2018-02-10 21:13:24 +01:00
aliaspider
e11209ac79
(D3D12) precompute alpha before scaling when generating mipmaps.
2018-02-09 16:33:08 +01:00
aliaspider
6fe379d978
(D3D12) add a compute shader for mipmap generation.
2018-02-09 14:57:07 +01:00
Twinaphex
8e33b35b09
Merge pull request #6257 from aliaspider/master
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(D3D11/12) fix dialogbox / gradient.
2018-02-08 20:54:05 +01:00
aliaspider
97813b9722
(D3D11/12) fix dialogbox / gradient.
2018-02-08 17:11:24 +01:00
radius
30353792a5
update gx2_gfx to use retroarch_get_shader_preset()
2018-02-07 21:26:01 -05:00
radius
e9b7c7267e
fix some potential crashes when a shader is not set in config
2018-02-07 21:26:01 -05:00
radius
c64d5556c1
readd shader to config, let's use a runtime check instead of overwritting the shader preset all the time
2018-02-07 21:25:59 -05:00
aliaspider
0d88799e6d
(D3D12) add menu display driver.
2018-02-08 00:18:05 +01:00
aliaspider
92afd7387d
(D3D12) add a font driver.
2018-02-08 00:18:04 +01:00
aliaspider
e42015e026
(D3D12) allow for dynamic allocation of descriptors.
2018-02-08 00:18:04 +01:00
aliaspider
757a9c08de
(D3D) refactors.
2018-02-08 00:18:04 +01:00
aliaspider
4ccb844ad6
(D3D12) add font and menu pipelines.
2018-02-08 00:18:04 +01:00
aliaspider
b030588669
(D3D12) refactor d3d12_init_samplers, add support for wrap modes.
2018-02-08 00:18:04 +01:00
aliaspider
6d90aae5d6
(D3D12) refactor init_pipeline.
2018-02-08 00:18:04 +01:00
twinaphex
cbd5e87711
Indenting nits
2018-02-04 22:12:53 +01:00
twinaphex
534e5bbf34
Make code compatible when compiled as C++
2018-02-04 21:50:05 +01:00
twinaphex
028fc18294
Fix more warnings
2018-02-04 21:12:42 +01:00
twinaphex
2b4890220a
(D3D) Silence CXX_BUILD warnings
2018-02-04 20:40:28 +01:00
aliaspider
700fce3bd2
various fixes for CXX_BUILD.
2018-02-04 20:03:27 +01:00
twinaphex
ac22a9ce20
(D3D10) Start making D3D10 ready for CXX_BUILD
2018-02-04 17:11:00 +01:00
twinaphex
8771171f63
(glslang) Compatibility tweaks for MSVC 2010 compatibility
2018-02-04 15:49:53 +01:00
Twinaphex
e5610d5ddb
Merge pull request #6228 from aliaspider/master
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(slang) slang_process: simplify data mappings.
2018-02-03 17:27:25 +01:00
aliaspider
76d07cd6a7
(slang) slang_process: simplify data mappings.
2018-02-03 17:22:47 +01:00
twinaphex
df632814e6
Add appropriate HAVE_SPIRV_CROSS ifdefs
2018-02-03 17:13:36 +01:00
twinaphex
1464995fdc
(D3D11) ability to compile without HAVE_SLANG
2018-02-03 17:01:47 +01:00
twinaphex
dac1f10708
C89_BUILD fixes
2018-02-03 15:16:04 +01:00
Twinaphex
50e902f2ea
Merge pull request #6227 from aliaspider/master
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(D3D11) multi-pass shaders: add support for history frames.
2018-02-03 14:48:48 +01:00
twinaphex
0b4ccf25e7
Revert "* d3d11.c - minor cleanups for C89"
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This reverts commit fa458b2f5c
.
2018-02-03 14:48:34 +01:00
twinaphex
fa458b2f5c
* d3d11.c - minor cleanups for C89
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* C89 build fixes for D3D9X headers
2018-02-03 14:01:32 +01:00
aliaspider
e225e96025
(D3D11) multi-pass shaders: add support for history frames.
2018-02-03 13:29:00 +01:00
twinaphex
d446742d4b
Some C89_BUILD build fixes
2018-02-03 12:47:53 +01:00
aliaspider
e30c7edd8d
(D3D11) multi-pass shaders: add support for feed-back textures.
2018-02-02 19:57:45 +01:00
aliaspider
6fe3a31617
(D3D11) multi-pass shaders: add support for wrap modes and lut
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mipmapping.
2018-02-02 17:18:41 +01:00
aliaspider
2a25e284af
(D3D11) better handling of FBO scale.
2018-02-02 14:39:53 +01:00
Twinaphex
ba3513fb70
Merge pull request #6215 from aliaspider/master
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(slang) slang_process.cpp: add support for more shaders.
2018-02-01 21:10:04 +01:00
aliaspider
461a936eb4
(D3D11) correct the size data of the last pass.
2018-02-01 20:56:40 +01:00
Twinaphex
f096e667d8
Merge pull request #6204 from aliaspider/master
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(D3D11) Implement slang shader specification using Spirv-Cross.
2018-02-01 16:33:58 +01:00
aliaspider
0aa1164a6f
(D3D11) fix fbo size when no scale factor is specified.
2018-02-01 16:29:40 +01:00
aliaspider
3865856aa2
(D3D11) add support for `#pragma format` in slang shaders.
2018-02-01 15:07:12 +01:00
aliaspider
91298255ad
(D3D11) resize fbos when the viewport size changes.
2018-02-01 12:45:35 +01:00
aliaspider
4dd8fb4df9
(D3D11) make sure the stock shader is set before drawing the menu
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texture.
2018-02-01 12:31:24 +01:00
aliaspider
e6c455d2c6
(D3D11) move format support checks to d3d11_init_texture();
2018-02-01 11:21:51 +01:00
aliaspider
d8924d6fbb
(D3D11) clear out all unused texture/sampler bindings each pass to avoid
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hazards with SetRenderTargets.
2018-01-31 17:05:48 +01:00
aliaspider
f7b5baccb6
(D3D11) always save emitted hlsl code when debugging.
2018-01-31 16:12:55 +01:00
aliaspider
f907f2ea7d
(D3D11) save spirv-cross's hlsl output when shader compilation fails.
2018-01-31 15:55:59 +01:00
aliaspider
5e09af9c77
(D3D11) attach identifiers to the generated slang semantic mappings to
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simplify debugging.
2018-01-31 12:00:39 +01:00
radius
d953ec2b5f
load shader presets at startup on wiiu
2018-01-30 22:49:49 -05:00
aliaspider
5bc78d3ad5
(D3D11) Implement slang shader specification using Spirv-Cross.
