(PS3) Blending in menu now works correctly across all shaders
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@ -2278,7 +2278,7 @@ static void ingame_menu(uint32_t menu_id)
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if(CTRL_SQUARE(~state))
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{
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glClear(GL_COLOR_BUFFER_BIT);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_BLEND);
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}
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ssnes_render_cached_frame();
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@ -2590,7 +2590,7 @@ void menu_loop(void)
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do
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{
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glClear(GL_COLOR_BUFFER_BIT);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_BLEND);
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if(g_console.emulator_initialized)
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ssnes_render_cached_frame();
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