diff --git a/Xbox-D3D-drawing-via-NV2A-Kelvin.md b/Xbox-D3D-drawing-via-NV2A-Kelvin.md index 3e04e92..c23bfba 100644 --- a/Xbox-D3D-drawing-via-NV2A-Kelvin.md +++ b/Xbox-D3D-drawing-via-NV2A-Kelvin.md @@ -46,27 +46,25 @@ Kelvin Commands that are used for drawing (with their data arguments) : * `NV097_ARRAY_ELEMENT[16|32]` `D3DDevice_DrawVertices` -* `NV097_SET_BEGIN_END` * `NV097_SET_VERTEX_DATA_ARRAY_FORMAT` (via `SetStateVB`) * `NV097_SET_VERTEX_DATA_ARRAY_OFFSET` (via `SetStateVB`) +* `NV097_SET_BEGIN_END` * `NV097_DRAW_ARRAYS` `D3DDevice_DrawVerticesUP` -* `NV097_SET_BEGIN_END` * `NV097_SET_VERTEX_DATA_ARRAY_FORMAT` (via `SetStateUP`) +* `NV097_SET_BEGIN_END` * `NV097_INLINE_ARRAY` `D3DDevice_DrawIndexedVertices` -* `NV097_SET_BEGIN_END` * `NV097_SET_VERTEX_DATA_ARRAY_FORMAT` (via `SetStateVB`) * `NV097_SET_VERTEX_DATA_ARRAY_OFFSET` (via `SetStateVB`) +* `NV097_SET_BEGIN_END` * `NV097_ARRAY_ELEMENT16` -* `NV097_INLINE_ARRAY` `D3DDevice_DrawIndexedVerticesUP` -* `NV097_SET_BEGIN_END` * `NV097_SET_VERTEX_DATA_ARRAY_FORMAT` (via `SetStateUP`) -* `NV097_ARRAY_ELEMENT16` +* `NV097_SET_BEGIN_END` * `NV097_INLINE_ARRAY`