Use device ratio when determining portrait orientation
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@ -2358,7 +2358,7 @@ void video_viewport_get_scaled_integer(struct video_viewport *vp,
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video_st->av_info.geometry.base_height;
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video_st->av_info.geometry.base_height;
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unsigned int rotation = retroarch_get_rotation();
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unsigned int rotation = retroarch_get_rotation();
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#if defined(RARCH_MOBILE)
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#if defined(RARCH_MOBILE)
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if (aspect_ratio < 1.0f)
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if (width < height)
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{
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{
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viewport_bias_x = settings->floats.video_viewport_bias_portrait_x;
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viewport_bias_x = settings->floats.video_viewport_bias_portrait_x;
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viewport_bias_y = settings->floats.video_viewport_bias_portrait_y;
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viewport_bias_y = settings->floats.video_viewport_bias_portrait_y;
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