From d6a0bdaa3096314dd6b8240e8333c72f88a9824f Mon Sep 17 00:00:00 2001 From: twinaphex Date: Thu, 17 Dec 2020 09:41:05 +0100 Subject: [PATCH] (D3D12) Increase this to 2048 - avoids D3D12 crash on startup --- gfx/common/d3d12_common.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/gfx/common/d3d12_common.c b/gfx/common/d3d12_common.c index a414cbfd1a..4b1b5e9e93 100644 --- a/gfx/common/d3d12_common.c +++ b/gfx/common/d3d12_common.c @@ -515,7 +515,7 @@ bool d3d12_init_descriptors(d3d12_video_t* d3d12) d3d12_init_descriptor_heap(d3d12->device, &d3d12->desc.rtv_heap); d3d12->desc.srv_heap.desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV; - d3d12->desc.srv_heap.desc.NumDescriptors = SLANG_NUM_BINDINGS * GFX_MAX_SHADERS + 1024; + d3d12->desc.srv_heap.desc.NumDescriptors = SLANG_NUM_BINDINGS * GFX_MAX_SHADERS + 2048; d3d12->desc.srv_heap.desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE; d3d12_init_descriptor_heap(d3d12->device, &d3d12->desc.srv_heap);