diff --git a/gfx/common/angle_common.c b/gfx/common/angle_common.c index 1c78d94a97..18e6a33461 100644 --- a/gfx/common/angle_common.c +++ b/gfx/common/angle_common.c @@ -31,14 +31,14 @@ #include "../../frontend/frontend_driver.h" /* Normal DirectX 11 backend */ -const EGLint backendD3D11[] = +static const EGLint backendD3D11[] = { EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_NONE, }; /* DirectX 11 Feature Level 9_3 backend, for Windows Mobile (UWP) */ -const EGLint backendD3D11_FL9_3[] = +static const EGLint backendD3D11_FL9_3[] = { EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE, 9, @@ -47,21 +47,21 @@ const EGLint backendD3D11_FL9_3[] = }; /* Normal DirectX 9 backend */ -const EGLint backendD3D9[] = +static const EGLint backendD3D9[] = { EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE, EGL_NONE, }; /* WARP software renderer */ -const EGLint backendWARP[] = +static const EGLint backendWARP[] = { EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE, EGL_NONE, }; -const EGLint* backendList[] = { +static const EGLint* backendList[] = { backendD3D11, #ifdef __WINRT__ backendD3D11_FL9_3, @@ -72,7 +72,7 @@ const EGLint* backendList[] = { NULL }; -const char* backendNamesList[] = { +static const char* backendNamesList[] = { "D3D11 Backend", #ifdef __WINRT__ "D3D11 FL9_3 Backend",