From b73d8bb569d29e977fe0c500a553649f8a39b990 Mon Sep 17 00:00:00 2001 From: TwinAphex51224 Date: Sat, 3 Mar 2012 17:58:14 +0100 Subject: [PATCH] (PS3) Blending in menu now works correctly across all shaders --- ps3/menu.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/ps3/menu.c b/ps3/menu.c index 4fccc6b777..3a38b6da7f 100644 --- a/ps3/menu.c +++ b/ps3/menu.c @@ -2278,7 +2278,7 @@ static void ingame_menu(uint32_t menu_id) if(CTRL_SQUARE(~state)) { glClear(GL_COLOR_BUFFER_BIT); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); } ssnes_render_cached_frame(); @@ -2590,7 +2590,7 @@ void menu_loop(void) do { glClear(GL_COLOR_BUFFER_BIT); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); if(g_console.emulator_initialized) ssnes_render_cached_frame();