From 2fa87013f1e132db15dd931d705c842cf5074de1 Mon Sep 17 00:00:00 2001 From: twinaphex Date: Fri, 8 Jan 2016 20:58:44 +0100 Subject: [PATCH] Cleanups --- gfx/drivers_shader/shader_gl_cg.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/gfx/drivers_shader/shader_gl_cg.c b/gfx/drivers_shader/shader_gl_cg.c index 3e67f138f1..d9ae10ed6b 100644 --- a/gfx/drivers_shader/shader_gl_cg.c +++ b/gfx/drivers_shader/shader_gl_cg.c @@ -449,7 +449,7 @@ static void gl_cg_deinit(void *data) listing_##type = strdup(list); \ } -static bool load_program(void *data, unsigned idx, const char *prog, bool path_is_file) +static bool gl_cg_load_program(void *data, unsigned idx, const char *prog, bool path_is_file) { const char *argv[2 + GFX_MAX_SHADERS]; bool ret = true; @@ -510,7 +510,7 @@ static void set_program_base_attrib(void *data, unsigned i); static bool load_stock(void *data) { - if (!load_program(data, 0, stock_cg_program, false)) + if (!gl_cg_load_program(data, 0, stock_cg_program, false)) { RARCH_ERR("Failed to compile passthrough shader, is something wrong with your environment?\n"); return false; @@ -538,7 +538,7 @@ static bool load_plain(void *data, const char *path) RARCH_LOG("Loading Cg file: %s\n", path); strlcpy(cg_data->shader->pass[0].source.path, path, sizeof(cg_data->shader->pass[0].source.path)); - if (!load_program(data, 1, path, true)) + if (!gl_cg_load_program(data, 1, path, true)) return false; } else @@ -604,14 +604,14 @@ static bool gl_cg_load_imports(void *data) return true; } -static bool load_shader(void *data, unsigned i) +static bool gl_cg_load_shader(void *data, unsigned i) { cg_shader_data_t *cg_data = (cg_shader_data_t*)data; RARCH_LOG("Loading Cg shader: \"%s\".\n", cg_data->shader->pass[i].source.path); - if (!load_program(data, i + 1, + if (!gl_cg_load_program(data, i + 1, cg_data->shader->pass[i].source.path, true)) return false; @@ -669,7 +669,7 @@ static bool load_preset(void *data, const char *path) for (i = 0; i < cg_data->shader->passes; i++) { - if (!load_shader(cg_data, i)) + if (!gl_cg_load_shader(cg_data, i)) { RARCH_ERR("Failed to load shaders ...\n"); return false;