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(incomplete)
2018-01-31 01:08:36 +01:00
twinaphex
08e61230e9
Update video_poke_interface
2018-01-30 22:29:57 +01:00
twinaphex
b0b39ff899
Cleanups
2018-01-30 22:16:16 +01:00
twinaphex
7dcd46a20f
Get rid of HAVE_MENU ifdefs for video_driver_poke interface
2018-01-30 22:14:47 +01:00
aliaspider
b228775b0d
(D3D10/11/12) allow building without HAVE_D3D9
2018-01-30 21:33:25 +01:00
twinaphex
a6f8013c24
More MSVC2013 buildfixes
2018-01-29 17:19:36 +01:00
twinaphex
2906744a0d
(D3D10) Add non_HAVE_DYNAMIC codepaths
2018-01-29 15:33:30 +01:00
twinaphex
03e800c1c8
Add HAVE_D3D11 to MSVC 2013 - we need non-HAVE_DYNAMIC codepaths
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for D3D11
2018-01-29 14:05:44 +01:00
cucholix
648032bd75
Update gx2_gfx.c
2018-01-26 16:10:04 -03:00
cucholix
de6c185e88
Shader parameters saving fix
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It's @aliaspider code :p
2018-01-26 15:49:34 -03:00
Twinaphex
f97ebfbf1f
Merge pull request #6179 from aliaspider/master
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(D3D11) add the remaining menu shaders.
2018-01-25 17:18:59 +01:00
aliaspider
c0117f077b
(D3D11) add the remaining menu shaders.
2018-01-25 17:07:23 +01:00
twinaphex
3adb6cc5a8
CXX_BUILD fixes
2018-01-25 16:42:10 +01:00
twinaphex
b0f7728606
CXX_BUILD - buildfixes
2018-01-25 15:54:37 +01:00
aliaspider
a2cddb27e5
(D3D11) refactors.
2018-01-25 15:48:53 +01:00
twinaphex
204f9aa484
(360) More buildfixes
2018-01-25 15:35:07 +01:00
twinaphex
d4367ed993
Cleanups
2018-01-25 15:30:48 +01:00
twinaphex
b9e65fc750
(D3D8) Buildfixes
2018-01-25 14:38:24 +01:00
twinaphex
8f4a1b748b
(D3D8/D3D9) More dehardcoding
2018-01-25 14:34:20 +01:00
Twinaphex
994e07fa3d
Update d3d.h
2018-01-25 13:24:39 +01:00
Twinaphex
4315b57791
Update d3d8.c
2018-01-25 12:27:02 +01:00
Twinaphex
8797fa95eb
Update d3d9.c
2018-01-25 12:26:45 +01:00
Twinaphex
1163c1aef8
Update d3d.h
2018-01-25 12:26:12 +01:00
twinaphex
aa66ca8bf4
(D3D8) Buildfix
2018-01-25 11:51:24 +01:00
twinaphex
766f3b33c7
Dehardcode some more opaque types defined by macros
2018-01-25 11:50:07 +01:00
twinaphex
a18e7767f3
Fix some unreferenced local variable warnings
2018-01-25 10:25:50 +01:00
twinaphex
2634a5ea2d
(D3D8) Cleanups
2018-01-25 10:12:49 +01:00
twinaphex
684374eec8
Remove D3DVIEWPORT dependency
2018-01-25 10:03:50 +01:00
Twinaphex
ef17085216
Merge pull request #6175 from aliaspider/master
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(D3D11) add ribbon shader.
2018-01-25 09:50:57 +01:00
aliaspider
427003fa3b
(D3D11) add ribbon shader.
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- it doesn't look quite right though.
2018-01-25 09:48:07 +01:00
Twinaphex
85fab182b8
Merge pull request #6174 from aliaspider/master
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(D3D11) autogen mipmaps when needed / fix text colors.
2018-01-25 09:33:44 +01:00
aliaspider
17aa49004f
(D3D10/11/12) prevent some crashes on driver re-init.
2018-01-25 06:24:39 +01:00
aliaspider
da3a90a025
(D3D11) misc.
2018-01-25 05:47:19 +01:00
aliaspider
2a54cbca75
(D3D11) autogen mipmaps when needed.
2018-01-25 04:57:49 +01:00
twinaphex
0588c3c68e
Don't rely on LPDIRECT3DTEXTURE
2018-01-25 04:28:50 +01:00
twinaphex
26f9489f89
Replace LPDIRECT3D
2018-01-25 04:12:37 +01:00
Twinaphex
f07571f8eb
Merge pull request #6171 from aliaspider/master
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(D3D11) sample the font atlas correctly.
2018-01-25 01:59:31 +01:00
aliaspider
ccc9d36949
(D3D11) sample the font atlas correctly.
2018-01-25 01:58:17 +01:00
Twinaphex
ccfd9d79dd
Merge pull request #6170 from aliaspider/master
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(D3D11) update the included shader.
2018-01-25 01:49:16 +01:00
aliaspider
0cd2310a6f
(D3D11) forgot to update the included shader.
2018-01-25 01:46:30 +01:00
Twinaphex
3bfc13223c
Merge pull request #6169 from aliaspider/master
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(D3D11) font + menu display drivers.
2018-01-25 01:46:17 +01:00
twinaphex
bc81a9dc88
Dehardcode LPDIRECT3DDEVICE usage
2018-01-25 01:45:03 +01:00
aliaspider
8354ffd452
(D3D12) add support for scaling/rotation im menu display driver.
2018-01-25 01:34:53 +01:00
aliaspider
45541a0d44
(D3D11) change the sprite vertex buffer to a ring buffer to avoid data
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races with the gpu.
2018-01-25 01:03:54 +01:00
aliaspider
68a6b7f402
(D3D11) change the sampler adressing mode to clamp. fixes the background
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in xmb.
2018-01-25 00:45:06 +01:00
aliaspider
812eefa601
(D3D11) add menu display driver.
2018-01-25 00:20:06 +01:00
twinaphex
4dc6eb0ae4
(D3D8) Rotation no longer affects RGUI
2018-01-24 22:50:44 +01:00
aliaspider
840bd459df
(D3D11) add a font driver.
2018-01-24 20:51:19 +01:00
Twinaphex
472abb1e8f
Merge pull request #6167 from aliaspider/master
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(D3D10/11/12) add viewport settings.
2018-01-24 17:40:22 +01:00
aliaspider
30d5cd1a07
(D3D10/11/12) add viewport settings.
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- move some common routines to video_driver.c
2018-01-24 15:00:32 +01:00
Twinaphex
c30715db10
Revert "Try to prevent rotation on menu"
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This reverts commit 042c2e82a0
.
2018-01-24 10:28:55 +01:00
twinaphex
042c2e82a0
Try to prevent rotation on menu
2018-01-24 10:16:03 +01:00
twinaphex
9018012c5c
(D3D8) Now handles rotation properly (except for RGUI frame
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being rotated as well)
2018-01-24 10:08:52 +01:00
aliaspider
a6b24ce995
(d3d10/11/12) reformat some files.
