Updated Xbox D3D drawing via NV2A Kelvin (markdown)
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@ -46,27 +46,25 @@ Kelvin Commands that are used for drawing (with their data arguments) :
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* `NV097_ARRAY_ELEMENT[16|32]`
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* `NV097_ARRAY_ELEMENT[16|32]`
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`D3DDevice_DrawVertices`
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`D3DDevice_DrawVertices`
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* `NV097_SET_BEGIN_END`
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* `NV097_SET_VERTEX_DATA_ARRAY_FORMAT` (via `SetStateVB`)
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* `NV097_SET_VERTEX_DATA_ARRAY_FORMAT` (via `SetStateVB`)
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* `NV097_SET_VERTEX_DATA_ARRAY_OFFSET` (via `SetStateVB`)
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* `NV097_SET_VERTEX_DATA_ARRAY_OFFSET` (via `SetStateVB`)
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* `NV097_SET_BEGIN_END`
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* `NV097_DRAW_ARRAYS`
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* `NV097_DRAW_ARRAYS`
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`D3DDevice_DrawVerticesUP`
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`D3DDevice_DrawVerticesUP`
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* `NV097_SET_BEGIN_END`
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* `NV097_SET_VERTEX_DATA_ARRAY_FORMAT` (via `SetStateUP`)
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* `NV097_SET_VERTEX_DATA_ARRAY_FORMAT` (via `SetStateUP`)
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* `NV097_SET_BEGIN_END`
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* `NV097_INLINE_ARRAY`
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* `NV097_INLINE_ARRAY`
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`D3DDevice_DrawIndexedVertices`
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`D3DDevice_DrawIndexedVertices`
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* `NV097_SET_BEGIN_END`
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* `NV097_SET_VERTEX_DATA_ARRAY_FORMAT` (via `SetStateVB`)
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* `NV097_SET_VERTEX_DATA_ARRAY_FORMAT` (via `SetStateVB`)
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* `NV097_SET_VERTEX_DATA_ARRAY_OFFSET` (via `SetStateVB`)
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* `NV097_SET_VERTEX_DATA_ARRAY_OFFSET` (via `SetStateVB`)
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* `NV097_SET_BEGIN_END`
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* `NV097_ARRAY_ELEMENT16`
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* `NV097_ARRAY_ELEMENT16`
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* `NV097_INLINE_ARRAY`
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`D3DDevice_DrawIndexedVerticesUP`
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`D3DDevice_DrawIndexedVerticesUP`
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* `NV097_SET_BEGIN_END`
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* `NV097_SET_VERTEX_DATA_ARRAY_FORMAT` (via `SetStateUP`)
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* `NV097_SET_VERTEX_DATA_ARRAY_FORMAT` (via `SetStateUP`)
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* `NV097_ARRAY_ELEMENT16`
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* `NV097_SET_BEGIN_END`
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* `NV097_INLINE_ARRAY`
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* `NV097_INLINE_ARRAY`
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