Cleanups
This commit is contained in:
parent
93fed31e3a
commit
2fa87013f1
|
@ -449,7 +449,7 @@ static void gl_cg_deinit(void *data)
|
||||||
listing_##type = strdup(list); \
|
listing_##type = strdup(list); \
|
||||||
}
|
}
|
||||||
|
|
||||||
static bool load_program(void *data, unsigned idx, const char *prog, bool path_is_file)
|
static bool gl_cg_load_program(void *data, unsigned idx, const char *prog, bool path_is_file)
|
||||||
{
|
{
|
||||||
const char *argv[2 + GFX_MAX_SHADERS];
|
const char *argv[2 + GFX_MAX_SHADERS];
|
||||||
bool ret = true;
|
bool ret = true;
|
||||||
|
@ -510,7 +510,7 @@ static void set_program_base_attrib(void *data, unsigned i);
|
||||||
|
|
||||||
static bool load_stock(void *data)
|
static bool load_stock(void *data)
|
||||||
{
|
{
|
||||||
if (!load_program(data, 0, stock_cg_program, false))
|
if (!gl_cg_load_program(data, 0, stock_cg_program, false))
|
||||||
{
|
{
|
||||||
RARCH_ERR("Failed to compile passthrough shader, is something wrong with your environment?\n");
|
RARCH_ERR("Failed to compile passthrough shader, is something wrong with your environment?\n");
|
||||||
return false;
|
return false;
|
||||||
|
@ -538,7 +538,7 @@ static bool load_plain(void *data, const char *path)
|
||||||
RARCH_LOG("Loading Cg file: %s\n", path);
|
RARCH_LOG("Loading Cg file: %s\n", path);
|
||||||
strlcpy(cg_data->shader->pass[0].source.path, path,
|
strlcpy(cg_data->shader->pass[0].source.path, path,
|
||||||
sizeof(cg_data->shader->pass[0].source.path));
|
sizeof(cg_data->shader->pass[0].source.path));
|
||||||
if (!load_program(data, 1, path, true))
|
if (!gl_cg_load_program(data, 1, path, true))
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -604,14 +604,14 @@ static bool gl_cg_load_imports(void *data)
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
static bool load_shader(void *data, unsigned i)
|
static bool gl_cg_load_shader(void *data, unsigned i)
|
||||||
{
|
{
|
||||||
cg_shader_data_t *cg_data = (cg_shader_data_t*)data;
|
cg_shader_data_t *cg_data = (cg_shader_data_t*)data;
|
||||||
|
|
||||||
RARCH_LOG("Loading Cg shader: \"%s\".\n",
|
RARCH_LOG("Loading Cg shader: \"%s\".\n",
|
||||||
cg_data->shader->pass[i].source.path);
|
cg_data->shader->pass[i].source.path);
|
||||||
|
|
||||||
if (!load_program(data, i + 1,
|
if (!gl_cg_load_program(data, i + 1,
|
||||||
cg_data->shader->pass[i].source.path, true))
|
cg_data->shader->pass[i].source.path, true))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
@ -669,7 +669,7 @@ static bool load_preset(void *data, const char *path)
|
||||||
|
|
||||||
for (i = 0; i < cg_data->shader->passes; i++)
|
for (i = 0; i < cg_data->shader->passes; i++)
|
||||||
{
|
{
|
||||||
if (!load_shader(cg_data, i))
|
if (!gl_cg_load_shader(cg_data, i))
|
||||||
{
|
{
|
||||||
RARCH_ERR("Failed to load shaders ...\n");
|
RARCH_ERR("Failed to load shaders ...\n");
|
||||||
return false;
|
return false;
|
||||||
|
|
Loading…
Reference in New Issue