2018-01-24 07:45:45 +01:00
twinaphex
80b17668b6
Add initial VS2013 solution
2018-01-24 01:29:45 +01:00
twinaphex
4dd3a22679
(D3D12) Silence MSVC warnings
2018-01-24 00:38:11 +01:00
aliaspider
956c6ca25a
(d3d10/11/12) resize swapchain correctly when the window's size changes.
2018-01-23 20:27:03 +01:00
aliaspider
3a53010b13
(D3D10/12) frame duping. re-enable vsync.
2018-01-23 19:11:44 +01:00
aliaspider
a5bf9d8dc6
(D3D10/11/12)
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.add a d3d10 driver.
.add more utility functions to d3d*_common files.
.add an image transfer/convert function to dxgi_common.
.various refactors / style nits.
2018-01-23 18:04:55 +01:00
twinaphex
c6fd61cc86
(D3D8) Buildfix
2018-01-23 07:21:53 +01:00
twinaphex
673a190d84
Merge d3d8_renderchain into d3d8.c
2018-01-23 07:18:46 +01:00
twinaphex
ce19e7c98a
Get rid of unused reinit function and get rid of other
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unused stuff in D3D8
2018-01-23 07:00:25 +01:00
twinaphex
393ebfc467
(D3D8) No automatic generation of mipmaps possible, so remove this code
2018-01-23 06:53:07 +01:00
twinaphex
bb1fdad0d9
(Switch) Replace malloc() with calloc() in switch_gfx.c
2018-01-23 06:48:10 +01:00
twinaphex
93523782e5
Uniquely name D3D9
2018-01-23 06:43:03 +01:00
twinaphex
f1c5812ff8
(D3D8) Buildfixes
2018-01-23 06:31:33 +01:00
twinaphex
3a30c71cea
(D3D8) Buildfix
2018-01-23 06:30:46 +01:00
twinaphex
9be084de00
Static / public functions and interfaces need to be named
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uniquely for Griffin
2018-01-23 06:29:33 +01:00
misson20000
5f8c888e0f
[NSW] remove checks for running under Mephisto, since not only do they prevent us from running under Yuzu, but we don't have libtransistor_context anymore
2018-01-22 20:36:32 -08:00
twinaphex
4b6c4e5a6a
BUildfix for D3D enum
2018-01-23 04:25:37 +01:00
twinaphex
d28d14079a
Create separate D3D8 and D3D9 drivers
2018-01-23 02:55:33 +01:00
twinaphex
1a20fff7f2
Revert "reimplement mvp for D3D8"
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This reverts commit f0d47bcd13
.
2018-01-22 23:03:02 +01:00
twinaphex
f0d47bcd13
reimplement mvp for D3D8
2018-01-22 23:01:20 +01:00
twinaphex
3271b61b6a
Some safeguards
2018-01-22 20:03:34 +01:00
twinaphex
6ee8ddb496
(D3D11) Some minor style nits
2018-01-22 07:35:36 +01:00
aliaspider
80df049f41
(D3D11/12) refactors/fixes. add blending and selectable samplers for
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d3d12.
2018-01-21 23:46:50 +01:00
twinaphex
e601190ecb
(D3D11/12) Fix warnings
2018-01-21 07:57:25 +01:00
twinaphex
8d7e9b31a4
Cleanups
2018-01-21 06:34:33 +01:00
Twinaphex
ffff5df787
Merge pull request #6148 from aliaspider/master
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(D3D11/D3D12) initial video driver implementation.
2018-01-21 04:59:18 +01:00
aliaspider
094196220d
(D3D11/D3D12) initial video driver implementation.
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- some headers from the windows 10 sdk need to be added to the include
path when targeting mingw :
d3d11.h
d3d11sdklayers.h
d3d12.h
d3d12sdklayers.h
d3d12shader.h
d3dcommon.h
d3dcompiler.h
2018-01-21 04:10:45 +01:00
Toad King
55334aeffd
fix black frame insertion in emscripten
2018-01-20 13:01:48 -06:00
twinaphex
4a5de7ed6a
Use D3D common format functions
2018-01-20 16:45:45 +01:00
twinaphex
cc1a828c87
d3d_get_color_format_backbuffer - cleanups
2018-01-20 16:35:59 +01:00
twinaphex
c106783e85
(XDK1) Now renders RGUI and game frame properly
2018-01-20 06:25:02 +01:00
twinaphex
4bd4692cf2
Get rid of another _XBOX ifdef
2018-01-20 02:09:51 +01:00
twinaphex
fb257eb21e
(GL/Raspberry Pi) Should fix the regression with GL cores on
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Raspberry Pi
2018-01-19 22:45:04 +01:00
twinaphex
a3b593f27b
(D3D) Take this out for Xbox
2018-01-19 22:41:58 +01:00
twinaphex
d8e9e3383d
Revert "(Xbox) Swizzled formats on Xbox need to be POW2"
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This reverts commit f608b5ed52
.
2018-01-19 05:06:46 +01:00
twinaphex
7484e01034
Revert "This one complains too"
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This reverts commit 1a3a88a62e
.
2018-01-19 05:06:24 +01:00
twinaphex
1a3a88a62e
This one complains too
2018-01-19 05:04:11 +01:00
twinaphex
f608b5ed52
(Xbox) Swizzled formats on Xbox need to be POW2
2018-01-19 05:00:50 +01:00
twinaphex
daa2a572b9
Cleanup
2018-01-19 03:52:32 +01:00
twinaphex
4ef66e6e8c
This should make XMB/MaterialUI render correctly on D3D8
2018-01-19 02:24:10 +01:00
twinaphex
281223eae8
Xbox ifdefs
2018-01-17 08:54:06 +01:00
twinaphex
136068098d
Xbox fixes
2018-01-17 08:51:56 +01:00
aliaspider
ebd9430982
(D3D8) can now render content frame, rgui and overlays.
2018-01-17 07:10:45 +01:00
twinaphex
61ff51be2f
Start using string_is_equal predominantly
2018-01-16 22:53:38 +01:00
twinaphex
c4d3ea6f8d
Add want_mipmap function parameter to d3d_texture_new
2018-01-16 09:11:14 +01:00
twinaphex
4ead2df09e
(D3D) Remove HAVE_FBO ifdef - should make shaders work again
2018-01-16 08:15:10 +01:00
twinaphex
3bdea333e1
enable this
2018-01-16 02:22:53 +01:00
twinaphex
9d144e28fc
Use D3DFVF_XYZ for PC, D3DFVF_XYZRHW for Xbox
2018-01-16 02:04:50 +01:00
twinaphex
fdffc1a178
One ifdef less
2018-01-15 22:04:15 +01:00
twinaphex
f26b18c7a4
D3D8 compilation fixes
2018-01-15 20:58:13 +01:00
twinaphex
391fd3eadc
Fix CXX_BUILD for D3D
2018-01-15 21:44:49 +01:00
twinaphex
59b5ecf7db
(XDK) Buildfixes
2018-01-15 06:36:02 +01:00
Twinaphex
e948412bb4
Merge pull request #6108 from aliaspider/master
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(direct3D) fix scaling in the menu display driver.
