(HLSL) Use HLSLVertex everywhere in the file
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@ -1011,7 +1011,7 @@ static void hlsl_d3d9_renderchain_render_pass(
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for (i = 0; i < 4; i++)
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d3d9_set_stream_source(chain->dev, i,
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pass->vertex_buf, 0,
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sizeof(Vertex));
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sizeof(struct HLSLVertex));
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d3d9_draw_primitive(chain->dev, D3DPT_TRIANGLESTRIP, 0, 2);
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