From 8de39f261ce2cc653788f2084c85cfe698be367e Mon Sep 17 00:00:00 2001 From: twinaphex Date: Mon, 16 May 2016 05:58:00 +0200 Subject: [PATCH] (GLSL) Remove unused variables --- gfx/drivers_shader/shader_glsl.c | 6 ------ 1 file changed, 6 deletions(-) diff --git a/gfx/drivers_shader/shader_glsl.c b/gfx/drivers_shader/shader_glsl.c index 2f1faa782b..2d7a95c8c2 100644 --- a/gfx/drivers_shader/shader_glsl.c +++ b/gfx/drivers_shader/shader_glsl.c @@ -1076,8 +1076,6 @@ static void gl_glsl_set_params(void *data, void *shader_data, if (glsl->active_idx) { - unsigned j; - /* Set original texture. */ if (uni->orig.texture >= 0) { @@ -1139,8 +1137,6 @@ static void gl_glsl_set_params(void *data, void *shader_data, /* Bind FBO textures. */ for (i = 0; i < fbo_info_cnt; i++) { - unsigned j; - if (uni->pass[i].texture) { glActiveTexture(GL_TEXTURE0 + texunit); @@ -1172,8 +1168,6 @@ static void gl_glsl_set_params(void *data, void *shader_data, /* Set previous textures. Only bind if they're actually used. */ for (i = 0; i < PREV_TEXTURES; i++) { - unsigned j; - if (uni->prev[i].texture >= 0) { glActiveTexture(GL_TEXTURE0 + texunit);