2018-01-15 03:48:40 +01:00
aliaspider
25a7c04a27
(direct3D) fix scaling in the menu display driver.
2018-01-15 03:45:37 +01:00
twinaphex
93b523e6ea
C89 buildfix
2018-01-15 01:01:41 +01:00
aliaspider
7b09d5399c
(Direct3D) Menu display driver implementation.
2018-01-14 02:21:48 +01:00
aliaspider
24cb240079
(WIIU) add remaining menu shaders.
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- move some files around.
2018-01-12 02:54:45 +01:00
aliaspider
eac088696a
(WIIU) add ribbon shader. fix menu bg gradient.
2018-01-11 02:09:03 +01:00
twinaphex
7e9945cde9
Buildfix
2018-01-09 23:47:13 +01:00
Twinaphex
2a42983b4f
Merge pull request #6077 from aliaspider/master
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(WIIU) fix detection of 32bit input frames.
2018-01-09 17:53:47 +01:00
aliaspider
a8d3ddc05d
(WIIU) fix detection of 32bit input frames.
2018-01-09 17:05:09 +01:00
Twinaphex
ae8d0630e2
Merge pull request #6076 from aliaspider/master
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(WIIU) custom shader: add support for input textures and most uniforms.
2018-01-09 16:52:20 +01:00
aliaspider
f34e180b40
(WIIU) custom shader: add support for input textures and most uniforms.
2018-01-09 16:41:01 +01:00
Twinaphex
bf1bd83631
Merge pull request #6071 from fr500/master
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Disable hard sync on FF without mangling settings"
2018-01-09 03:43:33 +01:00
Twinaphex
31728bd2ca
Merge pull request #6074 from aliaspider/master
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(WIIU) revert forced 480p mode.
2018-01-09 03:29:28 +01:00
aliaspider
22a776bb3e
(WIIU) revert forced 480p mode.
2018-01-09 03:26:11 +01:00
Twinaphex
ae9e13324d
Merge pull request #6073 from aliaspider/master
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(WIIU) improve support for custom shaders.
2018-01-09 03:22:49 +01:00
aliaspider
0236b52b03
(WIIU) update uniform blocks correctly for custom shaders.
2018-01-09 03:06:54 +01:00
radius
8007c3efd7
Disable hard sync on FF without mangling settings
2018-01-08 20:06:24 -05:00
twinaphex
7fdb621481
Update
2018-01-08 23:23:37 +01:00
twinaphex
8f9d807306
Remove some more Xbox ifdefs
2018-01-08 23:06:09 +01:00
twinaphex
23ace06ca1
Cleanups
2018-01-07 20:55:00 +01:00
twinaphex
141f09ad2e
Cleanups
2018-01-07 20:25:30 +01:00
twinaphex
d3a4cc90c8
Cleanups - get rid of shader ifdefs
2018-01-07 20:21:08 +01:00
twinaphex
3ab8f017d9
Cleanups
2018-01-07 11:06:27 +01:00
twinaphex
88d1e455e3
Add code that allows for debug D3D
2018-01-07 10:46:53 +01:00
twinaphex
9f6a97db76
Update
2018-01-06 21:10:30 +01:00
twinaphex
ef05fd8a78
Cleanups
2018-01-06 19:51:29 +01:00
twinaphex
9b52164b00
Create d3d_get_adapter_display_mode
2018-01-06 16:10:05 +01:00
twinaphex
23437f27b4
Cleanups
2018-01-06 15:42:47 +01:00
twinaphex
b42c92c619
Create d3d_is_windowed_enable
2018-01-06 15:32:02 +01:00
twinaphex
67220c358c
Create d3d_get_color_format_front_buffer
2018-01-06 15:25:11 +01:00
twinaphex
7cc8040347
Create d3d_get_color_format
2018-01-06 15:18:02 +01:00
Andrés
dedcd26495
Merge pull request #6053 from aliaspider/master
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(WIIU) add preliminary multi-pass shader support.
2018-01-05 21:48:30 -05:00
aliaspider
55d262f5d8
(WIIU) add preliminary multi-pass shader support.
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can load *.slangp and *.slang files. since there is no runtime compiler,
precompiled shaders (*.gsh) need to be present next to each *.slang
source file.
2018-01-06 03:39:53 +01:00
twinaphex
f677a7ad7e
Add HAVE_OVERLAY to qb system
2018-01-05 16:10:34 +01:00
aliaspider
8e095164e0
(WIIU) add a frame shader to match the shaders used by the gl/vulkan
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drivers.
2018-01-05 13:18:55 +01:00
aliaspider
a7632620da
(WIIU) add a sprite shader.
2018-01-04 17:38:04 +01:00
twinaphex
6eddea99c0
Cleanups
2018-01-04 14:50:56 +01:00
SaltyFist
ad695a8b72
(switch) Add support for RETRO_PIXEL_FORMAT_XRGB8888
2018-01-04 07:28:17 +01:00
misson20000
a039e6c41e
(NSW) temporary fix for graphic buffer dequeue failure
2018-01-04 07:28:12 +01:00
orbea
a4ab4794cf
C89_BUILD: Remove c++ style comments
2018-01-03 14:56:22 -08:00
twinaphex
3a3776ba24
Create d3d_initialize_symbols
2018-01-03 18:38:13 +01:00
twinaphex
30ba656f5c
Create d3d_create
2018-01-03 18:09:31 +01:00
twinaphex
dddfbe311a
(XBox OG) Buildfix
2018-01-03 14:42:09 +01:00
twinaphex
88a91af0dc
Remove this rule from the conditional
2018-01-03 14:40:41 +01:00
twinaphex
7a481236bf
(Xbox OG) Some more buildfixes
2018-01-03 14:37:35 +01:00
twinaphex
82d44e9ad3
Cut down on more HAVE_MENU ifdefs
2017-12-31 18:02:14 +01:00
twinaphex
bd16fd49ab
Fix ./configure --disable-rgui
2017-12-31 17:53:11 +01:00
twinaphex
cf3a010ead
Remove some HAVE_MENU ifdefs
2017-12-31 17:42:07 +01:00
aliaspider
0a32642f17
(WIIU) shader: use a single attribute stream.
