Favoritize GLSL as default shader type when available

This commit is contained in:
twinaphex 2016-04-16 07:24:22 +02:00
parent 92faefbccc
commit 87e8c28749
1 changed files with 3 additions and 3 deletions

View File

@ -40,10 +40,10 @@
#define DEFAULT_SHADER_TYPE RARCH_SHADER_HLSL #define DEFAULT_SHADER_TYPE RARCH_SHADER_HLSL
#elif defined(__PSL1GHT__) #elif defined(__PSL1GHT__)
#define DEFAULT_SHADER_TYPE RARCH_SHADER_GLSL #define DEFAULT_SHADER_TYPE RARCH_SHADER_GLSL
#elif defined(__CELLOS_LV2__) #elif defined(HAVE_OPENGLES2) || defined(HAVE_GLSL)
#define DEFAULT_SHADER_TYPE RARCH_SHADER_CG
#elif defined(HAVE_OPENGLES2)
#define DEFAULT_SHADER_TYPE RARCH_SHADER_GLSL #define DEFAULT_SHADER_TYPE RARCH_SHADER_GLSL
#elif defined(__CELLOS_LV2__) || defined(HAVE_CG)
#define DEFAULT_SHADER_TYPE RARCH_SHADER_CG
#else #else
#define DEFAULT_SHADER_TYPE RARCH_SHADER_NONE #define DEFAULT_SHADER_TYPE RARCH_SHADER_NONE
#endif #endif