Updated Xbox D3D drawing via NV2A Kelvin (markdown)

PatrickvL 2021-07-12 18:33:03 +02:00
parent 1a2b3273ef
commit de3622ab2d
1 changed files with 4 additions and 6 deletions

@ -46,27 +46,25 @@ Kelvin Commands that are used for drawing (with their data arguments) :
* `NV097_ARRAY_ELEMENT[16|32]` * `NV097_ARRAY_ELEMENT[16|32]`
`D3DDevice_DrawVertices` `D3DDevice_DrawVertices`
* `NV097_SET_BEGIN_END`
* `NV097_SET_VERTEX_DATA_ARRAY_FORMAT` (via `SetStateVB`) * `NV097_SET_VERTEX_DATA_ARRAY_FORMAT` (via `SetStateVB`)
* `NV097_SET_VERTEX_DATA_ARRAY_OFFSET` (via `SetStateVB`) * `NV097_SET_VERTEX_DATA_ARRAY_OFFSET` (via `SetStateVB`)
* `NV097_SET_BEGIN_END`
* `NV097_DRAW_ARRAYS` * `NV097_DRAW_ARRAYS`
`D3DDevice_DrawVerticesUP` `D3DDevice_DrawVerticesUP`
* `NV097_SET_BEGIN_END`
* `NV097_SET_VERTEX_DATA_ARRAY_FORMAT` (via `SetStateUP`) * `NV097_SET_VERTEX_DATA_ARRAY_FORMAT` (via `SetStateUP`)
* `NV097_SET_BEGIN_END`
* `NV097_INLINE_ARRAY` * `NV097_INLINE_ARRAY`
`D3DDevice_DrawIndexedVertices` `D3DDevice_DrawIndexedVertices`
* `NV097_SET_BEGIN_END`
* `NV097_SET_VERTEX_DATA_ARRAY_FORMAT` (via `SetStateVB`) * `NV097_SET_VERTEX_DATA_ARRAY_FORMAT` (via `SetStateVB`)
* `NV097_SET_VERTEX_DATA_ARRAY_OFFSET` (via `SetStateVB`) * `NV097_SET_VERTEX_DATA_ARRAY_OFFSET` (via `SetStateVB`)
* `NV097_SET_BEGIN_END`
* `NV097_ARRAY_ELEMENT16` * `NV097_ARRAY_ELEMENT16`
* `NV097_INLINE_ARRAY`
`D3DDevice_DrawIndexedVerticesUP` `D3DDevice_DrawIndexedVerticesUP`
* `NV097_SET_BEGIN_END`
* `NV097_SET_VERTEX_DATA_ARRAY_FORMAT` (via `SetStateUP`) * `NV097_SET_VERTEX_DATA_ARRAY_FORMAT` (via `SetStateUP`)
* `NV097_ARRAY_ELEMENT16` * `NV097_SET_BEGIN_END`
* `NV097_INLINE_ARRAY` * `NV097_INLINE_ARRAY`