2017-12-31 14:06:49 +01:00
misson20000
be5ebbc039
(NSW) since we haven't yet gotten the OS graphics driver, upon calling `display_finalize`, to release some of the (currently global) resouces we give it when we initialized it, we need to maintain a little bit of global state in the graphics driver so it can be freed and reinitialized when we load a core. this should be able to be reverted when we implement `alloc_pages` in libtransistor. see https://github.com/reswitched/libtransistor/issues/74 and https://github.com/reswitched/libtransistor/issues/69
2017-12-31 03:04:15 +01:00
Twinaphex
d9c0f769c7
Merge pull request #6006 from aliaspider/master
...
(WIIU) update shader and add alpha blending to menu + overlays.
2017-12-31 00:21:53 +01:00
aliaspider
b371f4bb32
(WIIU) add a color attribute to tex_shader.
...
+ some fixes to overlay and menu display code.
2017-12-30 23:21:32 +01:00
misson20000
6254ddecf2
(NSW) initial support for menu
2017-12-30 11:14:45 +01:00
twinaphex
893cd2b472
Make this C89-compatible
2017-12-29 04:46:13 +01:00
misson20000
3101ee8036
(NSW) fix compilation errors and warnings for switch drivers
2017-12-29 04:45:25 +01:00
twinaphex
5c876647ed
(NSW) Small cleanups
2017-12-29 00:45:00 +01:00
misson20000
6d2a7b1f26
Nintendo Switch (libtransistor) port
2017-12-29 00:10:01 +01:00
twinaphex
4ecb4d5dfb
(Wiiu) Add overlays courtesy of r-type, thanks
2017-12-27 08:38:03 +01:00
aliaspider
1f143927ca
(CTR) build fix.
2017-12-25 08:51:50 +01:00
gblues
6904101c44
Clean up trailing whitespace
...
== DETAILS
Really simple code cleanup, because my editor flags trailing whitespaces
and it's pretty annoying.
2017-12-12 00:24:18 -08:00
twinaphex
c4d8a8c800
Free after intfstream_close
2017-12-11 20:24:00 +01:00
twinaphex
1cd7568f1f
(gx_gfx) Go through intfstream
2017-12-11 13:26:52 +01:00
twinaphex
61d3f90cae
Add hint defines to libretro.h
2017-12-11 12:53:47 +01:00
twinaphex
318f17c4cb
Start using VFS API constant defines
2017-12-11 12:15:00 +01:00
twinaphex
2e979ec537
Replace function signatures of file_stream file functions
2017-12-10 22:25:38 +01:00
Themaister
75b84b4f94
Support pending swapchain creation.
2017-12-09 17:28:20 +01:00
Themaister
714684a4d3
Don't wait for WSI fence unless it has been signalled.
2017-12-09 17:28:20 +01:00
twinaphex
48c3a50932
Move more variables
2017-12-04 13:03:14 +01:00
twinaphex
f47888aeda
Move more variables to renderchain data
2017-12-04 12:50:22 +01:00
twinaphex
19ad9aa1cb
Add resolve extensions callback
2017-12-04 12:43:22 +01:00
twinaphex
05ab278aca
Pass chain userdata to renderchain driver
2017-12-04 11:54:30 +01:00
twinaphex
512a1b4cb6
Cleanups
2017-12-04 06:03:11 +01:00
twinaphex
c869cc5102
Refactor GL code
2017-12-04 05:55:18 +01:00
twinaphex
b2fbb9aeda
Prepare to map DeleteFramebuffersEXT like this
2017-12-04 04:18:28 +01:00
twinaphex
6221512911
use EXT version of Framebuffer/Renderbuffer functions for MacOS X
...
PowerPC
2017-12-04 04:04:07 +01:00
radius
2747067f61
this probably fixes the shader on noveau and others
2017-12-03 15:10:24 -05:00
radius
3cd7026819
fix the shader and the label
2017-12-03 12:20:07 -05:00
radius
bada13a215
let it snow
2017-12-02 22:47:44 -05:00
Brad Parker
130203c431
gdi: fix closing window via X button
2017-11-27 20:49:56 -05:00
twinaphex
c0d8a2f093
Cleanup
2017-11-16 14:01:42 +01:00
twinaphex
bfd815985f
Rename function callback
2017-11-16 12:02:25 +01:00
twinaphex
721b5f9529
Add set_mvp function callback
2017-11-15 16:51:29 +01:00
twinaphex
b6b6ba9226
No more GL_FF_MATRIX/GL_FF_VERTEX
2017-11-15 14:30:38 +01:00
twinaphex
619acbb5aa
Start implementing video_driver_set_mvp properly
2017-11-15 14:16:06 +01:00
twinaphex
b50a667335
Buildfixes for Win32
2017-11-14 21:45:11 +01:00
twinaphex
229841b1c4
Create video_driver_set_coords
2017-11-14 21:43:13 +01:00
twinaphex
683c437941
Updates
2017-11-14 21:34:03 +01:00
twinaphex
da15f9d730
Cleanups
2017-11-13 09:19:33 +01:00
twinaphex
6493b79324
Some buildfixes for CXX_BUILD
2017-11-13 09:11:09 +01:00
twinaphex
d861d2b0ae
Updates
2017-11-13 09:02:22 +01:00
twinaphex
67fea30406
Remove remaining references to HAVE_FBO
2017-11-13 08:55:41 +01:00
twinaphex
ec123ef6ca
Get rid of most of the HAVE_FBO usage
2017-11-13 06:20:30 +01:00
twinaphex
6fa5fcfa1f
Add has_fbo member variable - fixes GL issues
2017-11-13 05:23:44 +01:00
twinaphex
60d96b60b5
Start adding gl1_renderchain.c
2017-11-12 17:32:18 +01:00
twinaphex
3ab26b6738
Prevent warning
2017-11-12 17:17:40 +01:00
twinaphex
5eadf021cf
early return
2017-11-12 17:16:14 +01:00
twinaphex
c5292025c3
Cut down on HAVE_FBO usage and make sure gl->fbo_inited is set to
...
