Cleanup
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fe59fdb39a
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3653451c40
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@ -31,14 +31,14 @@
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#include "../../frontend/frontend_driver.h"
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#include "../../frontend/frontend_driver.h"
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/* Normal DirectX 11 backend */
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/* Normal DirectX 11 backend */
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const EGLint backendD3D11[] =
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static const EGLint backendD3D11[] =
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{
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{
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EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
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EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
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EGL_NONE,
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EGL_NONE,
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};
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};
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/* DirectX 11 Feature Level 9_3 backend, for Windows Mobile (UWP) */
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/* DirectX 11 Feature Level 9_3 backend, for Windows Mobile (UWP) */
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const EGLint backendD3D11_FL9_3[] =
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static const EGLint backendD3D11_FL9_3[] =
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{
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{
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EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
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EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
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EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE, 9,
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EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE, 9,
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@ -47,21 +47,21 @@ const EGLint backendD3D11_FL9_3[] =
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};
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};
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/* Normal DirectX 9 backend */
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/* Normal DirectX 9 backend */
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const EGLint backendD3D9[] =
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static const EGLint backendD3D9[] =
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{
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{
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EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE,
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EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE,
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EGL_NONE,
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EGL_NONE,
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};
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};
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/* WARP software renderer */
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/* WARP software renderer */
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const EGLint backendWARP[] =
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static const EGLint backendWARP[] =
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{
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{
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EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
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EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
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EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE,
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EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE,
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EGL_NONE,
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EGL_NONE,
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};
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};
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const EGLint* backendList[] = {
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static const EGLint* backendList[] = {
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backendD3D11,
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backendD3D11,
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#ifdef __WINRT__
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#ifdef __WINRT__
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backendD3D11_FL9_3,
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backendD3D11_FL9_3,
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@ -72,7 +72,7 @@ const EGLint* backendList[] = {
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NULL
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NULL
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};
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};
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const char* backendNamesList[] = {
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static const char* backendNamesList[] = {
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"D3D11 Backend",
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"D3D11 Backend",
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#ifdef __WINRT__
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#ifdef __WINRT__
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"D3D11 FL9_3 Backend",
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"D3D11 FL9_3 Backend",
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