make shaders unzip on shader_dir instead of a subdirectory for consistency
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216da45b1e
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c78cf7dde6
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@ -150,11 +150,11 @@ static int cb_update_shaders_cg(void *data, size_t len)
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{
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{
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char shaderdir[PATH_MAX_LENGTH];
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char shaderdir[PATH_MAX_LENGTH];
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settings_t *settings = config_get_ptr();
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settings_t *settings = config_get_ptr();
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fill_pathname_join(shaderdir, settings->video.shader_dir, "shaders_cg",
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/* fill_pathname_join(shaderdir, settings->video.shader_dir, "shaders_cg",
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sizeof(shaderdir));
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sizeof(shaderdir));
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if (!path_file_exists(shaderdir))
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if (!path_file_exists(shaderdir))
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if (!path_mkdir(shaderdir))
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if (!path_mkdir(shaderdir))
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return -1;
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return -1;*/
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return cb_generic_download(data, len, shaderdir);
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return cb_generic_download(data, len, shaderdir);
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}
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}
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@ -163,11 +163,11 @@ static int cb_update_shaders_glsl(void *data, size_t len)
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{
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{
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char shaderdir[PATH_MAX_LENGTH];
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char shaderdir[PATH_MAX_LENGTH];
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settings_t *settings = config_get_ptr();
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settings_t *settings = config_get_ptr();
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fill_pathname_join(shaderdir, settings->video.shader_dir, "shaders_glsl",
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/* fill_pathname_join(shaderdir, settings->video.shader_dir, "shaders_glsl",
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sizeof(shaderdir));
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sizeof(shaderdir));
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if (!path_file_exists(shaderdir))
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if (!path_file_exists(shaderdir))
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if (!path_mkdir(shaderdir))
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if (!path_mkdir(shaderdir))
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return -1;
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return -1;*/
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return cb_generic_download(data, len, shaderdir);
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return cb_generic_download(data, len, shaderdir);
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}
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}
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