false if HAVE_FBO is not defined
2017-11-12 17:15:29 +01:00
Brad Parker
23527a82ca
free VAO before the renderchain is destroyed
2017-11-11 13:55:05 -05:00
Brad Parker
69f69849be
fix circular dependency of renderchain and core context init
2017-11-11 13:51:33 -05:00
twinaphex
40cfde0eba
(MSVC 2010) Buildfix
2017-11-10 04:53:08 +01:00
twinaphex
faab2526c8
Create gl_bind_texture
2017-11-10 03:55:10 +01:00
twinaphex
77ac13b2e9
Buildfix
2017-11-09 01:16:35 +01:00
twinaphex
a4c9c738b8
Add init_textures_reference
2017-11-08 22:06:10 +01:00
twinaphex
4f016b2c2c
Update
2017-11-08 19:31:00 +01:00
twinaphex
3e1f4defb8
Buildfix
2017-11-08 18:54:15 +01:00
twinaphex
3e0b4552d6
Cleanups
2017-11-08 18:49:45 +01:00
twinaphex
9ab13b719b
Get rid of another ifdef
2017-11-08 18:48:01 +01:00
twinaphex
5f7527df08
Move readback function to renderchain
2017-11-08 18:45:28 +01:00
twinaphex
c825f849f5
CLeanups
2017-11-08 18:31:17 +01:00
twinaphex
d6cc447aa0
Add PBO callback functions
2017-11-08 18:22:05 +01:00
twinaphex
7c6377a7fa
Cleanups
2017-11-08 17:45:39 +01:00
twinaphex
9f987dd97b
Get rid of NO_GL_READ_PIXELS
2017-11-08 17:42:02 +01:00
twinaphex
3428e3d80a
Cleanup
2017-11-08 17:10:41 +01:00
twinaphex
e91cc7aced
Get rid of one extraneous HAVE_GLSL ifdef
2017-11-08 17:08:03 +01:00
twinaphex
9f79b99c94
Init renderchain prior to calling renderchain_driver
2017-11-08 16:58:23 +01:00
twinaphex
f28d6009ec
Update
2017-11-08 16:53:43 +01:00
twinaphex
6fefc71aa2
Cleanups
2017-11-08 16:49:42 +01:00
twinaphex
c1d5622255
Get rid of another ifdef
2017-11-08 16:41:37 +01:00
twinaphex
4b0932ffb3
Move copy_frame to renderchain
2017-11-08 16:38:56 +01:00
twinaphex
bc45ba38bf
Cleanups
2017-11-08 16:25:57 +01:00
twinaphex
a295169a3b
Add restore_default_state callback - remove more ifdefs
2017-11-08 16:20:55 +01:00
twinaphex
308818afd1
Add VAO callback functions
2017-11-08 16:16:17 +01:00
twinaphex
5b268b79d2
Cleanups
2017-11-08 16:00:37 +01:00
twinaphex
9dd253adea
Cleanup
2017-11-08 15:52:23 +01:00
twinaphex
5252d3216a
Fix heap use after free error
2017-11-08 15:49:02 +01:00
twinaphex
4a7e8b03b2
Cache core context setting
2017-11-08 05:59:08 +01:00
twinaphex
24434db9d9
(GL) Cleanups
2017-11-08 05:47:37 +01:00
twinaphex
a72461c16b
Create disable_client_arrays function pointer
2017-11-08 05:44:12 +01:00
twinaphex
dc664ff4f2
Cleanups
2017-11-08 01:53:24 +01:00
twinaphex
c1f0fceb4f
More buildfixes
2017-11-08 00:59:16 +01:00
twinaphex
97e0ffde9f
Buildfix for iOS
2017-11-08 00:53:57 +01:00
twinaphex
0085b24fd5
Cut down on gl_check_capability calls
2017-11-08 00:49:01 +01:00
twinaphex
4cae577ade
Cleanups
2017-11-08 00:07:04 +01:00
twinaphex
dc700c5d8b
Get rid of more ifdefs
2017-11-08 00:05:12 +01:00
twinaphex
0f6a3c8f9d
Start cutting down on HAVE_GL_ASYNC_READBACK ifdef
2017-11-07 23:19:54 +01:00
twinaphex
5ea63f3b08
Get rid of HAVE_GL_SYNC ifdef
2017-11-07 23:13:26 +01:00
twinaphex
7a33bfe924
Get rid of more HAVE_FBO ifdefs
2017-11-07 22:54:38 +01:00
twinaphex
3ccf8c19f1
Start getting rid of HAVE_FBO ifdefs
2017-11-07 21:34:25 +01:00
twinaphex
0100e7b673
Update
2017-11-07 21:08:54 +01:00
twinaphex
fc43a14637
Updates
2017-11-07 21:03:29 +01:00
twinaphex
fe2bf47b98
Add more to renderchain driver
2017-11-07 20:56:08 +01:00
twinaphex
00d52a4783
Cleanups
2017-11-07 11:06:18 +01:00
twinaphex
a7cd8d94b0
Start going through renderchain driver interface for GL
2017-11-07 11:01:30 +01:00
twinaphex
40a7755fe2
Cleanups
2017-11-06 19:39:21 +01:00
Ash
0d38612f4a
[WiiU] Various warning/format string fixes
...
All things from unsigned comparisons to missing initializers; we got it
here.
2017-11-04 20:37:30 +11:00
twinaphex
bb051f185b
MSVC/C89 buildfixes
2017-10-22 05:13:22 +02:00
orbea
5ec052b675
Fix compilation with --enable-xshm.
...
Fixes https://github.com/libretro/RetroArch/issues/5551 .
2017-10-18 09:33:09 -07:00
rz5
0a0c538e2b
(gl driver) Set flags after detecting GL core context
2017-10-13 22:48:17 +01:00
Brad Parker
fff3e225d2
comments
2017-10-10 15:28:29 -04:00
Brad Parker
072b347c0f
fix OSD background alignment with non-default X/Y positions
2017-10-10 15:16:58 -04:00
Brad Parker
a4bc1c9768
add menu options for OSD background color
2017-10-10 14:53:32 -04:00
Brad Parker
7aadb0ee13
allow transparency for OSD background
2017-10-10 14:00:49 -04:00
Brad Parker
f156f7cd94
initial working OSD background color (only when content not loaded)
2017-10-09 23:30:11 -04:00
Brad Parker
a153ed0b42
testing
2017-10-09 21:19:32 -04:00
twinaphex
d10de20bff
Start compiling Griffin as C for 360 - C89 fixes
2017-10-03 04:11:41 +02:00
twinaphex
721afe22d8
(MSVC 2010) Compile griffin.c as C
2017-10-02 22:06:32 +02:00
twinaphex
fa0728d6b7
(NGC/Wii) BUildfix
2017-10-02 20:31:38 +02:00
twinaphex
c3bcbaea14
Convert d3d.cpp to C
2017-10-02 07:48:57 +02:00
twinaphex
9c639ec529
Don't use std::vector
2017-10-02 06:12:33 +02:00
twinaphex
f6fb1fd953
Create d3d_create_device
2017-10-02 03:15:49 +02:00
twinaphex
6b1a1272a7
Remove d3d->d3d_err
2017-10-02 01:41:23 +02:00
twinaphex
ace611798e
No longer include <string> for d3d.h
2017-10-02 01:38:48 +02:00
twinaphex
52b479fb22
Turn std::string shader_path into char *
2017-10-02 01:38:06 +02:00
twinaphex
ff40cba3de
Create d3d_vertex_declaration_free - wrap more D3D functions
2017-10-01 22:23:28 +02:00
twinaphex
9eba2c8e39
Fix CXX_BUILD on Windows
2017-09-28 18:53:09 +02:00
twinaphex
a3ded01b64
Cleanups
2017-09-27 23:16:37 +02:00
twinaphex
e9a072c1ce
uniquely name D3D function for initing renderchain
2017-09-20 14:53:40 +02:00
twinaphex
105b98b837
Rename gl_legacy_renderchain to gl2_renderchain
2017-09-19 15:06:49 +02:00
twinaphex
d149d590cf
Fix some Xbox unresolved symbols
2017-09-14 22:24:04 +02:00
twinaphex
557c6c1d19
(D3D) Try to treat HLSL shaders same as Cg shaders for now
2017-09-13 04:37:29 +02:00
twinaphex
170b368044
(360) Some buildfixes
2017-09-13 04:21:00 +02:00
twinaphex
dbb6adb453
C89_BUILD fixes
2017-09-11 04:17:28 +02:00
twinaphex
0a6c8122d0
Cleanups
2017-09-09 02:36:08 +02:00
twinaphex
2dee343ec7
Rearrange variables
2017-09-09 01:35:15 +02:00
twinaphex
c0207e9b56
Revert "Reduce size of variables"
...
