d3d9: only use wide char on msvc if UNICODE is defined

This commit is contained in:
Brad Parker 2017-08-09 18:25:45 -04:00
parent d557deb70d
commit 530d79f8e3
1 changed files with 2 additions and 2 deletions

View File

@ -47,10 +47,10 @@ static void *d3dfonts_w32_init_font(void *video_data,
OUT_TT_PRECIS,
CLIP_DEFAULT_PRECIS,
DEFAULT_PITCH,
#if defined(_MSC_VER) /* MSVC needs w_char* */
#if defined(_MSC_VER) && defined(UNICODE) /* MSVC needs w_char* if using Unicode */
L"Verdana" /* Hardcode FTL */
#else
"Verdana"
"Verdana"
#endif
};