From c78cf7dde65d3be4f3d52c4bf450c0ff3236e5d9 Mon Sep 17 00:00:00 2001 From: radius Date: Tue, 30 Jun 2015 21:08:45 -0500 Subject: [PATCH] make shaders unzip on shader_dir instead of a subdirectory for consistency --- tasks/task_http.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/tasks/task_http.c b/tasks/task_http.c index bf935a1f4f..0f9c3fb3d9 100644 --- a/tasks/task_http.c +++ b/tasks/task_http.c @@ -150,11 +150,11 @@ static int cb_update_shaders_cg(void *data, size_t len) { char shaderdir[PATH_MAX_LENGTH]; settings_t *settings = config_get_ptr(); - fill_pathname_join(shaderdir, settings->video.shader_dir, "shaders_cg", +/* fill_pathname_join(shaderdir, settings->video.shader_dir, "shaders_cg", sizeof(shaderdir)); if (!path_file_exists(shaderdir)) if (!path_mkdir(shaderdir)) - return -1; + return -1;*/ return cb_generic_download(data, len, shaderdir); } @@ -163,11 +163,11 @@ static int cb_update_shaders_glsl(void *data, size_t len) { char shaderdir[PATH_MAX_LENGTH]; settings_t *settings = config_get_ptr(); - fill_pathname_join(shaderdir, settings->video.shader_dir, "shaders_glsl", +/* fill_pathname_join(shaderdir, settings->video.shader_dir, "shaders_glsl", sizeof(shaderdir)); if (!path_file_exists(shaderdir)) if (!path_mkdir(shaderdir)) - return -1; + return -1;*/ return cb_generic_download(data, len, shaderdir); }