This reverts commit 79f1166c6e
.
2017-09-09 00:20:39 +02:00
twinaphex
79f1166c6e
Reduce size of variables
2017-09-08 23:44:10 +02:00
Charlton Head
d29e8c18fa
Better error handling in *xv_init()
2017-09-07 12:28:16 -05:00
Brad Parker
0a1b3fedc0
VC6 support (targets NT 3.51)
2017-09-06 23:03:02 -04:00
twinaphex
674dbfed19
Cleanups
2017-09-05 04:57:34 +02:00
twinaphex
bde5a6dc19
Rename renderchain_driver_t to d3d_renderchain_driver_t
2017-09-05 04:21:40 +02:00
twinaphex
3eecbd7135
Fix d3d9_cg_renderchain.cpp
2017-09-05 03:27:00 +02:00
twinaphex
374b6115e1
Update HLSL backend
2017-09-05 03:21:58 +02:00
twinaphex
c691bbaedc
Start going through compilation errors
2017-09-05 00:57:58 +02:00
Brad Parker
35c4770c9b
gdi: manually convert RGB444 to RGB555 to get around BI_BITFIELDS limitation on non-NT platforms
2017-09-01 20:52:58 -04:00
Brad Parker
c7d7c5c909
gl: don't try to render a blank OSD message on every frame
2017-08-31 11:59:23 -04:00
Brad Parker
5e3531a5f2
win98: fix core video graphics corruption\nbitmapinfoheader size should never include masks, but this is undocumented
2017-08-30 00:48:02 -04:00
Brad Parker
e3d68cd131
GDI: fix flickering of text
2017-08-22 23:39:42 -04:00
twinaphex
9c32d03c1e
(Vulkan/Win32) C89_BUILD fixes
2017-08-12 17:56:30 +02:00
twinaphex
c7615fdf00
Add RETRO_ENVIRONMENT_SET_HW_SHARED_CONTEXT
2017-08-07 18:06:03 +02:00
twinaphex
ba36055632
(GX) Buildfix
2017-08-06 13:43:01 +02:00
twinaphex
169aea5ae1
(GX) Another buildfix
2017-08-06 05:54:46 +02:00
twinaphex
740ad823ab
(GX) Buildfix
2017-08-06 05:52:40 +02:00
twinaphex
86f7972aa8
(Wii) Backport
...
0574b91595
- untested
2017-08-06 04:40:55 +02:00
Brad Parker
b1904bcfa6
caca: enable OSD text drawing
2017-08-04 21:51:14 -04:00
Brad Parker
c8e6a98651
gdi: enable OSD text drawing
2017-08-04 21:47:46 -04:00
twinaphex
9fe27117f2
Revert "(iOS) Take this out - see if it solves our issues"
...
This reverts commit 1cf6f2f20f
.
2017-07-21 05:24:41 +01:00
twinaphex
1cf6f2f20f
(iOS) Take this out - see if it solves our issues
2017-07-19 18:42:59 +01:00
twinaphex
b11620e1eb
Add retro_timers.h/retro_math.h
2017-06-28 04:41:38 +02:00
twinaphex
03ee897ae2
Try implementing core context version of XMB ribbon
2017-06-27 06:31:18 +02:00
ensrha
93ea78772d
Add missing verbosity include
2017-06-19 14:38:26 +01:00
twinaphex
c7ac70a923
Combine video_renderchain_driver.c and video_driver.c
2017-06-12 15:45:58 +02:00
Zoran Vuckovic
08b6fdb697
Add missing include directive
2017-06-12 14:13:08 +02:00
Daniel Jimenez
22fc07a839
Fix mirrored images in vertical games on 3DS (bug #4817 )
...
On branch master
Your branch is up-to-date with 'origin/master'.
Changes to be committed:
modified: ctr_gfx.c
2017-06-11 18:12:37 -07:00
hizzlekizzle
ba2cf008c6
update Cg menu ribbon for additive blending
...
Fixes solid white ribbon.
2017-05-30 20:13:58 -05:00
aliaspider
934f7c58ba
(WiiU) enable networking.
2017-05-23 10:24:23 +01:00
aliaspider
801cc57e82
(WiiU) improve task scheduling.
2017-05-22 11:19:26 +01:00
aliaspider
634de19dc9
(WiiU) enable libretrodb.
2017-05-22 06:07:27 +01:00
aliaspider
db490a69a3
(WiiU) add a menu display driver. enable MATERIALUI and XMB.
2017-05-22 01:45:40 +01:00
Jean-André Santoni
0b1716650b
Use additive blending for the ribbon in GL and Vulkan
2017-05-22 01:29:56 +02:00
Jean-André Santoni
1bd07c34c7
Make the Vulkan ribbon consistant with the GL ribbon
2017-05-22 00:39:09 +02:00
aliaspider
8dee95651f
(WiiU) add a font driver.
2017-05-21 03:05:41 +01:00
twinaphex
b7b7c67ca3
Windows buildfix
2017-05-20 17:47:56 +02:00
twinaphex
efce4d0abf
Revert "Add cb_set_shader_coords"
...
This reverts commit 06df028722
.
2017-05-19 21:21:40 +02:00
twinaphex
06df028722
Add cb_set_shader_coords
2017-05-19 21:13:44 +02:00
twinaphex
d8f5065d64
Add cb_set_shader_mvp
2017-05-19 19:52:33 +02:00
twinaphex
64fdadf60f
Use cb_shader_use
2017-05-19 19:42:34 +02:00
twinaphex
452c02653e
Turn gl_set_shader_viewport into gl_set_shader_viewports
2017-05-19 19:39:46 +02:00
twinaphex
a830051076
Update gx_gfx.c
2017-05-19 16:33:59 +02:00
twinaphex
2a54544eb3
Add cb_shader_use to video_frame_info
2017-05-19 14:24:19 +02:00
twinaphex
59b3344e72
Combine video_driver.c and video_shader_driver.c
2017-05-18 14:47:24 +02:00
twinaphex
4e04e95713
Buildfix
2017-05-18 04:03:49 +02:00
twinaphex
3f7a30a4b3
Start hooking up dummy callback functions to video_context_data
...
so that conditionals aren't necessary
2017-05-18 03:37:02 +02:00
twinaphex
941a5d4f94
Go through function callback for swap_buffers as well
2017-05-18 03:05:07 +02:00
twinaphex
86ee08b7a7
Add video context driver update window title callback
...
to video_frame_info_t
2017-05-18 02:53:12 +02:00
twinaphex
126a5bf121
Use string_is_equal_fast/string_is_not_equal_fast
2017-05-16 04:00:37 +02:00
aliaspider
36137d22e5
Vulkan: use the command buffer provided as parameter in
...
vulkan_copy_staging_to_dynamic.
