Favoritize GLSL as default shader type when available
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@ -40,10 +40,10 @@
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#define DEFAULT_SHADER_TYPE RARCH_SHADER_HLSL
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#define DEFAULT_SHADER_TYPE RARCH_SHADER_HLSL
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#elif defined(__PSL1GHT__)
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#elif defined(__PSL1GHT__)
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#define DEFAULT_SHADER_TYPE RARCH_SHADER_GLSL
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#define DEFAULT_SHADER_TYPE RARCH_SHADER_GLSL
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#elif defined(__CELLOS_LV2__)
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#elif defined(HAVE_OPENGLES2) || defined(HAVE_GLSL)
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#define DEFAULT_SHADER_TYPE RARCH_SHADER_CG
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#elif defined(HAVE_OPENGLES2)
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#define DEFAULT_SHADER_TYPE RARCH_SHADER_GLSL
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#define DEFAULT_SHADER_TYPE RARCH_SHADER_GLSL
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#elif defined(__CELLOS_LV2__) || defined(HAVE_CG)
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#define DEFAULT_SHADER_TYPE RARCH_SHADER_CG
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#else
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#else
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#define DEFAULT_SHADER_TYPE RARCH_SHADER_NONE
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#define DEFAULT_SHADER_TYPE RARCH_SHADER_NONE
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#endif
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#endif
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