2017-05-15 05:35:17 +01:00
twinaphex
80d9d1f143
Rewrite task_queue
2017-05-14 20:43:48 +02:00
twinaphex
17a15273ba
Create function out of video_driver_is_focused - no longer
...
call video_driver_context_focus from video driver
2017-05-13 19:19:49 +02:00
twinaphex
d4756f83e5
Stop calling video_driver_context_has_windowed from within video
...
drivers
2017-05-13 19:11:32 +02:00
twinaphex
f6c8aba119
Move video_context_driver_update_window_title to video_driver_frame
2017-05-13 18:58:13 +02:00
twinaphex
f928e57064
Combine video_context_driver.c and video_driver.c
2017-05-09 01:25:59 +02:00
twinaphex
bac9973354
Cleanups
2017-05-09 00:58:01 +02:00
Andrew
858e15b837
Fix performance issue with max_swapchain_images
...
This fixes a performance problem introduced in my last commit when
max_swapchain_images == 3.
In my last commit I incorrectly stated the 3rd buffer was not being
used, after doing some additional testing I realized I was mistaken,
it can indeed be used due to the used page tracking.
Reverting that portion of my previous commit.
2017-05-05 16:58:17 -07:00
Andrew
01e25bd5c7
Fix max_swapchain_images and do some additional cleanup
...
When max_swapchain_images was originally added it worked properly,
but was subsequently broken by using the value to specify the number
of buffers allocated.
Due to how the dispmanx driver works, only 2 buffers are ever actually
used, so the 3rd buffer in the "swapchain" ended up doing nothing.
Fix this by restoring it to the original intent, that is, if
max_swapchain_images <= 2 wait for vsync after the flip (reducing
lag), otherwise wait at the last possible moment (increasing lag).
Additionally, fix up some unnecessary void* usage where type safety
could be maintained.
2017-05-04 18:45:59 -07:00
Andrew
a1d094e64e
Minor race fix and small cleanup to dispmanx_gfx
...
It's unlikely it was causing issues, but another race existed in the
dispmanx driver, it incremented the pending page count after sending the
update request.
If a context switch happened between sending the update and incrementing
the page count, the vsync callback would decrement it from 0 and cause
the uint to overflow.
Throw in a minor C89 fix and some whitespace fixups too.
2017-04-29 17:09:07 -07:00
twinaphex
4d419b2b56
(sdl_gfx.c) Update
2017-04-29 18:47:29 +02:00
twinaphex
60242e161a
Buildfix
2017-04-29 18:45:58 +02:00
twinaphex
dd83b4a043
(Vita) Buildfix
2017-04-29 17:52:16 +02:00
twinaphex
e84adb504f
Don't try to call video_driver_is_threaded from outside
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gfx/video_driver.c - only exception right now - menu_display.c
2017-04-29 16:52:52 +02:00
twinaphex
91abbdd4f1
video_viewport_get_custom will never be NULL
2017-04-29 16:22:07 +02:00
twinaphex
c8bf28842f
Get rid of some calls to video_driver_viewport_get_custom
2017-04-29 16:11:31 +02:00
twinaphex
2322e77795
Add to video_frame_info
2017-04-29 16:07:02 +02:00
twinaphex
6930262ec2
Update/buildfixes
2017-04-29 12:44:45 +02:00
Francisco José García García
afe173c883
[VITA] Really fix build
2017-04-29 12:02:26 +02:00
Twinaphex
ccd4bdbd60
Merge pull request #4862 from andrewlxer/master
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Fix dispmanx triple buffering race and re-enable triple buffering
2017-04-29 11:16:51 +02:00
Francisco José García García
f7c56ddda3
[VITA] Fix build
2017-04-29 09:06:49 +02:00
Andrew
301a094ef9
Avoid potential dispmanx_gfx driver lockup
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The dispmanx driver had a small race wherein if the vsync completed
between checking for a free page and waiting on the condvar, it would
hang forever waiting for a condition that would never fire.
I'm hoping this is what was causing the triple buffering lockups. In
my testing with it re-enabled and this fix, things are stable (and
much more performant than with triple buffering disabled).
2017-04-28 20:24:36 -07:00
Andrew
253c8cd997
Revert "DISPMANX: Disable triple buffering for now, for stability reasons."
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This reverts commit 0b75671c21
.
2017-04-28 20:20:43 -07:00
twinaphex
552845a94d
Buildfixes
2017-04-29 02:39:32 +02:00
twinaphex
6d8789f4c1
(GX) Buildfix
2017-04-29 02:03:17 +02:00
twinaphex
e6ab06a701
Move path variables
2017-04-29 00:39:29 +02:00
twinaphex
f0c2d786ae
Update arrays struct
2017-04-28 22:59:13 +02:00
twinaphex
87106b03c1
(3DS) Buildfix
2017-04-28 22:14:34 +02:00
twinaphex
05e4ec733e
Move uint variables
2017-04-28 21:03:04 +02:00
twinaphex
4ef0809931
(GX) Another buildfix
2017-04-28 15:29:54 +02:00
twinaphex
684e83ef30
Updates
2017-04-28 15:19:39 +02:00
twinaphex
0da40fb3aa
Move all float settings
2017-04-28 14:57:55 +02:00
twinaphex
ed53be7c81
Move all bool settings
2017-04-28 14:11:34 +02:00
twinaphex
cc095e56fc
Start refactoring bool variables
2017-04-28 00:53:20 +02:00
twinaphex
2a13af52fc
Revert "video_init function - video_info_t should not be const -"
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This reverts commit c8bcbad4a7
.
2017-04-24 12:25:14 +02:00
twinaphex
e5b38315fe
Revert "Add real_width and real_height to video_info struct - let"
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This reverts commit 831ea1a507
.
2017-04-24 12:25:07 +02:00
twinaphex
8a215ce30e
Revert "Cut down on another video_driver_set_size call"
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This reverts commit b951c84e01
.
2017-04-24 12:24:55 +02:00
twinaphex
b951c84e01
Cut down on another video_driver_set_size call
2017-04-24 12:23:09 +02:00